Summary Happy New Year, Engineers! For the first update of 2017 we present you with some nice bugfixes as planned. The inventory desync problems have been resolved and a weird bug with ghost plants on your farms has been busted. Keep the bug reports coming, so we can make the game as smooth as possible for you: http://forums.keenswh.com/forums/bug-reports.415209/ Fixes - Added a craft-button to the campfire and furnace blocks. - Compound building is now enabled by default as it should have been, rather than wait for the first time you touch a compound key. - Scared away red-nose deer and cleaned up Christmas festivities, taking down the tree is your responsibility. - Fixed character colour issue when the value was set too low. - Fixed tooltip for Iron Works not displaying it unlocked farming. - Fixed inventory desync issues, inventories should now be working correctly. - Fixed dead farmable plants that would occasionally remain visible as living plants. - Fixed a crash that could occur when trying to test dynamic placement mode on some grids. - Fixed the game preferring the base definitions over modded definitions thus preventing mods from loading correctly. Update 0.4.3.91944: - Fixed visibility of multiblocks while trying to place it, sometimes it would be invisible while it should just have been a ghost. - Fixed several issues related to farming plants. They should be working correctly again. - Fixed grid merging which caused small grids to spontaneously detach from castles. - Fixed exploit with ropehook deconstruction and similar resource cost exploits. - Fixed rotation of multiblocks in cramped locations. - Fixed plow, seeder and harvester rotations. - Removed wheat straw from tile roofs. Update 0.4.3.91990: - More farming fixes!