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Throwing-Rotor Weapons are Game Breaking?

Discussion in 'Community Creations' started by KPTECH, Jul 30, 2020.

  1. KPTECH Trainee Engineer

    Messages:
    12
    Basically what's happening here is that I'm messing around with rotors as a cheap accelerator in a creative world. What I did not expect was that this simple machine can launch large grids faster than 100 m/s (Using a timer and antenna: 5km in ~48 seconds) and cause some other strange glitches I'll list below.

    Is this a known thing that happens or is this new? I thought it was interesting enough to share.

    Glitches (Edit: I have since decided these were specific to the first world I tested this on):
    - If you chase the projectile, it appears you eventually run into an invisible wall that reduces your max velocity forward to ~6 m/s. Fixed after teleportation.
    - You can track the projectile in spectator, but you cannot teleport to it by any means. Stopping the object does not remedy this.
    - Antenna on the projectile does not show up after 'teleporting' to it, so the game likely doesn't put you within 5 km. I haven't tested if you move at all when attempting to teleport to it.
     
    Last edited: Aug 2, 2020
    • Like Like x 1
  2. KissSh0t Master Engineer

    Messages:
    3,775
    *bangs fist on table*

    I demand video footage.
     
    • Agree Agree x 1
  3. KPTECH Trainee Engineer

    Messages:
    12
  4. KissSh0t Master Engineer

    Messages:
    3,775
    Now that is a funny glitch.

    Does the launching platform need to be mobile for it to work or can it work from a stationary base?
     
  5. KPTECH Trainee Engineer

    Messages:
    12
    I have not done very much experimentation. I don't know.
     
  6. Soup Toaster Apprentice Engineer

    Messages:
    227
    Dude, do you want to tear a hole through the space-time continuum? Because this is how you tear a hole through the space-time continuum.
     
  7. KPTECH Trainee Engineer

    Messages:
    12
    I am probably clang's bane.