Discussion in 'General' started by Stardriver907, Jun 28, 2018.
I believe Good.bot will try to answer a question if you type it in the game chat box.
I hope they make a version for AI that can speak at the player hehe..
"Pirate ship appears" > "launches robots to hunt for the player" > "robot speaks out loud while trying to find player".
I know you're here somewhere.
I'm going to find you.
You can't hide forever.
Keen could do a lot to make singleplayer, heck even multiplayer more interesting with something like this.
It wasn't broken. It had issues from day one that never got resolved, and when Keen put it in experimental mode there was an implication that it might never get fixed. Thanks to @Malware & the community, air tightness will be a core feature of Space Engineers.
I'd just hope they finally get the point of adding some cosmetic blocks, so we can design ships and stations that look like places people could live in, and might even want to.
Reasonably, I figure they'll do some polishing and bug-fixing, and maybe a minor feature or two I wasn't expecting.
Uh oh dunno. maybe Armor Blocks get moved to experimental
If this is done, I may have to actually make a mod for it to have the turret lines from Portal.
It would be nice if NPC players could read and write serial information to the player XML data via the NPC's programmable block; preferably Dictionary entries. Those entries could be used to log information like the NPC faction's disposition towards the player, how many times the player was near when NPC blocks were damaged, perhaps even be used to keep a ledger on trade? All of that is possible and more if there was some way to associate globally available data regarding players.
At this point i'd be happy to just hear something from Keen that there is actually going to BE an update. They don't have to say when, just if it exists.
@May Rears that has been confirmed many times. There's no doubt that there will be one.
More like Soon:tm:... It's not the upcoming one, that has pressurization, some damper stuff and (apparently) huge rendering optimizations.
I wish a better way to deal with npc AI grids like when spawn and despawn, a extension and polishing of entities like wolves, items like battery packs, a magnetic tool for grab for pull/push things, better meteor showers, radiation/cold/heat, more projectiles effect types like still traveling if left damage (to pierce), stun effect when hit hard something with body or ship.
So with it a good pve and environment survival would be forged.
Relative Dampening. I am unclear on the concept or how it will directly affect SE gameplay. .. Can someone give me a good example of this?
Simplest example; easily fly around and repair or build on a ship with the jetpack - while the ship is in full speed flight.
And also, If the feature stay the same as in the public tests, it allow to fly a ship inside another moving ship. And even make it so a ship can automatically follow another one without any pilot needed.
A whole new level of possibilities will be unleashed! I look forward to it!
To put it simply, you'll be able to match the speed of another entity then accelerate and decelerate relative to that entity. If you're flying in a formation, this is important. If you're trying to stay 700 meters behind a cargo ship, this is helpful.
If I have a large, slow ship and it's being escorted by smaller, faster ships, the smaller ships will normally fly off ahead of the big ship and stop short when slowing down. If they have relative dampening they will accelerate and decelerate at the same rate as the large ship.
Docking a small mining ship / fighter / scout drone etc to a moving mothership.
Landing on a moving ship to start a boarding action.
Flying in formation.
Looking forward to trying and probably failing spectacularly at it
I missed the live broadcast but I watched the latest KCN video where Marek asked chat if they would be interested in seeing more "decorative" (as in not necessarily essential) blocks. You can probably imagine the response, and it seemed as if it was a response he was expecting.
Things may just be starting to get really interesting.
Don't make me come there and kiss you
I know, right? Now I'm trying to keep my expectations as low as possible, given my earlier interactions with them regarding this topic, but... this was really surprising, in a good way. I don't expect much, but if I can only have the bare minimum of blocks to make my builds seem alive (ref. your earlier excellent comparison with train sets) that will be enough for me. Let's see what will happen, shall we.
For anyone that missed the stream, there was a small Q&A at the end and right here is where Marek asked about decorative blocks.
I just hope that they don't start spamming blocks that are "just" decoration i.e. different looking armor blocks. I would prefer that any new "decorative" standard blocks are also functional, i.e. if it's a bed, you can lie down in it. If it's a refrigerator, you can add and remove contents. We're not looking for potted plants.
I'd prefer that as well. But, to be honest, in games where I can interact with decorative items like that, I rarely do. I just like the looks of having them around, knowing I *could* sit in the chairs, etc.
Really with just 2 elements we can give more immersion to SE
We would only need, a tool to get grass
To produce Oxigen in Oxigen farms we would need grass, grave and ice, otherwise the block is not producing anything, now is a disaster
We could have concrete blocks as basement that couldnt be colored, and willl remain with cement color forever
What about mods like Kolt's Consoles? There's a "decorative" mod that gets used, and it's one of the oldest mods in the game. It's so good that no one else bothers to make a mod like it, so we really only have Kolt.s or vanilla as choices for consoles and matching flight seats.
I really, really, reeeeeeeeally miss Dark Mechanicus' ship's wheel mod. Only other stand-up flight control I'm aware of comes from codecat. I can't think of anything more inspiring (or frightening) than when the Captain takes direct control of his ship and the ship is large enough to require a crew.
I don't understand why there isn't a 1x1 staircase. We're just supposed to use a slope armor block? Vent window?
Space Engineers never sit at a table? Even in a station? Would be nice to give another player an item by dropping it on a table, rather than tossing it on the floor like we have to now (I know miners are tough but, cmon).
A lot of build problems could be solved if we had wall blocks we could use for interiors instead of armor blocks. Wall blocks take up the space of an armor block, but once they are placed you can at least move/stand in the space, so your interiors actually contain more usable space.
There's no vanilla offset door. An offset door can get you a lot of interior space.
Generally speaking, if you see a build where someone used a block meant for one thing as something totally different, such as using armor blocks to make a table or a bunk bed, that means we really could use a block that is actually a table or a bunk. You don't think about it a lot when building ships, especially large ones, but stations are usually where people tend to go all out because it doesn't affect performance, and stations tend to look pretty spartan because there's no block types to help suggest that everyone spends all their spare time someplace other than in a cryopod.
I think that now it's more likely now that this game will be played on a server, and there should be an option to spawn into the game in a bed instead of either a medical bay or a cryopod. It wouldn't have to be fancy. I'd be cool with it if it was just a hammock. That would not be out of place in or out of gravity. It would then be a block Modders could use for spawning options.
That's just some off-the-cuff stuff that I've probably agreed with some other people about. None of it is new.
The angled vent window is a funny one; it seems like it was intended as a decorative block, but it's almost always used as a functional block, as a single-block staircase. It works well for that, too, linking up with the catwalk blocks, at least as long as you've got the orientation right. On top of that, an angled vent window seems like an odd choice to include in a limited set of blocks.
I think it started out as a window - if I remember correctly, glass windows were introduced much later than the shutters and in old videos they represent angled windows - as far as I remember, airtightness also was not an originally intended thing, so it would not have been an issue that it was an opened shutter.
Basically, needs more Moonbase Alpha.
I would feel absolutely safe after passing through those "anti-radiation" doors. RED ALERT!!
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