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Update 0.5.17 - Not Hard Enough

Discussion in 'Change Log' started by Drui, Aug 29, 2017.

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This last post in this thread was made more than 31 days old.
  1. Drui Keen Update Guy Administrator

    Messages:
    1,353
    Summary
    Hello, Engineers! This week we're implementing the first of the community feedback mods into the game; the weapon hardness system. From now on, swords and clubs will no longer destroy stone blocks. They can still damage wood however! We also upgraded the chest for the treasure map system. Additionally we implemented the ability to just double-click your flammables straight into the fuel inventory.
    Among the fixes, we reduced the contested timer from 10 minutes to 30 seconds, as it caused many accidental cases of forgetting to pay your taxes and going to bed. We also fixed an issue where destroying blocks with an inventory would not properly cause lootbags to spawn.
    Finally, we whitelisted some new things for the modders among you, as per the whitelist request thread. Enjoy!



    Features:
    - Implemented weapon hardness system.
    - Upgraded treasure chest model.
    - Crafting stations with multiple inventories now allow you to double-click, shift-click, alt-click and ctrl-click the flammables straight into the fuel inventory.

    Fixes:
    - Reduced contested timer to 30 seconds from 10 minutes.
    - Destroying blocks with inventories now spawns the lootbags again.
    - Fixed a crash when creating a house with a duplicate tag.

    Modding:
    - Whitelisted MyDetectedEntityProperties.
    - Whitelisted inventory constraints.

    Additional information:
    Burg Bau Friesach:
    http://burgbau.at/burgbaufrie/?page_id=428
    https://www.facebook.com/BurgbauFriesach/

    The new protection mods can be found here:
    PVP Mode: http://steamcommunity.com/sharedfiles/filedetails/?id=1122457285
    PVE Mode: http://steamcommunity.com/sharedfiles/filedetails/?id=1122459296
     
    Last edited by a moderator: Aug 29, 2017
    • Like Like x 7
  2. ibisgrunk Apprentice Engineer

    Messages:
    113
    [​IMG]
     
    • Funny Funny x 6
  3. RavynKnight Apprentice Engineer

    Messages:
    317
    from the bottom of my heart thank you for at least mentioning that you know of and are actively squashing the invisible block bug. That is way more than what other developers do. You guys rock!
     
  4. Ed Frost Senior Engineer

    Messages:
    1,128
    UPDAAAAAATEEEEEE was having dinner
    --- Automerge ---
    ;-; sorry for being late @CptTwinkie , got kidnapped for food :/
     
    • Late Late x 3
  5. Ghostickles Senior Engineer

    Messages:
    2,061
    Thanks KEEN!
    :)
     
  6. CptTwinkie ME Asst. Producer Staff

    Messages:
    4,219
    You're welcome
     
  7. JuStX2 Apprentice Engineer

    Messages:
    310
    Sorry but would it be too much to post a link to the Wiki in the update notes if your going to mention it in the update video ? :p
     
  8. SU]Nujuju299 Trainee Engineer

    Messages:
    47
    I don't have a save, or know if it'd reproduce, but I managed to get the invisible blocks on Space Engineers today. The fox mentioned last week helped; exit and reload.

    I guess of anything, I'll note that one wheel wasn't built, looked to be clipping through the floor of the base, and had been locked in with landing gear. Maybe compound blocks are also causing the issue in medieval?

    Sorry to only have so little information. :(
     
  9. Jananton Trainee Engineer

    Messages:
    90
    "When you go to bed, peace", now if the real world worked that simple. ;)

    Nice updates / additions again guys, much appreciated.

    Greets,

    Jan
     
    • Funny Funny x 1
  10. boromir Apprentice Engineer

    Messages:
    120
    I guess I'm confused, are the protection mods baked into vanilla or not?
     
  11. CptTwinkie ME Asst. Producer Staff

    Messages:
    4,219
    See the difference? The weapon hardness has been implemented into the game. The protection system is still mods.
     
  12. boromir Apprentice Engineer

    Messages:
    120
    Roger that. Thank you.
     
  13. Ed Frost Senior Engineer

    Messages:
    1,128
    im curious what we'll be seeing coming tuesday....
     
    • Agree Agree x 1
  14. Ed Frost Senior Engineer

    Messages:
    1,128
    WAIT! ITS TUESDAY!!!!! UPDAAAAAAAAAAAAAAATEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
     
    • Like Like x 1
    • Late Late x 1
  15. ibisgrunk Apprentice Engineer

    Messages:
    113
    Ed, I'm the last post again!
     
Thread Status:
This last post in this thread was made more than 31 days old.