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Update 01.170 DEV - Physics and Render Improvements

Discussion in 'Change Log' started by Drui, Jan 12, 2017.

Thread Status:
This last post in this thread was made more than 31 days old.
  1. Drui Keen Update Guy Administrator

    Messages:
    1,369
    Summary
    Hello, Engineers! This week’s update contains a large amount of fixes including a major one for landing gears which were having issues locking to both voxels and grids. The landing gears 3d model has also been adjusted so that the base of it is more central and does not protrude as much. There has also been other model improvements including updated models for the oxygen tank, blast furnace, upgrade modules and the spotlight. The sliding door block now has emissions that shows it’s status, bringing it in line with the standard door. Some of these changes were in fact made because of comments from the community. So thanks for all of the feedback and you can expect to see more of these visual tweaks in the coming weeks.
    Moving on, this week we will be adding materials into the ModSDK to fix issues with pink textures with some mods. We appreciate your patience with getting this solution out. Bugs fixed this week include not being able to interact with large reactor conveyor doors, issues when reloading worlds with pistons extended and camera view issues in multiplayer. Lastly, we resolved the issues of asteroids appearing in the empty world scenario by adding the option to start any scenario without asteroids. This setting can be found in the “World Generator” page before starting your world.



    Features
    - More Physics and Render Improvements
    - Updated Block Art

    Fixes
    - added MATERIALS in Mod SDK to fix pink texture issues for modders
    - updated AI Drones behavior
    - fixed Mag boots/Auto-jetpack activation issues
    - fixed flares appearing on the same position when pasting the ship
    - fixed Landing Gear model size
    - fixed Conveyor door on Large Reactor
    - fixed missing texture on Window 1x2 Side Left
    - fixed Merge block mountpoints
    - fixed character grinding animation
    - fixed clang with camera
    - fixed wrong armor deformations
    - fixed remote control/camera POV issues
    - fixed FOV resetting when using Interior Turret
    - fixed issues with pistons extending pistons while the world is reloading
    - fixed default settings for Empty World and Rival Platforms scenarios
    - fixed Corner light and Interior light not giving up any light
    - fixed Gamepad control issues
    - fixed Interior turret shooting through door
    - fixed asteroids settings for Empty world scenario
    - fixed Corner LCD 2 rotating issues
    - fixed Small Conveyor Tubes being aligned wrong during building
    - fixed Merge Block not working within the same grid
    - fixed issues with merge blocks and flares
    - fixed odd Sabiroid behavior
    - fixed Hydrogen Thruster issues with resource sink
    - fixed changing cockpit color (pink interior)
    - fixed loading of custom worlds screens
    - fixed G screen (Small Conveyor Tube, Small Conveyor, Small Curved Conveyor Tube)
    - fixed wrong gyroscope color
    - fixed Interior Block rotation
    - fixed emmisivity for Sliding Door
    - fixed accessing control panel when conveyor is attached

    Hotfixes 170.005


    -fixed issue with corrupted world when saving in 3rd person camera
    -fixed issue with timer block not saving its settings when built from projection
     
    Last edited by a moderator: Jan 13, 2017
    • Like Like x 26
    • Agree Agree x 1
    • Informative Informative x 1
  2. Sero93 Trainee Engineer

    Messages:
    43
    first!

    Edit: yay.. at least something i reached in my life...
     
    • Funny Funny x 4
    • Late Late x 1
  3. I23I7 ME Tester Staff

    Messages:
    3,817
    Just remember people make sure you are not a member of the confederation of spiders united before shooting them.
     
    • Funny Funny x 8
    • Agree Agree x 1
    • Informative Informative x 1
  4. AutoMcD Senior Engineer

    Messages:
    2,360
    Nice!
     
  5. tharkus Junior Engineer

    Messages:
    712
    Awesome !

    love these render improvements:)

    that teaser.. pretty misterious... new skybox in the game ? idk..
     
    Last edited: Jan 12, 2017
    • Agree Agree x 2
  6. polochom Trainee Engineer

    Messages:
    5
    I was missing the teasers! Purrrrfect
     
    Last edited: Jan 12, 2017
    • Agree Agree x 1
  7. Commander Rotal Master Engineer

    Messages:
    4,942
    I'll have to see it ingame but i think i love the skybox.
     
    • Agree Agree x 6
    • Friendly Friendly x 1
  8. KevusBorus Trainee Engineer

    Messages:
    39
    That skybox looks gorgeous!
     
  9. Pro3Display Apprentice Engineer

    Messages:
    143
    [​IMG]
     
    • Funny Funny x 5
  10. Krienas Trainee Engineer

    Messages:
    37
    Teaser!
     
  11. dedendz Trainee Engineer

    Messages:
    8
    Fine work folks! Keep up the awesome work!

    AND OMG GET US THAT SKYBOX. So beautiful <3
     
    • Agree Agree x 1
  12. Pretmaker Trainee Engineer

    Messages:
    18
    Ship building contest is interesting. Especially since the "recent" update to the new blocks. I am looking forward to the new ships already :woot:.
     
  13. Veritas Apprentice Engineer

    Messages:
    143
    Page 1!

    So, "fixed merge block not working within same grid" means we can once again use merge blocks to attache multiple pistons/rotors to the same grid now?
     
  14. Commander Rotal Master Engineer

    Messages:
    4,942
    Page 1.
     
    • Disagree Disagree x 2
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  15. WarWyvern Trainee Engineer

    Messages:
    99
    As nostalgic as the current skybox is, the new one is beautiful! Looking forward to it.
     
    • Like Like x 1
  16. KingdomBragg Junior Engineer

    Messages:
    544
    Cheers guys :D
     
  17. Speshal_Snowman Apprentice Engineer

    Messages:
    175
    Love the skybox
     
  18. Ronin1973 Master Engineer

    Messages:
    4,427
    These changes need to filter down to stable/beta in a hurray.
    [​IMG]
     
    • Agree Agree x 3
  19. MrJinx Apprentice Engineer

    Messages:
    122
    Yay
    more Dev fixes!?
     
  20. druppi Apprentice Engineer

    Messages:
    175

    yeah new skybox!
     
  21. JD.Horx Senior Engineer

    Messages:
    1,008
    Hope to see more fixes in the coming weeks. Keep it up guys.
     
  22. gordon861 Apprentice Engineer

    Messages:
    128
    I have to agree, most of these bugs should be kicked into STABLE asap as they are stuff you broke with you rush before Christmas.
     
    • Agree Agree x 5
  23. Omen964 Trainee Engineer

    Messages:
    16
  24. kcjunkbox Senior Engineer

    Messages:
    1,130
    World file currupted and cannot be loaded!!! I just played it last night. Must be the update. It was an empty world with one ship I have been designing in it with 17 mods loaded. What the?
     
  25. GrindyGears Senior Engineer

    Messages:
    1,771
    Another week and another mild disappointment, kudos to you for fixing the issues with subgrids merging. However in doing so you completely broke sub grids behavior....

    - phantom force is now even worse on pistons
    - Attached sub grids randomly twist themselves (img) begins after first time moving post merge...
    [​IMG]
    - Small grid pistons cannot seem to keep the head where it should be, they just randomly move around instead of going in a straight line.
    - Still cannot spawn my excavator, but it appears to have gotten better now the sections of the boom are atleast still attached....

    This took me less than 5 minutes to find... how did someone not find these issue in checking to see if a merged subgrid worked or not...?

    or am I just now the unlucky Sod that has his stuff randomly explode....
     
    • Agree Agree x 2
    • Disagree Disagree x 1
  26. sankti Trainee Engineer

    Messages:
    45
    THE NEWS:

    - More Physics Destroyed and little Render Improvements
     
    • Agree Agree x 6
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  27. Michael Devers Trainee Engineer

    Messages:
    9
    Light armor blocks are still not going with the orientation of the station grids. :|
     
  28. PhunkMaZ Trainee Engineer

    Messages:
    3
    Still no fix for the small grid pistons :(
     
  29. Lord Wraith Trainee Engineer

    Messages:
    98
    Nice to see the bug fixes and the changes to the landing leg's looks, now if they could stop them becoming bombs on your own ships, "sigh" anyway, looking forward to the new skybox makes me not think i've gone back in time to the DX9 era......
     
  30. jonnytaco Apprentice Engineer

    Messages:
    228
    merge blocks are still broken.


    edit: thank you very much for the timer hotfix
     
    Last edited: Jan 13, 2017
    • Like Like x 1
    • Agree Agree x 1
Thread Status:
This last post in this thread was made more than 31 days old.