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The game crash

Discussion in 'Bug Reports' started by BlackCommando, Jul 3, 2018.

Thread Status:
This last post in this thread was made more than 31 days old.
  1. BlackCommando

    BlackCommando Trainee Engineer

    Messages:
    4
    Hi everyone!
    My game crash much times when i open the assembler and i click something for the production.
    How I can fix it?
    Sorry for my bad english :p
    -BlackCommando
     
  2. Dan2D3D

    Dan2D3D Moderator

    Messages:
    1,006
    Hi @BlackCommando

    you have to share the game log file and the world so the Devs can have a look at the bug.

    The step on how to share are in the Guide = link on top ^^

    the log file is here =
    Type in your explorer: %appdata%\SpaceEngineers
    Go to the SpaceEngineers folder
    C: users / your username / appdata / roaming / spaceengineers

    And for your world = share on the Workshop ans paste the link here.
    (without any of the important = the Devs can't help much)
     
  3. BlackCommando

    BlackCommando Trainee Engineer

    Messages:
    4
    I shared the world on the Steam Workshop, his name is "Universo, cominciamo BlackCommando"

    Here, one of the logs when i crash:



    I hope i did all correct, thanks for the help!

    -BlackCommando
     
  4. Georgik

    Georgik Apprentice Engineer

    Messages:
    215
    Try running the world without any mods. If the problem disappear, then it is mod's issue.
     
  5. BlackCommando

    BlackCommando Trainee Engineer

    Messages:
    4
    Yes, i confirm: is a mod issue.
     
  6. May Rears

    May Rears Apprentice Engineer

    Messages:
    430
    I would suspect that MK2 factory mod. Try loading without that. Second suspect is the Nanite Factory Mod, even though you are using the same version as the one I use in some maps with no issues it interacts with assemblers.
     
    • Agree Agree x 1
  7. BlackCommando

    BlackCommando Trainee Engineer

    Messages:
    4
    Yes, it was the MK2 factory mod :woot:
     
Thread Status:
This last post in this thread was made more than 31 days old.