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Update 0.4.20 - Not 0.5 By A Joint Decision

Discussion in 'Change Log' started by Drui, May 2, 2017.

Thread Status:
This last post in this thread was made more than 31 days old.
  1. Drui Keen Update Guy Administrator

    Messages:
    1,356
    Summary
    Hello, Engineers! This week we have a couple of bug fixes, for starters, we fixed a bug that caused the game to start up incorrectly, causing black screens occasionally. Additionally, the rope release now saves its settings again. Also, we finally fixed the problem with the player list in multiplayer not properly refreshing when you promote or demote someone.

    We also give you a short preview of the modding changes coming in 0.5. One of the new features soon available to modders will be creating your own entity components. Along with the proper MP integration, you will now be able to develop exactly the same way we are.
    Additionally, we're introducing a mod metadata system, through which initially you can specify which game version your mod supports, but it'll enable us in the future to add support for other features such as mod dependencies.
    Next, we're giving you proper input keybinding integration which will also save to the player config file, and they can edit their keybinds for your custom inputs in the keybinding screen!
    Another new feature is the tagging of items, this will allow you to create recipes that take any timber as resource, rather than just one specific item. And if you create something that fits a constraint, it will automatically fit into those containers!



    Fixes
    - Fixed the rope release not saving their settings.
    - Fixed a texture glitch on the stone corner slope block.
    - Fixed the player list not refreshing when a player is promoted/demoted.
    - Fixed an initialization bug in the renderer that was causing black screens for new players.

    Known issues
    - The rope release indicator is flashing, we are aware of it, and thinking about a solution.
     
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  2. Ed Frost Senior Engineer

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    1,133
  3. Sir_Moodz Apprentice Engineer

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    377
    Next week 0.5 confirmed !
     
  4. MorshuArtsInc Apprentice Engineer

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    134
    That title... You sneaky basterds! :woot:
     
    • Funny Funny x 3
  5. Masked Death Apprentice Engineer

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    312
    I almost missed it. That was a nice one, ha!
     
    • Funny Funny x 1
  6. Fluzard Trainee Engineer

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    87
    Day-7 ?
     
  7. Thermonuklear Junior Engineer

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    583
    Title made me think of rope crafting overhaul. Would be useful to pay your taxes in bud...
     
  8. zeronio Apprentice Engineer

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    115
    So preparations for the mighty Shoveling Party are done? Well, all hands prepare for impact :D
    Also very nice to see better mod support.
    :tu:
     
  9. MongooseCalledFred Trainee Engineer

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    31
    I almost missed the point of the title. Then I saw the comments about it and noticed the "Not 0.5" part. :? became:pbjt:.
     
  10. DigitalStone Apprentice Engineer

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    239
    Good job guys :tu:
     
  11. torgo Apprentice Engineer

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    188
    Would have been a good update to throw in a new growable crop :)

    It could be used to make ropes. It could also have medicinal uses.
     
  12. GrimL Trainee Engineer

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    2
    Some good updates. I'm curious when they will introduce a chat log on multiplayer. hard to see what a player said when crafting and then it disappears right away. Unless there is one and i can't find it.
     
  13. Ghostickles Senior Engineer

    Messages:
    2,070
    Totally saw 'wolf' and 'villager' among entities, super hyped.
    No Horses, but that would just be asking too much i guess. :)
    Thanks KEEN, you guys rock.
     
    • Informative Informative x 1
  14. Sir_Moodz Apprentice Engineer

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    377
    We already have a crop for ropes...flax
     
    • Like Like x 1
  15. Jananton Trainee Engineer

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    90
    Nice one, keep them coming guys. ;)

    Greets,

    Jan
     
  16. Deepflame ME Director Staff

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    368
    Those are already there in public. :p
     
  17. SpacyMarine256 Trainee Engineer

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    2
    4.20.... Joint Decision... :woot:
     
  18. Ghostickles Senior Engineer

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    2,070
    by 'Those' you don't mean Horses, do you? :)
    The villager models and wolf have been there for a bit now, are there still plans to use them beyond modding?
    Would love to get the NPC's back, even better another hostile NPC type.
     
  19. Ed Frost Senior Engineer

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    1,133
    UPDATE DAAAAYYYY
     
  20. Paul Bambury Trainee Engineer

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    11
    Ooh. Home from work and there's no update video posted....

    Must be something big coming!!! :woot::woot::woot::woot:
     
  21. Sir_Moodz Apprentice Engineer

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    377
    You don't know yet?
     
  22. Cetric Junior Engineer

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    619
    Teasing the audience by letting them wait on the rack confirmed.
     
  23. Sir_Moodz Apprentice Engineer

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    377
    Fixing last second bugs, only to create more. Every major ME update is unplayable the first 2 weeks anyway :D
     
    • Funny Funny x 1
  24. Köbi 2 Apprentice Engineer

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    146
    But 0.5 was allready ready last week. They only waited a weed to make that joke. But it was a nice joke. :woot:

    There can be only one conclusion to let us wait after that hype: Water and horses!
     
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