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Update 01.110 - Local coordinates sector, Bugfixes

Discussion in 'Change Log' started by Drui, Nov 26, 2015.

Thread Status:
This last post in this thread was made more than 31 days old.
  1. Drui Keen Update Guy Staff

    Messages:
    1,388
    Summary
    This week we added a new feature that makes the connection of two stations easier when they are built in each other's vicinity. So from now on, you don’t need to use the merge blocks to connect them. Newly placed station creates an area of 1000 cubic meters around it.
    When you try to place another station within the area, it will be aligned by default with the first station, therefore you can connect them by blocks.
    And last but not least, we have fixed more bugs.



    Features
    - Local coordinates sector

    Balancing
    - increased jetpack duration on planets to around 1 minute of flight on earth
    - increased atmospheric thruster power by 20% for both large and small ships
    - cockpits and chairs have their selection boxes enlarged for much easier use

    Fixes
    - fixed memory leak when reloading world
    - fixed crash with power distribution
    - fixed crash when using Space Master
    - fixed crash when flying around planet

    Update
    - fixed incorrect detection of graphic cards
     
    Last edited: Nov 27, 2015
    • Like Like x 33
    • Informative Informative x 5
    • Agree Agree x 3
    • Disagree Disagree x 1
  2. Lrj52 Apprentice Engineer

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    246
    Nice!
     
    • Agree Agree x 1
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  3. PsicoPato Senior Engineer

    Messages:
    1,096
    WOOT!!!

    I bet you can't fix this crash Keen. :D

    [​IMG]
     
    Last edited: Nov 26, 2015
    • Funny Funny x 18
    • Like Like x 7
  4. David184 Apprentice Engineer

    Messages:
    180
  5. Arrnor Trainee Engineer

    Messages:
    61
    :carlton:
     
    • Funny Funny x 1
  6. Fly Sniper Trainee Engineer

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    50
    Good fixes
     
  7. LadySerenaKitty Trainee Engineer

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    18
    Yay increased thruster power! Maybe now it'll be slightly easier to avoid spectacular crashes.
     
    • Agree Agree x 2
  8. Malhavoc Trainee Engineer

    Messages:
    5
    Excellent, thank you for the fixes and balancing.
     
    • Like Like x 1
  9. Savino Apprentice Engineer

    Messages:
    160
    First time in the first page!!! YEY!!

    SPACE BEERS FOR ALL!!!!

    Nice update by the way!!!!
     
  10. PsicoPato Senior Engineer

    Messages:
    1,096
    Or, design a ship that can avoid spectacular crashes.

    Tip: Hydrogen thrusters are your friends.
     
    • Disagree Disagree x 3
    • Like Like x 1
  11. Two Apprentice Engineer

    Messages:
    296
    More details on the fixes would be nice. Is that all? Because there are many critical issues going around right now.
     
    • Agree Agree x 5
  12. Tyrel Trainee Engineer

    Messages:
    16
    Yeah if complicated stuff like that space elevator could actually work in MULTIPLAYER without breaking into a million pieces the instant you try to move it... That would be great.
     
    • Agree Agree x 4
  13. Dirktooth Apprentice Engineer

    Messages:
    159
    So remote control still broken? Been broken for months from what ive seen. I mena, its cool that this other stuff got done to. But. Other stuff also needs fixed thats been broken for awhile....
     
    • Agree Agree x 3
  14. Diegor34 Apprentice Engineer

    Messages:
    108
    Thx guys!
     
  15. Thales M. Junior Engineer

    Messages:
    976
    Is this realistic? Working on Earth will become look like working in Space.
     
    • Agree Agree x 20
    • Disagree Disagree x 10
  16. Two Apprentice Engineer

    Messages:
    296
    With today's rockets you would need a huge tank on your back for that, so no, it is probably not realistic. But compared to the 10 seconds you had before definitely needed.
     
    • Agree Agree x 5
    • Disagree Disagree x 5
  17. EvilDylan Apprentice Engineer

    Messages:
    186
    That sounds incredibly useful for making my moonbase...
     
  18. Ronin1973 Master Engineer

    Messages:
    4,468
    Awesome Sauce'em. Now we can build practical miners!
     
  19. PsicoPato Senior Engineer

    Messages:
    1,096
    Hey guys what about the mining, any news on that problem?

    not rushing anyone here, just whant to know. =)
     
    • Agree Agree x 3
  20. AutoMcD Senior Engineer

    Messages:
    2,360
    had fingers crossed that piston/rotor disappearing heads would be fixed. :/
     
    • Agree Agree x 8
  21. Dwarf-Lord Pangolin Senior Engineer

    Messages:
    2,597
    Ooo, more powah! Always fun. And the local coordinate sector feature will be incredibly handy when building bases.

    I've heard that's related to the trash cleanup feature misidentifying them as ... well, trash.
     
  22. druppi Apprentice Engineer

    Messages:
    175
    nooooo we need:

    - fixed crash when drilling :(
     
    • Agree Agree x 8
  23. Typo91 Trainee Engineer

    Messages:
    94
    Woot Woot!

    man i love planets... keep up the good work!
     
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  24. Hanfree Apprentice Engineer

    Messages:
    102
    Well now is time to start with netcode
    The desync with players ships etc problems with landing gears parts problems wit performance...
    Step by step but please make another method for the dedicated servers
    good work
     
    • Agree Agree x 1
    • Disagree Disagree x 1
  25. demolish50 Senior Engineer

    Messages:
    1,434
    Four bug fixes really?

    You can't even fix the hydrogen damp issue? How hard could that possibly be.

    Edit
    OK you did fix it, you just didn't tell us you did.
     
    Last edited: Nov 26, 2015
    • Disagree Disagree x 4
    • Agree Agree x 1
  26. a2457 Senior Engineer

    Messages:
    1,366
    and now, please add more mechanical blocks, like the long awaited rails, hinges, balljoints, and a way so we can use custom keybindings for our "toys",
    and work on performance.
     
    • Agree Agree x 5
    • Disagree Disagree x 4
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  27. ZebulonGiles Trainee Engineer

    Messages:
    11
    Cool update, and Happy Thanksgiving to any who celebrate it. :)
     
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  28. tharkus Junior Engineer

    Messages:
    712
    - fixed crash when flying around planet
    - increased jetpack duration on planets to around 1 minute of flight on earth
    NICE!
     
    Last edited: Nov 26, 2015
  29. The MoSS 2 Apprentice Engineer

    Messages:
    159
    And what about rovers falling through planet bug?
     
    • Agree Agree x 6
    • Funny Funny x 1
  30. joebopie Apprentice Engineer

    Messages:
    295
    KHS do you even know what game you are building? cos i have no god damn clue
     
    • Disagree Disagree x 8
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Thread Status:
This last post in this thread was made more than 31 days old.