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Update 01.124 - Rotor & Piston Safety Lock, Echo System

Discussion in 'Change Log' started by Drui, Mar 3, 2016.

Thread Status:
This last post in this thread was made more than 31 days old.
  1. Drui Keen Update Guy Staff

    Messages:
    1,388
    Summary
    This week’s update is introducing an important feature to rotors and pistons. Just like pistons have been doing for a while, rotors now also lock by default at around 100m/s. We've also added the ability to manually choose the speed at which pistons and rotors lock as well a safety lock override checkbox. A new audio distance (echo) system has been implemented into our engine this week which means the volume of sound effects will change depending on your distance from the sound source. Some changes regarding ownership when building in space master have been made. When building with creative mode tools enabled in space master, the ownership of any block that you place will automatically be assigned to you. New rifle sounds have been added which will help you to identify the different variants. Lastly, we are releasing a new texture modding tool which is designed to help modders create game-ready textures. A guide for the new tool can be found here: http://steamcommunity.com/sharedfiles/filedetails/?id=635927143



    Features
    - Manual rotor & piston safety lock
    - Audio distance (echo) system
    - Space master changes (ownership)
    - New rifle fire sound system - every rifle has now unique sound
    - Official Guide: Texture packing tool - http://steamcommunity.com/sharedfiles/filedetails/?id=635927143

    Fixes
    - fixed memory leak in audio
    - fixed active mods not able to be sorted alphabetically
    - fixed new small/large ship gear does not stick anymore
    - fixed small ship gyro override extremely slow
    - fixed timer not working when rejoining the server
    - fixed items disappearing on lagged server
    - fixed solar panels not recharging batteries on DS
    - fixed weird deformation of armor that allowed looking through it
    - fixed character farting when running on alien planet
    - fixed cryo chamber not remembering camera
    - fixed disappearing grids on server
    - fixed mods causing problems in offline world
    - fixed toolbar switching not working correctly
    - fixed 3rd person and 1st person camera not switching correctly
    - fixed player loses 29 ammo after re-equipping rifle on DS
    - fixed refinery does not process input queue in order
    - fixed timer block DS emissivity when rejoining
    - fixed sound of turrets and door is cut too early
    - fixed incorrect recalculation of items on servers
    - fixed light turns off after enter and exit cryochamber
    - fixed physics is broken when locking scrap metal on landing gear
    - fixed sound of cryochamber playing when it should not
    - fixed spotlights blinking
    - added more oxygen sounds
    - removed the ownership message when first joining the DS
    - doubled the capacity of small grid hydrogen tank
     
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  2. Sarekh Senior Engineer

    Messages:
    1,026
    First?

    EDIT:
    Oh my gawd... first!

    Them sweet bugfixes! wonderful!
     
    • Funny x 5
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  3. Gwindalmir Junior Engineer

    Messages:
    999
    Yay!
    Although with the default max speed of 100m/s, why have the default set to that?
     
    Last edited: Mar 3, 2016
    • Agree Agree x 1
  4. Peavy Trainee Engineer

    Messages:
    47
    All I have to say is: Nice

    Phoenix, it's good if you need to lock a piston/rotor on a contraption of some sort. Right now I just use max braking torque and then I turn the rotor off, I'm guessing this new lock will also keep it from sheering under the force of everything else (like the piston weld feature)
     
    • Like Like x 1
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  5. Potter Apprentice Engineer

    Messages:
    496
    Hahahah this was a thing?

    Serious mode activated:

    Great to see such a long lost of fixes. Thanks guys.
     
    • Funny Funny x 11
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  6. Rizzitoni Apprentice Engineer

    Messages:
    306
    Nice list of fixes. Thanks!
     
  7. PsicoPato Senior Engineer

    Messages:
    1,096
    OMG Shit! that is awesome!
     
    • Agree Agree x 1
  8. AutoMcD Senior Engineer

    Messages:
    2,360
    VERY NICE
     
  9. SilentSymphony Apprentice Engineer

    Messages:
    201
    Best update I've seen for a while, Good Job!
     
    • Agree Agree x 1
  10. MN Grandhal Trainee Engineer

    Messages:
    1
    Great job! Eager to go back in to spengies!
     
  11. Cassius Faux Apprentice Engineer

    Messages:
    175
    Will this fix the issue where every grid, from large ships, to stations, to small ships, trucks, air vehicles, etc. Acting like giant space vibrators...?




    Edit: Also forgot. But. What on earth is this about?...

    - fixed character farting when running on alien planet
     
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  12. lostjounin Trainee Engineer

    Messages:
    45
    Great update! Thanks KEEN!!!
     
  13. Trion3 Trainee Engineer

    Messages:
    51
    oh joel what a finish to this update video. gonna have to mock you friday now you are warned
     
    • Funny Funny x 1
  14. w0lf3y Apprentice Engineer

    Messages:
    152
    Wow. you guys have outdone yourselves this week.
    *My had an accident in pants from sheer awesomeness of this weeks patch*
     
  15. Pro3Display Apprentice Engineer

    Messages:
    143
    not even on the first page!

    Edit: argh, damn it!
     
    Last edited: Mar 3, 2016
    • Disagree Disagree x 3
    • Late Late x 1
  16. SidewinderCZ Trainee Engineer

    Messages:
    16
    yeaaah nice update :)thx Keen
     
    • Agree Agree x 1
  17. Sumyunguy Trainee Engineer

    Messages:
    86
    Neat! Those landing gear fixes are much appreciated.
     
    • Agree Agree x 1
  18. Sutima Trainee Engineer

    Messages:
    11
    Woow, Loading it up now, but i feel like this is one of the better ones in a long time =) \o/
     
  19. ATMLVE Apprentice Engineer

    Messages:
    102
    Cool feature, but still kinda eh since pistons and rotors are still very broken in most situations.
     
  20. Bootstrap Trainee Engineer

    Messages:
    11
    Nice, if I understand the rotor lock correctly this will be tremendously helpful for ships with landing ramps
     
  21. Riph Trainee Engineer

    Messages:
    40
    Soooo..

    You ever going to fix it on single player?


    EDIT:
    To my astonishment, I'm running my test base right now after the patch and solar panels, batteries, and a reactor are all playing nice together without me having to manually switch anything off and on. I'm very happy with this result.

    The solar panels are still filling the battery before they fill the refinery (refinery is pulling from the battery, leading to power waste) but this is a small issue and shouldn't diminish the otherwise great outcome.
     
    Last edited: Mar 3, 2016
    • Like Like x 3
  22. Randomer Trainee Engineer

    Messages:
    1
    When the guy opened the helmet his face was like "ohhhh I'm soooooo hiiiigh".
     
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  23. Syncaidius Junior Engineer

    Messages:
    822
    Very nice update indeed.

    Lots of MP fixes (some quite serious too).

    And the new suit looks great! :)
     
    • Agree Agree x 2
  24. KingdomBragg Junior Engineer

    Messages:
    544
    Thanks guys :)
     
  25. Merced Trainee Engineer

    Messages:
    48
    Great maybe this will fix my problems with pistons and rotors.

    Wait... what?

    This is good.... have not yet been able to build a compact small ship capable of traveling to space with hydrogen thrusters. Maybe this will solve the issue.
     
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  26. Masked Death Apprentice Engineer

    Messages:
    313
    No, it's not on earth, it's an alien planet :p
     
    • Funny Funny x 8
  27. Amerikanovich Apprentice Engineer

    Messages:
    317
    KLJHGKLTENBDLJNFCVB SUIT ANIMATIONS INCOMING!!!! :woot:
     
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  28. rottielover Apprentice Engineer

    Messages:
    478
    immediate CTD (crash to desktop) with the "want to submit log to keen" box after this update. Logs submitted , going to wipe and do fresh install also and try it

    update, looks like I forgot about the client extender, it was still referenced even though I did a complete uninstall / reinstall
     
    Last edited: Mar 3, 2016
  29. Shabazza Junior Engineer

    Messages:
    680
    What? ???

    Nice one! :tu:
    I guess this will please alot of players who found H on small ships pretty useless, because of the enormous
    dimensions/weight of the small ship H tank compared to its content.

    I like this guy. :D
     
    Last edited: Mar 3, 2016
    • Funny Funny x 1
  30. Rdav Apprentice Engineer

    Messages:
    117
    Great fixes and great new features for rotors! Keep up the great work!
     
Thread Status:
This last post in this thread was made more than 31 days old.