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Update 01.130 - Re-enabled Cargo Ships & Server Side Ship Control

Discussion in 'Change Log' started by Drui, Apr 14, 2016.

Thread Status:
This last post in this thread was made more than 31 days old.
  1. Drui Keen Update Guy Staff

    Messages:
    1,407
    Summary
    This week brings the cargo ships back to all worlds with planets! You can enable them again in the world options. Another major feature is the next step in our multiplayer optimization - server side ship control with client side prediction. That means if there is any spike on the server your ships will slow down, but after the spike is gone the ship will regain its original speed.
    We also added the ability to re-attach piston heads back to piston bases (in the same way you can add wheels) and implemented more Programmable Block improvements.
    Many thanks to all the modders and community members that are again working with us on github source code - you guys are the best modding community we could wish for! :)



    Features
    - server side ship control with client side prediction
    - re-enabled cargo ships (community contribution by Rexxar)
    - added the ability to add piston heads back to pistons, in the same way you can add wheels (community contribution by Phoenix84)
    - fixed several Programmable Block issues and added a last running time indicator (community contribution by Malware)

    Fixes
    - fixed crash when loading game saved when in camera
    - fixed crash when pasting grid that has the drills turned on
    - fixed crash when executing script in PB
    - fixed sound of ejecting piston still playing
    - fixed incorrect cockpit selection for respawn ships
    - fixed sound of explosions missing after a while
    - fixed cyber hounds not barking
    - fixed scripts in programmable block broke saving
    - fixed welder is not getting components from cargo container
    - fixed toolbar button status text missing
    - fixed ammo is not falling when turret is ground down
    - fixed when the player spawns in space suit, camera (spectator) is far from player
    - fixed leaning animation not smooth
    - fixed particle of breaking drill is played before drill is broken
    - fixed armor blocks have smaller render distance than other blocks
    - fixed navigation tab is overlapping
    - fixed typo in cubeblocks.sbc
    - fixed air vent emissivity is not correct when painted red
    - fixed armor edges flip
    - fixed rounded blocks do not look nice

    Update 012
    - fixed crash with conveyors
    - fixed connectors causing ships shake violently in MP
    - fixed crash when loading the world with planet
    - fixed sorters are not working correctly
     
    Last edited: Apr 15, 2016
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  2. SgtIgram Trainee Engineer

    Messages:
    2
    - fixed landing gears which do nothing but exploding (because the server think they collide(sometimes even without landing gears))
    - fixed desyncs by killing the little monster that ate the datapackages and the server havent a method to check if everything was received (or maybe a resync in a interval/or a button/hotkey to do it manually)
    - fixed the mega-super new animation system which let you magically slide in multiplayer
    - fixed the magically unlocking(while the connection is still active) of connectors
    - fixed the "broadcasting" of helmet-changing-state.. but of course.. helmet sounds are much more important first!
    - fixed the lights by making real lights out of it like the suit-flashlight which means the lightsource dont go into something if youre to close to it

    ... would be nice...



    first!
     
    Last edited: Apr 14, 2016
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  3. KevusBorus Trainee Engineer

    Messages:
    39
    first?

    Edit: aaah nevermind :((

    Edit 2: Finally! These cargo ships will bring back some life to the worlds i hope
     
    • Agree Agree x 4
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  4. SilentSymphony Apprentice Engineer

    Messages:
    201
    lots of fixes ;D
     
  5. Speshal_Snowman Apprentice Engineer

    Messages:
    175
    Not first!
     
    • Funny Funny x 3
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  6. P. Kerman Apprentice Engineer

    Messages:
    164
    almost :p
     
    • Funny Funny x 2
  7. Spherical Trainee Engineer

    Messages:
    17
    finally I can farm cargo ships again :pbjt:
     
    • Agree Agree x 1
  8. Diegor34 Apprentice Engineer

    Messages:
    108
    Let's see if the DS will work this time

    Edit¹: So far the players of my DS are givin a good feedback, i'll try when i get home =D

    Edit²: The hkStackTracerWin32.cxx erro continues, but it is occurring far less than before.

    Edit³: After join my server we other players, i noticed that the game at least is "playable" but we are still experiencing lots of problems, high variation in the ping (even with a stable connection) considerable drop in performance with heavy drops in simspeed on some occasions. well... we are playing the way we can, but the gaming experience still very, very bad, unfortunately =/

    Edit⁴: Server closed (for the third consecutive week), after a few tries and a lot of stress, we give up on playing in the dedicated server. The only hope is to wait for the next update, next week... X.X

    Btw: My server is a Dell PowerEdge R210 II (dedicaded only to run the SE DS) With a Quad-core Xeon and 8gb of ram, i have enough power to run the DS, but it is impossible with the MP broken the way it is.

    PS.: @S7E Why act so childishly? just because I do not agree one of your post, you will start scoring disagree in all my? Well, have fun child, have more to do, but you know... sometimes it's good to grow a little.
     
    Last edited: Apr 15, 2016
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  9. Lord Bhael Apprentice Engineer

    Messages:
    244
    Dang you guys are fast!
     
  10. kr105 Trainee Engineer

    Messages:
    28
    first page?
     
  11. xiojade Trainee Engineer

    Messages:
    82
    Oooooooooh! Nice work!
     
  12. Braethias Apprentice Engineer

    Messages:
    181
    Ahoy, piracy is alive!
     
    • Funny Funny x 6
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  13. Stardriver907 Master Engineer

    Messages:
    3,185
    First... page!

    Gotta say I kinda missed those cargo ships.

    Glad I'm able to replace piston heads now.

    Mostly, thank you Keen for recognising and telling the world that people in the community provide help and insight, and that you appreciate it.
     
    Last edited: Apr 14, 2016
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  14. Potter Apprentice Engineer

    Messages:
    496
    Cool! Nice long list of fixes too. This is a good day!
     
  15. doncdxx Apprentice Engineer

    Messages:
    419
    "What we did last week for the astronaut, we're doing this week to ships"
    I'm scared.
     
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  16. wd56 Apprentice Engineer

    Messages:
    147
    anyone test DS yet?
     
  17. Commander Rotal Master Engineer

    Messages:
    4,979
    Yeah! Cargo ships are back! Soooo... one more checkbox to make sure isn't checked, i guess. Damn things keep firing upon my projects.

    Edit 2: Nevermind, false alarm! My Steam derped, not sure what happened here. Just downloaded the update a second time, loaded up, SimSpeed's fine. Hooray.
    Now we'll see if the crashing is gone too :D


    Another week of Boredomlands it is, then - The MemeSequel at least has that nice engineer (Sparks? Springs? I forgot but she's cute and she keeps hitting on my character so that's two pluses right from the start) and this cool heroic Jack-dude. He's a total hero, i wonder where his story goes.
     
    Last edited: Apr 14, 2016
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  18. PsicoPato Senior Engineer

    Messages:
    1,097
    That was awesome! ^^
     
  19. n8frog Trainee Engineer

    Messages:
    18
    Piston heads yay!
     
  20. Esmea Trainee Engineer

    Messages:
    73
    YAY! OMG!
     
  21. lukeksyjedi Trainee Engineer

    Messages:
    13
    Yay Thx Guys :D

    Dat Dance :p
     
  22. Zanzikahn Trainee Engineer

    Messages:
    46
    I was on the wrong page!!! At least I made it to the first page post!!! Nice update!!
     
  23. Vaskadar Apprentice Engineer

    Messages:
    357
    Hopefully procedurally generated planets is on the list for -features down the road- at some point.

    I'd like to see more cargo ships and NPC ships added into the game, too. We need more! :D
     
  24. Anubis 2 Trainee Engineer

    Messages:
    61
    YEAY CARGO SHIPS, time to become SPACE PIRATE again!
     
    • Agree Agree x 1
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  25. Gwindalmir Senior Engineer

    Messages:
    1,004
    Good update!
    Thanks @joeblack616 !

    And thanks @rexxar for the cargo ship fix, I look forward to playing them in SP!
     
  26. russo_bolado Junior Engineer

    Messages:
    613
    Dusan's dance @4:06 - somebody make a meme out of that PLEASE.
     
    • Agree Agree x 2
  27. kr105 Trainee Engineer

    Messages:
    28
    Any idea when are you going to update the Github code?
     
  28. Ronin1973 Master Engineer

    Messages:
    4,845
    Can the cargo ship vs. planet detection be modified? I would like to spawn cargo ships within the gravity well of planets as it's a factor on my server.

    Hopefully there are some controls over this in .sbc's somewhere.
     
  29. IPD Apprentice Engineer

    Messages:
    205
    First page and did they fix all the rubber band cannons? I really want to know so it will be safe to teach my padawan how to play.
     
    • Funny Funny x 1
  30. Blako Apprentice Engineer

    Messages:
    385
    YES! Use real world quotes, it fits with the loading screens very well.

    A person who never made a mistake never tried anything new. - Albert Einstein
     
    • Agree Agree x 3
Thread Status:
This last post in this thread was made more than 31 days old.