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Update 01.120 - Highlights, bug fixes

Discussion in 'Change Log' started by Drui, Feb 4, 2016.

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This last post in this thread was made more than 31 days old.
  1. Drui Keen Update Guy Administrator

    Messages:
    1,356
    Summary
    This week’s update is introducing highlights to the game to help you identify the interactive objects in the game world. Highlights are applied to all floating objects for now, and in the future they will be visible on all interactive objects, including blocks.
    We also made browsing the blueprints work faster by showing you all the items as a list with thumbnails. Instead of waiting to load details about all the blueprints available at once, we load details just for the blueprint you choose to make the selection faster.
    We resolved the issue with crashes caused by using custom skins. But be careful as your character may die due to lack of oxygen until this custom skin has been fixed by its creator. A guide how to fix custom skins can be found here: http://forums.keenswh.com/threads/character-skins-crashing-after-01-118.7378645/
    We fixed the issue with oxygen levels being reset to zero in a room by grinding or making any small change inside. We also fixed the inertia dampeners, so ships can hover over planets and not slowly fall toward the surface anymore.
    And we tweaked the controls scheme a bit. Hot keys are now accessible via the Control Key. From now on the CTRL key has only this function now, so it may take couple of minutes to get used to.



    Features
    - Highlights on floating objects
    - Faster blueprints loading
    - changed controls scheme

    Bug fixes
    - added 'F' to perform various actions (same as K always did); you have to reset controls to default in order to have this new functionality.
    - added new sound for picking up objects and moving them between inventories
    - increased limit for FPS in the game to 120 FPS
    - fixed oxygen gets zeroed when building a block, building/grinding
    - fixed inertia dampeners not working on planet
    - fixed some of the lags on alien planet
    - fixed music volume too loud
    - fixed some minor problems with particles (electrical effect)
    - fixed when you control turret you see building cockpit
    - fixed electrical damage sound not hearable
    - fixed rotor has multiple lines preventing the current angle from being seen
    - fixed world description not saving when creating a new world
    - fixed spider blood particle missing
    - fixed player killed when getting out of cockpit on planetary lander
    - fixed batteries not turned off when 'Y' was pressed

    Update 010
    - fixed crash with electricity
    - fixed crash with inventories
    - fixed crash with oxygen tanks
    - fixed crash with planet loading
    - fixed crash with sound
    - fixed crash when grinding
    - fixed crash with rotors
     
    Last edited by a moderator: Feb 5, 2016
    • Like x 47
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  2. Xocliw Public Relations Staff

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    2,615
    First :pbjt:!
     
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  3. Ed Frost Senior Engineer

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    1,133
    wooh
     
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  4. Fly Sniper Trainee Engineer

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    50
    Whoo! Good bugfixes!
     
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  5. PsicoPato Senior Engineer

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    1,096
    Nice update! =)
     
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  6. ShadX 2 Trainee Engineer

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    37
    Woopido
     
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  7. VanGoghComplex Apprentice Engineer

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    246
    Good stuff, guys!
     
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  8. beelzerob Apprentice Engineer

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    414
    I am very pleased that Y turns EVERYTHING off now. There's something satisfying about having the cockpit go dark when you do that.
     
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  9. Dirktooth Apprentice Engineer

    Messages:
    159
    And still no auto pilot fix. What the heck? A game function that has been broken and unusable still remains with not even a mention after months. Good job!
     
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  10. Porkey Trainee Engineer

    Messages:
    47
    Still hoping to see some work on performance. What's going on with the netcode rewrite? Any news on multithreading or other optimizations for the physics engine?
     
    • Agree Agree x 9
  11. Sergeant Snuggles Junior Engineer

    Messages:
    998
    Not hearable.....Audible my good men....Audible :p

    Great update though guys!
     
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  12. AutoMcD Senior Engineer

    Messages:
    2,355
    I LOVE BUG FIXES
     
    • Agree Agree x 7
  13. REDSHEILD Junior Engineer

    Messages:
    888
    You cheated :baby:
     
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  14. Krougal Senior Engineer

    Messages:
    1,008
    Wording on changes to control key are worrisome. I really hope CTL click hasn't been removed.

    So CTL click still works, thank god, because I really could see them removing the functionality and forgeting to replace it. That is how much confidence they inspire lately.
     
    Last edited: Feb 4, 2016
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  15. theBartoszaks Trainee Engineer

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    10
    :mad: First of they removed the G menu searchbox autofocus because Marek Rosa felt like doing it. Now they change the terminal button (from K to F), when F is used to jump/thrust up. I just imagine being under something that if you jump will kill you and you need to press F to access the comms tab to signal for help :mad:... Except what I just flamed about, this update seems to be really nice.
     
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  16. Cassius Faux Apprentice Engineer

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    175
    The control key change is bothersome... I've always used Ctrl to decrease altitude on ships/astronaught....
     
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  17. VanGoghComplex Apprentice Engineer

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    246
    "F" is used to jump/thrust up?

    Maybe in your custom keybinding it is. Default is space. ;)

    Edit: herped when I shoulda derped. Guess it was always space and F.
     
    Last edited: Feb 4, 2016
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  18. KingdomBragg Junior Engineer

    Messages:
    544
    Faster blueprints is a much welcomed change. Thanks guys :)
     
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  19. ghofmann Trainee Engineer

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    19
    Great update guys. Looking forward to a fix for batteries and solar panels not working correctly.
     
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  20. Spets Master Engineer

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    3,175
    I changed "K" for "F" since the first day... :/
    ok, no problemo, I will get to use to it I guess
     
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  21. Devon_v Senior Engineer

    Messages:
    1,602
    Space also does that. What this allows is for you to interact with objects without having to move your hand from your navigational controls.
     
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  22. Aragath Trainee Engineer

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    16
    Actualy, Default always have been both F and space. ;)
     
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  23. [DL] A.F.T Trainee Engineer

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    13
    DRILLING CRASH THE GAME
     
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  24. Sutima Trainee Engineer

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    11
    Can we get and ETA on Fix for Copy/paste Text Bug fix.
    And Autopilot enabled ?

    Been SO Hopeful the last few Patches to see a fix for them..
    But no luck for me =(
     
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  25. VanGoghComplex Apprentice Engineer

    Messages:
    246
    Wow, learn something new every day. Guess I just picked the one I liked two years ago and forgot the other one. =)
     
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  26. MikeTheRipper Trainee Engineer

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    1
    Nice update, but PLEASE, PLEASE fix the bug that batteries and solar panels not working together correctly :)
     
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  27. Kham Apprentice Engineer

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    466
    Wasn't this part of the .118 update?
     
  28. Vicizlat Apprentice Engineer

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    169
    I guess I will be doing a reset to controls to see the changes and then do some remapping. For me CTRL is used to sprint and F is a remapped T (pick up items and use buttons). :)
    On reading looks like a nice update. Hope there are no new bugs this time. ;)
     
  29. ZinuxGamer Trainee Engineer

    Messages:
    55
    !! cheat !! :)

    The format of this update video is pretty spot on now.
    We are alpha / beta testers in effect and its good to get a overview of whats changed.
    Noticed you've also listened to the feedback and the gameplay jumps back and forth between full-screen as you pause talking between subjects. :tu:
     
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  30. ATMLVE Apprentice Engineer

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    102
    Can't people just keep the old key bindings if they want to?
     
    • Agree Agree x 12
Thread Status:
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