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Update 01.119 - Bug fixes

Discussion in 'Change Log' started by Drui, Jan 28, 2016.

Thread Status:
This last post in this thread was made more than 31 days old.
  1. Drui Keen Update Guy Staff

    This week we are introducing a new batch of bug fixes.
    First off, on the optimization side we made sure your GPU wont overheat on loading screens and main menu by limiting the frame rate output. During the actual gameplay the limiter is off.
    We also turned down the aggressive nature of cyber hounds. From now on the dogs will attack but they wont explode anymore in kamikaze fashion. Your creations are safe when you are not around to defend them.

    - improved Easy Start 1 ships, added weapons to toolbars
    - added meteor storms should be set as default in survival
    - added player is now spawned also with ammo for weapon in survival
    - added ore detector to miner on easy start
    - fixed unlimited FPS in main menu and loading screen overheats gpu's
    - fixed cyber hounds exploding
    - fixed permadeath setting on DS keeps turning on
    - fixed HUD not updating when falling to planet
    - fixed crash when joining MP/DS
    - fixed crash with distributing electricity
    - fixed sound not playing when astronaut falls on ground
    - fixed ModAPI script problems
    - fixed missing bullet impact when hitting astronaut
    - fixed conveyor switch not working
    - fixed tough astronaut suit will not update after change
    - fixed muzzle flash particle turning when flying
    - fixed projector is changing color from distance
    - fixed cannot scroll in the ship list
    - fixed block damage effect missing (projector and cargo containers)
    - fixed drilling is not updating on servers
    - fixed beeping sound when playing on cataclysm setting
    - fixed saving of removed trees on planet
    - fixed lading gear broken when locking on hangar door
    - fixed sound of "uhm" when switching helmet
    - fixed missing grind sound when grinding hound
    - fixed missing sound when shooting into trees
    - fixed health resets when taking helmet off

    Update 119.012
    - fixed crash when welding windows, loading old words
    - fixed crash when spawning at planets surface
    - fixed crash when flying above the planet
    - fixed crash when projecting projections
    - fixed crash with sound
    - fixed ice disappearing from inventories
    - fixed oxygen in room gets zeroed when changing something in room
    Last edited: Jan 29, 2016
    • Like Like x 61
    • Agree Agree x 1
    • Disagree Disagree x 1
  2. Sergeant Snuggles Junior Engineer

    Holy Hell Batman! Thats a lot of fixes! Kudos!
    Keen....Its like....You're Listening *bites lip while heart breaks*
    Last edited: Jan 28, 2016
    • Agree Agree x 3
    • Funny Funny x 2
    • Like Like x 1
  3. theorytard Trainee Engineer

    Yeah more fixes
  4. Ghostickles Senior Engineer

    Thanx Keen!
  5. Diegor34 Apprentice Engineer

    Ty guys
  6. Sanyika66 Trainee Engineer

    Update! Yay!
  7. flori1994 Trainee Engineer

    nice load of fixes
  8. Thedevistator Senior Engineer

    Looking good so far.
  9. Vigo the Dudepathian Trainee Engineer

  10. Ed Frost Senior Engineer

    Who decided to add that?
    • Funny Funny x 7
  11. KingdomBragg Junior Engineer

    Nice big list of fixes but I'm hoping you meant fixed not added in: "- added unlimited FPS in main menu and loading screen overheats gpu's" :D
    • Funny Funny x 4
    • Agree Agree x 1
  12. Mollar Trainee Engineer

    Best patch since planets! Yeeeey!
    • Agree Agree x 1
  13. Thedevistator Senior Engineer

    I didn't notice that. That's really funny, but I can tell it's a typo.
    • Agree Agree x 1
  14. SirLANsalot Apprentice Engineer

    nice work
  15. Kham Apprentice Engineer

    Yay for no more exploding dogs, one mod I can remove from our server!

    Though it's annoying to see the multiplayer ship speed limitation referred to as a "fix". Nothing is fixed, you've just made DS play more tedious.
  16. Xeracles Trainee Engineer

    same time who the DS crash come the update !
    Time to Update the server and see who the next bug wait for my players.
    Thank you Keen-Team for you Work ( " Yes i say it" )

    NOPE ! ...
    Last edited: Jan 28, 2016
    • Funny Funny x 1
  17. Dwarf-Lord Pangolin Senior Engineer

    All sounds good, especially:
    Also, thank you Keen for the more extensive change list!
    • Agree Agree x 8
  18. Quevin Trainee Engineer

    Really nice update!
  19. Runningwithhamster Trainee Engineer

    I thought it was added in the previous update :stare:
    • Funny Funny x 2
  20. Blacky [GER] Trainee Engineer

    nice good job with the rubber-band fix, hope this works
    good job with all the other fixes

    2 thinks left to do
    fixing planet server sim speed
    adding some AI wich you can asign jobs and wich you can train, that ur not playing so much allone
    • Agree Agree x 1
  21. Ed Frost Senior Engineer

    maybe they actually did but thought better say it... Better late than never...
    • Funny Funny x 1
  22. Action Hank Trainee Engineer

    Thanks for the fixes Keen, keep 'em coming!
  23. TuntematonSika Trainee Engineer


    That's a lot of fixes for this update!
    • Like Like x 1
  24. Bloody_Kain Apprentice Engineer

    Okay... lets see...

    Hmm, looks all good... but two entries are questionable:

    1. - added unlimited FPS in main menu and loading screen overheats gpu's

    So, you added unlimited FPS in Main Menu... Why?
    Don't know someone that has Problems with this Background Vids.
    Better would be an Option to turn off the Backgrund Vids and put a background picture in it.

    and "...and loading screen overheats GPU's"

    Have you fixed that or have you added that?
    If you have Added that, then my next Graphic Card Bill goes stright to you Keen. ^^

    2. - fixed cyber hounds exploding

    Do they now explode or not? What was fixed to them?

    You know that this exploading Cyberhounds are mostly not used on Servers because of this Exploding Stuff right?
    What good is an Option for a new Critter, if no one use them?

    No Engineer likes it to strand on a "beginner Planet" with exploading Critters, that will ruin his or her Game before it even begun! ;-)

    The rest looks okay.

    Next Time please, put a little bit more explanation to such points in your List pls. :)
    • Disagree x 8
    • Funny x 2
    • Agree x 1
    • Informative x 1
    • Late x 1
  25. heartlessdeath Trainee Engineer

    "-FIXED cyber hounds exploding." Were they originally not supposed to explode? That is one hell of a bug.
    Last edited: Jan 28, 2016
    • Funny Funny x 9
  26. Thedevistator Senior Engineer

    If you want more information try watching the update video where they explain it.
    • Agree Agree x 5
    • Informative Informative x 1
  27. aRottenKomquat Apprentice Engineer

    Yay, a list that's like 100% bug fixes!!
  28. heartlessdeath Trainee Engineer

    They didn't add unlimited FPS at title screen, they removed it. Some people, like me, were getting over 2000 fps at the title and loading screen which is murder on a GPU.
    They also changed the cyber hounds so that they DON'T explode. This was clearly mentioned in the video.
    • Agree Agree x 3
    • Funny Funny x 1
  29. Runningwithhamster Trainee Engineer

    I hope they fixed meteors firing from below the ground and added more accuracy for turrets. ;)
  30. BlacbirdJr Trainee Engineer

    - fixed cyber hounds exploding

    Now I can play like I really wanted to.
    • Funny Funny x 1
Thread Status:
This last post in this thread was made more than 31 days old.