1. This forum is obsolete and read-only. Feel free to contact us at support.keenswh.com

Space Engineers New! Update 1.190.1 - Minor Improvements

Discussion in 'Announcements' started by Blitzzz333, Apr 29, 2019.

Thread Status:
This last post in this thread was made more than 31 days old.
  1. Blitzzz333

    Blitzzz333 Keen PR Guy Staff

    Space Engineers
    Minor Update 1.190.1


    - All players can now use any DLC blocks without owning the DLC, however, placement (place a block, spawn in a blueprint containing DLC blocks, initially weld projected DLC block) is still reserved for DLC owners only
    - Added warning messages about using DLC content without owning it
    - Changed survival spawning mechanics to not be easily exploitable
    - Spawning players are no longer tied to one particular player
    - Readded option to have respawn timers on drop pods
    - Spawn position can be custom through editing save files again
    - Added new billboard blend type called 'PostPP' in order to offer a solution for problems with post-processing affecting Text HUD API mod


    - Fixed undrillable and constantly respawning voxels
    - Fixed modded scripts not being able to be whitelisted even when meeting criteria
    - Fixed sliding door emissivity not being changed properly when using the block via Timer Blocks
    - Fixed DLC blocks missing from production screen blueprints
    - Fixed a couple of crashes when loading/exiting worlds
    - Fixed a couple of crashes including one in BP screen when trying to copy BP to clipboard when there is something already
    - Fixed a crash when reloading a scene with many engineer characters with different skins
    - Fixed a crash in production screen when displaying what components a blueprint needs
    - Fixed a crash when exiting a cryo chamber

    Support Site Bugs

    - Fixed an issue with subparts being too slippery for walking
    - Fixed an issue where projected DLC blocks could not be welded on dedicated servers
    - Fixed an issue with terminal block groups from a blueprint not reappearing after re-welding the blueprint
    - Fixed multiple issues with artificial mass and space ball blocks not being affected by gravity generators
    - Fixed an issue where game froze up after canceling mod downloads during loading (The last batch approved by steam API is downloaded anyway)
    - Fixed block groups temporarily disappearing after merging/unmerging
    - Fixed DLC armory, armory lockers and lockers blocks accidentally being able to be used by conveyor systems
    - Fixed showing wrong reasons for experimental mode in console/log

    Thanks for reading!:)
    • Like Like x 3
  2. mojomann71

    mojomann71 Senior Engineer

    First?? :)
    • Late Late x 2
    • Like Like x 1
  3. Blitzzz333

    Blitzzz333 Keen PR Guy Staff

    Congratulations! ;):tu:
  4. Calaban

    Calaban Junior Engineer

    Awesome that you addressed the respawn tied to one victim exploit. I fear the abuse of that in the public servers chased many new players away.
  5. mojomann71

    mojomann71 Senior Engineer

    Those who tagged me late, I am truly sorry for your lack of humor.
  6. Sarekh

    Sarekh Senior Engineer

  7. mojomann71

    mojomann71 Senior Engineer

    clockwise maybe . :D
    • Late Late x 1
Thread Status:
This last post in this thread was made more than 31 days old.