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WIP Escort Carrier - Whiplash Military Industries (WMI)

Discussion in 'Community Creations' started by Whiplash141, Jun 11, 2015.

  1. tankmayvin Senior Engineer

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    2,863
    I will be pretty surprised if Raycast will give you the responsiveness of turret slaving. Also a Raycasted turret will likely only really target the center of mass of the enemy ship. On the flipside it basically won't be spoofed by decoys.
     
    • Agree Agree x 2
  2. Whiplash141 Junior Engineer

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    Nah. Not without manual designation. Raycast shoots out a ray with zero width. Scanning 3D space with a ray is not very efficient. You'd need to manually point at the target which kind of defeats the "automatic" part of turrets :/
    --- Automerge ---
    Oh it can certainly be spoofed. If you can break LOS, you are home free. Thats why I'm not too keen on trying to make missiles with this. Your missiles couldnt be effectively fired in salvos because the missiles in front of them would break LOS and cause tracking issues.
     
  3. Captain Broadstairs Apprentice Engineer

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    While I'm personally going to stick to MCLOS missiles, being under my direct control means they go exactly where I want the missile to go, would it not be possible to create a LOSBR design with a camera acting as a stand in for a real world targeting laser?

    Also while the ray cast isn't desirable for missile guidance in some aspects, would it be a suitable alternative to sensors if the desired activation range for triggering a submunition is greater than 50m? Or are there issues relating to its function which make that undesirable?
     
    Last edited: Nov 21, 2016
    • Like Like x 1
  4. Whiplash141 Junior Engineer

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    If google serves me correct, LOBSTER (hehe) missiles have the designator on the missile itself? You still have the same issue as before, if you are firing multiple missiles, the ones in the back ont be able to "see" the target on their own :/

    Yes for that purpose it would serve very well!

    Also, terrain dectection!
     
    • Informative Informative x 3
  5. jonnytaco Apprentice Engineer

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    is there a way of programming the missiles to avoid the line of sight of the raycast array being used to guide them?
     
  6. Whiplash141 Junior Engineer

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    Not without cross-grid communication which is what I'm trying to avoid. Also if the array is on the missile itself, it would require all missiles to communicate to each other (that is a nightmare)
     
  7. Ronin1973 Master Engineer

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    Whiplash141's RayCast space-mine script. :)
     
  8. jonnytaco Apprentice Engineer

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    I was thinking array on the ship and if the target is moving other than directly towards or away from you the 100 m/s speed limit means that the missile is going to be way off the LOS anyway. What I was kind of getting at is the reverse of how your optical missiles move to stay as close to the "beam" coming from the remote block, essentially they would avoid the direct los to the target instead. I'm pretty bad at coding so this level stuff is well beyond my level of understand at this point and It sounds like it's going to be a cross grid nightmare anyway so meh :/
     
    Last edited: Nov 23, 2016
  9. Captain Broadstairs Apprentice Engineer

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    Essentially you are proposing COLOS guidance instead of CLOS, then?
     
  10. jonnytaco Apprentice Engineer

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    correct, ship gets the target and sends info to the missile via antenna, once that gets sandboxed. Missile has no sensors of it's own, it just relays it's position back to the firing ship so that it knows where it is. Using this information the ship then guides the missile to the target avoiding the direct los path from sensor array to the target.

    That's at least what i'm pretty sure COLOS is.
     
  11. Whiplash141 Junior Engineer

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    Not really. If the target is stationary or moving slowly, you can and will beam your missiles. The probability of this happening is actually quite high. I experienced this with my GFD missiles and the only reason I could avoid this was by utilizing a feature of GFD to "see through" grids. I can't do that anymore :/
     
  12. mhalpern Senior Engineer

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    2,119
    What about making your camera arrays like the 5 side of a 6 sided die? yes it can be spoofed but so what, when we get an official and clean way to multigrid script we can have decent auto fighters that we can control from a mother ship
     
  13. Ronin1973 Master Engineer

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    4,890
    Hmm... as the distance to the target decreases, the more frequently you can "ping" it with the raycast. So if the time between your calls to the raycast shortens because you've lowered the maximum distance, won't you also get more discrete targeting as well as better targeting corrections? Should the target disappear between calls, you can always increase the distance by a factor of (104+ meters) * (time since last known contact). You're always going to want a minimum distance as the missile comes near its terminal point, but a distance of 100 meters or so should do.

    Okay, conjecture... but it's a conversation point.
     
  14. Whiplash141 Junior Engineer

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    I have not had time to really dive into making a better tracking algorithm because exams D:

    However, I am making a very simple Raycast Rangefinder to add a very simple ranging tool :)
    --- Automerge ---
    I made that rangefinder!
    [​IMG]
     
    Last edited: Dec 2, 2016
    • Like Like x 2
  15. Ronin1973 Master Engineer

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    4,890
    Your imgur link doesn't work.

    In the mean time if you release the auto lander/braking script you demonstrated a few weeks ago I have a lot of server related uses for it. I figured out how to fake planet side cargo ship spawning.
     
  16. Whiplash141 Junior Engineer

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    It did for me D:

    Here is a static image then:
    [​IMG]
     
    • Like Like x 1
  17. Sarekh Senior Engineer

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    Simple Raycast... tonight seems to be the night of understatement. @RobertmxD calls his stuff joke build, you call your scripting stuff simple... Would you please accept the fact that your scripts are beyond awesome? It would make definition much easier.
     
    • Friendly Friendly x 1
  18. tankmayvin Senior Engineer

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    2,863
    To be fair this one is simple compared to the turret control system or missile guidance since it's mostly just calling the raycast when available and then dumping the function's output to lcd. The missile script among others actually require some real engineering to work.
     
    • Agree Agree x 1
  19. Sarekh Senior Engineer

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    1,187
    True, true - but while everyone can build a ship like I build mine people such as myself actually depend on even the "simple" scripts done by folks that can actually do them. Might be simple for him, but still be awesome for me. Especially since Whip tends to do those scripts so damn service oriented and intuitive in handling.
     
  20. Howitz Junior Engineer

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    hey whip you know im right, unblock me on steam you silly.
     
  21. Whiplash141 Junior Engineer

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    Not in this life.
     
    • Disagree Disagree x 1
  22. Howitz Junior Engineer

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    So cold, so heartless.
     
  23. Lord Commissar Junior Engineer

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    how incredibly subtle and persuasive :p
     
  24. Howitz Junior Engineer

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    I know right, I dont understand why hes not persuaded yet
     
  25. Whiplash141 Junior Engineer

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    So yeah... new block update came out. I really dislike it. This looks like booty. Why are the armour textures WORSE than before?

    [​IMG]
     
    Last edited: Dec 9, 2016
    • Agree Agree x 4
  26. Lord Commissar Junior Engineer

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    • Like Like x 1
    • Funny Funny x 1
  27. Howitz Junior Engineer

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    so far, i think the ion thrusters are meh, the turrets have not changed much, they could have made it so they reload themselves with an animation, and i agree about the armor being worse than before. there are maybe some other blocks i might like less than other.

    but all in all i will still say that those new models bring more plus than cons, its better than before overall, even if not everything is.

    even with the new armor, your ships still looks badass so i wouldnt worry about that haha.

    whiplash will understand this link.
     
    • Funny Funny x 1
  28. iN5URG3NT Senior Engineer

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    Sensors detect substantial sodium chloride deposits in the vicinity... :D

    They'll fix the armour. Maybe.
     
    • Funny Funny x 3
  29. Lord Commissar Junior Engineer

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    I dont know. it's annoying to designers like myself who focus on the sleek and pristine look. and yes i know it's a block based game so those nice curvy ships are never fully possible, but i've always fough that, and used extreme colors (pure white) to fight the dirty, scratched look.

    i appreciate HD textures and all, but i think they should consider models and textures that will suit a wider variety of looks. not everyone wants shiny ships, but not everyone wants rugged ones either.
     
    • Agree Agree x 3
  30. PyreStarite Junior Engineer

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    559
    I like the redesign more than I hate it, but at least now the turrets and other things now look like they are made of actual metal and not plastic. Although I still want the old three barreled SS turrets back.
     
    • Agree Agree x 1