Welcome to Keen Software House Forums! Log in or Sign up to interact with the KSH community.
  1. You are currently browsing our forum as a guest. Create your own forum account to access all forum functionality.

Update 0.4.1 - Happy Feast of Midwinter!

Discussion in 'Change Log' started by Drui, Dec 20, 2016.

Thread Status:
This last post in this thread was made more than 31 days old.
  1. Drui Keen Update Guy Staff

    Messages:
    1,386
    Summary
    Hello, Engineers! This week we bring you the first batch of bugfixes and improvements - but we also tried to spice things up because of the season! You can now craft your own Christmas tree and use it to make your houses more festive! The deer are enjoying some holiday spirit too. ;)
    Additionally, player names have made their comeback! They haven't been working for a while, but we finally got around to fixing them. The is now a world setting for enabling this feature, which enables and disables it for everyone in the game. Previously you could turn off your own name by pressing O, but this has been removed, and instead you can hide your name by crouching. This way you can still sneak up on people, without the game having a strange broadcasting feature.

    Happy Holidays from everyone in Medieval Team and have fun!



    Features
    - Added Christmas Tree, you can craft it in your inventory screen, and place it inside your house.
    - Added Festive Deer, they're responding to the holiday spirit in mysterious ways..
    - Player names are back! Crouch to hide them.

    Fixes

    - Improved iron pickaxe durability.
    - Added an in-between growth state for flax.
    - Fixed MWMBuilder in ModSDK, it should now work properly again.
    - Fixed some bugs that were making seeding difficult, the error message is now more descriptive and some of the checks were improved.
    - Fixed some situations where the plants could become unharvestable.
    - Fixed sun rotation on some servers, it was broken because of a mistake in the world settings that was unconfigurable.
    - Fixed some localization errors.

    Update 0.4.1.91560:

    Fixes:

    - Fixed sound effects on the axes.
    - Fixed particle effect offset on christmas tree.
    - Fixed the problem where you couldn't change your skin after changing to deer or barbarian in creative mode.
    - Fixed a gravity-skippy effect when flying around in creative mode.
    - Fixed a crash when double-jumping as a deer.
    - Fixed more crashes with regards to the plants.
     
    Last edited by a moderator: Dec 21, 2016
    • Like Like x 7
  2. Deepflame ME Director Staff

    Messages:
    382
    First! Mwuahahaha!
     
    • Funny Funny x 7
    • Informative Informative x 1
    • Friendly Friendly x 1
  3. protokore Trainee Engineer

    Messages:
    58
    thx for the pickaxe and for MWMbuilder,very good job ;)
     
  4. MorshuArtsInc Apprentice Engineer

    Messages:
    165
    Nice! Time to harness my (rein)deers and bring joy to the world with my merry Christmangonel!
     
    • Disagree Disagree x 1
  5. Sir_Moodz Apprentice Engineer

    Messages:
    377
    Now please fix these definitions in mods not working
     
  6. Robertak Trainee Engineer

    Messages:
    91
    christmas tree and santa's deer.. why not, it's christmas time.. :) but what about fixing constant crashes which occurs since last patch, guys? ;-) also growable herbs and berries would be fine to give a proper value to farming :) in each case, thanks for pushing game forward.. merry christmas to all ME team :)
     
  7. EngineeringMann Trainee Engineer

    Messages:
    25
    Huh. I was wondering about that "name broadcasting" feature for a while now, especially since names were not being shown to begin with. It makes more sense now. Looks like a solid update overall, good work ME Keens!
     
  8. tharkus Junior Engineer

    Messages:
    712
    Nice update :)
     
  9. Deepflame ME Director Staff

    Messages:
    382
    There should be several crash fixes in this update, please let us know if your servers are still crashing, and if possible, keep sending us server crash logs! :)
     
  10. entspeak Senior Engineer

    Messages:
    1,740
    But was the direction of the sun's rotation fixed or does the sun still set in the east?
     
  11. Deepflame ME Director Staff

    Messages:
    382
    That was fixed last week! :)
     
    • Agree Agree x 1
  12. LATENT PRECISE-IMPOSER Apprentice Engineer

    Messages:
    194
    when do we get ride-able animals, and npc cargo trains like enemy war wagons and a rouge catapult team?

    [​IMG]
     
    • Like Like x 1
    • Agree Agree x 1
  13. Ed Frost Senior Engineer

    Messages:
    1,154
  14. Jananton Trainee Engineer

    Messages:
    90
    Merry Christmas to you too guys. :)

    Greets,

    Jan
     
  15. Robertak Trainee Engineer

    Messages:
    91
    don't know if server, but game client crashes still constantly (in multiplayer)
     
  16. Deepflame ME Director Staff

    Messages:
    382
    Constantly? We have a handful of crashes received from the reporting tool, but they aren't so many to qualify for constantly. Can you post me your crashlog? We are preparing some crash fixes for the patch later today. :)
    --- Automerge ---
    Update 0.4.1.91560:

    Fixes:

    - Fixed sound effects on the axes.
    - Fixed particle effect offset on christmas tree.
    - Fixed the problem where you couldn't change your skin after changing to deer or barbarian in creative mode.
    - Fixed a gravity-skippy effect when flying around in creative mode.
    - Fixed a crash when double-jumping as a deer.
    - Fixed more crashes with regards to the plants.
     
    • Like Like x 1
  17. Robertak Trainee Engineer

    Messages:
    91
    dont know which one is crash log.. you can find complete set of my ME logs here http://leteckaposta.cz/744644458

    I'm not crashing SO often - about once per hour let's say, but other guys on NoLags server are crashing really constantly..

    my rig: i7 6700K, GTX1060 6GB, 16GB DDR4, WIN 10 PRO
     
  18. Deepflame ME Director Staff

    Messages:
    382
    I see. We will need crash logs from them then, we fixed the most prevalent crashes today, so I hope their experience is a lot better now. :)
     
  19. Gwindalmir Junior Engineer

    Messages:
    999
    "Feast of Midwinter?" It wasn't even the start of winter when this update came out. :p
     
  20. Robertak Trainee Engineer

    Messages:
    91
    for me the biggest problem now are those bugging inventries.. every single relog some (lot) of my inventories/chests are bugged.. that is SO annoying.. it is nearly starting to be game breaker for me.. :( (jeetrix said that he reported that one and you said it's very difficult to repair that, that is why I didn't raised a bug report, but for the gods sake, try to do something with that.. :( please)
     
    • Agree Agree x 1
  21. BloodThunder Trainee Engineer

    Messages:
    28
    Thank you for another update!
     
  22. Deepflame ME Director Staff

    Messages:
    382
    Yeah we're still battling the inventory desyncs. This week we released some improvements on it, and it should be in a state that it now works almost correctly, except sometimes for the first item you interact with. It would still transfer from the chest to your inventory, but then stay 'behind' in the chest as well. There's something really strange going on, and the programmer working on it for the past week is still trying to understand where that problem is coming from. It's a long battle against a rather problematic bug. :( We will prevail, eventually!
     
  23. EngineeringMann Trainee Engineer

    Messages:
    25
    I hate to be a downer, but it's as bad as it's ever been. At least for me, on the server I played on the past week. Doesn't even matter if I am interacting with the chest for the first time after placing it.

    Also, doors and windows desync like crazy for me. The symptoms are that the doors and windows appear either permanently fully open or closed. It is still possible to open and close doors and windows, however the model does not update. I can check whether a door is actually open by running into it. The hitbox will either stop me when it's closed or let me pass when it's open.
    There is also an extreme version of this desync that prevents me from even interacting with a door until I destroy and replace (hack) it.
     
Thread Status:
This last post in this thread was made more than 31 days old.