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Update 02.044 - Medieval Master, Bugfixes

Discussion in 'Change Log' started by Drui, Nov 24, 2015.

Thread Status:
This last post in this thread was made more than 31 days old.
  1. Drui Keen Update Guy Staff

    Messages:
    1,399
    Summary
    In this week's update we are giving you the chance to become a Medieval Master. As a Medieval Master, you can switch to creative building in survival game mode. It will also allow you to fly around with your character. Activating Medieval Master, you can monitor all important things happening on your server as an admin. For example, you can spectate other characters in the world. Bear in mind, even with creative tools in your hand you are still mortal in survival mode. The Medieval Master can also cycle between built objects (grids) in the world, identify unwanted grids on the server and get rid of them, leading to better performance. You also have the power to put strict conditions on all grids on the server. They can be removed/stopped when conditions are met.
    We have also included part of the K screen (buttons for removing items) into Medieval Master for now. In future iterations we will merge all the tools for Medieval Master so they are accessible from a single menu screen.



    Features
    - Medieval Master

    Fixes
    - fixed desync while pushing carts
    - fixed crash when running the game without Steam
    - fixed crash when roasting meat without resources
    - improved bonfire logic (can't remove the last piece of burning wood out of the fire)
     
    • Like Like x 6
  2. Lrj52 Apprentice Engineer

    Messages:
    246
    "I am now..."
    "The medieval master..."


    Oh, uhmm.
    First...?
    Anyway, nice update!
     
  3. PsicoPato Senior Engineer

    Messages:
    1,097
    Nice! =)
     
  4. Diegor34 Apprentice Engineer

    Messages:
    108
  5. Dan2D3D Moderator

    Messages:
    997
    My fav update :tu: this was for me?
     
    • Funny Funny x 2
    • Like Like x 1
  6. Ghostickles Senior Engineer

    Messages:
    2,074
    Awesome.
    Can I ask a little question?
    Something, something Horses?
    Thanx KEEN!
    :)
     
    • Agree Agree x 1
  7. Appw0905 Trainee Engineer

    Messages:
    16
    Ooh, floating objects......


    ???
     
  8. Thomas_Jefferson Apprentice Engineer

    Messages:
    333
    Nice, now I'm the master of my realm!

    I really think the master tools should be expanded upon in both SE and ME. Without having a "less than 'X' blocks", it's not powerful enough to properly filter what may be considered trash.
     
    • Agree Agree x 1
    • Disagree Disagree x 1
  9. Thermonuklear Junior Engineer

    Messages:
    609
  10. KingdomBragg Junior Engineer

    Messages:
    544
  11. Gwindalmir Senior Engineer

    Messages:
    1,004
    Whoa, SE got something before ME. Usually it's the other way around. :)
    I love to see the features merge between the two!
     
    • Agree Agree x 1
  12. Sanyika66 Trainee Engineer

    Messages:
    18
    Not bad.
     
  13. tharkus Junior Engineer

    Messages:
    712
    Short changelog but nice :)
     
  14. PsicoPato Senior Engineer

    Messages:
    1,097
    Patch day! :carlton::carlton::carlton:
     
  15. Ed Frost Senior Engineer

    Messages:
    1,158
    WOOHOOOO
     
  16. Dobers. Trainee Engineer

    Messages:
    5
    BEST UPDATE EVER!
     
Thread Status:
This last post in this thread was made more than 31 days old.