How do I reduce ore returns on voxels? I'm trying to change a pick I'm designing to destroy a voxel with every swing, but i can't change the amount of stone it gives back, only whether it gives me stone/iron/something else. The tradeoff with this pic is that it'll destroy most of the material it hits in favor of mining speed overall. Code: <Mining> <MinedOre>Stone</MinedOre> <HitCount>1</HitCount> <PhysicalItemId Type="Component" Subtype="LargeStone" /> <RemovedRadius>.75</RemovedRadius> <OnlyApplyMaterial>false</OnlyApplyMaterial> </Mining> Ideally I want a return of 1 large stone per complete <HitCount>, but only with this tool I'm working on. Changing radius and hitcount does nothing, I still get 6 components (large stone) every swing. Adding another PhysicalItemId just doubles it, as one would expect. Although I could just remove all item collection on this pick I'll also need to know this later for some other tools I'm planning. Is this feature currently configurable? I understand I'm pretty much asking the game to vaporize materials, but I'd still like to try.