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Update 01.122 - Hit Confirmation, Bug fixes

Discussion in 'Change Log' started by Drui, Feb 18, 2016.

Thread Status:
This last post in this thread was made more than 31 days old.
  1. Drui Keen Update Guy Administrator

    Messages:
    1,356
    Summary
    This week we are introducing a hit confirmation on all weapons. A successful hit to any NPC character or a character in multiplayer with a weapon will be represented visually by changing the cross-hair, including its color, and auditory, with a sound effect.
    On the visual side we tweaked glass surfaces a bit to look more visible with added scratches and dirt.
    Don’t forget to check the video update for more information about saving the bandwidth in multiplayer explained by one of our programmers.
    NOTE: the cross-hair hit confirmation visual representation demonstrated in the video is a WIP version and differs from the one that is included in the game.



    Features
    - Hit Confirmation

    Fixes
    - fixed Increase the distance of picking up items from ground
    - fixed memory leaks in render
    - fixed oxygen causing performance issues
    - fixed writing into two chats at once when in scenario screen
    - added control over rotor and piston locking
    - fixed mass not recalculating correctly
    - fixed deleting asteroids does not remove .vx2 file
    - fixed desync of ranks on reconnect DS
    - fixed landing gear can locked on welders "area of effect"
    - fixed bounding box of items is never updating the size
    - fixed cannot place blocks Issue on planets
    - fixed blueprint pasted and changed, still is saved with old tool
    - fixed conveyor still working after it's grinded down

    Update
    - fixed crash when spawning floating objects
    - fixed crash when shooting into character
    - fixed crash when assigning cockpit ownership
    - fixed crash with voxels
    - fixed crash with thrust component
    - fixed space master has linearly moving trash ON by default
     
    Last edited: Feb 22, 2016
    • Like Like x 28
    • Agree Agree x 2
    • Informative Informative x 1
  2. Kurazarrh Apprentice Engineer

    Messages:
    209
    • Funny Funny x 3
    • Like Like x 1
  3. Mr_Bean Apprentice Engineer

    Messages:
    168
    Nice....
     
    • Agree Agree x 2
  4. tharkus Junior Engineer

    Messages:
    712
    Cool stuff :)

    also, that suit is looking good !
     
    Last edited: Feb 18, 2016
    • Agree Agree x 1
  5. Hyperion Trainee Engineer

    Messages:
    50
    Finally, something is being done to pistons!
     
    • Agree Agree x 1
  6. Fly Sniper Trainee Engineer

    Messages:
    50
    Good work! :)
     
  7. ZinuxGamer Trainee Engineer

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    55
    First reply to the first post. I win! :)
     
    • Funny Funny x 2
  8. Krougal Senior Engineer

    Messages:
    1,008
    FPS updates...and tweaked glass (again)...why am I not surprised.
    But where is the Lara Croft player model?
     
    • Funny Funny x 3
  9. GDragon Trainee Engineer

    Messages:
    54
    Return old video style!
    New is really ugly...
     
    • Disagree Disagree x 31
    • Agree Agree x 4
  10. Frigidman Apprentice Engineer

    Messages:
    306
    Hmm, the mining freeze must still be eluding them! Drats. Oh well, nice list of other fixes.
     
    • Agree Agree x 3
  11. OrfanKrippler Apprentice Engineer

    Messages:
    145
    With the way that teaser was situated, it looks as if there's a new type of smarter enemy that commands the loyalty of the cyberhounds
     
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  12. Frigidman Apprentice Engineer

    Messages:
    306
    Creature Handler Update!

    ...
     
  13. Phoenix84 Junior Engineer

    Messages:
    983
    Server authoritative for position updates. YES! THANK YOU!
     
  14. LFCavalcanti Senior Engineer

    Messages:
    1,377
    well, nice to hear about improvements to Multiplayer!
     
  15. ATalkingRock Apprentice Engineer

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    396
    :O !?!?
     
  16. Oxraider Trainee Engineer

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    43
    Man that teaser looks so awesome ! :D

    Nice fixes and explanation btw :)
    Thx Keen :D
     
  17. doncdxx Apprentice Engineer

    Messages:
    317
    "...and refineries empty of stone." I lol'd
     
    • Agree Agree x 2
    • Funny Funny x 1
  18. AirplaneFood Apprentice Engineer

    Messages:
    133
    How is this color changing crosshair going to affect my custom crosshair?
     
    • Agree Agree x 1
  19. Rolwgord Trainee Engineer

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    25
    HURRAY!
     
  20. KingdomBragg Junior Engineer

    Messages:
    544
    Thanks for the fixes :)
     
  21. anders w Apprentice Engineer

    Messages:
    171
    wow these fixes realy sound awesome.. thx!
     
  22. retep998 Trainee Engineer

    Messages:
    43
    Still no fix for solar panel + battery setups? I really don't want to have to use uranium to power my base when I have 60 solar panels that should be significantly more than enough.
     
    • Agree Agree x 9
    • Late Late x 3
  23. Scorpion00021 Senior Engineer

    Messages:
    1,409
    Nice to hear multiplayer traffic is getting some attention.
     
    • Agree Agree x 3
  24. gimmilfactory Junior Engineer

    Messages:
    523
    I will wait another month(or three).
     
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  25. Stardriver907 Senior Engineer

    Messages:
    2,183
    Any attempts to reduce bandwidth on DS is good news. MP is definitely getting attention.

    Astronaut suit is looking good. When will we be able to remove it? Perhaps after character customization is established ;)?
     
    • Agree Agree x 5
  26. frannic Apprentice Engineer

    Messages:
    313
    Why lord marek why?
    Why couldn't you leave the glass alone?
    Now i have scratched glass everywhere.
    Even in interiors were it makes absolutly no sense to have this sort of glass.:(
     
    • Agree Agree x 14
    • Funny Funny x 1
  27. Ronin1973 Master Engineer

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    4,327
  28. g0vernor Apprentice Engineer

    Messages:
    141
    Dat moustache. Dusan is the funny dude in the office?
     
    • Funny Funny x 3
  29. Syncaidius Junior Engineer

    Messages:
    816
    Still no fixes for the broken landing gears in MP....

    The clamps turn green, but won't hold anything, for any player.

    Quite a serious bug if I'm honest. :p
     
    • Like Like x 1
  30. cle Trainee Engineer

    Messages:
    88
    thank you for the bug-fixing!

    PLEASE fix as soon as possible (so yesterday ;) ) ----> toolbar-configuration would be saved in multiplayer game on a DS....THANK YOU!!!!

    ....and of course the solar/battery bug must be fixed!!!

    this is very importand for game-fun!!!


    regards
    cle
     
    • Agree Agree x 2
    • Disagree Disagree x 1
Thread Status:
This last post in this thread was made more than 31 days old.