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Update 0.5.3 - Another Slit In The Wall

Discussion in 'Change Log' started by Drui, May 23, 2017.

Thread Status:
This last post in this thread was made more than 31 days old.
  1. Drui Keen Update Guy Staff

    Messages:
    1,388
    Summary
    Hello, Engineers! This week we are bringing you arrowslits! The arrowslits will allow you to defend your lands from the safety of your castle!
    We also added some minor improvements to various menus, such as a search bar on the load worlds screen, the ability to add/remove servers to favorites, and finally, the ability for admins to manage inactive houses.
    Finally, for the modders among you, we're introducing a set of XSD files. These files should allow you to more easily create your own definitions.



    Features
    - Added arrowslits to the castle walls.
    - Added a search bar to the load worlds screen.
    - Added the ability to add/remove servers to favorites on the join worlds screen.
    - Added the ability for server admins to join inactive houses and promote people to founder.
    - Added a wooden claimblock so you can claim areas early on in the game, stone claimblock is now behind stoneworks research.

    Improvements
    - Fixed block info not displaying correctly on DS.
    - Fixed block state not displaying correctly on DS.
    - Fixed collision sounds not playing back correctly.
    - Fixed blueprint screen not scrolling to top while searching.
    - Fixed several blocking issues with the tutorial quest chain.
    - Fixed banner editor message positioning when you are not a house leader.
    - Fixed help buttons on the inventory and crafting panels, and the map screen.
    - Fixed crosshair icons disappearing when another player starts placing blocks.
    - Fixed multiblock preview not drawing the correct model after changing variants.
    - Fixed an issue where dropping items would cause them to appear under the voxels.
    - Fixed help message for the crafting panel incorrectly stating ctrl was 10 and shift was 5 items.
    - Fixed a bug where placing a block into the voxels next to a grid could cause doors to open.
    - Fixed insufficient resources message being displayed for everyone on the server.
    - Fixed grid coordinate system debug draw accidentally rendering on public builds.
    - Fixed an issue where the area highlight would not go away correctly.
    - Fixed multiblocks sometimes not drawing while placing them.
    - Fixed crossbow crosshair not showing when zoomed.
    - Fixed crossbow hit confirmation not working.
    - Fixed an issue where sprint could get stuck.
    - Fixed wooden shutters requiring iron.
    - Fixed several crashes.

    Modding
    - Created XSD files for our definitions.
    - Fixed construction models not loading correctly.
    - Fixed a lot of file paths not using the correct moddable path code.

    ME 0.5.3.83166E:
    - Fixed crashes when deconstructing.
     
    Last edited by a moderator: May 24, 2017
    • Like Like x 15
  2. Ed Frost Senior Engineer

    Messages:
    1,154
  3. FlakMagnet Senior Engineer

    Messages:
    1,551
    Hooray for nice shaped holes in the walls
     
  4. Gwindalmir Junior Engineer

    Messages:
    999
    Love XSD modding love!
     
  5. MorshuArtsInc Apprentice Engineer

    Messages:
    165
  6. Gold Dragon Trainee Engineer

    Messages:
    4
    I take it that barbarian skull on stick recipe was deliberately removed?

    I like the arrow slits :)
     
  7. MongooseCalledFred Trainee Engineer

    Messages:
    31
    Now we can try to aim ballistas and catapults accurately enough to hit those arrow slits. Accuracy quests confirmed?;)
     
  8. boromir Apprentice Engineer

    Messages:
    163
    Way to go on the bulk bug-fix patch! Can't wait to get going again!! :tu:
     
  9. kitsunelegendXx Trainee Engineer

    Messages:
    95
    I'm assuming this is also true for normal mp as well? Not just DS? A friend of mine and I were running into this bug and we were gonna make a bug report, but if its fixed than yay! Less work for us! =D

    Also, arrow slits. So perty. <3
     
  10. Forcedminer Senior Engineer

    Messages:
    2,206
    is boiling oil or tar a thing yet? *devilishly grin*

    i enjoy each update to ME.
    the castle all looks really sweet.
     
  11. AlphaWolf777 Trainee Engineer

    Messages:
    15
    Yay, finally we get arrowslits in the vanilla game! Always nice to see bug fixes as well.
     
  12. Fluzard Trainee Engineer

    Messages:
    87
  13. CptTwinkie ME Asst. Producer Staff

    Messages:
    4,386
    Nope. I'll check it myself. I need my skulls :)
     
  14. Scorpion00021 Senior Engineer

    Messages:
    1,410
    Awesome work! Block variety is always welcome :)
     
  15. CptTwinkie ME Asst. Producer Staff

    Messages:
    4,386
    The crafting definition has gone missing. It is being re-added now.
     
    • Funny Funny x 1
  16. Deepflame ME Director Staff

    Messages:
    382
    ME 0.5.3.83166E:
    - Fixed crashes when deconstructing.
     
  17. FlakMagnet Senior Engineer

    Messages:
    1,551
    Thanks for the Hotfix Deepflame :) That bug was...er....bugging me!
     
  18. Gold Dragon Trainee Engineer

    Messages:
    4
    Thank you. I know a couple of LPers that will be VERY happy :) (BCPothouse and TheRadioman03 specifically)
     
    Last edited: May 26, 2017
  19. Ed Frost Senior Engineer

    Messages:
    1,154
    gib gib gib update :D
     
Thread Status:
This last post in this thread was made more than 31 days old.