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Update 01.160 DEV - Improvements and Bugfixes

Discussion in 'Space Engineers News' started by Drui, Nov 3, 2016.

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  1. Drui Keen Update Guy Developer

    Jan 20, 2014
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    Hello Engineers! This week’s update contains a good amount of bugfixes. We fixed numerous crashes related to parallelization and other bugs fixed this week include ships with hydrogen thrusters slowly losing altitude, gatling turrets being unable to target anything directly above them and respawn ships spawning outside world limits.
    We also give you a small sneak-peak into our improved drone AI which is being worked on at the moment - for example, drones can now strafe, use static weaponry and ship tools and target different grids/blocks/players. For now, this behaviour can only be activated and configured using visual scripting. In the future, we plan to have all drones, cargo ships and pirates in the game using this behaviour. You will also be able to mod your own behaviours. Using the visual scripting tool, you can have drones perform different tasks and follow waypoints when needed allowing them to navigate tight spaces. These are just some of the many possibilities that scenario creators will have at their disposal, so check out the update video!

    Full list of new features and fixes: http://forums.keenswh.com/threads/7388931
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