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Update 01.171 DEV - Programmable Block Inter-Grid Communication

Discussion in 'Change Log' started by Drui, Jan 19, 2017.

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This last post in this thread was made more than 31 days old.
  1. Drui Keen Update Guy Staff

    Messages:
    1,389
    Summary
    Hello, Engineers! This week’s update contains more improvements and tweaks for block models. For example, axles on all wheel suspension blocks have been made thicker which makes wheeled vehicles look much sturdier. There’s been changes to the air-tightness of some blocks. This includes the merge block, timer block and oxygen generator now being airtight from all sides. Also, some block icons and all component icons have been updated.

    New behaviors have been added to drone AI which can be accessed via the visual scripting tool. Firstly, there's now expanded possibilities with how drones handle weapons. You can set up which weapons they can use, how often they use them and whether they check for obstacles, be it grids or voxels, before firing. For example they could be setup to not use rocket launchers unless the player is hidden behind voxels. Secondly, you can activate a new ambush behavior. This will make a drone wait until it’s actually able to shoot a target before engaging. Please continue to give feedback on the visual scripting tool as we really want to maximize it’s potential.

    We're also pleased to announce that the single most requested feature for programmable blocks is here. We said it wasn't going to happen, but programmable blocks now have the ability to communicate between grids. This means you can open the hangar door from your fighter, or even trigger self destruct remotely. We're very excited to see what the community can create with this! Check our forums for a guide on this new feature.



    Features
    - Drone AI improvements (weapons handling, ambush behavior)
    - Updated Block/Component models + icons
    - Programmable Block Inter-Grid Communication Guide: http://forum.keenswh.com/threads/programmable-block-inter-grid-communication-guide.7392031/
    - Warning for modders: http://forum.keenswh.com/threads/warning-potentially-breaking-changes-next-week.7392032/

    Fixes
    - corrected air-tight properties for merge block, timer block and oxygen generator
    - added message indicating selected block not available for a grid size
    - added an email option to the crash message window
    - updated construction models for small grid armor blocks
    - minor material change for Gravity Generator
    - fixed AI drones shooting without target in line of sight
    - fixed not being able to use cockpit for small grid from the front
    - fixed climbing invisible stairs when jumping outside of gravity well
    - fixed LCD Panel Text losing Glow when recoloring Panel
    - fixed refactor pilot attaching to cockpit
    - fixed Voxel Hand and Teleportation security for server side
    - fixed Visual Scripting Campaign issues
    - fixed being able to use handbrake while not in main cockpit

    Hot Fixes 171.003

    - fixed faulty small air vent construction model
    - fixed purple textures on catwalk construction model and refinery
    - fixed issue people being unable to alt-tab when in fullscreen or fullscreen window
     
    Last edited by a moderator: Jan 20, 2017
    • Like Like x 25
  2. Mr Engineer Apprentice Engineer

    Messages:
    467
    Wow, a good time to get into programmable blocks. I only just started working those out last month and I've had the game since Multiplayer came out, how slow am I? Heh, very.

    Also, YES Mergeblocks can be Docking rings again. Before Oxygen I used to use them for Docking with ships. Thank you so much Keen, wish the mount point was fixed though but thank you!
     
    • Agree Agree x 3
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  3. Nick_A Trainee Engineer

    Messages:
    72
    Was randomly twisting and exploding pistons fixed?
     
    • Agree Agree x 1
    • Disagree Disagree x 1
  4. Hemp Plan[e]t Apprentice Engineer

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    156
  5. I23I7 ME Tester Staff

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    3,817
    "whistling"
     
    • Funny Funny x 1
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  6. High Ground Apprentice Engineer

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    324
  7. SaturaxCZ Senior Engineer

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    1,718
    Control one grid from another...... EPIC !!! :tu: ( i was waiting for it all time )
     
    • Like Like x 2
  8. dedendz Trainee Engineer

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    8
    Nice, I still can't use programmable blocks for crap but I'm sure some people are absolutely thrilled about that one!

    ...still want that skybox you teased ;D
     
  9. Ed Frost Senior Engineer

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    1,154
  10. szalkerous Trainee Engineer

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    76
    I don't see how any of this benefits the dedicated server community, since we can't play the core game worth a damn as it is....
     
    • Agree Agree x 13
    • Disagree Disagree x 8
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  11. KingdomBragg Junior Engineer

    Messages:
    544
    Awesome. This will make some modders very happy and I'm over the moon about the airtight merge blocks as well. Thanks Xoc ;)
     
    Last edited: Jan 19, 2017
  12. Saphi Trainee Engineer

    Messages:
    33
    we really need a stable update
     
    • Agree Agree x 5
  13. Ur-Quan Lord 9 Trainee Engineer

    Messages:
    26
    Shoot, I am here early, time for some witty feedback!

    Well, you expect me to work that hard? That's your job!

    In all seriousness, the updates to the programmable blocks will allow me to develop a lot of neat new missil-I mean, it will allow me to develop a whole plethora of new mechanics and machinery, so thanks for that!
     
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  14. TidusKlein Apprentice Engineer

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    216
    Yes now my airlocks just got alot easier to decorate
     
  15. Masked Death Apprentice Engineer

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    313
    After all these years!
     
  16. Dax23333 Junior Engineer

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    624
    Wonderful! I've been waiting for this since this morning when rexxar posted the guide for the inter grid communication :woot:
     
  17. MustangDood Trainee Engineer

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    66
    There's only one guy that works on this game. Look at every update in the last 2 years... it's the work of one guy.
     
    • Disagree x 6
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  18. Erna_Vida Trainee Engineer

    Messages:
    46
    Neat.

    This however makes me want my personal #1 programmable feature even more - are there any plans anyone knows of to add the ability to add/remove items from the assembly/disassembly queue for assemblers?
     
    • Agree Agree x 1
  19. Nick_A Trainee Engineer

    Messages:
    72
    That makes no sense.
     
  20. derletztewiderstand Trainee Engineer

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    9
    Hi, I thought we had beta, but apparently not.

    In the video stands again Early Access.

    Dear Dev's, I would like Stable to play, wiel only that I can also play in the normal case on the servers.

    You should work more stable and not dev.

    Property last week also my second server off taken, since none can play more since the MP code for a playfulness ensures.

    Play yourself on a server Survial and with more than 5 people, Build and survive, at the latest when saving the server you have the first Lagg and you know what you have to work.

    In this sense, Good bye, Perhaps to the publication
     
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  21. Lynnux Junior Engineer

    Messages:
    878
    Finally ! :tu:
     
  22. Lord Wraith Trainee Engineer

    Messages:
    98
    great to see the new features, but they need to fix some of the older bugs in the game, come on guys, your in beta now, gatling turrets shooting after they have been cut from a grid or lost power, orientation grids over riding the free orientation key, causing problems with mergeing grids together.......to name just two, plus now pistons doing their own thing.....as i said, your now in beta guys, you need to fix these things quick
     
    • Agree Agree x 2
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  23. posthy Apprentice Engineer

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    113
    What?? rogrammable Block Inter-Grid Communication?? WOW! Just WOW!
     
  24. PhoenixTheSage Junior Engineer

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    677
    No, what we need is for stable/dev to disappear and go back to one branch
     
    • Agree Agree x 18
    • Disagree Disagree x 3
  25. Fishkaras Trainee Engineer

    Messages:
    51
    > great to see the new features, but they need to fix some of the older bugs in the game
    But... bug fixing is so boring(
     
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  26. FlakMagnet Senior Engineer

    Messages:
    1,551
    Intergrid comms ...yay! Rexxar Fixed It!
     
    • Agree Agree x 1
  27. |Ñ| Ederrn Trainee Engineer

    Messages:
    57
    One week more, one more INSULT to the client. KSH is ruining the game, they don't go to better, they are week after week destroying what was stable and working. I hate people that try to be "politicaly correct" instead of joining some of us for denouncing what its obviously a BAD DIRECTION and an INSULT to the inteligence of us, THE CLIENTS.

    We bought a development game with the expectation of, you know what?? YES: DEVELOPMENT and EVOLUTION. But KSH is doing completely the opposite. Even more, now they want us to buy again the first release... you know why? BECAUSE OF COURSE THE FIRST RELEASE WAS AT LEAST SOMETHING THAT YOU CAN PLAY. NOT THIS THING THAT THEY ARE PUBLISHING WEEK AFTER WEEK RUINING AND DESTROYING ALL THAT WAS (more or less) WORKING AND STABLE.

    I hope this post is ENOUGH for KSH to show them how much some of us are VERY TIRED and quite upset with how this "development" is going. If we could ask you for our money back we would do it. Simple. So PLEASE, KSH, sell this game to a professional studio that can complete in a couple of months what you are not capable to achieve in almost 4 years, so we can be playing in a short time (including you) a magnificent title without bugs and with loads of content.
     
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  28. Stardriver907 Senior Engineer

    Messages:
    2,394
    Um, started the game a few minutes ago and... no sound. At all. Sound is working on pc. Restarted game and still no sound. I need to know if it's just me.

    Dev 01_171_002
     
  29. Animal 22 Trainee Engineer

    Messages:
    25
    Quick jimmacle, make more mods so we can act surprised when rexxy ports them into the game!
     
  30. AutoMcD Senior Engineer

    Messages:
    2,362
    FORMATIONS
     
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  31. szalkerous Trainee Engineer

    Messages:
    76
    No, what we need is for KSH to finally fill those jobs that this game desperately needs. Especially the Senior Multiplayer Programmer.

    They'd probably get a lot more help if they removed the requirement "All positions require your presence in Prague."

    (I also found it interesting that Keen wants to get into the MMO scene, as evident in the job description: "Your next step would be to transition to an MMO system.")
     
    • Agree Agree x 4
Thread Status:
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