Welcome to Keen Software House Forums! Log in or Sign up to interact with the KSH community.
  1. You are currently browsing our forum as a guest. Create your own forum account to access all forum functionality.

Update 01.117 - Roadmap, Bug-fixes

Discussion in 'Change Log' started by Drui, Jan 14, 2016.

Thread Status:
This last post in this thread was made more than 31 days old.
  1. Drui Keen Update Guy Administrator

    Messages:
    1,370
    Summary
    For this week we prepared a roadmap highlighting the future plans for both of our games. It covers everything that will be implemented in the coming months for Space Engineers and Medieval Engineers. Follow the link to Marek’s blog for more details: http://blog.marekrosa.org/2016/01/the-ksh-roadmap-for-2016-space_14.html
    We also released a brand new modding guide for creating mount-points in Space Engineers. Today's update also brings a new batch of bug fixes like physics crashes, sensor lag, improved gameplay experience and performance when copying and pasting objects.



    Features
    - Stations can now be pasted into voxels

    Official Modding Guide - Mountpoints
    This is the official guide for creating mount-points in Space Engineers. Mount-points determine areas where each block can be attached to another: http://steamcommunity.com/sharedfiles/filedetails/?id=581270158

    Fixes
    - fixed paste lag
    - fixed crashes in Havok
    - fixed crashes with rotors
    - fixed sensor lags servers
    - fixed bags not despawning
    - fixed oxygen not depleting after exiting cockpit/medical room
    - fixed projector remembering its components in inventories
    - fixed cannot paint "Passage Way" block in DX9
    - fixed volume being too loud
    - fixed automatic rifle particle effect size
    - fixed shooting sound not synchronized
     
    • Like Like x 66
    • Friendly Friendly x 4
    • Informative Informative x 2
  2. Diegor34 Apprentice Engineer

    Messages:
    108
    Nice, ty for the fix and "- Stations can now be pasted into voxels".
     
    • Agree Agree x 8
    • Like Like x 3
  3. Savino Apprentice Engineer

    Messages:
    160
    Very nice stuff!
     
  4. MrDoctorDIV Apprentice Engineer

    Messages:
    130
  5. Swift Itzal Trainee Engineer

    Messages:
    13
    " fixed projector remembering its components in inventories" yay !
     
    • Agree Agree x 6
    • Like Like x 1
  6. Ghostickles Senior Engineer

    Messages:
    2,070
    Server fixes!
    Thanx Keen
    :)
     
  7. legenkiller16 Trainee Engineer

    Messages:
    27
    So when are you guys going to finally optimize this game?
     
    • Disagree Disagree x 13
    • Late Late x 8
    • Agree Agree x 3
    • Funny Funny x 1
  8. LocInt Apprentice Engineer

    Messages:
    264
    Finally.

    - fixed projector remembering its components in inventories
     
    • Agree Agree x 1
  9. Robertak Trainee Engineer

    Messages:
    91
    COOL - roadmap, fixes - seems promissing! :)
     
  10. 3vil_Luigi Apprentice Engineer

    Messages:
    191
    now let us just hope that there were no new bugs introduced, because this seems like a solid update. me likes!
    EDIT: omg! the update video... it... it has VOICES D:
     
    • Funny Funny x 5
  11. maliqua Apprentice Engineer

    Messages:
    121
    New release video format is an improvement it feels much more like you're talking to us about the new patch rather than just shoving it down our throat and leaving.

    8/10 would watch again

    also

    Official persistent servers

    yes please
     
    • Agree Agree x 6
    • Like Like x 1
  12. Savino Apprentice Engineer

    Messages:
    160
    By the way, the new format is AWESOME!!! But please, please, pleeeeeaseeeeeeeeeee put the script over or under the camera!! Having him looking at the rigth every 30 seconds is really annoying!!!
     
    • Agree Agree x 14
  13. KingdomBragg Junior Engineer

    Messages:
    544
    Interesting format. Thanks for the fixes :)
     
    • Agree Agree x 1
  14. nukeguard Trainee Engineer

    Messages:
    89
    I like the new video format, props for the stations can now be placed in voxels!
     
    • Agree Agree x 3
    • Like Like x 1
  15. Digdug83 Trainee Engineer

    Messages:
    16
    I'm guessing this means the inventory itemID duplication is still an issue then :(

    Still, solid update overall.
     
  16. Mr Engineer Apprentice Engineer

    Messages:
    467
    I like the new format. Interesting idea and I agree it gives a more personal look. A great bunch of new fixes as well, thanks Keen!
     
    • Agree Agree x 5
  17. ShadX 2 Trainee Engineer

    Messages:
    37
    Very good update!!! You listened to us and see how good it went
     
    • Agree Agree x 6
  18. Ed Frost Senior Engineer

    Messages:
    1,140
    WOOHOOOOOO
     
  19. Savino Apprentice Engineer

    Messages:
    160
    Tomorrow, at 5PM! Is that good for you sir?

    Seriously, the game will be optimized when it leaves alpha... and I guess even Marek doesn´t know when it will happen!

    Yep! No longer voices in our heads!!! They were real after all!
     
    • Agree Agree x 4
    • Funny Funny x 2
  20. thatSTUFFguy 2 Trainee Engineer

    Messages:
    2
    The video reminds me of when you guys had people talking in your earliest update videos, nice to see you guys going back to your roots.
     
  21. Mr_w Trainee Engineer

    Messages:
    43
    its a good start, taking a verry good look how survival and multiplay are affected,

    verdict: unplayable, keen: nice try but you still dont get it.
     
    Last edited: Jan 15, 2016
    • Disagree Disagree x 1
  22. achedb0b 2 Trainee Engineer

    Messages:
    11
    Kudos good sirs and madams~ Good luck and good work :p
     
  23. Rantage Trainee Engineer

    Messages:
    37
    Big fan of the new video format. Direct, to-the-point, and we get to put faces to names. Makes things seem a bit more personal.

    More modding guides and fixes are always a plus.

    These things, in conjunction with the roadmap that Marek posted, make me more optimistic about SE than I have been for many months. I'm very pleased.
     
    • Agree Agree x 6
    • Disagree Disagree x 1
  24. Sentinel-Ghost Trainee Engineer

    Messages:
    90
    An interesting and pretty detailed update/road map.

    Hope once many of the major bugs/optimisations are dealt with we can gets some more interesting blocks and/or make more mods 'Stock' i.e Like DarthMechs Cockpit etc.

    Also... Space Whales... I'm serious... you guys have added robotic dogs and giant spiders to planets, so Space Whales (or some other large space-borne organism/npc) don't seem such a wacky idea.
     
    • Agree Agree x 2
  25. BoxxyBrown Apprentice Engineer

    Messages:
    122
    I like the new format!

    And I'm really liking what I see in that road map, and I'm very, very appreciative of finally knowing where the game's heading and what to look forward to. Those PBR screenshots have me SO excited. Adding in more visual goodies will pull in a much larger crowd. I also really like the ideaology of improving the FPS experience with new animations, and polishing.

    Starting to sound like beta's soon upon us. Keep up the fantastic work, Keen.
     
  26. StanH Trainee Engineer

    Messages:
    73
    I like the new format as well. Keep going!
     
  27. Scorpion00021 Senior Engineer

    Messages:
    1,409
    Fantastic update! Looks like its going to be a pretty intense roadmap for this year.
     
  28. Xeracles Trainee Engineer

    Messages:
    11
    Ok Nice new format for the Youtube Update news !

    Roadmap ok .. very late !

    and rly for XBox ?
    Please XBox is the last job after 1.0 ...

    ##
    projector bug ... okey nice ..
    Players can modify the Blueprint and make an not Destroyable ship or is this inside the fix ?
     
    • Disagree Disagree x 1
  29. Sanyika66 Trainee Engineer

    Messages:
    18
    Best update of the day.
     
  30. Sir Shotgun Trainee Engineer

    Messages:
    6
    I like your new format, and GJ on the fixes!
     
    • Agree Agree x 2
Thread Status:
This last post in this thread was made more than 31 days old.