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Update 01.167 STABLE, DEV - Beta Bugfixes and Improvements

Discussion in 'Change Log' started by Drui, Dec 22, 2016.

Thread Status:
This last post in this thread was made more than 31 days old.
  1. Drui Keen Update Guy Administrator

    Messages:
    1,369
    Summary
    Hello Engineers! This week is in the sign of more bugfixes and improvements - as planned after the Beta release last week. We fixed a lot of bugs that have caused thousands of crashes - and we will continue until we will find and crush them all! :)
    If you want to help us, please make a report on our forums after you encounter a bug or have a quality of life improvement tips: http://forums.keenswh.com/forums/bug-reports.326950/
    Thanks a lot again for your support over all these years leading towards Beta release and Happy Holidays from everyone here in Keen Software House. Have fun! :)



    Fixes
    - fixed dedicated server is not starting
    - fixed crash in Havok
    - fixed "laser antenna" crash
    - fixed medium cargo container and oxygen generator ignoring the conveyor connection
    - fixed disappearing ships in multiplayer
    - fixed character clipping through physics
    - fixed moddable fonts
     
    • Like x 24
    • Funny x 10
    • Friendly x 4
    • Disagree x 3
    • Agree x 2
  2. Breanox Trainee Engineer

    Messages:
    28
    Nice !
     
  3. abrtn00101 Trainee Engineer

    Messages:
    59
    Merry Christmas! Happy Hanukah! Happy Festivus!

    And most especially:


    Merry Klangmas!!!!
     
    • Agree Agree x 1
    • Funny Funny x 1
  4. Bahlam Trainee Engineer

    Messages:
    5
    Just experiencing that conveyor issue now... Will restart and update on the situation!
     
  5. Walnut Trainee Engineer

    Messages:
    14
    Nice!
     
  6. Bruce LeedleLeedleLeedleLee Junior Engineer

    Messages:
    813
  7. chemicalscum Apprentice Engineer

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    318
    Happy Holidays everyone !
     
  8. Replic TuaniOne Apprentice Engineer

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    482
    Clang-mass nice :p
     
  9. EasternGamerYT Trainee Engineer

    Messages:
    36
    On every server I go to, if it has 5+ players on it, the simspeed is 0.5-0.7 and fluctuates a lot. No matter how new or old.
     
    • Disagree Disagree x 2
    • Agree Agree x 1
  10. iginho3d Trainee Engineer

    Messages:
    25
    Have the Small Landing Gear not locking in any surface glitch fixed in Multiplayer? This is the most annoying thing imo.

    Merry Clangmass to everyone!
     
    Last edited: Dec 22, 2016
  11. Ancalagon02 Trainee Engineer

    Messages:
    7
    We fixed a lot of bugs
    yea 7 fixes is a lot
    so the building in cockpit is not fixed?
    light bug that you need reload the game?
    and the problem of the blocks memory orientantion
     
    • Agree Agree x 2
    • Funny Funny x 1
  12. Sythius Trainee Engineer

    Messages:
    28
    Thanks for the update! Happy Holidays!
     
  13. Razoic Trainee Engineer

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    12
    Nice to see some of the bugs addressed early instead of carried through several builds, Merry Xmas.
     
  14. Lord Wraith Trainee Engineer

    Messages:
    98
    Merry Christmas and a Happy and Safe New Year to all at KEEN and to all player and Engineers.....Merry Christmas Everyone :)
     
  15. Jananton Trainee Engineer

    Messages:
    90
    Next time I hope we get a warning when Xocliw starts singing. :stare:

    All in all, happy holidays to you too guys and best wishes for 2017. :)

    Greets,

    Jan
     
    • Funny Funny x 1
  16. HeikoH1255 Trainee Engineer

    Messages:
    25
    2 Hotfixes ? Ahh and pls do something on the Mp these laggs are horribel... and yeah the small landing gears dont lock... just sayin. keep going :)) Merry X mas from Austria :)
     
    • Friendly Friendly x 1
  17. GrindyGears Senior Engineer

    Messages:
    1,771
    Merge blocks still don't work properly.
    Still can't spawn my stuff because it freaks out.

    Oh Well, there's always next week, Merry Christmas folks at KSH!
     
  18. Hanfree Apprentice Engineer

    Messages:
    102
    Happy Holidays and good work
     
    • Disagree Disagree x 1
  19. Gakhon Trainee Engineer

    Messages:
    87
  20. protokore Trainee Engineer

    Messages:
    58
    nice song,thx ; )
     
  21. Appw0905 Trainee Engineer

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    16
    Whoa! Guys! Its a BETA Bug fix and improvement!!!

    (jk u guys are awesome)
     
  22. tharkus Junior Engineer

    Messages:
    712
    Good work!
    and Merry Clan-mass to all :)
     
    Last edited: Dec 22, 2016
  23. LocInt Apprentice Engineer

    Messages:
    264
    Please prevent spawning of planets for non admin players in creative!!
     
    • Agree Agree x 3
  24. Varaxian Trainee Engineer

    Messages:
    27
    @EasternGamerYT Lately? Most of the servers that I play on are 20+ members and averaging above .75 now
     
  25. Echillion Senior Engineer

    Messages:
    1,333
    Well, at least they fixed their cock up with the conveyor ports supposedly? (I know the meaning of Keens "Fixed") As to last weeks patch thread post not being answered perhaps you'll answer it this week? Wheres the Asteroids Map and Why did you remove it? @Xocliw @Drui @RayvenQ ?
     
  26. kingkrieg Apprentice Engineer

    Messages:
    161
    some people may complain that this update brought little changes/fixes, i'd say they deserve the rest after the previous and enormous updates of the past month, merry CLANGmas and happy new year!
     
  27. ILL-UMINATI Trainee Engineer

    Messages:
    17
    Glad to see you guys working on bugfixing and performance issues. The modding community is so large in this game creating content shouldn't be your priority, it's being made for players by players at this point. Give us a stable engine and the tools and an infinite supply of content will be created as long as there are people playing the game.

    Speaking of bugfixing and quality of life issues, I believe I've isolated an issue with deformation causing the destruction of non-deformable blocks down to a few classes/namespaces and a quick fix that could be quickly implemented in a patch if the underlying issue is not an easy fix. It would bring a lot more consistency to how ships' functional blocks are destroyed. http://forum.keenswh.com/threads/fo...-destroying-nearby-functional-blocks.7390857/
     
  28. MongooseCalledFred Trainee Engineer

    Messages:
    31
    Merry Clangmass and merry Christmas! Whichever you celebrate. I'm pretty sure I found that conveyor system bug and just assumed it was a problem with my ship design.
     
  29. Executor Trainee Engineer

    Messages:
    15
  30. uys88 Trainee Engineer

    Messages:
    5
    ah ok high ping issue in local servers still not fixed back to astroneer!!! :)

    its stupid fun
     
    • Like Like x 1
Thread Status:
This last post in this thread was made more than 31 days old.