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Update 02.052 - Houses & Bugfixes

Discussion in 'Change Log' started by Drui, Jan 19, 2016.

  1. Drui Keen Update Guy KeenSWH Developer

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    Summary
    In today's update we are introducing Houses to multiplayer. Once you connect to the server you can pick your allegiance to a House of your choice, or create one from scratch and start playing with your friends. This small feature precedes more additions to multiplayer that will come in the future updates.



    Features
    - Houses

    Bugfixes
    - polished volume of a few sounds
    - added or fixed construction for HouseTimberTriangleOdd, RoofOdd, StoneRoundLargeFull
    - fixed compound construction dummies on StoneRoundLargeFull
    - fixed destruction in SlicedRoofTileCornerSharpWood_Main
    - fixed a problem with not enough bushes in survival
    - fixed spawning a lootbag, when an item cannot be spawned in the world (deconstruction, dropping items)
    - when an item should be placed in loot bag then nearby loot bag is searched first
    - disabled construction stage 2 on all blocks.
    - G-screen now opens and closes with the G key. Use Tab for search now
    - fixed woodcutter behavior
    - you can no longer drag items under the terrain with the manipulation tool
    - disabled voxel hands in survival
    - improved barbarian sword and axe attack animations
    - added red font to some notifications
    - bots don't jerk when moving with very slow speed
    - character can now fight without stamina (but stamina will still be drained by fighting)
    - there is now a sound played when placing a line of blocks
    - enabled StoneBattlementSideDiagonal and BattlementRoofTriangle in survival
    - fixed catch block missing center section in some instances
    - fixed DS lag when placing a new block (fixed by pre-caching of destruction models)
    - rope ending can now be picked if it is connected to static grid
    - manipulation tool in hold mode is stopped for connected grids with rope when these grids collide and one of them is manipulated
    - Fixed a few crashes:
    System.NullReferenceException_Sandbox.Game.Entities.MyFloatingObject.VRage.Game.Entity.UseObject,
    System.NotSupportedException_System.SZArrayHelper.RemoveAt[T],
    System.NullReferenceException_SharpDX.XAudio2.SourceVoice.Stop
     
    • Like Like x 10
  2. Diegor34

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    Nice update and list of fixe's, keep up the good work.
     
  3. Nickvr68

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    So factions?

    Nice!
     
  4. waterlimon

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    maybe tab should open/close g-screen, instead of g:
    -search doesnt need its own key this way as you never need tab in search queries, unlike "g" (g + tab to search is a bit clunky, for a feature supposed to increase speed)
    -show/hide GUI is not important enough to default to tab (big and easy to access key)
    -tab is more intuitive than g for such an important screen

    (tabscreen is also easier to type and pronounce than g-screen :D )
     
  5. shadow250

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    it broke my game
     
  6. James Glenn

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    Haha, when I read the title, I thought the update was introducing pre-built houses into the game. :D

    But I am excited for the release of a faction system in the game, I think that it will help make the online server community much more lively!
     
  7. David184

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    now that's a lot of bugfixes!
     
  8. KingdomBragg

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    Nice big list of fixes. Thanks :D
     
  9. tharkus

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    interesting feature and very nice patches :)
     
  10. Ed Frost

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    woooohoooooooo fixes wooohooooooooi houses.....
     
  11. Masked Death

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    - character can now fight without stamina (but stamina will still be drained by fighting)
    I think this one breaks realism. If you're horribly tired, you won't have energy to swing your mace or stab with your sword. Try running a few circles around your house, then spar with your friend. You will probably be too tired to land punches, not even talking about propelling forwards a sword (about 1.5kg) at any reasonable speed.
     
  12. Stori3D Past Productions

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    Broke my game too:

    2016-01-19 18:59:27.984 - Thread: 1 -> ERROR: Loading screen failed
    2016-01-19 18:59:27.987 - Thread: 1 -> Exception occured: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
    at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
    at Medieval.GameSystems.MyFloraComponent.BeforeStart()
    at Sandbox.Game.World.MySession.BeforeStartComponents()
    at Sandbox.Game.World.MySession.Load(String sessionPath, MyObjectBuilder_Checkpoint checkpoint, UInt64 checkpointSizeInBytes)
    at Sandbox.Graphics.GUI.MyGuiScreenBase.RunLoadingAction()
    at Sandbox.Game.Gui.MyGuiScreenLoading.RunLoad()
     
  13. Stori3D Past Productions

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  14. Dalmanos

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    Very nice idea.
    I wonder what will come next.

    This could turn into Mount 'n' Blade: WB, Persistent World Mod.
    Let's see.
     
  15. Technical_Advisor

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    It said that yesterday's update was the houses, and now it says that's today's update?
     
  16. Stori3D Past Productions

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    Today's HotFix has fixed the loading error on saved worlds, all working great now. Thanks!
     
  17. Vaskadar

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    Makes me wish I had Medieval Engineers
     
  18. Mr Engineer

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    Ah, very nice. No new format on the ME videos? I like the introductions of Houses, very nice. Great work!
     
  19. Technical_Advisor

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    The update caused the simulation speed in my Friends only world to drop to .2, very slow, too slow to play. When can we expect a fix for this so we can play again? It was working perfectly before the update to houses.
     
  20. ezragsit

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    22.01.2015 (when I bought this game) - 21.01.2016 (ā€žnā€-th update since)
    Never played.
    Because THE WHITE LIGHT TRASH is still not removed!!!
    May it be that it is related to nVidia's driver, a small and not often found company?
    Or it is because it is the mobile driver, for an Asus Laptop, also a very uncommon hardware?
    But, we still have (some) patience...
    But we are counting... the updates... the downloaded MB-s... the passed nights...
     
  21. Ed Frost

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    keen... Are you aware that movement is fuckedup? Just like the animations... Yesterday while playing creative i often got stuck in the flying state while the jetpackthongy wasnt even on... And f12 gives weird box... Message box 12 or so... Dafuq?

    edit;
    WOOH PATCHMAS... Let the patch be bountiful and lots of fixes.... Im looking at you movement system... And yoi roofs and certain blocks not able to being placed at their intended spot...
     
    Last edited: Jan 26, 2016