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Update 01.123 - Bug fixes and improvements

Discussion in 'Change Log' started by Drui, Feb 25, 2016.

Thread Status:
This last post in this thread was made more than 31 days old.
  1. Drui Keen Update Guy Staff

    Messages:
    1,388
    Summary
    This week’s update is all about bug fixes and improving the performance. The team is identifying all the parts that slows down the game one by one and making sure that they wont spoil the experience.
    The highlights outline is thicker now and highlights are now applied to all doors found in the game. We added a new sounds (air passing by when flying with jetpack in atmosphere and drilling different materials).
    We also fixed access of the public fields inside of a programmable block to make programming easier for you. Thank to Malware for his help.
    IMPORTANT NOTE: We want to inform you that we have introduced some changes in our code that will affect the scripts. We have introduced a compatibility layer to help ensure your scripts work, but we could have missed some. If you find issues with your scripts, please report them in the modding section of our forums: http://forums.keenswh.com/forums/modding.325599/



    Features
    - New highlight for door

    Fixes
    - fixed access of public fields in programmable block (thanks to Malware)
    - improved performance of refineries and assemblers
    - improved performance of oxygen system
    - fixed crash in programmable block script
    - fixed crash when remote controlling the ship
    - fixed crash with oxygen
    - fixed crash when opening the game
    - fixed crash when opening MOD screen
    - fixed "convert to ship" available to anyone
    - fixed mining with hand drill to different voxel materials did not sound differently
    - fixed first start of the game is too slow
    - fixed terminal screen not updating
    - fixed ship landing gear attachment
    - fixed grass is in voxel soil after digging grass
    - fixed air vent conveying items
     
    • Like Like x 45
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  2. TheFlawlessGem Apprentice Engineer

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    243
  3. atcrulesyou Trainee Engineer

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    44
  4. MrDoctorDIV Apprentice Engineer

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    130
    That door highlight though.
     
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  5. Scorpion00021 Senior Engineer

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    1,410
    Nice, performance improvements are always appreciated :)
     
    • Agree Agree x 4
  6. aether.tech Apprentice Engineer

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    111
  7. Mr_Bean Apprentice Engineer

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    168
    Nice work...
     
    • Agree Agree x 1
  8. AutoMcD Senior Engineer

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    2,360
    Doors 83% less annoying. :)
     
    • Agree Agree x 8
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  9. eviltek2099 Apprentice Engineer

    Messages:
    198
    First Page!!! lol
     
    • Funny Funny x 1
  10. Vingo The Friendly Bear Trainee Engineer

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    54
    fixed access of public fields in programmable block (thanks to Malware) WHAT DOES THIS MEAN WHAT FIELDS I NEED TO KNOW PLEASE!
     
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  11. KingdomBragg Junior Engineer

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    544
    Nice and early, thanks as always :)
     
    • Agree Agree x 1
  12. Noo Noo Trainee Engineer

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    5
    Very nice!
     
  13. craigp Trainee Engineer

    Messages:
    47
    Where are the programmable block docs? What has changed? This is important.
     
    • Agree Agree x 6
  14. wallofchaos Trainee Engineer

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    23
    Nothing about vanishing stations/ships? not good.
     
    • Agree Agree x 2
    • Disagree Disagree x 2
  15. SidewinderCZ Trainee Engineer

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    16
    So now I will Loading the game with mods instead of 40 minutes, just 10 minutes? :D
     
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  16. Nyx Mulder Trainee Engineer

    Messages:
    41
    No teaser this time?
     
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  17. tkdcoops Trainee Engineer

    Messages:
    50
    Did you fix the issue with ships ghosting when rockets are fired? See my video for an example.

     
  18. Geneticus Senior Engineer

    Messages:
    1,617
    Obligatory:

    [​IMG]
     
    • Funny Funny x 22
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  19. frannic Apprentice Engineer

    Messages:
    314
    World file is corrupted and could not be loaded hahaha.
    And i created a new world as i do every update. Really guys, really?

    edit:
    I was jumping to conclusions to fast, i apologize.

    Turns out it was the SEClientExtender plugin.
    It was in my startup options in steam.
    When booting without the plugin, i can create a new world in SE
     
    Last edited: Feb 25, 2016
    • Informative Informative x 1
  20. Cuber Apprentice Engineer

    Messages:
    262
    Anyone know which crash this refers to?
     
  21. ~Sovreign~ Trainee Engineer

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    14
    Thanks for the Fixes.
     
  22. Rizzitoni Apprentice Engineer

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    306
    Looks like the fixes to Marek's list during the Twitch stream. Keep em coming please.
     
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  23. Memige Trainee Engineer

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    21
    *Applause*

    Very nice, love the door thing, and glad to hear the refines and assemblers have been optimized, looking forward to getting in game and seeing how my industrial complex performs now :)

    Keep it up guys, you're doing great
     
    • Agree Agree x 1
  24. Frigidman Apprentice Engineer

    Messages:
    306
    Interesting list of fixes, there are actually more fixes/changes in the patch than listed. Will be interesting discovering what changed/improved.

    Good job on getting a push on bugs, its nice to see those are getting some attention.
     
  25. Bings Trainee Engineer

    Messages:
    43
    What time in the video does it occur? Nobody is going to watch a 56 minute long video looking for one bug ;-)
     
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  26. Krypt Junior Engineer

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    584
    • Agree Agree x 2
  27. Frigidman Apprentice Engineer

    Messages:
    306
    Wasnt working as intended, and mods relying on things that were unintentional are bound to be rendered obsolete and things get fixed. Its the course of nature... will just have to adapt a new solution :/

    Interesting mod though...something like that could very well be made vanilla at some point, no?
     
    • Agree Agree x 2
  28. Clunas Junior Engineer

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    564
  29. AirplaneFood Apprentice Engineer

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    133
    They had "Malware" help them code the game... hehe.
     
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  30. rexxar Senior Engineer

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    1,530
    No shouting, please.
     
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Thread Status:
This last post in this thread was made more than 31 days old.