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Update 01.121 - Bug fixes

Discussion in 'Change Log' started by Drui, Feb 11, 2016.

Thread Status:
This last post in this thread was made more than 31 days old.
  1. Drui Keen Update Guy Staff

    Messages:
    1,388
    Summary
    In this week’s update we are introducing a new batch of bug fixes and enhancements.
    We fixed batteries and solar panels not outputting power, we resolved the issue with safe environment on dedicated servers and improved the visual feeling of trees and bushes that may have looked like a plastic. Also we fixed as issue with LCDs screens where images would be displayed there permanently.
    Make sure you check out the video update, there is a small sneak peak for you on what we are working on. Bare in mind that what you are going to see is work in progress.



    Fixes
    - jumping (SPACE) mechanic changes; players have some light aerial control during jumping, so it is possible to traverse the planetary terrain more easily. Also, jump force was added to the characters sbc file so modders can now make jump suit mods
    - fixed character is getting damage when grinding/welding blocks
    - fixed blocks working without electricity
    - fixed audio volume bug (too loud)
    - fixed programmable block missing functionality: GetBlockGroupWithName
    - fixed flora and Sun Rotation is off by default on DS
    - fixed cryochamber not powered in tutorial 1
    - fixed trash removal removing rotor top parts and piston top parts
    - fixed sound playing louder when player is holding tool
    - fixed antenna broadcasting without power
    - fixed some players can't hear a-thrusters but others can
    - fixed turret sound cutting too early
    - fixed rotating wheel does not have same color as the font (in loading screen)
    - fixed sorter list is full of welders
    - fixed solar panels not recharging batteries on DS
    - fixed particle effect of grinder is really big
    - fixed no sound when moving objects in inventories by holding Ctrl/Shift
    - fixed respawn ship cooldown not persisting on DS
    - fixed crash when setting max. floating objects in DS console
    - fixed LCD - removal of a texture from "Selected Textures" window doesn't switch the texture off
    - fixed Gatling turret control is not damaging blocks around you
    - fixed hostility setting on DS keeps resetting
    - fixed plastic grass

    Update
    - fixed crash with sounds
    - fixed crash with thrash removal
    - fixed crash when thruster is destroyed
    - fixed crash with remote control
    - fixed crash when using antenna
    - fixed crash when attaching rotor
     
    Last edited: Feb 12, 2016
    • Like Like x 49
    • Agree Agree x 3
    • Disagree Disagree x 1
    • Informative Informative x 1
  2. Kurazarrh Apprentice Engineer

    Messages:
    209
    First!

    Edit: Take that, Xocliw!
     
    • Funny Funny x 9
    • Like Like x 3
    • Agree Agree x 1
  3. OrfanKrippler Apprentice Engineer

    Messages:
    145
    Good stuff
     
  4. Fly Sniper Trainee Engineer

    Messages:
    50
    Yay! More fixes!

    Edit: Could the sneak peak possibly be female armor?
     
    Last edited: Feb 11, 2016
    • Like Like x 5
    • Disagree Disagree x 5
    • Agree Agree x 1
  5. Sutima Trainee Engineer

    Messages:
    11
    hm, would like to see fix for autopilot enabled bug =P
     
    • Agree Agree x 9
  6. CowCompressor Trainee Engineer

    Messages:
    61
    Looks great, thanks!

    "fixed solar panels not recharging batteries on DS" <- fixing core gameplay stuff :tu:.
     
    • Agree Agree x 12
  7. Chelsea Trainee Engineer

    Messages:
    28
    Any clues what cause the mining game freeze on planet ? or is this still very obscure ?
     
  8. Tobyz28 Apprentice Engineer

    Messages:
    117
    Great fixes, it looks like SE is going the way of the PIP boy for an in game/immersive UI (for better or worse) :)
     
    Last edited: Feb 12, 2016
    • Agree Agree x 6
    • Disagree Disagree x 2
  9. OrfanKrippler Apprentice Engineer

    Messages:
    145
    Is it me, or did I see a twin star system on that last screenshot before the teaser?
     
    • Agree Agree x 3
    • Informative Informative x 2
  10. Rizzitoni Apprentice Engineer

    Messages:
    306
    Nice job with another round of bug fixes! I can't wait to see what you have in store next.
     
    • Agree Agree x 1
  11. tharkus Junior Engineer

    Messages:
    712
    OH MY GOD THAT TEASER !

    sweet long list of fixes :)
     
    • Agree Agree x 2
  12. Scorpion00021 Senior Engineer

    Messages:
    1,410
    At least they're honest about it :p
     
    • Funny Funny x 13
  13. Nayos Trainee Engineer

    Messages:
    59
    CHARACTER CUSTOMIZATION ! I'M SURE IS THAT !

    Oh and nice fixes BTW !
     
    • Like Like x 1
    • Agree Agree x 1
    • Disagree Disagree x 1
  14. R41D3R Trainee Engineer

    Messages:
    11
    Wow im early. Could the teaser be atmospheric character model?
     
    • Agree Agree x 2
    • Like Like x 1
  15. 3eepoint Junior Engineer

    Messages:
    907
    Yay for PBR-Textures =D
     
    • Agree Agree x 2
  16. Bullet_Force Apprentice Engineer

    Messages:
    275
    I hope not. Irrelevant stuff like that when the game is barely functioning at times, is the last thing this game needs.
     
    • Agree Agree x 6
    • Disagree Disagree x 6
  17. Pennywise Apprentice Engineer

    Messages:
    338
    A pip-boy instead of regular interface?
    You guys need to take control over multiplayer (and responcibility too). Without this game wont be a 10% of what it could be.
     
    • Disagree Disagree x 9
    • Agree Agree x 4
  18. Cmdr_Forge Apprentice Engineer

    Messages:
    157
    I hope that last clip means a new updated space suit!
     
  19. Sigil Trainee Engineer

    Messages:
    5
    When did these videos become so cringe worthy?
     
    • Disagree Disagree x 12
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    • Funny Funny x 1
  20. kingkrieg Apprentice Engineer

    Messages:
    161
    with this, all the battery woers will be finally happy
     
    • Disagree Disagree x 1
  21. Bullet_Force Apprentice Engineer

    Messages:
    275
    Agreed. Multiplayer performance, optimization and netcode should be the priorities not making trees and grass look prettier. Leave that till last.
     
    • Agree Agree x 4
    • Late Late x 2
    • Disagree Disagree x 1
  22. Ulfsark Master Engineer

    Messages:
    3,057
    Can anyone confirm if we're able to drill into asteroids again?
     
  23. Thales M. Junior Engineer

    Messages:
    976
    It looks like satisfying number of fixes this week.
     
    • Agree Agree x 1
  24. Drui Keen Update Guy Staff

    Messages:
    1,388
    - jumping (SPACE) mechanic changes; players have some light aerial control during jumping, so it is possible to traverse the planetary terrain more easily. Also, jump force was added to the characters sbc file so modders can now make jump suit mods
     
    • Like Like x 4
    • Informative Informative x 4
  25. AutoMcD Senior Engineer

    Messages:
    2,360
    Very happy to see these fixes. Going to rebuild my small ship positioner with faith that it won't disappear now. And solar array.

    Also, I spy something that I built! :D
    Thanks <3
     
  26. Pennywise Apprentice Engineer

    Messages:
    338
    I mean not only optimization, but a dozen of high-performance official servers run by KSWH. Connected with stargates preferably.
     
    • Disagree Disagree x 3
    • Agree Agree x 2
    • Funny Funny x 1
  27. Demonfoxkiller Trainee Engineer

    Messages:
    9
    first two things i go to test are still broken, 2 weeks and DS is still unplayable. looks like asteroids are still un-mineable and sliding door when opening or closing lags the server. and our DS is no light work horse or VM/split DS. we are running a bare metal server with 32 gigs of ram, SSD and a Xeon E5-2660. we should not be having these kind of issues
     
    • Agree Agree x 2
  28. AutoMcD Senior Engineer

    Messages:
    2,360
    Really I'm just happy that they are hitting bugs. A lot of this is low hanging fruit that I'm glad they knocked out. What you are asking for I'm sure they are chipping away at, not such an easy thing.
     
    • Agree Agree x 7
  29. cutlegg Trainee Engineer

    Messages:
    3
    IM GETTING TIRED OF THESE PATCHESHES
    they never .... EVER .... fix any bugs that i know of.
    i never heard or seen or cared about any of these bugs above.
    like the different color in the load screen. who gives a toss about that?

    what i would like to see is the MAJOR bugs beeing fixed.
    the bugs that have been here from the start. ive had se for over a year now.
    the bugs that can literaly ruin your ships in multiplay.

    -in multiplay when connecting large ships via a landing gear has a great chance of shaking both vehicles violently. rendering them unusable. STILL not fixed.
    -connectors and pistons can cause explosions where you really really really wouldnt expect them. still not fixed.

    i keep connections between ships to an ABSOLUTE minimum, because i could get my ships either destroyed partly or simply rendered useless from then on, because of violenrt shaking.
    this means quickly loading or unloading ores and materials , while praying to the game gods i dont get the bug there and then.

    why you guys dont fix these IMPORTANT bugs is beyond me.
    i cant figure that one out.

    fix the frigging multiplayer bugs.
    i dont care about the noise of the turrets shutting of half a second rto early. where did you get thes bug reppports from?
    not from me because i never even noticed that nonsense.

    fix the real bug , please. thank you.
     
    • Disagree Disagree x 21
    • Agree Agree x 8
  30. druppi Apprentice Engineer

    Messages:
    175

    this can happen when u dont have enough RAM on the host computer (if you use planets) ... u should have minimum 12 GB+, better 16

    If you play on a server hosted by a server hoster like pingperfect, g-portal ...etc. you ussualy have to pay for extra ram if you want the planet setup
     
    Last edited: Feb 11, 2016
    • Agree Agree x 1
    • Disagree Disagree x 1
Thread Status:
This last post in this thread was made more than 31 days old.