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Update 01.169 DEV - Physics and Voxel Optimizations, Deluxe Edition

Discussion in 'Change Log' started by Drui, Jan 5, 2017.

  1. Drui Keen Update Guy KeenSWH Developer

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    Summary
    Hello, Engineers! This week’s update contains some major improvements to the the physics engine and optimizations to voxel performance. Notably, wheels have been given some much needed attention as well as pistons and rotors. Standing and walking around on a fast moving ship should be more stable and you may also notice that you can finally use a piston as a moving platform. Before this update, you character would just slide off. Voxel performance has been increased by around 60% so you should see more gains in FPS on planets.
    Lastly, we’ve released a Deluxe Edition of Space Engineers on Steam containing the official soundtrack, concept artwork and a first release of the game from 2013. This version will appear within your existing install folder so there will be no need to re-download any files when you want to switch between the bonus content and the default game. The config file and save games are also stored separately from the normal version.
    If you already own the Space Engineers, the Deluxe Edition should appear with a lower price for you on the Steam Store ;)

    Deluxe Versions: Where to find the additional content
    Right click on Space Engineers Deluxe Edition in your Steam Library, chose properties -> Local Files Tab -> Browse Local Files
    Or you can find the files here:
    C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\FirstReleaseDLC
    C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Soundtrack+ArtworkDLC



    Features
    - Deluxe Edition Bundle: http://store.steampowered.com/bundle/2329/
    - Physics engine improvements
    - Voxel performance optimizations
    - Added updated icons for Automatic Rifle, Welder, Grinder and Drill
    - Added cosmetic changes for components

    Fixes
    - fixed Large Grid Large Reactor had faulty conveyor doors
    - fixed GPS serialization, cut scenes in MP, Highlights in MP in Visual Scripting
    - fixed issue with small landing gear missing dummies
    - fixed issue with faulty mount points on small conveyors
    - fixed issues with campaign missions and being able to complete them
    - fixed off setting of astronaut when using jet pack animation
    - fixed issues with the Silicon voxel texture
    - fixed issues with the RocksDesert voxel texture
    - minor redesign to the Spotlight block
     
    Last edited by a moderator: Jan 5, 2017
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  2. Hemp Plan[e]t

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    1st?

    EDIT: Oh boy i am really 1st :tu:

    TESTER EDIT: I am going to sit here with you ok?

    EDIT: Dark or white Beer?

    TESTER EDIT: Dark.... dark times ahead.
     
    Last edited by a moderator: Jan 5, 2017
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  3. I23I7 Tester KeenSWH Developer

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    Just passing by....
     
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  4. bastelork

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    WEEEE!
     
  5. Xenosteel

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    Exciting !!! This is what I've been looking forward to.
     
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  6. Nielson

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    Woop! Nice update guys!
     
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  7. RobertmxD

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    not too keen on the 2013 version being a paid dlc, but whatever
     
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  8. Sarekh

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    Those are manly tears of joy, I bath in them, they are the minstrels of shiny!
     
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  9. Acarii

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    It is frustrating to know that the first version had functional ladders and now we can only get them through mods.
     
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  10. Leadfootslim

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    Wheel and piston improvements? Oh boy, I'm gonna have to give this a try.
     
  11. AutoMcD

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    Woooooo!!
     
  12. szalkerous

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    No mention of the completely broken dedicated server/multiplayer network issues and synchronization. Disappointing to say the least.

    Rovers (wheels), pistons and rotors are all broken in dedicated multiplayer. Very noticeable on a planet, since rovers are primary vehicles there.

    Also on servers with a decent set of mods, the clients are disconnected due to timeout as they're downloading the mod packages on connect. I assume the new netcode doesn't expect mod packages to take so long to push to the clients and assume they're dead connections. This causes many players (especially on slower connections) to have to try and connect many times before they manage to get in. That needs to get fixed ASAP.
     
    Last edited: Jan 5, 2017
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  13. RUSTIK

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    Going to buy the deluxe content as a "Thank you" for the weekly updates. Keep providing me ways to throw cash your way please. I want this game to be supported for a long time!
     
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  14. SilentSymphony

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    thanks for the update!
     
  15. KingdomBragg

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    Thanks, nice to see physics improvements :D
     
  16. shimonu

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    hmm ladders? :D (not that magnetic boots helped with not having them)
     
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  17. ATMLVE

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  18. PsicoPato

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    Shoudn't we old players receive at least the access to the old version for free? =X

    EDIT: already bought the delux edition. =D
     
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  19. GrindyGears

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    Merging of subgrids is still broken, and blueprints with pistons and rotors still tend to have individual pieces spin wildly out of control.

    Atleast they're more stable but broken.
     
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  20. zerek528

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    Awesome update! Looking forward to playing with it after work!
     
  21. Diegor34

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    We bought the game in alpha, we supported the game in several ways (many even bought ME just to support keen) and now, if we want to play the first build of SE, we have to pay for it?!? Seriously keen, really?
     
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  22. [LP] OMG Shadow®

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    Voxel performance improvement by 60%? Quite impressive:tu:

    Also, giving attention to wheels and stability on moving grids is absolutely great! Thank you guys:D
     
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  23. Saphi

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    wee need these fixes in the stable branch
     
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  24. Gector

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    They finally fixed wheels? NO WAY! I'm totally gonna go try that instead of working on homework :D
     
  25. kcjunkbox

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    The new spotlights look sooo much better! Thank you.

    Edit: need to update the icon for it though
     
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  26. Morphik

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    I bought it to support Keen. Hell I bought several copies of SE just to give away to friends.
     
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  27. kingkrieg

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    Wait, Piston and Rotor/Wheel Fixes ?????


    HAS THE HOLY GRAIL BEEN DISCOVERED!!!??


    Edit: Ladders!! oh sweet merciful ladders! how i have missed you since the alpha days, watching the video with ladders made me realize we truly need them back.. please Keen, Brrrrring back ladders!!
     
    Last edited: Jan 6, 2017
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  28. Commander Rotal

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    Yeeeeah.... @Xocliw guys, i know it's dirt-cheap, i'm putting it in my cart as i type, sure, but... it's a broken-ass unfinished un-anything shittied-out first release of a game that's already not finished yet... and you want people to pay for that? Other than supporting further development, which one might be inclined to wonder whether it's actually gonna happen now that we're in Beta with broken ugly blocks and a still-not-working Tapping, exactly why would anyone pay for that?

    And while we're on that subject... let me quote the Shop description.

    Sooo.... is this a massively bugfixed version of the game with only the features that arrived taken out? No? Of course not. It's the original October 2013-version, if that's to be believed, at least. This description is.... bordering to being intentionally vague as to the product's playability. And stability. And Tapping-ness. It needs about half a dozen "So Early Access it's typing "First"-Posts"-disclaimers.


    Edit: since it's not really that clear in the OP: the First Edition is available as a stand-alone DLC for like 3 bucks, it's not only available in the bundle (still requires SE, though). It's not the world but it's kinda annoying, disappointing and slightly insulting on principle.
     
    Last edited: Jan 6, 2017
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  29. haibusa2005

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    I find being offered to buy older version of a game I already bought some time ago... insulting. I bought the game at version .038 or so to support Keen as an indie studio. The latest offer is disappointing.
     
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  30. Commander Rotal

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    One might argue we should never have LOST access to it. Or any other previous content. (Ladders when? OH RIGHT. Ladders confirmed paid DLC.)
     
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