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Update 01.180.3 Minor - Beta Improvements

Discussion in 'Change Log' started by Drui, May 4, 2017.

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This last post in this thread was made more than 31 days old.
  1. Drui Keen Update Guy Staff

    Messages:
    1,389
    Summary
    Hello, Engineers! This week’s minor update release contains more crash fixes and general improvements as the team continues work towards the next major release.
    We are also happy to announce that we are releasing an updated 3D model obj exporter today that will work with the latest version of the game (CTRL+ALT+E). This will allow you to create 3D prints of your creations and upload them to sites like Sketchfab, opening up many new ways to share what you build in Space Engineers. You can even add a Sketchfab model to the Steam Workshop page of a creation, providing an interactive preview to other players before they use it in-game.

    For today’s work in progress section I would like to talk about the status of improved rotors and pistons in multiplayer. The VRAGE engine team are working tirelessly on this and have made significant advancements. Here is Bruce LeedleLeedleLee’s Arx Heavy Battletank which features working tracks. It also happens to be a vehicle the programmers are using for testing both sync and performance.
    As you can see, it’s an impressive and incredibly fascinating build which can move at surprisingly high speeds. While it works OK in singleplayer, there are numerous desync issues with it in the current multiplayer implementation. However; the team have now actually managed to get this working in multiplayer on one of our internal prototype builds with minimal desync. You can look forward to hearing more about this and similar improvements in the coming weeks.

    [​IMG]
    https://steamcommunity.com/sharedfiles/filedetails/?id=874393766

    In other news, next Monday we will be streaming at 7PM CEST on the Keen Community Network over on Twitch. The first segment will be with Deepflame looking at Medieval Engineers and it’s upcoming major release which includes a shovel tool and a UI redesign. Later in the stream, there will be a Q&A session with Marek and other members of the KeenSWH team.



    Fixes
    - fixed crash while joining dedicated server
    - fixed crash while turret is looking for target
    - fixed rotors can not be detached on dedicated server
    - fixed 3D export function
     
    • Like Like x 20
  2. Ed Frost Senior Engineer

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    1,154
    woopwoop
     
  3. KingdomBragg Junior Engineer

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    544
    Nice, thanks for fixing 3D export.
     
    • Like Like x 2
  4. Bruce LeedleLeedleLeedleLee Junior Engineer

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    813
    they were not joking when they said they were gonna test mp with my tank
     
    • Like Like x 9
    • Funny Funny x 4
    • Friendly Friendly x 1
  5. Sir_Moodz Apprentice Engineer

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    377
    Holy shit, working exporter !!! Finally I can walk around in my spacecraft in VR and print them
     
    • Like Like x 1
  6. Potter Apprentice Engineer

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    496
    The best part of that video was hearing him say Bruce Leedle Leedle Lee
     
    • Funny Funny x 4
    • Agree Agree x 3
    • Informative Informative x 1
  7. Zoladen Apprentice Engineer

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    102
    That tank is one of the most impressive things (at least to me) that I have seen.
     
    • Agree Agree x 2
  8. beelzerob Apprentice Engineer

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    429
    Oooi, tell me how to do that, please! I have an Oculus.
     
    • Like Like x 1
  9. Sir_Moodz Apprentice Engineer

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    377
    I plan to just import it into Unity, or any other VR supporting engine that loads custom models
     
  10. halipatsui Senior Engineer

    Messages:
    1,253
    MP ROTORS AND PISTONS MP MECH HYPE
     
    • Like Like x 1
    • Agree Agree x 1
  11. beelzerob Apprentice Engineer

    Messages:
    429
    Hmmm...unless that's the Unity from "Rick and Morty", you lost me. :) I'll wait to see you post about your success first.
     
  12. Ed Frost Senior Engineer

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    1,154
    id advice you to upload it to sketchfab, and watch there... saves you a lot of trouble if yask me. just my 2 cents.
    -3d artist in training
     
    • Informative Informative x 1
  13. SmileOne Trainee Engineer

    Messages:
    1
    Too bad it was still not fixed since 01.179.0, please fix it soon?!? :?
    Thanks.
     
  14. odizzido Junior Engineer

    Messages:
    633
    Cool. I have to say I am liking this update system better than how you guys used to do it :)

    edit----------
    For me, the game is working better now than it has in a long time....came around the same time you guys switched how you did updates. I assume it has something to do with that which is why I am happy with it.
     
  15. halipatsui Senior Engineer

    Messages:
    1,253
    Keen has improved their communication a lot too.
     
    • Agree Agree x 1
  16. Nacon Junior Engineer

    Messages:
    591
    Nicely done!
     
  17. Enlightened Fry Trainee Engineer

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    45
    what is that ship he used to demo the export function
     
  18. AutoMcD Senior Engineer

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    2,362
    Awesome.. I definitely will try making a 3D print
     
    • Like Like x 1
  19. FlakMagnet Senior Engineer

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    1,551
    hmmm..gaining momentum....OK ..... I am now going to get my gun
     
  20. halipatsui Senior Engineer

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    1,253
    Are your bullets gaining momentum?
     
  21. WaYa Trainee Engineer

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    30
    Your lucky, I keep going in circles working on a new theory for centripetal force
     
    • Funny Funny x 5
  22. halipatsui Senior Engineer

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    1,253
    I am trying to get hold of the most basic blocks but all i can say is OH
     
  23. peso Trainee Engineer

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    31
  24. critor Trainee Engineer

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    69
    Yay! more extra functions, but still not stability fixes to the inventory. Game is unplayable.
    Love this game, hate the lack of stabilisation effort.
    Please get this optimised for DS multiplayer. Ive only been waiting 2 years so far.................
    (sent with a hint of sarcasm).
     
    • Agree Agree x 2
    • Disagree Disagree x 1
    • Funny Funny x 1
    • Late Late x 1
  25. DigitalStone Apprentice Engineer

    Messages:
    258
    What i don't get is that the clangy monstrosity know as the Strandbeest works fine.
    While my simple robotic arm unlocks all subgrids of the vehicle and sends it off flying to space.
     
  26. Forcedminer Senior Engineer

    Messages:
    2,206
    ahh a vehicle with tracks takes me back to the days of incredibots
    ...that ol 2d sandbox game where you clicked and dragged to create square,circle and triangle shapes followed by adding joints,motor points and pistons.
    things didn't explode but they tended to ...........stretch

    making tank tracks was always enjoyable
     
    • Agree Agree x 1
  27. Devon_v Senior Engineer

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    1,602
    It looked like the Cursor. Pretty sure it's in the arena combat scenario. That or it was the Thunderhog, my memory is very fuzzy right now.
     
  28. WhiteWorlB Trainee Engineer

    Messages:
    90
    Finally. Soon i can return to one of my most beloved games.
    [​IMG] wheeee....
     
  29. VigotheDudepathian Trainee Engineer

    Messages:
    48
    Oh man. Honestly I dont care about desynch as long as thing would just not explode or fly off or spin around or whatever.
     
  30. Harrekin Master Engineer

    Messages:
    3,077
    My DS runs smoother than silk, if it's been 2 years you should probably give it another go.
     
    • Agree Agree x 1
Thread Status:
This last post in this thread was made more than 31 days old.