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Update 01.161 DEV - Customizable Fonts

Discussion in 'Change Log' started by Drui, Nov 10, 2016.

  1. Drui Keen Update Guy Developer

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    Summary
    Hello Engineers! With this week’s update, we are adding support for modding fonts in Space Engineers. We are also adding a new font into the vanilla game. This is a monospace font recently made into a local mod by Krypt, so many thanks to all the modders! If you access an LCD panel via the terminal you will now find a font selection dropdown.
    As another added feature - you can now use drills and grinders to cut down trees. No longer will ramming trees with ships and rovers be the only option. Also this week, we’ve added a loading wheel when you are pasting in blueprints. This should help indicate when the game is still processing an entity. The bugs fixed this week include some blocks not being welded from a projection, visual particle imperfections, issues with voxel hands and many more!
    Lastly, there’s an update for the stable branch today which contains features like the visual scripting tool, damaged block explosions, entity initialization parallelization, unsupported stations and improvements to physics taking it to version 1.157: http://forums.keenswh.com/threads/7389084

    Monospace Font Demo World: http://steamcommunity.com/sharedfiles/filedetails/?id=787881521



    Features
    - Customizable Fonts
    - Added Monospace Font (thanks @Krypt! :) )
    - Trees can now be cut down using the grinder/drill tool
    - Added "Loading Wheel" when pasting a blueprint
    - Updated Texture Packing Tool + Guide for Modders: http://steamcommunity.com/sharedfiles/filedetails/?id=796952895

    Fixes
    - fixed issue where double clicking during the loading screen caused a crash
    - fixed crash at Sandbox.Game.Entities.MyCubeGrid.MultiplyBlockSkeleton
    - fixed crash when pasting planet too close to yourself on a dedicated server
    - fixed issue with certain blocks not being welded by the ship welder when using projector
    - fixed issue with ThrustMultiplier property being disregarded in ModAPI.IMyThrust
    - fixed issue where you are unable to control turrets from control panels on DS upon a character death
    - fixed issue with pasted grids aligning themselves to grids locked with landing gear rather than grid being aimed at
    - fixed issue where sound alert 2 was not working in visual scripting
    - fixed issue where in the G-screen you were unable to grab the scrollbar with your mouse
    - fixed issue with mirror mode planes causing a strobe effect when placed at the edge of grids
    - fixed issue where particle effect while flying through space was not visible
    - fixed issue where gatling guns were unable to target missiles (by slowing them down)
    - fixed issue that 1x1 Window Inv is not part of the 1x1 Window face group
    - fixed issue where the "red box" appeared when using the voxel hand tool in 1st person
    - fixed issue with ctrl+scroll not working when using the voxel hand tool
    - fixed issue with strafing and rolling while using the AZERTY keyboard (Hon hon hon!)
    - fixed issue where moving your mouse during pause would shift your POV regardless
    - fixed particle effect from bullet impact being too big and having too many sparks
    - fixed some more the hard edgings on explosions
    - fixed issue where snow particles from running were brighter than the snow on the ground
    - fixed the ugly muzzle smoke from the rifle when firing

    Hotfixes version 1.161.005:
    - Fixed crash during launch when there is no audio device
    - Fixed 2 crashes related to Customizable Fonts
    - Fixed render crash
     
    Last edited by a moderator: Nov 11, 2016
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  2. I23I7 Tester Developer

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    Edit by Drui: No you are not! :p
    This time i am first
     
    Last edited by a moderator: Nov 10, 2016
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  3. Krypt

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    Wow, you really done it )
    > This time i am first
    :D
     
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  4. SilentSymphony

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    Thanks for the update!
     
  5. I23I7 Tester Developer

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    No worries man!
     
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  6. Gillgamesh

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    Gotta work on those quotes....
    Good job Devs!
     
  7. posthy

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    Fixes are fine, but finally some great new features! Thx guys.

    Edit: Waaaiit a seconf...what was the teaser about? A coming official campaing, or you somehow managed to put natural caves on planets?
     
    Last edited: Nov 10, 2016
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  8. RobertmxD

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    AAAH the antenna joke :S
    other than that, the tutorial levels are looking great
     
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  9. Thermonuklear

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    Awesome! Can't wait to test drive the game on my new rig (I'm coming for you, Tapping!)^^
     
  10. Echillion

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    Great work and keep working on those jokes @Xocliw
     
  11. Phoenix84

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    Monospace font. We've been asking for it forever.
    Thank you.
     
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  12. Krypt

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  13. zdzier

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    HONK
    REXXAR FIX IT
    HONK
     
  14. Timotei~

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    Monospace yea!:carlton::pbjt:
    Now, put it on the PB's editor and it would be perfect.
     
    Last edited: Nov 10, 2016
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  15. spamenigma

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    Using latest Dev, game just crashes now connecting to my dedicated server.

     
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  16. I23I7 Tester Developer

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    Hey what server would that be and is anyone else able to connect to it? If yes please send me a PM with it.

    I have a repro for this now. Hopefully we can hotfix it as soon as possible!
     
    Last edited: Nov 10, 2016
  17. FaXeN

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    This update killed the game for me can´t launch it anymore.
     
  18. Whiplash141

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    Can we please get a program accessible way to modify the selected fonts?
    If there is one, I have not been able to find it.

    Edit:
    Code:
    textPanel.SetValue("Font", "Monospaced")
    Throws an error. "Property: Font is not of type string, it is of type MyTextPanel" :D
     
    Last edited: Nov 10, 2016
  19. Baconfist

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    *-* monospaced :carlton:
     
  20. halipatsui

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    I did not get that teaser either
    --- Automerge ---
    Captain please?!?
     
  21. gothosan

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    With the latest font update does the game also support hebrew now? :D
    Also do we have access by program block to change fonts? And what about Right to Left writing?
     
  22. Krypt

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    I just kept all of symbols from source font. So, monospace font has hebrew support, but original - has not.
     
  23. I23I7 Tester Developer

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    Hey guys,

    so about the crash on dedicated with the serialization we are aware of it and trying to find a fix for it.

    Sorry for any inconvenience this will cause.
     
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  24. gothosan

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    Yes but if I get it right they basically added this to vanilla now right? Or still need to add mod for selecting fonts?
     
  25. Commander Rotal

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    Molding this game to my designs one patch at a time.

    So, about dat Tapping....?
    *tests* yeah i thought as much. I'm sure this is going to work itself out at some point, i mean she did work before, hehehe, i mean... she did...
    Do we know what's wrong with her? Is it a finding-the-problem-kinda problem or is it a we-don't-know-how-to-fix-it problem?
     
  26. Krypt

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    In theory it must be added in game. On practice - I don't know - game still updating (I'm was on stable branch)
     
  27. Outfrost

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    THIS >
    We need this. Even though I'll probably still use an external editor like Visual Studio Code, a monospace font (and tab-based indentation!) in the PB editor would be a great usability improvement.

    So, with that out of the way...
    Thank you, this is awesome!

    With every update and with every one of those teasers, the game just gets better and better. I can only try to imagine how awesome it will be when it reaches beta/RC :) Keep up the great work, everyone!

    Wait, what do you mean? Is that crappy space snow back? It's been great without it... Can I at least switch it off?
     
  28. Ronin1973

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    This whole game has now become about you Tapping dat...
     
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  29. Commander Rotal

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    It's taken 2 and a half years and a broken PC but someone finally figured out the punch line. I am done here and must go now. My planet needs me.
     
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  30. 666Savior

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    is it just me, or did that last part of the teaser with the cashed ship look like a KSP reference?
     
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