Well, the mod is currently at version 3.0 and as far as I know was working prior to 1.192. IF Keen were to steal produce a similar weapon, it should have similar characteristics that can deter but not eliminate abuse I should point out that the hacking computer counts as a hand weapon, and it would make perfect sense for a space combat engineer to have several on hand as standard equipment. "Capital ship" is a blanket term we use for those giant ships we make, often to house fighters. These ships need dozens or more large vanilla engines in every direction in order to move. This was Keen's effort to keep ships small. Players have been unaware that Keen wanted to keep things small, and early on Modders were up to the task. Probably the oldest and most famous example for a capital ship engine would be the Titan by Darth Biomech. Similarly, capital gyros are just large powerful gyros capable of replacing many small (large by Keen standards ) gyros. Most of these are also oversized to match the ships they're made for. I believe SEKTAN made a walking mech that was essentially a skin. You entered it the same way you would change your suit. Only problem seemed to be getting it to use a weapon. It wasn't giant like a Gundam. More like a small mech you would find in MechWarrior. Still, we almost had something. Again, none of this stuff should be DLC.