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Update 01.004.011 - Inertial dampeners can be turned on/off, Modding of 3D models

Discussion in 'Change Log' started by George.Mamakos, Nov 1, 2013.

Thread Status:
This last post in this thread was made more than 31 days old.
  1. George.Mamakos Apprentice Engineer

    Messages:
    419
    Update 01.004.011
    Fixed corrupted files during saving, inertial dampeners off, modding 3D models, red gizmo for removing, and more.
    [SIZE= 11.0pt]Full list of changes below:[/SIZE]
    Features
    • Inertial dampeners on a ship can be turned on/off - press key 'X' (when off, ship won't auto-decelerate)
    • Modding of 3D models is now possible - see our MODDING page http://www.spaceengineersgame.com/modding.html and look for MwmBuilder in the game folder
    • Localizations updated
    • CTRL, ALT and SHIFT keys are now bindable
    • Red semi-transmarent gizmo used for showing which blocks are going to be removed is now more visible
    • New buttons for Steam Workshop
    • Minor improvements
    Fixes
    • Fixed corrupted files during saving
    • Steam Workshop screenshots have proper resolution and do not contain saving wheel
    • When language is changed, HUD texts are refreshed
    • Fixed refinery and large thrust collision models
    • Fixed few notification texts
     
  2. Wyvyrias Junior Engineer

    Messages:
    555
    Good work.
    And thanks for the CTRL fix.
     
  3. neocromicon Trainee Engineer

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    6
    Very nice! Thanks!
     
  4. DrVagax Administrator

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    822
    Aw yeah! Wonderful news.
     
  5. Balmung Senior Engineer

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    1,946
    Awesome, the first one was one of my bigger suggestions. Now, when we get the Ship Weapons, we could fly backwards and shoot on our followers. ;)

    The second one I really hate, because now I spend more time on SE (or better on Blender/Photoshop) as I already do. ^^
     
  6. Op_tic Trainee Engineer

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    8
    I cant find the MWMBuilder ? Where is it again ?
     
  7. Ovenmit Trainee Engineer

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    36
    In the game installation there is a folder called "tools". Look there ;)
     
  8. Rognvald Trainee Engineer

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    5
    Hooray!
     
  9. Tenderkaj Trainee Engineer

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    59
    Next step... tools and weapons :D
    Great work guys! This game is just awesome!
     
  10. ThisIsDelicious Trainee Engineer

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    5
    Awesome work, keep 'em coming!
     
  11. Shroudeye Trainee Engineer

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    27
    Minor bug: The binding of ALT key is possible, but it doesn't clear its original action. CTRL and SHIFT keys are to be tested (Presumed having the same bug)
     
  12. Joneck Trainee Engineer

    Messages:
    5
    • "Red semi-transmarent gizmo used for showing which blocks are going to be removed is now more visible"
    Thank you, once I removed half the ship ... damn, now I hope this will not work.
     
  13. psycosword Trainee Engineer

    Messages:
    1
    I know it might sound stupid to ask, but is there a way to get a small ship to use the thrust of a larger ship? I'm trying to build a homebase large ship, and that includes two hangers (One enclosed for small ships, and one open one for working on larger ships). But when I park the small ships in the hanger and all, the moment I accelerate, they slam against the back walls of my homebase/carrier and go boom.
     
  14. Shroudeye Trainee Engineer

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    27
    That means adding some kind of "docking" mechanism to the game...
     
  15. MoD1982 Trainee Engineer

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    9
    Fantastic, this was one of the first things I mentioned would be needed when I joined here and it's been added, so +1 for this alone :D
     
  16. Boosafer Trainee Engineer

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    4
    Best 15 bucks I've spent on an early access game ever.
     
  17. skylabz0rz Trainee Engineer

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    2
    This is fantastic! Thanks!
     
  18. Grek Trainee Engineer

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    57
    ctrl shift etc. finally:cool:
     
  19. StealthFerret Trainee Engineer

    Messages:
    1
    Hey there, great news :)

    Still wondering if an alternative to mouse-wheel controls will be considered? (re-bind MMB, MWU/MWD?) Its kind of a must have for changing the sizes being as there's no alternative?
    (If so that'd be brilliant! :)...)

    Great job so far dev's keep it up! :D
     
  20. Mr. Adventure Trainee Engineer

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    4
    Please make the next update feature multiplayer or weapons or both, just some sandboxy mutliplayer without any special features then next do tools and survival and then start improving multiplayer
     
  21. Mudder Trainee Engineer

    Messages:
    2
    And the game still crash during the start... :(

    Code:
    2013-11-01 19:08:46.970 - Thread:    1 ->  MySandboxGame.Initialize() - END[/SIZE]
    [SIZE=1]2013-11-01 19:08:46.977 - Thread:    6 ->  Exception occured: System.IO.FileLoadException: Die Datei oder Assembly "System.Web.Extensions, Version=4.0.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35" oder eine Abhängigkeit davon wurde nicht gefunden. Ungültiger Zeiger (Ausnahme von HRESULT: 0x80004003 (E_POINTER))[/SIZE]
    [SIZE=1]Dateiname: "System.Web.Extensions, Version=4.0.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35" ---> System.ArgumentNullException: Der Puffer darf nicht NULL sein.[/SIZE]
    [SIZE=1]Parametername: buffer[/SIZE]
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    [SIZE=1]   bei System.Threading.QueueUserWorkItemCallback.WaitCallback_Context(Object state)[/SIZE]
    [SIZE=1]   bei System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean ignoreSyncCtx)[/SIZE]
    [SIZE=1]   bei System.Threading.QueueUserWorkItemCallback.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()[/SIZE]
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    [SIZE=1]   bei System.Threading._ThreadPoolWaitCallback.PerformWaitCallback()[/SIZE]
    
    
    [SIZE=1]2013-11-01 19:08:46.977 - Thread:    6 ->  Inner Exception: System.ArgumentNullException: Der Puffer darf nicht NULL sein.[/SIZE]
    [SIZE=1]Parametername: buffer[/SIZE]
    [SIZE=1]   bei System.IO.MemoryStream..ctor(Byte[] buffer, Boolean writable)[/SIZE]
    [SIZE=1]   bei System.IO.MemoryStream..ctor(Byte[] buffer)[/SIZE]
    [SIZE=1]   bei  ..(Byte[]  , String , String )[/SIZE]
    [SIZE=1]   bei  .[/SIZE]
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    [SIZE=1]   bei  .[/SIZE]
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    [SIZE=1]   bei  .[/SIZE]
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    [SIZE=1]   bei System.AppDomain.OnAssemblyResolveEvent(RuntimeAssembly assembly, String assemblyFullName)[/SIZE]
    [SIZE=1]2013-11-01 19:08:46.977 - Thread:    6 ->  Hiding window
     
  22. Patriick Trainee Engineer

    Messages:
    10
    Great stuff!! I thought it would have taken much longer, for that tool to be made public already is great news to me!! I look forward to messing around with 3d models and custom content for sure...

    Please keep the great updates coming :)p)


    Kind Regards
    Patrick
     
  23. Tian Trainee Engineer

    Messages:
    83
    I love the changes but still no multiplayer makes me cry ;(
     
  24. Jacob Trainee Engineer

    Messages:
    1
    I really like this game but my computer is very slow and I cant really play this game.Only when my resolution in game is small,I can play smooth on my computer but then everything looks like crap :< Im wondering if ya guys will add advanced graphic settings or something.That would be great!
    about this game...Its amazing! I cant wait for another update!
     
  25. bob620 Trainee Engineer

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    6
    I have come into a problem where my world has run out of memory, I realize that the game is not complete and know games can only have so much memory for such things but I think that you should attempt to give the game more memory in the future. Great game, I'm loving it and hope you luck with further development. :thumb:
     
  26. Tian Trainee Engineer

    Messages:
    83
    just go to your C:\Documents and Settings\*Your user name*\AppData\Roaming\SpaceEngineers and open with notepad SpaceEngineers.cfg find "MemoryLimits" and change True to False
     
  27. faceit77 Apprentice Engineer

    Messages:
    346
    wonder when the first big update will come :p
     
  28. Wammbo Trainee Engineer

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    22
    It's the first Early Accsess on Steam i like. And it's realy good working the game.
    I like to say, i want realy to see the Multiplayer and secound the Weapons in this game.

    I read something about the "Docking" and i think it's quit easy to do taht. We Need some Adapter from big blocks to small blocks, so we can build crazy stuff like "Rescue Capsules"

    mfg Wammbo
     
  29. zoldos Trainee Engineer

    Messages:
    4
    Looking forward to this for sure! I'll be buying the alpha hopefully in a month or two! :D
     
  30. Evis Apprentice Engineer

    Messages:
    240
    Very cool update!

    P is not even near M on the keyboard. :)
     
Thread Status:
This last post in this thread was made more than 31 days old.