Discussion in 'Community Creations' started by David184, Oct 17, 2013.
They look like they should form some sort of Megazord thingy
I have not one, but two exciting creations to show off!
That turret mount looks amazing. Surround the azimuth rotor with welders pointing up and it will be unstoppable
It's Morphin' Time!
The one on the far right is the head. And I won't take no for an answer.
I don't know what it's supposed to be, but it's something. ¯\_(ツ)_/¯
Made a short video showing my heavy rotor turret.
I'm also making a small ship version.
I dub it the yellow impostor. Coming soon™.
1 driver, 6 passengers.
Automatic turret, spare tire on the roof. Thanks to the parachute mod it can be used in airborne attacks. 4 parachutes on the corners of the vehicle will provide a stable descent. Unfortunately rather small design does not incorporate oxygen systems. And honestly, I'm not sure that it's fully sealed when the rear door is closed. I think the areas around the suspension blocks will leak oxygen anyway. The vehicle ended up being rather heavy (20 tonnes) due to the use of armor plates (those things are thin, but heavy). Single small reactor barely uses any energy. So most of the cargo containers (i think there's 23 of them) can be used for ammo.
Mods used: armor ramps, armor panels, small ship megapack, parachute mod.
I made some progress on my UNSC Frigate:
So I retrofitted an existing ship to make a new one, and I wondered if any of you had any tips for it? Other than that its belly might be a bit too fat. It doesn't have an interior or a name yet so I'm calling it the X-3 for now.
Not sure whether to classify it as a Destroyer or a Light Cruiser.
I sort of gave up on my halo frigate as it's causing a huge drop in frame rate and sim speed a while back (https://steamcommunity.com/sharedfiles/filedetails/?id=232201121)
It is nice to see more frigates coming into play though. If only we could get good Pelicans.
100% vanilla bridge:
An interior, a lick of grey paint (Military or Ocean grey?) and it's done. Still not sure if it's a Destroyer or Light Cruiser though.
Struggling to fill this enormous space... *
* That's what I told your mom.
How'd you manage to do that? Do the small ship blocks break apart under tight turns? Do they pull your ship down in Gravity?
How did you excavate that? P_P
With great difficulty.
I used a voxel hand to quickly dig a pilot tunnel (8 km). Then I widened the pilot tunnel with a small-grid wheeled vehicle. Then I built a pair of rails and a large-grid vehicle and expanded the tunnel cross section a second time. Then, at the deep end, I placed a rotor (actually a stack of 4 advanced rotors forming a hinge to prevent sagging) and built a 250-metre arm with drills, carving out a cavern 500 m in diameter 2 km below the surface.
I've written about this before, starting here.
They are connected via rotors that are set to lock. As long as they are set to "lock" they wont move at around at all.
I made a planetary gunship: http://steamcommunity.com/sharedfiles/filedetails/?id=672197799
It has 4 autocannon turrets and two guided missiles to deal with armored targets.
special thanks to Whiplash141 for providing the guided missile script.
hm upon my attempt, I was able to do the whole large rotor to small rotor, etc but the outer rows of small ship blocks can't fit into the floor. (the blast door blocks) any tips?
maybe try building the rotor and the blast wall corners and then place the large grid blocks?
Build the full platform on the top part of the small rotor. After it's completed insert it into the large rotor. IIRC 1 large block is 5x5x5 small blocks.
Hm I tried this only once because it violently blew up when I attached the rotor. I suppose I'll give it another shot, thanks.
Once the rotor is in place:
1.) Increase the rotor head height and make sure the rotor limits are set so the rotor can stay aligned.
2.) Add 1-2 blocks vertically on the rotor head.
3.) Build the platform on top of the block(s) and use blast door blocks for the edges.
4.) Lower the rotor height until the platforms edges makes contact with the surrounding blocks. If you want the platform to go into the ground, turn block damage off and keep lowering the platform until it is straight in position (This involves a lot of trial and error because the platform will twitch a lot which is why I recommend turning block damage off temporarily). Once aligned, lock the rotors and then you can turn block damage on again.
A most Rotalesque creation indeed! When will this beauty be ready to be taken for a spin?
I doubt we will be able to play™ this with our potatoes any time soon... Unless you want to wait 1,5h loadingtime, running from SSD and 32gb of ram to have 3fps per minute party...
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