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Update 02.055 - Hit confirmation, bug fixes

Discussion in 'Change Log' started by Drui, Feb 9, 2016.

Thread Status:
This last post in this thread was made more than 31 days old.
  1. Drui Keen Update Guy Staff

    For this week’s update we prepared a new batch of bug fixes for example improving the barbarian behavior and we also introduced small changes like hit confirmation on all weapons.
    A successful hit to any character or animal with a weapon will be represented visually by changing the cross-hair, including its color, and auditory, with a sound effect.
    We also added a small improvement for mined rocks - from now on you will dig them out in different sizes (the size doesn’t have an impact on weight, required space in inventory or the usage of the rock itself).

    - Hit confirmation
    - Various rock sizes

    - New ambient sound for high zone
    - New HUD error sounds
    - Fixed object outlines getting blurred over grass
    - Removed lag when switching blocks on G screen
    - Added shader cache
    - Added more variations to tree break sounds
    - Various shader optimizations
    - Improved barbarians targeting blocks
    - Barbarians are now able to target walls of wood
    - Barbarians are now able to find new targets and stay in the attack mode if they can not reach old target
    - Fixed UV on StoneRoundLargeFullMir
    - Fixed crash in cube builder when placing multi blocks
    - Fixed wrongly written stat mods crashing the game
    - Fixed a crash with light dummy on non-light block
    - Fixed dummies on StoneBlockSlopeDiagonal
    • Like Like x 8
  2. Ed Frost Senior Engineer

    Wooh... More content is also welcome though
    • Agree Agree x 1
  3. Stori3D Past Productions Apprentice Engineer

    Big Sim Speed hit on old worlds. From 100% yesterday to 42% today. Unplayable. Sad face. Hoping there's a simple fix!
  4. Silen Apprentice Engineer

    Still waiting for performance improvements, totally unplayable right now with my AMD card, when in the first versions I could play on high settings with no problem...
  5. Hanfree Apprentice Engineer

    Edit: 4 comments 3 bad
    and 61 players in the game when the update is released
    This is not the way Keen
    Edit 2: I know you guys can do it more better like in the past.
    We are costumers and community members of your 2 games and trusth in you team.
    Last edited: Feb 9, 2016
    • Agree Agree x 2
    • Disagree Disagree x 1
  6. Slang Trainee Engineer

    You know what this game needs?
    More yellow jumpsuits. :whatever:


    This game needs a kick in the yellow pant-sack with something that resembles an actual game with actual medieval content.

    Yellow. Jumpsuits. :pbjt:
  7. OmEgA_StOrM Apprentice Engineer

    Nice does anybody know if there is now an option to switch of highlighting. If not Keen pls add
  8. tharkus Junior Engineer

    Nice update , cool long list of fixes :)
  9. Thermonuklear Junior Engineer

  10. Sacman Trainee Engineer

    I agree about the highlights. Would love to turn them off. They look horrible and really take away from the immersion. I was not a fan of the giant yellow target highlights to begin with and now we have these.
  11. Slang Trainee Engineer

    Latest hotfix patch last night for this highlight update totally glitches out and makes EVERYTHING except the item you have highlighted turn BLUE.
    To recreate, just put your crosshair dot on an item that can be highlighted. BOOM Everything turns blue.
    MSI AMD R9 290, AMD FX-8350, Win 7
  12. Ed Frost Senior Engineer

    UPDAAAATEEEE wooh... wooh... hyped... wooh.
  13. tharkus Junior Engineer

    well at least these new highlights are more transparent, the yellow squares was too ugly and too opaque.
  14. Mr Engineer Apprentice Engineer

    A good set of fixes. If only Space Engineers could blink instead of that constant soul gazing stare...Thanks Keen
Thread Status:
This last post in this thread was made more than 31 days old.