Welcome to Keen Software House Forums! Log in or Sign up to interact with the KSH community.
  1. You are currently browsing our forum as a guest. Create your own forum account to access all forum functionality.

Update 01.143 - Bug Fixes and Improvements

Discussion in 'Change Log' started by Drui, Jul 7, 2016.

Thread Status:
This last post in this thread was made more than 31 days old.
  1. Drui Keen Update Guy Staff

    Messages:
    1,386
    This week’s update brings another round of bug fixes and improvements. We're also trying something new today, bringing you the first in an upcoming series of Space Engineers dev diaries.
    In the developer diary this week, our programmer Michal will tell you a bit about animations he's been working on, particularly the new things he's added and some of the final touches on the system. Right now we support synchronizations between layers and also support reading variables from the environment, so the animation is completely driven by the game and not vice-versa.
    Michal is working on stabilizing the first person camera and smoothing out the behavior of the 3rd person camera, and he will also show you the inverse kinematics for the feet of the character. This means that if you're running on an asteroid, the character snaps his feet correctly to the surface of the asteroid. This also applies to animals (for example, spiders). He's also improving the weapon animation and positioning in the game, which should be much smoother than before.
    Finally, in the 3rd person, we're using animation from our artists rather than the code. This improves appearance while running. We can also use animation for driving the weapon position for complicated situations like holding the weapon while running.
    We hope you enjoyed this new segment and though we won't have a dev diary every week, you can look forward to more in the future!



    Fixes

    - fixed pasting from clipboard for the first time
    - fixed crash when loading a world
    - fixed character moving with rotor
    - fixed player being able to control ships from cryochamber
    - fixed character with no head when in remote control
    - fixed impossible to move issue during lock on merge block by landing gear
    - fixed disconnected Hydrogen Thrusters causing ship to sink in an atmosphere
    - fixed clicking on the slider for Suspension Travel greys out controls on the block
    - fixed respawn on DS not working correctly
    - fixed crash on loading blueprint
    - fixed "safety locked" Large to Small rotor moves around a lot
    - added .NET environment in the log
    - fixed controlled ship falling down on planet

    8.7.2016
    - fixed projector position
     
    Last edited by a moderator: Jul 8, 2016
    • Like Like x 20
    • Late Late x 1
  2. Fly Sniper Trainee Engineer

    Messages:
    50
    First?
     
    • Late Late x 3
    • Agree Agree x 2
    • Disagree Disagree x 2
    • Funny Funny x 1
  3. Speshal_Snowman Apprentice Engineer

    Messages:
    175
    I tried to be first, but ultimately failed :( :p
     
    • Funny Funny x 7
    • Late Late x 2
    • Informative Informative x 1
  4. Commander Rotal Master Engineer

    Messages:
    4,942
    Voxel Station Support World Option or riot.
    Fix the terrible new Block Placing System or riot.
    Make G-Menu great again or riot.
    De-scratch glass or riot.
    Riot or riot.
     
    • Funny x 14
    • Agree x 5
    • Disagree x 4
    • Like x 2
    • Informative x 2
  5. Gwindalmir Junior Engineer

    Messages:
    999
    Dancing Dusan!

    Looking forward to the inverse kinematics and camera improvements, long overdue!
     
    • Like Like x 3
  6. Nacon Junior Engineer

    Messages:
    591
    It would be nice if there was any news on AMD support.
     
    • Agree Agree x 1
    • Funny Funny x 1
  7. FlakMagnet Senior Engineer

    Messages:
    1,551
    Think Rotol is going to have to riot :)

    Interesting new animation stuff...and a dancing Dusan. That's all good in my book
     
    • Like Like x 2
  8. KingdomBragg Junior Engineer

    Messages:
    544
    Always upvote for Dancing Dušan!
     
    • Like Like x 4
  9. joemorin73 Junior Engineer

    Messages:
    949
    New character animation request - "Dusan dance"
     
    • Agree Agree x 16
    • Like Like x 3
    • Funny Funny x 2
  10. CptTwinkie ME Asst. Producer Staff

    Messages:
    4,384
    The only problem we have found with AMD hardware is that AMD Cool'n'Quiet sometimes tries to scale back processing power when the game is running. The workaround is to adjust or disable Cool'n'Quiet.
    Other issues with AMD GPU's seem to affect diverse hardware and will take some time to improve as we continue work on the render engine.

    We don’t negotiate with terrorists
     
    • Funny Funny x 20
    • Like Like x 4
    • Agree Agree x 2
    • Friendly Friendly x 2
  11. DigitalStone Apprentice Engineer

    Messages:
    258
    Sir, that idea is pure gold.
     
    • Agree Agree x 9
  12. Commander Rotal Master Engineer

    Messages:
    4,942
    Resistance is futile.
     
    • Funny Funny x 7
    • Agree Agree x 2
    • Like Like x 1
  13. SaturaxCZ Senior Engineer

    Messages:
    1,718
    Nice animations, specialy like legs of spider copy surface of asteroid :tu: +spiders in space ? I hope no one forget construct security MG turrets inside ship. :D
    ( just noticed when you fast runing with astronaut + weapon, weapon in FP is still aim forward when model hold it near hip in diferent position )
     
    • Agree Agree x 1
  14. Kurazarrh Apprentice Engineer

    Messages:
    209
    That quote at the end... kind of like sitting on the toilet! :D
     
    • Funny Funny x 1
  15. Mix-martes86 Senior Engineer

    Messages:
    1,110
    Dusan DLC pack with skin and emote animations. Includes easter egg that makes all lights go into "disco mode".
     
    • Like Like x 2
    • Funny Funny x 2
  16. posthy Apprentice Engineer

    Messages:
    112
    Nice. I see now why ME was born: Dusan is a troll, Michael looks like Tyrion Lannister :)
    I didn't test it but this inverse kinematics does/will apply to stairs too?
     
    • Funny Funny x 2
  17. dominoscraft Trainee Engineer

    Messages:
    66
    Thanks for the consistent updates, sometimes things have got broken but in general you are heading in the right direction. PLANETS and ditching dx9 - many thanks
     
    • Agree Agree x 1
  18. Sero93 Trainee Engineer

    Messages:
    43
    Suggestion: sprinting and going sideways feels very diffrent to other first person shooter games.
    really feels stupid if u sprint forward and when you go sideways you are suddendly much slower.
    maybe enable "sideways sprinting" to offer a smoother behaviour when running around.
     
    • Like Like x 1
    • Agree Agree x 1
  19. nukeguard Trainee Engineer

    Messages:
    91
    I vote there be a "Dusan Dance" animation! that would be awesome
     
    • Agree Agree x 4
  20. RobberFly Trainee Engineer

    Messages:
    16
    Is that meant to be a positive or negative observation? Is it something that you believe should be fixed? It's pretty typical from what I've seen of games that offer both 1st and 3rd person perspectives. I personally feel a greater level of immersion when the things that I am wielding are in my field of view when I'm playing in 1st person. The request for hyper-realism that I (perhaps incorrectly) interpret from your observation would detract from my 1st person experience. If it was VR, it would be a different story and I would expect my weapon to rest at a more natural position in 1st person, but alas, we do not have head tracking in Spess Enginars.
     
  21. Ra'Jiska Trainee Engineer

    Messages:
    31
    This dude looks like Tyrion Lannister, just sayin'.
     
    • Agree Agree x 3
    • Funny Funny x 2
  22. WarWyvern Trainee Engineer

    Messages:
    99
    In order:

    1.) Fair enough, but not rabble-rousing enough for me, personally.
    2.) I kind of prefer it, actually.
    3.) Maybe add expanding categories? That way it can once again become the cluttered twelve car pileup that it once was, but won't be such a disorganized mess that I'm forced to search for everything anyway.
    4.) Can't argue with that. One question though: is this a classic pitchfork and torch lynching?
    5.) No thanks. I don't care for League.

    Edit: Partially redacted out of respect for those affected by recent events.
     
    Last edited: Jul 8, 2016
    • Funny Funny x 3
    • Friendly Friendly x 1
  23. CptTwinkie ME Asst. Producer Staff

    Messages:
    4,384
    Voyager was better
     
    • Funny Funny x 9
    • Agree Agree x 1
  24. Commander Rotal Master Engineer

    Messages:
    4,942
    [​IMG]
     
    • Funny Funny x 8
  25. CptTwinkie ME Asst. Producer Staff

    Messages:
    4,384
    LMAO!
    I <3 tng but it seemed like it would get a reaction from you. I regret nothing :D
     
    • Funny Funny x 8
    • Friendly Friendly x 3
  26. Krougal Senior Engineer

    Messages:
    1,008
    Classic pitchfork and torch lynching all the way! Fun for the whole village!

    Can someone clue me in to WTF is a Dusan?

    Oh, and the really important question, did the code needed to make TIM live again go in?
     
    Last edited: Jul 7, 2016
    • Funny Funny x 4
    • Agree Agree x 1
  27. Neverathome Apprentice Engineer

    Messages:
    109
    It would be nice if there was any news on the darkness bug that is killing immersion atm, it haves been several month's...
     
    • Agree Agree x 1
  28. rexxar Senior Engineer

    Messages:
    1,530
    Render team is working on it, but it's a complicated problem.
     
  29. Neverathome Apprentice Engineer

    Messages:
    109
    An official statement about the issue would let me feel better, i don't want to be rude or anything but do you work for ksh?
     
  30. DigitalStone Apprentice Engineer

    Messages:
    258
    Never knew they wrote code in that realm.
    But enough about the GOT-jokes already.

    Dusan works at KSH dude :woot:
     
    • Friendly Friendly x 2
    • Like Like x 1
Thread Status:
This last post in this thread was made more than 31 days old.