*Welcome to the United Earth Space Corps* The goal of the U.E.S.C. is the restoration of humanity to what it was during the last part of the space age. Our government will be based on the UN of old Earth and will fund it's own military. *Diplomacy* Alliance with MEC Enterprises - https://forums.keenswh.com/post/mec-enterprises-space-engineers-guild-6737545?pid=1281367876#post1281367876 Our diplomatic channels are open to all factions. PM us to start diplomacy as this thread is for recruitment only and suggestions. *Galactic News Network* 20140129 - Currently we are working on making a new website for the faction, as soon as it is done we will port all information over to it and this thread will be used for diplomacy and recruitment. Also, ranks are being made and will be posted here as soon as they are done. Everyone will start as a recruit/E-1 unless they can show a set of skills that show a higher rank or place on the council are necessary. If someone is good with making banners or skins then that will guarantee a rank in our faction. Or banner must include U.E.S.C., and our motto "In stellis ortum certa evadat. Percutient, dignissim cursum.". *Faction Application* (Please look through the Current Positions and let us know what position you want.) Steam ID: Position Desired: Experience: Short Bio: *Website/Steam Links* Steam - https://steamcommunity.com/groups/unitedearthspacecorps/ *Current Positions* (WARNING - long read ahead, only read if there is a specific career you want in the U.E.S.C.) Government Careers Supreme Chancellor - The Supreme Chancellor is the head of state and more of a figure head then a true position of power. He/She has a vote in the Council, just like the Council members, and has the power to veto a law that the Council puts forward. Chancellor of the Council - If the Supreme Chancellor is unable to conduct his/her duties, then it is the Chancellor of the Councils job to step in and fill in as a temporary. He/She also has a vote in the Council, and deals more with the day to day affairs to help relive the workload for the Supreme Chancellor. Councilor of Military Affairs - The Councilor of Military Affairs deals with all military related matters that must be brought to the Council, including benefits and pay (paid for by the Chancellor of Economic and Trade), and recruitment quotas/fleet quotas. Usually this position is held by a retired military officer. Councilor of Economy and Trade - The Councilor of Economy and Trade handles all matters of financial urgency within the Council. He/She raises the taxes, and pays the debts of the U.E.S.C. Councilor of Judges - The Councilor of Judges interprets the laws of the Council and enforces it. All fines are paid through him/her to the Councilor of Economy and Trade. Councilor of Foreign Affairs - The Councilor of Foreign Affairs conducts diplomacy with other factions through the embassies in the capital, diplomats, and long range communications. All treaties are drawn-up by him/her and put forth to the Council for a vote. Councilor of the Masons - The Councilor of Masons plans the infrastructure of the U.E.S.C., he/she decides what needs to be built where according to the needs of the Council, the supply of resources, and security of the area. Civilian Jobs Architects - Architects are the celebrities of the engineering world. They design new plans for ships, stations, structures, etc. and supervise the construction of said plans. Shipwrights - Shipwrights take the plans of Architects and turn them into a reality. They work at the shipyards and build the ships needed for military applications and civilian traffic. Masons - Masons build the stations and structures planned out by Architects. They work out of mighty factory ships (Assemblers), and are supplied the resources needed by companies and mining rigs. *Miners, Traders, Citizens Etc need no explanation and will mostly be through contracts with other groups travelling through U.E.S.C. space.* Military Occupation Specialties Command Staff - Command Staff are the higher echelon of the military and are veterans in their respective fields. Graduates of Advanced Command School, the Command Staff have several years of service and many wars or battles on there records. All tactics, orders, etc. comes from the Staff. Staff Members usually rank from E-9 (Command Master Chief Petty Officer) to E-10 (Master Chief of the Navy) or from O-8 (Rear Admiral Upper Half) to O-10 (Fleet Admiral). Commanders - Commanders are the men and women who lead and command the ships, fleets, and stations. Graduates of Basic Command School, and former Second-in-Commands become Commanders after exemplary service, and progress in command skills. Ranks are from O-4 (Lieutenant Commander) to O-7 (Rear Admiral Lower Half). Officers - Officers are the bridge crew who command specific areas of their ship/station from their console. They are graduates of Basic Command School and are the fresh meat of the officer world. Ranks range from O-1 (Ensign) to O-3 (Lieutenant). Deck Crew - Deck Crews are the backbone of any ship that carries small and medium strike crafts. The repair, supply ammunition, refuel, and prepare all strike crafts for missions and combat. They are graduates from Field Ordinance and Maintenance School are rank from E-2 (Apprentice) to E-7 (Chief Petty Officer) with an E-8 (Senior Chief Petty Officer) usually in charge. They wear orange stripes instead of white on their ranks. Gunners - Gunners are the experts in ship to ship combat using capital weapons and turrets. They are graduates from Gunnery School and have learned the art of Zero-Gravity combat. Ranks for Gunners range from E-2 (Apprentice) to E-7 (Chief Petty Officer) with E-2's doing most of the reloading and maintenance, and E-8's being in charge (Senior Chief Petty Officer). They wear red stripes on their ranks instead of white. Engineers - Engineers are what keeps a ships or stations heart pumping. They supply the power from the reactor rooms and repair major faults in the ship or stations. Graduates of Field Ordinance and Maintenance School, these men and women showed excellence in the understanding of Electrical and Mechanical Engineering. Just as their counterparts on the Deck Crew, Engineers ranks range from E-2 (Apprentice) to E-7 (Chief Petty Officer) and usually have an E-8 (Senior Chief Petty Officer) in charge. These men and women wear yellow stripes on their ranks. Marines - Marines are the last line of defense for a ship if she falls under attack, but can also be a spearhead in combat maneuvers. They are trained in the art of Close Quarters Zero-G Combat (CZC), Urban Tactical Warfare (UTW), and Boarding Attack Maneuvers (BAM). Graduates from Infantry School may be selected to continue on to either the Marines, or Special Operations School. Ranks range from E-2 (Apprentice) to E-9 (Master Chief Petty Officer). They wear green stripes on their ranks. Blackforce Operator - The Blackforce Operators are a group of marines handpicked to join in Special Operations Command. They conduct missions that are to dangerous to risk large ships, or that require desecration. After selection and Special Operations School, Operators are given the rank of O-3 (Lieutenant) and can rank all the way up to O-6 (Captain). These men and women do not wear any ranks. Pilots - Pilots are skilled in tactical maneuvers, evasive actions, and docking maneuvers. They fly anything from strike-craft to super-capitals, though some skilled pilots can find themselves flying super-capital ships right out of Flight School. Ranks range from E-3 (Airman) to E-7 (Chief Petty Officer) or O-1 (Ensign) to O-3 (Lieutenant) if they are flying a frigate or higher class ship. Their ranks feature white stripes. Recruit - Recruits are the men and women who are fresh in the military and still going to their various schools. Upon completion of their school, they will gain the lowest rank of their chosen occupation unless otherwise noted.