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Update 01.138 - Bug Fixes and Improvements

Discussion in 'Change Log' started by Drui, Jun 9, 2016.

Thread Status:
This last post in this thread was made more than 31 days old.
  1. Drui Keen Update Guy Staff

    Messages:
    1,388
    Summary
    This week’s update brings you another round of bug fixes and improvements. We've included several fixes for particles, so many thanks to players for the bug reports from last week! Please continue reporting bugs with the new particles (or any other feature), since it definitely helps us get those issues resolved more quickly.
    Other bugs fixed this week include batteries always being set to recharge when built via a projector, double spawns of encounters, and the crosshair being inaccurate in 3rd person. We've also fixed a number of crashes in this week's update.
    As always, keep in mind that there are bigger updates and significant optimizations in works right now behind the scenes. Look forward to some of these in the near future!



    Fixes
    - fixed airtight hangar door sound
    - fixed impact audio sound related crash
    - fixed ModAPI TextBox terminal control value type
    - fixed a lot of spawns present in the mission scenario
    - fixed crash when opening door
    - fixed Crash on exiting game
    - fixed repeating message - oxygen bottle
    - fixed batteries always set to recharge from projector
    - fixed wrong screen when you join scenario
    - fixed crash when loading into scenario
    - fixed tool duplication on death
    - fixed wrong display of message when removing the helmet
    - fixed cargoship's turrets shoots at blastdoors
    - fixed crashes on other threads
    - fixed not being able to drag animations into hotbar
    - fixed jump effect showing to client
    - fixed spawning of double encounter spawn
    - fixed handbrake locking landing gears
    - fixed seeing idle pose while going inside cockpit
    - fixing third person camera tilt
    - fixing netgraph and HUD key conflict
    - fixed jump drive counter still active when exiting cockpit
    - fixed incorrect gyro override values
    - fixed antenna broadcasting setting
    - fixed helmet lights shining from cockpit
    - fixed doors set to off still venting oxygen

    Update 004
    - fixed refinery crashes
    - fixed script errors regarding input
     
    Last edited: Jun 11, 2016
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  2. Xocliw Public Relations Staff

    Messages:
    2,615
    First! :pbjt:

    P.S. I have no life...
     
    • Funny x 24
    • Like x 9
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    • Informative x 1
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  3. eviltek2099 Apprentice Engineer

    Messages:
    198
    YAY
     
    • Like Like x 1
  4. Enea Trainee Engineer

    Messages:
    13
    Woot
     
  5. SpaceEngy Trainee Engineer

    Messages:
    69
    yeah right Xocliw, we ALL have no life :p
     
    • Funny Funny x 2
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  6. KevusBorus Trainee Engineer

    Messages:
    39
    thats unfair Xoc...
     
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  7. Breanox Trainee Engineer

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    28
  8. Carlosmaid Apprentice Engineer

    Messages:
    177
    LOVE FIXES!!!
     
  9. Mr Engineer Apprentice Engineer

    Messages:
    467
    Nice!!!! Very Nice!!!!

    Also: A Good Landings where you can walk away from. A Great Landing is where you can use the Plane again. Thats the full quote.
     
    Last edited: Jun 9, 2016
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  10. Kavoro Pel Trainee Engineer

    Messages:
    3
    Awesome.
     
  11. EnjoyCoke Trainee Engineer

    Messages:
    71
    yes yes, but is the game playable now?
    I keep dying. In sandbox mode. For moving more than 450 meters away from my spawn spot.
    ... and upon ressing I can't move.
     
    • Disagree Disagree x 1
    • Informative Informative x 1
  12. Thermonuklear Junior Engineer

    Messages:
    590
    Hm, stuff happening in the near future instead of the dreaded Soon...
     
  13. plaYer2k Master Engineer

    Messages:
    3,137
    No mention of the IMyInput that accidentially got block last time. Is it accessible again?
     
    • Agree Agree x 1
  14. Sidrat Trainee Engineer

    Messages:
    26
    Nice, short and sweet but hope it makes a major difference to player experience.

    I like the image of that (hopefully) smaller planet too, I'm sure it's the vast size of the planet that's killing many user' experience out there.

    Also I love Eviltek2099' profile picture.
     
  15. Commander Rotal Master Engineer

    Messages:
    4,942
    Well, some progress is better than nothing, and i actually expected nothing since we were told the Jump Drive fix wouldn't make it in this week.

    [​IMG]

    The ring-thingies didn't appear on her last week. Rest still borked. This is how it looked last week, for comparison:

     
    • Like Like x 2
  16. Hotshot Jimmy Senior Engineer

    Messages:
    1,499
    "fixed helmet lights shining from cockpit"

    Yes sweet Jesus! There is a God :D
     
    • Agree Agree x 1
  17. Cassius Faux Apprentice Engineer

    Messages:
    175
    Yay fixes
     
  18. posthy Apprentice Engineer

    Messages:
    112
    Nice list. Any hint about the coming large updates? Or a teaser? :)
     
  19. KingdomBragg Junior Engineer

    Messages:
    544
    Nice list of fixes. Thanks for the hard work :)
     
  20. tharkus Junior Engineer

    Messages:
    712
    Awesome update !
     
  21. -=Ripps=- Trainee Engineer

    Messages:
    81
    I honestly thought this was a feature? You know what would make sense though? a Toggle setting on Landing Gears, Connectors and Cockpit's Handbrake that defines wether or not these blocks would be affected by handbrake ( 'p' key )
     
    • Agree Agree x 4
  22. NikolasMarch Junior Engineer

    Messages:
    924
    yes this is vital to one of the best mods made, Automatic Ore Pickup, needs this
     
    • Agree Agree x 1
  23. arnotjeertjes Trainee Engineer

    Messages:
    5
    so Drui,when i start the game and it is on the main menu screen my cursor is glitching alot.may this be case of a mod or something else?when i try to click something the glitched cursor moves it back to the middle of the main menu screen and this is also shared by moving the cursor.what i am now doing is reinstalling the game.i use it on steam.but awesome game!good job guys
     
  24. Pro3Display Apprentice Engineer

    Messages:
    143
    dayum i thought it was a feature :(
     
    • Funny Funny x 3
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  25. Lord Wraith Trainee Engineer

    Messages:
    98
    nice fixes, now how about fixing the things that are really broken, like suit lights shining above your head when using the hand drill, which mean you can hardly see what you are doing, next clean the bloody windows, the joke has gotten old now, still needs work, next how about updating the look of the cryo tubes, they look like something out of a 1950's sci-fi movie, your getting there, but still more to do.....
     
    • Disagree Disagree x 4
  26. howardxu23 Trainee Engineer

    Messages:
    31
    lots of bug fix this time round that's good:D
     
  27. Frigidman Apprentice Engineer

    Messages:
    306
    Wonder how many actual bugs were added though in this round.
     
    • Funny Funny x 2
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  28. Clanner Jake Apprentice Engineer

    Messages:
    197
    i'm wondering why we had to see a close up of that blue planet.... pointless footage, or cleaver insert.... hmmm... are we getting realistic water i wounder...
     
  29. -=Ripps=- Trainee Engineer

    Messages:
    81
    I'd cream all over for that... Inb4 water based thrusters and we need to redesign our ships again.
    But who doesn't wanna make this ?
    [​IMG]
     
    • Like Like x 3
    • Agree Agree x 1
  30. Dereknor Trainee Engineer

    Messages:
    80
    A very nice list of Bugfixes :) But Oxygen is still broken, for many updates now. Please give Survival mode some more love :(
     
Thread Status:
This last post in this thread was made more than 31 days old.