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Update 02.060 - Bugfixing

Discussion in 'Change Log' started by Drui, Mar 15, 2016.

Thread Status:
This last post in this thread was made more than 31 days old.
  1. Drui Keen Update Guy Staff

    Messages:
    1,390
    Summary
    In this week's update we are bringing you more bug fixes. Right now, we are mainly focused on survival aspects of the game. For example, the inventory system won't be limited by mass/volume anymore. It will be more like a slot-based system, where you can stack more items of the same type in one slot. We are also busy working on other gameplay mechanics, so stay tuned for those features coming in the near future.



    Tweaks:
    Added a new building animation
    Eye adaptation has been tweaked to look nice during the day, nighttime is currently WIP

    Ported these to new multiplayer:
    MyHandToolBase
    MyFloatingObjects
    MyManipulationTool
    MyThrowerSessionComponent
    MyEntityStatComponent
    MyToolbarCollection
    MyFactionCollection
    MySyncDestructions
    MyPlayerCollection
    MyCharacter
    MyAiTargetManager

    Fixes:
    Fixed memory leak in MP update queue
    Fixed construction on HouseStoneRoundIn_Construction_1
    Fixed sound of crafting disappearing after big destruction
    Fixed large stone volume
    Fixed dummies on HouseHalfStoneTriangle
    Fixed sound bug when the crossbow hits the body
    Fixed wrong ownership when building as medieval master in the survival mode
    Fixed stone models looking like from the 90's (fixed wrong shading on the models)
     
    • Like Like x 11
  2. Ed Frost Senior Engineer

    Messages:
    1,156
    yeh fixes...
     
  3. Nickvr68 Junior Engineer

    Messages:
    529
    Nice bugfixes!
     
  4. Silen Apprentice Engineer

    Messages:
    246
    Still got performance issues, not playable anymore on my PC.
     
  5. Maverick260 Trainee Engineer

    Messages:
    4
    Just started playing again, Loving it even though it's on the lowest settings. Here's to hoping for the pulleys to work soon.
     
  6. Stoner Apprentice Engineer

    Messages:
    270
    Bug fixes are ALWAYS appreciated. Thank you.
     
  7. tharkus Junior Engineer

    Messages:
    712
    Cool !
    fixes are welcome :)
     
  8. OmEgA_StOrM Apprentice Engineer

    Messages:
    128
    Thanks god! I was so scared that they would also add these horrible pulsing lights to ME. Thx for not doing it.

    Pls remove them from SE
     
    • Agree Agree x 1
  9. waterlimon Senior Engineer

    Messages:
    1,499

    Does this come with similarly restricting limitations on item stack size/stack count (compared to current system), to not make carts/containers completely redundant and useless feature?

    Like so I cant just keep more than a few (if any) big stones in character inventory, and so I can just store a few big stones in a container like before?
     
  10. GreatBeard Trainee Engineer

    Messages:
    10
    Fixed dummies on HouseHalfStoneTriangle

    Thank you!!!!
     
  11. Harintosh Trainee Engineer

    Messages:
    5
    I don't think it would be a good idea at all. Replacing the volumetric system with a stack type system would be more limited, unrealistic and less logical for a game who is supposed to be realistic, not minecraft-ish.


    I just hope it won't get implemented.
     
    • Agree Agree x 1
  12. Maverick260 Trainee Engineer

    Messages:
    4

    Agreed, as long as it doesn't give the minecraft feel, I'm good. The inventory system was a bit annoying from time to time for a beginner like me, because I could stack loads of timber in there, but only about 3 logs...
     
  13. Deewad Trainee Engineer

    Messages:
    33
    Sucks this game is turning into a casual game, the fun was the challenge, rather then just stacking material in your inventory you had to come up with ways to move bulk material to your building site, the player inventory should only be able to carry small materials, like basic tools and small building materials, but I can see your removing the challenges and turning it into another casual game, Goodluck
     
    • Agree Agree x 1
  14. Ovenmit Trainee Engineer

    Messages:
    36
    Yeah.. this new take on the inventory is disappointing. What was wrong with how it was? I actually found it felt unique and "real"...
     
    • Agree Agree x 2
  15. Ash87 Senior Engineer

    Messages:
    1,977
    How'z about a toggle for classic vs. new inventory system?
     
Thread Status:
This last post in this thread was made more than 31 days old.