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New! Update 1.188 - Airtightness, In-game Help, Relative Dampening

Discussion in 'Change Log' started by Drui, Oct 23, 2018.

  1. Roxette Senior Engineer

    Messages:
    1,058
    That's not entirely accurate... I developed a recipe* for the purposes of using any planet lander to start a base in space above each planet without having to gather any resources on the planet other than from the lander. It is even possible to do it with the lander still in the hover at it's maximum stable height and let the lander eventually fall or despawn.

    You only need to have the reactor and assembler fully functional at first, then assemble the remaining parts for the medbay (which are disassembled first before abandoning the lander). Add the gas generator and survival is achieved. Only an arc furnace is initially needed, this will refine the additional metals to complete the refinery. If 'spawn with tools' is disabled you can omit one of the gas bottles and replace it with hand drill, but in that case it all becomes more risky at first :)

    Here's the recipe :

    [​IMG]

    * For game/server with the common 10x inventory multiplier.
     
    • Informative Informative x 3
  2. Cetric Junior Engineer

    Messages:
    700
    Or else we could use the parachute drop feature and provide the beginner with the option to do an emergency call and a box with basic survival equipment will be sent down to him.
     
    • Like Like x 2
  3. Hyomoto Apprentice Engineer

    Messages:
    242
    @Roxette - This may be true, but that's just another example of what I'm talking about. In your scenario, what if I have no uranium? The reactor and assembler are not enough. Or what if I need nickel but the object I was supposed to grind down is destroyed by a meteor or a bad landing? It's odd how once you have everything, SE is a very casual experience with little in the way of danger or external challenges to solve. But toss out your grinder and suddenly it may be impossible to actually play the game at all. You could have an entire base with oxygen, power and refining, but if you have no grinder and no silicon, you could end up unable to do anything but stare at it. It's not exactly easy to get into that situation, a lot generally has to go wrong, but it's also far from impossible. There's a lot of defenses that could be made: don't build that way, be more careful, etc... but what it comes down to is there are soft-failure states in SE and it would be nice to see either a in-game way to avoid that, or for the game to acknowledge when it's happened.
     
  4. Malware Master Engineer

    Messages:
    9,029
    Well, hardware or hardware drivers, yeah.
     
  5. Gen3700 Trainee Engineer

    Messages:
    12
    в 1.187 начал новую игру. Не нужно новую игру начинать в 1.188?
     
  6. TheFubuki Trainee Engineer

    Messages:
    8
    keen, you forgot to update the servers too ?
     
  7. Hyomoto Apprentice Engineer

    Messages:
    242
    Hmm, not seeing an ore detector fix unfortunately. Got pretty excited when I saw the update downloading. That one is a bigger deal that I originally though it would be.
     
  8. Pie Apprentice Engineer

    Messages:
    107
    All the bug reports are still in "Under Consideration" so I'm a little worried we'll be waiting for the next Major for a fix to this. There doesn't appear to be a workaround either - all the modded Ore Scanners I've found to date just use the in-game mechanism with longer ranges etc. You can sometimes get clues from the low-LOD asteroids and planet models when you're at a distance - works for the more brightly coloured ores such as gold and cobalt but no good for silver, platinum etc. For planetary resources, any old GPS tags you have from old games still work, but with the new asteroid model space based resources won't be there. You can also modify asteroids so they're permanent, save the game locally (if the server allows it), then load it into SE Toolbox to see if it's worth looking further but that's way too tedious to be a proper workaround. If anyone knows of a modded ore detector that works via other means or has another workaround I'm all ears! :)