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Startup Infinite Loading

Discussion in 'Technical Help' started by Dracyen, Apr 20, 2016.

Thread Status:
This last post in this thread was made more than 31 days old.
  1. Dracyen Trainee Engineer

    Messages:
    1
    Upon opening the game, the small presentation image appears and a new window keeps opening and closing indefinitly. Sometimes a little black rectangle but appears but only in rare cases.
    The game worked the first time and all I did was play for 20 secs and modify the settings.
    I have reinstalled 3 times searched for multiple solutions read all the troubleshooting cases and nothing fixes it.
    There was one case that looked like mine but the solution was to enabled SLI, somenthing I do not have.

    My Computer:
    Windows 10 64Bits
    Intel Core i5-3337U 1.80GHz
    8GB RAM
    Nvidia Geforce GT 710M

    Thank you for your time.
     
  2. cchilds19 Trainee Engineer

    Messages:
    3
    Having the same problem myself. Only difference is, I've been able to play it for quite some time and it's worked great...and then my NVidia GPU decided to hit the bucket. It just recently started cooperating again and I can run every other game aside from Space Engineers which, as stated above me just keeps infinitely loading. I've uninstalled and reinstalled it once myself and verified the integrity of the game cache files...everything seems to be in good condition and I've verified that I have the latest version of the .NET framework for my current OS.

    My Computer:
    Windows 8.1 64bit
    Intel Core i7-4500 CPU @1.80GHz 2.40GHz
    8GB RAM
    Nvidia Geforce GT 745M
     
  3. CptTwinkie Master Engineer

    Messages:
    4,458
    Post SpaceEngineers.log and VRageRender-DirectX11.log, please.
     
  4. cchilds19 Trainee Engineer

    Messages:
    3
    VRageRender-DirectX11.log:
    Code:
    2016-04-21 05:32:41.852 - Thread:   1 ->  Log Started
    2016-04-21 05:32:41.852 - Thread:   1 ->  Timezone (local - UTC): -6h
    2016-04-21 05:32:41.852 - Thread:   1 ->  App Version: Version unknown
    2016-04-21 05:32:41.852 - Thread:   1 ->  VRage renderer started
    2016-04-21 05:32:41.898 - Thread:   1 ->  WMI {
    2016-04-21 05:32:41.898 - Thread:   1 ->     {
    2016-04-21 05:32:41.898 - Thread:   1 ->        Caption = Intel(R) HD Graphics Family
    2016-04-21 05:32:41.898 - Thread:   1 ->        AdapterRam = 2214592512
    2016-04-21 05:32:41.898 - Thread:   1 ->        DriverVersion = 10.18.10.3345
    2016-04-21 05:32:41.898 - Thread:   1 ->        DriverDate = 20131028000000.000000-000
    2016-04-21 05:32:41.898 - Thread:   1 ->        Description = Intel(R) HD Graphics Family
    2016-04-21 05:32:41.898 - Thread:   1 ->        DeviceID = VideoController1
    2016-04-21 05:32:41.898 - Thread:   1 ->        Name = Intel(R) HD Graphics Family
    2016-04-21 05:32:41.898 - Thread:   1 ->        VideoProcessor = Intel(R) HD Graphics Family
    2016-04-21 05:32:41.898 - Thread:   1 ->        VideoArchitecture = 5
    2016-04-21 05:32:41.898 - Thread:   1 ->        PNPDeviceID = PCI\VEN_8086&DEV_0A16&SUBSYS_12DD1043&REV_09\3&11583659&1&10
    2016-04-21 05:32:41.898 - Thread:   1 ->        InstalledDisplayDrivers = igdumdim64.dll,igd10iumd64.dll,igd10iumd64.dll,igdumdim32,igd10iumd32,igd10iumd32
    2016-04-21 05:32:41.898 - Thread:   1 ->     }
    2016-04-21 05:32:41.914 - Thread:   1 ->     {
    2016-04-21 05:32:41.914 - Thread:   1 ->        Caption = NVIDIA GeForce GT 745M 
    2016-04-21 05:32:41.914 - Thread:   1 ->        AdapterRam =
    2016-04-21 05:32:41.914 - Thread:   1 ->        DriverVersion = 10.18.13.6200
    2016-04-21 05:32:41.914 - Thread:   1 ->        DriverDate = 20160223000000.000000-000
    2016-04-21 05:32:41.914 - Thread:   1 ->        Description = NVIDIA GeForce GT 745M 
    2016-04-21 05:32:41.914 - Thread:   1 ->        DeviceID = VideoController2
    2016-04-21 05:32:41.914 - Thread:   1 ->        Name = NVIDIA GeForce GT 745M 
    2016-04-21 05:32:41.914 - Thread:   1 ->        VideoProcessor =
    2016-04-21 05:32:41.914 - Thread:   1 ->        VideoArchitecture = 5
    2016-04-21 05:32:41.914 - Thread:   1 ->        PNPDeviceID = PCI\VEN_10DE&DEV_0FE3&SUBSYS_12DD1043&REV_A1\4&A70BB01&0&00E4
    2016-04-21 05:32:41.914 - Thread:   1 ->        InstalledDisplayDrivers = nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um
    2016-04-21 05:32:41.914 - Thread:   1 ->     }
    2016-04-21 05:32:41.914 - Thread:   1 ->  }
    2016-04-21 05:32:41.930 - Thread:   1 ->  AdapterInfo = {
    2016-04-21 05:32:41.930 - Thread:   1 ->     Name = Microsoft Basic Render Driver
    2016-04-21 05:32:41.930 - Thread:   1 ->     Device name = Microsoft Basic Render Driver
    2016-04-21 05:32:41.930 - Thread:   1 ->     Description = Microsoft Basic Render Driver, dev id: 140, mem: 0, shared mem: 268435456, Luid: 35152, rev: 0, subsys id: 0, vendor id: 5140
    2016-04-21 05:32:41.930 - Thread:   1 ->     DXGIAdapter id = 0
    2016-04-21 05:32:41.930 - Thread:   1 ->     SUPPORTED = False
    2016-04-21 05:32:41.930 - Thread:   1 ->     VRAM = 268435456
    2016-04-21 05:32:41.930 - Thread:   1 ->     Priority = 0
    2016-04-21 05:32:41.930 - Thread:   1 ->     Multithreaded rendering supported = False
    2016-04-21 05:32:41.930 - Thread:   1 ->     Fallback display modes = False
    2016-04-21 05:32:41.930 - Thread:   1 ->  }
    2016-04-21 05:32:41.930 - Thread:   1 ->  AdapterInfo = {
    2016-04-21 05:32:41.930 - Thread:   1 ->     Name = Microsoft Basic Render Driver
    2016-04-21 05:32:41.930 - Thread:   1 ->     Device name = Microsoft Basic Render Driver
    2016-04-21 05:32:41.930 - Thread:   1 ->     Description = Microsoft Basic Render Driver, dev id: 140, mem: 0, shared mem: 268435456, Luid: 35127, rev: 0, subsys id: 0, vendor id: 5140
    2016-04-21 05:32:41.930 - Thread:   1 ->     DXGIAdapter id = 1
    2016-04-21 05:32:41.930 - Thread:   1 ->     SUPPORTED = False
    2016-04-21 05:32:41.930 - Thread:   1 ->     VRAM = 268435456
    2016-04-21 05:32:41.930 - Thread:   1 ->     Priority = 0
    2016-04-21 05:32:41.930 - Thread:   1 ->     Multithreaded rendering supported = False
    2016-04-21 05:32:41.930 - Thread:   1 ->     Fallback display modes = False
    2016-04-21 05:32:41.930 - Thread:   1 ->  }
    
    SpaceEngineers.log:
    Code:
    2016-05-12 23:37:04.718 - Thread:   1 ->  Log Started
    2016-05-12 23:37:04.718 - Thread:   1 ->  Timezone (local - UTC): -6h
    2016-05-12 23:37:04.718 - Thread:   1 ->  App Version: 01_134_005
    2016-05-12 23:37:04.718 - Thread:   1 ->  Steam build: Always true
    2016-05-12 23:37:04.718 - Thread:   1 ->  Is official: True [NO][IS][NAMP]
    2016-05-12 23:37:04.718 - Thread:   1 ->  Environment.ProcessorCount: 4
    2016-05-12 23:37:04.718 - Thread:   1 ->  Environment.OSVersion: Microsoft Windows NT 6.3.9600.0
    2016-05-12 23:37:04.718 - Thread:   1 ->  Environment.CommandLine: "C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\SpaceEngineers.exe"
    2016-05-12 23:37:04.718 - Thread:   1 ->  Environment.Is64BitProcess: True
    2016-05-12 23:37:04.718 - Thread:   1 ->  Environment.Is64BitOperatingSystem: True
    2016-05-12 23:37:04.718 - Thread:   1 ->  Environment.Version: 4.0.30319.42000
    2016-05-12 23:37:04.718 - Thread:   1 ->  Environment.CurrentDirectory: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64
    2016-05-12 23:37:04.718 - Thread:   1 ->  MainAssembly.ProcessorArchitecture: Amd64
    2016-05-12 23:37:04.718 - Thread:   1 ->  ExecutingAssembly.ProcessorArchitecture: Amd64
    2016-05-12 23:37:04.718 - Thread:   1 ->  IntPtr.Size: 8
    2016-05-12 23:37:04.718 - Thread:   1 ->  Default Culture: en-US
    2016-05-12 23:37:04.718 - Thread:   1 ->  Default UI Culture: en-US
    2016-05-12 23:37:04.718 - Thread:   1 ->  IsAdmin: False
    2016-05-12 23:37:04.983 - Thread:   1 ->  MyConfig.Load() - START
    2016-05-12 23:37:04.983 - Thread:   1 ->     Path: C:\Users\Commander Shade\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg
    2016-05-12 23:37:05.641 - Thread:   1 ->     GraphicsRenderer: DirectX 9
    2016-05-12 23:37:05.642 - Thread:   1 ->     TutorialsFinished: System.Collections.Generic.List`1[System.String]
    2016-05-12 23:37:05.642 - Thread:   1 ->     MusicVolume: 0.02175546
    2016-05-12 23:37:05.642 - Thread:   1 ->     GameVolume: 1
    2016-05-12 23:37:05.642 - Thread:   1 ->     DebugInputs: VRage.Serialization.SerializableDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData]
    2016-05-12 23:37:05.642 - Thread:   1 ->     Language: 0
    2016-05-12 23:37:05.642 - Thread:   1 ->     ControlsGeneral: VRage.Serialization.SerializableDictionary`2[System.String,System.Object]
    2016-05-12 23:37:05.642 - Thread:   1 ->     ControlsButtons: VRage.Serialization.SerializableDictionary`2[System.String,System.Object]
    2016-05-12 23:37:05.642 - Thread:   1 ->     FirstTimeRun: False
    2016-05-12 23:37:05.642 - Thread:   1 ->     VideoAdapter: 1
    2016-05-12 23:37:05.642 - Thread:   1 ->     ScreenWidth: 1920
    2016-05-12 23:37:05.642 - Thread:   1 ->     ScreenHeight: 1080
    2016-05-12 23:37:05.642 - Thread:   1 ->     RefreshRate: 60
    2016-05-12 23:37:05.642 - Thread:   1 ->     WindowMode: 1
    2016-05-12 23:37:05.642 - Thread:   1 ->     VerticalSync: True
    2016-05-12 23:37:05.642 - Thread:   1 ->     HardwareCursor: True
    2016-05-12 23:37:05.642 - Thread:   1 ->     RenderQuality: 1
    2016-05-12 23:37:05.642 - Thread:   1 ->     FieldOfView: 60
    2016-05-12 23:37:05.642 - Thread:   1 ->     RenderInterpolation: False
    2016-05-12 23:37:05.642 - Thread:   1 ->     GrassDensity: 0
    2016-05-12 23:37:05.642 - Thread:   1 ->     VoxelQuality: 0
    2016-05-12 23:37:05.642 - Thread:   1 ->     NeedShowTutorialQuestion: False
    2016-05-12 23:37:05.642 - Thread:   1 ->     MinimalHud: False
    2016-05-12 23:37:05.642 - Thread:   1 ->     CubeBuilderUseSymmetry: True
    2016-05-12 23:37:05.642 - Thread:   1 ->     VoiceChatVolume: 1
    2016-05-12 23:37:05.642 - Thread:   1 ->     HudWarnings: True
    2016-05-12 23:37:05.642 - Thread:   1 ->     VoiceChat: True
    2016-05-12 23:37:05.642 - Thread:   1 ->     MutedPlayers:
    2016-05-12 23:37:05.642 - Thread:   1 ->     ScreenshotSizeMultiplier: 1
    2016-05-12 23:37:05.642 - Thread:   1 ->     ShadowMapResolution: 1
    2016-05-12 23:37:05.642 - Thread:   1 ->     CubeBuilderBuildingMode: 0
    2016-05-12 23:37:05.642 - Thread:   1 ->     LowMemSwitchToLow: 0
    2016-05-12 23:37:05.642 - Thread:   1 ->     TextureQuality: 2
    2016-05-12 23:37:05.642 - Thread:   1 ->     ControlsHints: False
    2016-05-12 23:37:05.642 - Thread:   1 ->     RotationHints: True
    2016-05-12 23:37:05.642 - Thread:   1 ->     ShowCrosshair: True
    2016-05-12 23:37:05.642 - Thread:   1 ->     DisableHeadbob: False
    2016-05-12 23:37:05.642 - Thread:   1 ->     CompressSaveGames: False
    2016-05-12 23:37:05.642 - Thread:   1 ->     ShowPlayerNamesOnHud: True
    2016-05-12 23:37:05.642 - Thread:   1 ->     UiTransparency: 1
    2016-05-12 23:37:05.642 - Thread:   1 ->     UiBkTransparency: 1
    2016-05-12 23:37:05.642 - Thread:   1 ->     FoliageDetails: 0
    2016-05-12 23:37:05.642 - Thread:   1 ->     ReleasingAltResetsCamera: True
    2016-05-12 23:37:05.809 - Thread:   1 ->  MyConfig.Load() - END
    2016-05-12 23:37:05.809 - Thread:   1 ->  Checksum file is missing, game will run as usual but file integrity won't be verified
    2016-05-12 23:37:08.091 - Thread:   1 ->  Creating Direct3D
    2016-05-12 23:37:09.062 - Thread:   1 ->  Creating Direct3D - success
    2016-05-12 23:37:09.796 - Thread:   1 ->  Steam.IsActive: True
    2016-05-12 23:37:09.796 - Thread:   1 ->  Steam.IsOnline: True
    2016-05-12 23:37:09.796 - Thread:   1 ->  Steam.OwnsGame: True
    2016-05-12 23:37:09.796 - Thread:   1 ->  Steam.UserId: 76561198144803336
    2016-05-12 23:37:09.796 - Thread:   1 ->  Steam.UserName: thenoblewolf17
    2016-05-12 23:37:09.796 - Thread:   1 ->  Steam.Branch:
    2016-05-12 23:37:09.796 - Thread:   1 ->  Build date: 2016-05-12 03:15
    2016-05-12 23:37:09.796 - Thread:   1 ->  Build version: 0.1.5976.27455
    2016-05-12 23:37:10.187 - Thread:   1 ->  MySandboxGame.Constructor() - START
    2016-05-12 23:37:10.187 - Thread:   1 ->     Game dir: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64
    2016-05-12 23:37:10.187 - Thread:   1 ->     Content dir: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content
    2016-05-12 23:37:10.187 - Thread:   1 ->     Found processor count: 4
    2016-05-12 23:37:10.187 - Thread:   1 ->     Using processor count: 4
    2016-05-12 23:37:11.562 - Thread:   1 ->     MyDefinitionManager.LoadScenarios() - START
    2016-05-12 23:37:11.656 - Thread:   1 ->        2148424df77d413f04a912a4d7343fabe0dc6847
    2016-05-12 23:37:12.031 - Thread:   1 ->        Loading scenarios
    2016-05-12 23:37:12.171 - Thread:   1 ->     MyDefinitionManager.LoadScenarios() - END
    2016-05-12 23:37:12.218 - Thread:   1 ->     82aa1ee424135e8822f117e1da58f6754ca4e57a
    2016-05-12 23:37:12.265 - Thread:   1 ->     Preallocate - START
    2016-05-12 23:37:12.265 - Thread:   1 ->        MySpaceBuildComponent - START
    2016-05-12 23:37:12.265 - Thread:   1 ->        MySpaceBuildComponent - END
    2016-05-12 23:37:12.265 - Thread:   1 ->        MySpaceWorldGenerator - START
    2016-05-12 23:37:12.281 - Thread:   1 ->        MySpaceWorldGenerator - END
    2016-05-12 23:37:12.281 - Thread:   1 ->        MyEntities - START
    2016-05-12 23:37:12.452 - Thread:   1 ->        MyEntities - END
    2016-05-12 23:37:12.452 - Thread:   1 ->        MyObjectBuilder_Base - START
    2016-05-12 23:37:12.452 - Thread:   1 ->        MyObjectBuilder_Base - END
    2016-05-12 23:37:12.452 - Thread:   1 ->        MyTransparentGeometry - START
    2016-05-12 23:37:12.499 - Thread:   1 ->        MyTransparentGeometry - END
    2016-05-12 23:37:12.499 - Thread:   1 ->        MyCubeGridDeformationTables - START
    2016-05-12 23:37:12.546 - Thread:   1 ->        MyCubeGridDeformationTables - END
    2016-05-12 23:37:12.546 - Thread:   1 ->        MyMath - START
    2016-05-12 23:37:12.546 - Thread:   1 ->        MyMath - END
    2016-05-12 23:37:12.546 - Thread:   1 ->        MySimpleObjectDraw - START
    2016-05-12 23:37:12.546 - Thread:   1 ->        MySimpleObjectDraw - END
    2016-05-12 23:37:12.562 - Thread:   1 ->        MyDefinitionManager - START
    2016-05-12 23:37:12.562 - Thread:   1 ->        MyDefinitionManager - END
    2016-05-12 23:37:12.562 - Thread:   1 ->        MyCubeGridDefinitions - START
    2016-05-12 23:37:12.609 - Thread:   1 ->        MyCubeGridDefinitions - END
    2016-05-12 23:37:12.609 - Thread:   1 ->        MyAIActionsParser - START
    2016-05-12 23:37:12.609 - Thread:   1 ->        MyAIActionsParser - END
    2016-05-12 23:37:12.609 - Thread:   1 ->        MyMultiplayerBase - START
    2016-05-12 23:37:12.624 - Thread:   1 ->        MyMultiplayerBase - END
    2016-05-12 23:37:12.624 - Thread:   1 ->        MyMultiplayerServerBase - START
    2016-05-12 23:37:12.624 - Thread:   1 ->        MyMultiplayerServerBase - END
    2016-05-12 23:37:12.624 - Thread:   1 ->        MyDedicatedServerBase - START
    2016-05-12 23:37:12.624 - Thread:   1 ->        MyDedicatedServerBase - END
    2016-05-12 23:37:12.624 - Thread:   1 ->        MyDedicatedServerBattle - START
    2016-05-12 23:37:12.624 - Thread:   1 ->        MyDedicatedServerBattle - END
    2016-05-12 23:37:12.624 - Thread:   1 ->        MyMultiplayerLobbyClient - START
    2016-05-12 23:37:12.624 - Thread:   1 ->        MyMultiplayerLobbyClient - END
    2016-05-12 23:37:12.624 - Thread:   1 ->        MyServerDebugCommands - START
    2016-05-12 23:37:12.906 - Thread:   1 ->        MyServerDebugCommands - END
    2016-05-12 23:37:12.906 - Thread:   1 ->        MyMultiplayerClient - START
    2016-05-12 23:37:12.906 - Thread:   1 ->        MyMultiplayerClient - END
    2016-05-12 23:37:12.906 - Thread:   1 ->        MyMultiplayerLobby - START
    2016-05-12 23:37:12.906 - Thread:   1 ->        MyMultiplayerLobby - END
    2016-05-12 23:37:12.906 - Thread:   1 ->        MyDedicatedServer - START
    2016-05-12 23:37:12.906 - Thread:   1 ->        MyDedicatedServer - END
    2016-05-12 23:37:12.906 - Thread:   1 ->        MyAiTargetManager - START
    2016-05-12 23:37:12.937 - Thread:   1 ->        MyAiTargetManager - END
    2016-05-12 23:37:12.937 - Thread:   1 ->        MyEntityComponentsDebugDraw - START
    2016-05-12 23:37:12.937 - Thread:   1 ->        MyEntityComponentsDebugDraw - END
    2016-05-12 23:37:12.937 - Thread:   1 ->        MyChatHistory - START
    2016-05-12 23:37:12.937 - Thread:   1 ->        MyChatHistory - END
    2016-05-12 23:37:12.937 - Thread:   1 ->        MySyncDestructions - START
    2016-05-12 23:37:12.937 - Thread:   1 ->        MySyncDestructions - END
    2016-05-12 23:37:12.937 - Thread:   1 ->        MyGuiIngameScriptsPage - START
    2016-05-12 23:37:12.999 - Thread:   1 ->        MyGuiIngameScriptsPage - END
    2016-05-12 23:37:12.999 - Thread:   1 ->        MySyncEnvironmentItems - START
    2016-05-12 23:37:12.999 - Thread:   1 ->        MySyncEnvironmentItems - END
    2016-05-12 23:37:12.999 - Thread:   1 ->        MyGuiScreenAdminMenu - START
    2016-05-12 23:37:12.999 - Thread:   1 ->        MyGuiScreenAdminMenu - END
    2016-05-12 23:37:12.999 - Thread:   1 ->        MyCommandCharacter - START
    2016-05-12 23:37:13.015 - Thread:   1 ->        MyCommandCharacter - END
    2016-05-12 23:37:13.015 - Thread:   1 ->        MyCommandConsole - START
    2016-05-12 23:37:13.015 - Thread:   1 ->        MyCommandConsole - END
    2016-05-12 23:37:13.015 - Thread:   1 ->        MyCommandEntity - START
    2016-05-12 23:37:13.015 - Thread:   1 ->        MyCommandEntity - END
    2016-05-12 23:37:13.015 - Thread:   1 ->        MySyncScenario - START
    2016-05-12 23:37:13.015 - Thread:   1 ->        MySyncScenario - END
    2016-05-12 23:37:13.015 - Thread:   1 ->        MySyncEntity - START
    2016-05-12 23:37:13.015 - Thread:   1 ->        MySyncEntity - END
    2016-05-12 23:37:13.015 - Thread:   1 ->     Preallocate - END
    2016-05-12 23:37:13.046 - Thread:   1 ->  MySandboxGame.Constructor() - END
    2016-05-12 23:37:13.077 - Thread:   1 ->  MyVideoModeManager.LogApplicationInformation - START
    2016-05-12 23:37:13.077 - Thread:   1 ->     Assembly.GetName: Sandbox.Game, Version=0.1.5976.27455, Culture=neutral, PublicKeyToken=null
    2016-05-12 23:37:13.077 - Thread:   1 ->     Assembly.FullName: Sandbox.Game, Version=0.1.5976.27455, Culture=neutral, PublicKeyToken=null
    2016-05-12 23:37:13.077 - Thread:   1 ->     Assembly.Location: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\Sandbox.Game.dll
    2016-05-12 23:37:13.093 - Thread:   1 ->     Assembly.ImageRuntimeVersion: v4.0.30319
    2016-05-12 23:37:13.093 - Thread:   1 ->  MyVideoModeManager.LogApplicationInformation - END
    2016-05-12 23:37:13.249 - Thread:   1 ->  MyVideoModeManager.LogEnvironmentInformation - START
    2016-05-12 23:37:13.452 - Thread:   1 ->     Win32_ComputerSystem.Manufacturer: ASUSTeK COMPUTER INC.
    2016-05-12 23:37:13.452 - Thread:   1 ->     Win32_ComputerSystem.Model: Q550LF
    2016-05-12 23:37:13.452 - Thread:   1 ->     Virtualized: False
    2016-05-12 23:37:13.452 - Thread:   1 ->     Environment.ProcessorName: Intel(R) Core(TM) i7-4500U CPU @ 1.80GHz
    2016-05-12 23:37:13.452 - Thread:   1 ->     ComputerInfo.TotalPhysicalMemory: 8,467,357,696 bytes
    2016-05-12 23:37:13.452 - Thread:   1 ->     ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes
    2016-05-12 23:37:13.452 - Thread:   1 ->     ComputerInfo.AvailablePhysicalMemory: 5,536,141,312 bytes
    2016-05-12 23:37:13.452 - Thread:   1 ->     ComputerInfo.AvailableVirtualMemory: 140,736,626,147,328 bytes
    2016-05-12 23:37:13.499 - Thread:   1 ->     Drive C: | Capacity: 977,534,971,904 bytes | Free space: 247,251,058,688 bytes
    2016-05-12 23:37:13.499 - Thread:   1 ->  MyVideoModeManager.LogEnvironmentInformation - END
    2016-05-12 23:37:13.515 - Thread:   1 ->  MySandboxGame.Initialize() - START
    2016-05-12 23:37:13.921 - Thread:   1 ->     MyGuiGameControlsHelpers()
    2016-05-12 23:37:14.646 - Thread:   1 ->     HkGameName: SpaceEngineers Dev
    2016-05-12 23:37:14.943 - Thread:   1 ->     MySandboxGame.LoadData() - START
    2016-05-12 23:37:14.990 - Thread:   1 ->        MyDefinitionManager.PreloadDefinitions() - START
    2016-05-12 23:37:15.474 - Thread:   1 ->           d81c263f154fa5cd0013590ebac0103d4211fec6
    2016-05-12 23:37:15.521 - Thread:   1 ->           Loading sound definitions
    2016-05-12 23:37:15.537 - Thread:   1 ->        MyDefinitionManager.PreloadDefinitions() - END
    2016-05-12 23:37:15.552 - Thread:   1 ->        MyAudio.LoadData - START
    2016-05-12 23:37:15.978 - Thread:   1 ->           MyAudio.CreateX3DAudio - Device: Speakers (Realtek High Definition Audio) - Channel #: 2
    2016-05-12 23:37:15.992 - Thread:   7 ->  Device creation failed with HRESULT: [0x8876086C], Module: [SharpDX.Direct3D9], ApiCode: [D3DERR_INVALIDCALL/InvalidCall], Message: Unknown
    2016-05-12 23:37:15.993 - Thread:   7 ->  Loading adapters
    2016-05-12 23:37:16.290 - Thread:   7 ->  MyGraphicTest.TestDX() - START
    2016-05-12 23:37:16.295 - Thread:   7 ->        WMI Data
    2016-05-12 23:37:16.306 - Thread:   7 ->        Caption:    Intel(R) HD Graphics Family
    2016-05-12 23:37:16.306 - Thread:   7 ->        RAM:    2214592512
    2016-05-12 23:37:16.306 - Thread:   7 ->        Driver version:    10.18.10.3345
    2016-05-12 23:37:16.306 - Thread:   7 ->        Driver date:    20131028000000.000000-000
    2016-05-12 23:37:16.306 - Thread:   7 ->        Description:    Intel(R) HD Graphics Family
    2016-05-12 23:37:16.306 - Thread:   7 ->        DeviceID:    VideoController1
    2016-05-12 23:37:16.306 - Thread:   7 ->        Name:    Intel(R) HD Graphics Family
    2016-05-12 23:37:16.306 - Thread:   7 ->        VideoProcessor:    Intel(R) HD Graphics Family
    2016-05-12 23:37:16.306 - Thread:   7 ->        VideoArchitecture:    5
    2016-05-12 23:37:16.306 - Thread:   7 ->        PNPDeviceID:    PCI\VEN_8086&DEV_0A16&SUBSYS_12DD1043&REV_09\3&11583659&1&10
    2016-05-12 23:37:16.306 - Thread:   7 ->        InstalledDisplayDrivers:    igdumdim64.dll,igd10iumd64.dll,igd10iumd64.dll,igdumdim32,igd10iumd32,igd10iumd32
    2016-05-12 23:37:16.306 - Thread:   7 ->        -------------------------------------------
    2016-05-12 23:37:16.338 - Thread:   7 ->        Caption:    NVIDIA GeForce GT 745M 
    2016-05-12 23:37:16.338 - Thread:   7 ->        RAM:    2147483648
    2016-05-12 23:37:16.338 - Thread:   7 ->        Driver version:    10.18.13.6510
    2016-05-12 23:37:16.338 - Thread:   7 ->        Driver date:    20160427000000.000000-000
    2016-05-12 23:37:16.338 - Thread:   7 ->        Description:    NVIDIA GeForce GT 745M 
    2016-05-12 23:37:16.338 - Thread:   7 ->        DeviceID:    VideoController2
    2016-05-12 23:37:16.338 - Thread:   7 ->        Name:    NVIDIA GeForce GT 745M 
    2016-05-12 23:37:16.338 - Thread:   7 ->        VideoProcessor:    GeForce GT 745M
    2016-05-12 23:37:16.338 - Thread:   7 ->        VideoArchitecture:    5
    2016-05-12 23:37:16.338 - Thread:   7 ->        PNPDeviceID:    PCI\VEN_10DE&DEV_0FE3&SUBSYS_12DD1043&REV_A1\4&A70BB01&0&00E4
    2016-05-12 23:37:16.338 - Thread:   7 ->        InstalledDisplayDrivers:    nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um
    2016-05-12 23:37:16.338 - Thread:   7 ->        -------------------------------------------
    2016-05-12 23:37:16.423 - Thread:   7 ->     Good graphics in WMI detected: True
    2016-05-12 23:37:16.424 - Thread:   7 ->     Debug runtime enabled: False
    2016-05-12 23:37:16.424 - Thread:   7 ->     Adapter count: 1
    2016-05-12 23:37:16.424 - Thread:   7 ->     Found adapter: NVIDIA GeForce GT 745M   (\\.\DISPLAY1)
    2016-05-12 23:37:16.425 - Thread:   7 ->     Adapter count: 1
    2016-05-12 23:37:16.425 - Thread:   7 ->     Adapters count: 1
    2016-05-12 23:37:16.425 - Thread:   7 ->     Adapter array count: 1
    2016-05-12 23:37:16.425 - Thread:   7 ->     Adapter NVIDIA GeForce GT 745M  : \\.\DISPLAY1
    2016-05-12 23:37:18.294 - Thread:   7 ->     d3d handle ok
    2016-05-12 23:37:18.332 - Thread:   7 ->     MyGraphicTest.TestCurrentSettings() - START
    2016-05-12 23:37:18.334 - Thread:   7 ->           Ordinal ID: 0x0FE3
    2016-05-12 23:37:18.334 - Thread:   7 ->           Description: NVIDIA GeForce GT 745M 
    2016-05-12 23:37:18.334 - Thread:   7 ->           Vendor ID: 0x10DE
    2016-05-12 23:37:18.334 - Thread:   7 ->           Device name: \\.\DISPLAY1
    2016-05-12 23:37:18.334 - Thread:   7 ->           Device identifier: d7b78e66-4956-11cf-9d6a-d032b4c2c735
    2016-05-12 23:37:18.334 - Thread:   7 ->           Driver name: nvumdshimx.dll
    2016-05-12 23:37:18.334 - Thread:   7 ->           DirectX Driver version: 10.18.13.6510
    2016-05-12 23:37:18.334 - Thread:   7 ->           Identifier of the adapter chip: 0x0FE3
    2016-05-12 23:37:18.334 - Thread:   7 ->           Adapter certified: NO
    2016-05-12 23:37:18.334 - Thread:   7 ->           Adapter revision: 161
    2016-05-12 23:37:18.334 - Thread:   7 ->           Subsystem ID: 0x12DD1043
    2016-05-12 23:37:18.334 - Thread:   7 ->           WHQL level: 0
    2016-05-12 23:37:18.335 - Thread:   7 ->           Vertex shader version: 3.0
    2016-05-12 23:37:18.335 - Thread:   7 ->           Pixel shader version:  3.0
    2016-05-12 23:37:18.335 - Thread:   7 ->           Max primitives count:  16777215
    2016-05-12 23:37:18.335 - Thread:   7 ->           Max texture width:     16384
    2016-05-12 23:37:18.335 - Thread:   7 ->           Max texture height:    16384
    2016-05-12 23:37:18.335 - Thread:   7 ->           Max vertex streams:    16
    2016-05-12 23:37:18.335 - Thread:   7 ->           Max render targets:    4
    2016-05-12 23:37:18.339 - Thread:   7 ->     MyGraphicTest.TestCurrentSettings() - END
    2016-05-12 23:37:18.339 - Thread:   7 ->     Rgba1010102Supported: True
    2016-05-12 23:37:18.339 - Thread:   7 ->     MipmapNonPow2Supported: True
    2016-05-12 23:37:18.339 - Thread:   7 ->     HDRSupported: True
    2016-05-12 23:37:18.339 - Thread:   7 ->     Create query
    2016-05-12 23:37:18.339 - Thread:   7 ->     Dispose query
    2016-05-12 23:37:18.340 - Thread:   7 ->     Queries supported: True
    2016-05-12 23:37:18.602 - Thread:   7 ->     Good graphics in DX detected: True
    2016-05-12 23:37:18.602 - Thread:   7 ->     Is better graphics available: False
    2016-05-12 23:37:18.602 - Thread:   7 ->  MyGraphicTest.TestDX() - END
    2016-05-12 23:37:18.602 - Thread:   7 ->  Found adapters
    2016-05-12 23:37:18.603 - Thread:   7 ->  Adapter: NVIDIA GeForce GT 745M   (DISPLAY1)
    2016-05-12 23:37:18.603 - Thread:   7 ->  VendorId: 4318
    2016-05-12 23:37:18.603 - Thread:   7 ->  DeviceId: 4067
    2016-05-12 23:37:18.603 - Thread:   7 ->  Details: \\.\DISPLAY1
    2016-05-12 23:37:18.603 - Thread:   7 ->  Description: NVIDIA GeForce GT 745M 
    2016-05-12 23:37:20.487 - Thread:   1 ->        MyAudio.LoadData - END
    2016-05-12 23:37:20.500 - Thread:   1 ->        Could not find any sound for 'None'
    2016-05-12 23:37:20.500 - Thread:   1 ->        Could not find any sound for 'HudCraftBarProgressLoop'
    2016-05-12 23:37:20.500 - Thread:   1 ->        Could not find any sound for 'HudErrorMessage'
    2016-05-12 23:37:20.500 - Thread:   1 ->        Could not find any sound for 'HudOpenCraftWin'
    2016-05-12 23:37:20.500 - Thread:   1 ->        Could not find any sound for 'HudOpenInventory'
    2016-05-12 23:37:20.532 - Thread:   1 ->        MyGuiManager()
    2016-05-12 23:37:20.621 - Thread:   7 ->  Device creation failed with HRESULT: [0x8876086C], Module: [SharpDX.Direct3D9], ApiCode: [D3DERR_INVALIDCALL/InvalidCall], Message: Unknown
    2016-05-12 23:37:20.621 - Thread:   7 ->  Loading adapters
    2016-05-12 23:37:20.630 - Thread:   7 ->  MyGraphicTest.TestDX() - START
    2016-05-12 23:37:20.634 - Thread:   7 ->        WMI Data
    2016-05-12 23:37:20.644 - Thread:   7 ->        Caption:    Intel(R) HD Graphics Family
    2016-05-12 23:37:20.645 - Thread:   7 ->        RAM:    2214592512
    2016-05-12 23:37:20.645 - Thread:   7 ->        Driver version:    10.18.10.3345
    2016-05-12 23:37:20.645 - Thread:   7 ->        Driver date:    20131028000000.000000-000
    2016-05-12 23:37:20.645 - Thread:   7 ->        Description:    Intel(R) HD Graphics Family
    2016-05-12 23:37:20.645 - Thread:   7 ->        DeviceID:    VideoController1
    2016-05-12 23:37:20.645 - Thread:   7 ->        Name:    Intel(R) HD Graphics Family
    2016-05-12 23:37:20.645 - Thread:   7 ->        VideoProcessor:    Intel(R) HD Graphics Family
    2016-05-12 23:37:20.645 - Thread:   7 ->        VideoArchitecture:    5
    2016-05-12 23:37:20.645 - Thread:   7 ->        PNPDeviceID:    PCI\VEN_8086&DEV_0A16&SUBSYS_12DD1043&REV_09\3&11583659&1&10
    2016-05-12 23:37:20.645 - Thread:   7 ->        InstalledDisplayDrivers:    igdumdim64.dll,igd10iumd64.dll,igd10iumd64.dll,igdumdim32,igd10iumd32,igd10iumd32
    2016-05-12 23:37:20.645 - Thread:   7 ->        -------------------------------------------
    2016-05-12 23:37:20.645 - Thread:   7 ->        Caption:    NVIDIA GeForce GT 745M 
    2016-05-12 23:37:20.645 - Thread:   7 ->        RAM:    2147483648
    2016-05-12 23:37:20.645 - Thread:   7 ->        Driver version:    10.18.13.6510
    2016-05-12 23:37:20.645 - Thread:   7 ->        Driver date:    20160427000000.000000-000
    2016-05-12 23:37:20.645 - Thread:   7 ->        Description:    NVIDIA GeForce GT 745M 
    2016-05-12 23:37:20.645 - Thread:   7 ->        DeviceID:    VideoController2
    2016-05-12 23:37:20.645 - Thread:   7 ->        Name:    NVIDIA GeForce GT 745M 
    2016-05-12 23:37:20.645 - Thread:   7 ->        VideoProcessor:    GeForce GT 745M
    2016-05-12 23:37:20.645 - Thread:   7 ->        VideoArchitecture:    5
    2016-05-12 23:37:20.645 - Thread:   7 ->        PNPDeviceID:    PCI\VEN_10DE&DEV_0FE3&SUBSYS_12DD1043&REV_A1\4&A70BB01&0&00E4
    2016-05-12 23:37:20.645 - Thread:   7 ->        InstalledDisplayDrivers:    nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um
    2016-05-12 23:37:20.645 - Thread:   7 ->        -------------------------------------------
    2016-05-12 23:37:20.645 - Thread:   7 ->     Good graphics in WMI detected: True
    2016-05-12 23:37:20.645 - Thread:   7 ->     Debug runtime enabled: False
    2016-05-12 23:37:20.645 - Thread:   7 ->     Adapter count: 1
    2016-05-12 23:37:20.646 - Thread:   7 ->     Found adapter: NVIDIA GeForce GT 745M   (\\.\DISPLAY1)
    2016-05-12 23:37:20.646 - Thread:   7 ->     Adapter count: 1
    2016-05-12 23:37:20.646 - Thread:   7 ->     Adapters count: 1
    2016-05-12 23:37:20.646 - Thread:   7 ->     Adapter array count: 1
    2016-05-12 23:37:20.647 - Thread:   7 ->     Adapter NVIDIA GeForce GT 745M  : \\.\DISPLAY1
    2016-05-12 23:37:20.776 - Thread:   7 ->     d3d handle ok
    2016-05-12 23:37:20.776 - Thread:   7 ->     MyGraphicTest.TestCurrentSettings() - START
    2016-05-12 23:37:20.803 - Thread:   1 ->        MyScreenManager()
    2016-05-12 23:37:20.803 - Thread:   7 ->           Ordinal ID: 0x0FE3
    2016-05-12 23:37:20.803 - Thread:   7 ->           Description: NVIDIA GeForce GT 745M 
    2016-05-12 23:37:20.803 - Thread:   7 ->           Vendor ID: 0x10DE
    2016-05-12 23:37:20.803 - Thread:   7 ->           Device name: \\.\DISPLAY1
    2016-05-12 23:37:20.804 - Thread:   7 ->           Device identifier: d7b78e66-4956-11cf-9d6a-d032b4c2c735
    2016-05-12 23:37:20.804 - Thread:   7 ->           Driver name: nvumdshimx.dll
    2016-05-12 23:37:20.804 - Thread:   7 ->           DirectX Driver version: 10.18.13.6510
    2016-05-12 23:37:20.804 - Thread:   7 ->           Identifier of the adapter chip: 0x0FE3
    2016-05-12 23:37:20.804 - Thread:   7 ->           Adapter certified: NO
    2016-05-12 23:37:20.804 - Thread:   7 ->           Adapter revision: 161
    2016-05-12 23:37:20.804 - Thread:   7 ->           Subsystem ID: 0x12DD1043
    2016-05-12 23:37:20.804 - Thread:   7 ->           WHQL level: 0
    2016-05-12 23:37:20.804 - Thread:   7 ->           Vertex shader version: 3.0
    2016-05-12 23:37:20.804 - Thread:   7 ->           Pixel shader version:  3.0
    2016-05-12 23:37:20.804 - Thread:   7 ->           Max primitives count:  16777215
    2016-05-12 23:37:20.804 - Thread:   7 ->           Max texture width:     16384
    2016-05-12 23:37:20.804 - Thread:   7 ->           Max texture height:    16384
    2016-05-12 23:37:20.804 - Thread:   7 ->           Max vertex streams:    16
    2016-05-12 23:37:20.804 - Thread:   7 ->           Max render targets:    4
    2016-05-12 23:37:20.804 - Thread:   7 ->     MyGraphicTest.TestCurrentSettings() - END
    2016-05-12 23:37:20.804 - Thread:   7 ->     Rgba1010102Supported: True
    2016-05-12 23:37:20.804 - Thread:   7 ->     MipmapNonPow2Supported: True
    2016-05-12 23:37:20.804 - Thread:   7 ->     HDRSupported: True
    2016-05-12 23:37:20.804 - Thread:   7 ->     Create query
    2016-05-12 23:37:20.804 - Thread:   7 ->     Dispose query
    2016-05-12 23:37:20.804 - Thread:   7 ->     Queries supported: True
    2016-05-12 23:37:20.816 - Thread:   7 ->     Good graphics in DX detected: True
    2016-05-12 23:37:20.816 - Thread:   7 ->     Is better graphics available: False
    2016-05-12 23:37:20.816 - Thread:   7 ->  MyGraphicTest.TestDX() - END
    2016-05-12 23:37:20.816 - Thread:   7 ->  Found adapters
    2016-05-12 23:37:20.816 - Thread:   7 ->  Adapter: NVIDIA GeForce GT 745M   (DISPLAY1)
    2016-05-12 23:37:20.816 - Thread:   7 ->  VendorId: 4318
    2016-05-12 23:37:20.816 - Thread:   7 ->  DeviceId: 4067
    2016-05-12 23:37:20.816 - Thread:   7 ->  Details: \\.\DISPLAY1
    2016-05-12 23:37:20.816 - Thread:   7 ->  Description: NVIDIA GeForce GT 745M 
    2016-05-12 23:37:20.910 - Thread:   1 ->        MyConfig.Save() - START
    2016-05-12 23:37:20.910 - Thread:   1 ->           Path: C:\Users\Commander Shade\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg
    2016-05-12 23:37:20.945 - Thread:   6 ->  MyDefinitionManager.PrepareBaseDefinitions() - START
    2016-05-12 23:37:21.041 - Thread:   6 ->     84bb5b27e526f2a16a14da8ae5a018802404703e
    2016-05-12 23:37:21.139 - Thread:   1 ->        MyConfig.Save() - END
    2016-05-12 23:37:21.140 - Thread:   1 ->        MyGuiManager.LoadContent() - START
    2016-05-12 23:37:21.174 - Thread:   6 ->     5272a7a6462039910ba7e18d37a60439b677dc06
    2016-05-12 23:37:21.271 - Thread:   6 ->     173116685df70d0073aefc71a91a6da6aa8b1192
    2016-05-12 23:37:21.540 - Thread:   6 ->     39a2861c544d937439074ff563ebb038aabb1ac2
    2016-05-12 23:37:21.621 - Thread:   6 ->     976e726dd89ac194913e5412f1a8cb8c66663382
    2016-05-12 23:37:21.653 - Thread:   6 ->     245c55847333ecb22972a5f9d7fe7c97716e398e
    2016-05-12 23:37:21.742 - Thread:   6 ->     7289a6b27858566c9817385da0c3492df4bd1f1b
    2016-05-12 23:37:21.904 - Thread:   6 ->     480afbd2e9f74a3549d9bacd2971626f89c7d723
    2016-05-12 23:37:21.920 - Thread:   6 ->     12bcc309d8abb1706b3bf42249e984278772cc9f
    
     
    Last edited by a moderator: May 13, 2016
  5. CptTwinkie Master Engineer

    Messages:
    4,458
    GraphicsRenderer: DirectX 9
    Your configuration is trying to use a renderer that is no longer supported. Either edit SpaceEngineers.cfg or delete it for a full reset.

    EDIT: It also looks like the game is trying to use the Microsoft Basic Renderer instead of your NVIDIA card. I recommend deleting cfg and then change settings in the game.
     
  6. cchilds19 Trainee Engineer

    Messages:
    3
    Alright, thanks much. The Infinite loading issue is solved...and I feel pretty stupid right now X3. I'll see what I can do about the microsoft renderer issue as well, thank you
     
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