Welcome to Keen Software House Forums! Log in or Sign up to interact with the KSH community.
  1. You are currently browsing our forum as a guest. Create your own forum account to access all forum functionality.

Update 0.4.7 - Multiblock Improvements

Discussion in 'Change Log' started by Drui, Jan 31, 2017.

  1. Drui Keen Update Guy Developer

    Joined:
    Jan 20, 2014
    Messages:
    1,209
    Trophy Points:
    347
    Summary
    This week we provide a series of improvements to multiblocks, such as the large round wall, and their compound options. We also made the wheels' collision model round again, your wheels can roll once more! We also introduce a new entity component called the AnimationEventStateTransitionComponent which allows us (and modders!) to trigger entity state transitions on animation events.



    Changelog:
    - Fixed a couple of crashes.
    - Fixed modded lods not loading.
    - Further tweaked the Grass foliage.
    - Minor furniture redesign in the safe area.
    - Properly centered the wooden gate hinges.
    - Wood slope support now has proper collision.
    - Updated the display texts for several objects.
    - Added some missing mountpoints to the portcullis.
    - Improved the compound options for the slope corner.
    - Improved compound dummy on the large stone round block.
    - Improved the compound options for pretty much every round block.
    - Improved the compound options for the both the full and half stone arches.
    - Rounded the wheel collision shape, somehow the wheels had turned into cubes.
    - Reorganized Palisade block positions, put blocks into appropriate blockvariant groups.
    - Added AnimationEventStateTransitionComponent to all doors, shutters and the plowblock.
    - Updated the tooltips for metal parts and quivers to correctly state how many of them are produced.
    - Removed forgotten wheel from mechanics research description, since it was moved to wheelwrighting.
    - Added AnimationEventStateTransitionComponent to allow animation events to trigger entity state changes.
    - Removed the ability to accidentally place multiple blocks in the same space leading to four doors in a single spot.
    - Updated animation events to properly trigger when they were at the exact same time as the duration of the sequence.
    - Greatly reduced the mass of the plow, harvester, seeder, furnace, millstone, research table, smithy and spinning wheel.

    Update 0.4.7.93494:

    Changelog:

    - Fixed a crash with the manipulation tool.
    - Repaired plowblocks that were no longer plowing.
    - Updated the large round stone block texture, there was a graphical issue.
    - Added automatic entity state correction to prevent situations like the plow block not working from occurring.
     
    Last edited by a moderator: Feb 1, 2017
    • Like Like x 17
    • Funny Funny x 4
  2. Ed Frost

    Joined:
    Apr 7, 2014
    Messages:
    1,001
    Trophy Points:
    192
    Wiiehhh
     
  3. Bad Humour

    Joined:
    Nov 16, 2015
    Messages:
    106
    Trophy Points:
    47
    huh did you purposely order the bugfixes from shortest sentence to longest sentence :D
     
    Last edited by a moderator: Feb 1, 2017
  4. Erebos89 Tester Developer

    Joined:
    Oct 30, 2015
    Messages:
    887
    Trophy Points:
    67
    It's so beautiful.
     
    • Agree Agree x 2
    • Funny Funny x 2
  5. Merandix

    Joined:
    Oct 14, 2014
    Messages:
    492
    Trophy Points:
    137
    Nice! And yeah, nice sorting method of fixes :p Considering the video width, they'd have to be ordered from long to short though... :p
     
    • Agree Agree x 1
    • Funny Funny x 1
  6. Scorpion00021

    Joined:
    Sep 10, 2013
    Messages:
    1,399
    Trophy Points:
    187
    OMG, added more compound options... You are my hero.
     
    • Friendly Friendly x 1
  7. Arona_Daal

    Joined:
    Apr 9, 2014
    Messages:
    108
    Trophy Points:
    101
    Yay! Good work. Got back into this game now that there are research options and palisades. Next up, Medieval Whales! Oh and trap doors :)
     
  8. Deepflame ME Director Developer

    Joined:
    Oct 25, 2015
    Messages:
    263
    Trophy Points:
    132
    Update 0.4.7.93494:

    Changelog:

    - Fixed a crash with the manipulation tool.
    - Repaired plowblocks that were no longer plowing.
    - Updated the large round stone block texture, there was a graphical issue.
    - Added automatic entity state correction to prevent situations like the plow block not working from occurring.
     
    • Like Like x 5
  9. BloodThunder

    Joined:
    Jan 13, 2016
    Messages:
    15
    Trophy Points:
    26
    +1 for consistency with short to long patch notes

    Great job guys! Keep them updates rolling! :carlton:
     
    • Agree Agree x 2
  10. Frostik

    Joined:
    Feb 23, 2015
    Messages:
    134
    Trophy Points:
    82
    Wooden sloped railings are still pretty unbalanced. It takes 12 hammer strikes to build them.