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Update 01.146 - Meteor Improvements & Backup Saves

Discussion in 'Change Log' started by Drui, Jul 28, 2016.

Thread Status:
This last post in this thread was made more than 31 days old.
  1. Drui Keen Update Guy Staff

    Messages:
    1,388
    Summary
    This week's update brings improvements to meteors, save games, and the in-game chat.
    Meteors and meteoroids now have different particles. Meteoroids have a dusty debris effect as they travel through space, but as they enter an atmosphere (becoming meteors) the particle effects become more fiery and smokey. They now also create bigger and better looking craters on impact. Lastly, they have been balanced to target your structures less frequently and less accurately.
    We’ve added the ability to backup saved games automatically. You can set the max amount of backups in the advanced world settings - by default, it is set to 5. Backups can be completely disabled by setting the value to zero. Once you’ve reached the maximum set number of backups, the oldest one will be replaced with the most recent one. For now, you can only access these backups using the desktop file browser but in the future we plan to add a folder hierarchy to the in-game GUI. This new feature means that you will now always have a previous version of your save to go back to, whether or not autosave is enabled.
    The in-game chat feature has been improved by adding global chat history. Please note that you won't see any messages sent before you join a server. We also fixed decoys being ignored by turrets - they should now work as intended, with automated turrets targeting them before targeting any other block.



    Features
    - Autosave backup
    - Meteorites improvements
    - Global chat history
    - Mod error logging improved (thanks to Duncan!)

    Fixes
    - fixed issue when player can't complete the fourth tutorial
    - fixed placing new blocks in space creates two blocks
    - fixed exiting from cockpit in survival causes to jump to third person
    - fixed turrets ignoring decoys
    - fixed character flying up when controlling ship remotely
    - fixed new thrusters not working
    - fixed 5x5 wheel suspension for mirror mode
    - fixed LCD panels being pink when turned off
    - fixed faint highlight on small grid
    - fixed Light Armor Inverted Corner block causing clipping
    - fixed 1st planetary tutorial drill not possible to equip
    - fixed Antenna on Rotor can't access other antennas (Out of Broadcast range bug)
    - fixed corpse waypoint does not update when moved
    - fixed walking on alien sand having the grass animation
     
    • Like Like x 33
  2. Sergeant Snuggles Junior Engineer

    Messages:
    998
    Wouldn't be a keen update without new particles :)

    Look at those beautiful fixes.
     
    • Agree Agree x 3
  3. Speshal_Snowman Apprentice Engineer

    Messages:
    175
  4. Kurazarrh Apprentice Engineer

    Messages:
    209
    Wow, early update this week!
     
    • Agree Agree x 3
    • Late Late x 1
  5. Meridius_IX Trainee Engineer

    Messages:
    45
    So happy the decoys got fixed!
     
    • Agree Agree x 1
  6. Hyperion Trainee Engineer

    Messages:
    50
    The new meteors and meteorites look amazing!
     
    • Agree Agree x 4
  7. PsicoPato Senior Engineer

    Messages:
    1,096
    Awesome work guys! =)
     
    • Like Like x 2
  8. Venom415 Trainee Engineer

    Messages:
    13
    Thank you for fixing the tutorials, but I have found a problem recently, when splitting a ship in half where the mirroring line was, the mirror was still active on both pieces as if I didn't spit them, just a heads up :p
     
  9. K Man Trainee Engineer

    Messages:
    44
    "fixed character flying up when controlling ship remotely"

    Thank you Lords of Space!
     
    • Agree Agree x 2
  10. Thermonuklear Junior Engineer

    Messages:
    590
    Wow-wee! Would you look at that feature list? Take some of the most suggested nice-to-have features... And bundle'em in one update!
     
    • Agree Agree x 1
  11. Rabir Trainee Engineer

    Messages:
    72
    Are meteors still attack you every 5-10 minutes bullshit making you unable to build your very first base, or do something without fearing that a meteor will destroy it?
     
  12. TinfoilChef Trainee Engineer

    Messages:
    34
    So is this a Dev update or a Stable update? Nothing in the OP or the video indicates which
     
    • Agree Agree x 2
  13. Tybot Trainee Engineer

    Messages:
    7
    I've been reduced to only popping my head in every couple months or so to see if multiplayer is playable yet. No? Ok then, see you in September I guess.
     
    • Agree Agree x 3
    • Disagree Disagree x 1
  14. K Man Trainee Engineer

    Messages:
    44
    Hmmm, tracking changes may get confusing with two branches - they may want to have a "development" video series and a "stable" video series.
     
    • Agree Agree x 1
  15. SirWest_92 Trainee Engineer

    Messages:
    3
    Click "Environment Hostility">"Safe" in World settings, solves all of Life's issues...
     
    • Agree Agree x 1
  16. TinfoilChef Trainee Engineer

    Messages:
    34
    Ore at the very least, explicitly state in the update announcement, which branch it applies to.
     
    • Agree Agree x 1
  17. Rabir Trainee Engineer

    Messages:
    72
    I know this, however In survival they aren't a bad idea. They just need to increase the time between meteors.
     
    • Agree Agree x 1
  18. Entersprite Apprentice Engineer

    Messages:
    107
    Finally!
     
    • Agree Agree x 1
  19. Mr Engineer Apprentice Engineer

    Messages:
    467
    Not too shabby, not bad at all. I like the new particle effects, Michael Bay would be proud! I like the idea of having backup saves, very good. Thanks Keen!
     
  20. KingdomBragg Junior Engineer

    Messages:
    544
    Nice and early this week. Thanks :)
     
  21. Mix-martes86 Senior Engineer

    Messages:
    1,110
    "Clangy", eh? :D
     
    • Funny Funny x 1
  22. Jimmacle Trainee Engineer

    Messages:
    51
    You removed all of the methods modders used to detect if a player had a GUI screen open from the whitelist and didn't mention anything about that in the patch notes or video. Can we get another way to find out if the player is in a screen in the API and get a little warning or at least a notification/acknowledgement next time the ModAPI is going to be changed?
     
    Last edited: Jul 28, 2016
    • Agree Agree x 5
  23. Commander Rotal Master Engineer

    Messages:
    4,942
    Return Station Voxel Support World Option.
    Fix the new Block Placing System.
    Fix the G-Menu. (Search Bar still broken.)
    De-scratch Glass.

    Quite enjoying the idea of automatic backups, great addition, thumbs up for that one.

    Edit: ffs, stop it with the removal of World Options!
     
    Last edited: Jul 30, 2016
    • Agree Agree x 2
    • Disagree Disagree x 1
  24. Jecandy Trainee Engineer

    Messages:
    7
    FOLDER HIERARCHY.

    This is what makes SE a good game. The devs actually listen to the community. Lost count of how many times we asked for a folder system for the in game GUI. Cant wait! :D
     
    • Agree Agree x 2
  25. Ronin1973 Master Engineer

    Messages:
    4,468
    Decoys working again is great. Being able to launch decoys or build decoy areas into ships will really change the balance of turret spam. I'd love to see an option where meteors burn up in atmospheres. It would give some balance between planets being a "safe" environment and space being more dangerous... giving a reason for planetary bases and production.
     
    • Agree Agree x 6
  26. Amberyl Trainee Engineer

    Messages:
    80
    Is this update for DEV or Stable??????????????
     
  27. Pharap Apprentice Engineer

    Messages:
    175
    Best update in ages.
    Global chat history is something I've been wanting for since the day I bought Spengies.
    Now me and my friend won't have to keep asking each other if the other one said something.
     
  28. posthy Apprentice Engineer

    Messages:
    112
    "- fixed 5x5 wheel suspension for mirror mode"
    That's my favorite this week. BTW what's that spikey building at the beginnig of the vid? Is it on the workshop? :)
     
  29. Echillion Senior Engineer

    Messages:
    1,334
    This is very nice and welcome update especially for the meteors and decoys!.
     
  30. Commander Rotal Master Engineer

    Messages:
    4,942
    I particularly love how quickly they fixed the glass...

    Dev Branche. Stable Branch updates get tagged as such.
     
    • Disagree Disagree x 1
    • Funny Funny x 1
Thread Status:
This last post in this thread was made more than 31 days old.