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World failed to save

Discussion in 'Technical Help' started by Antelano, Jul 14, 2018.

Thread Status:
This last post in this thread was made more than 31 days old.
  1. Antelano Trainee Engineer

    Messages:
    4
    Came back to Space Engineers the other day after some absence. But after an hour or two I started getting error messages that I can no longer save because of memory shortage. The problem persisted even after making several new worlds.

    Seems like an old issue so I quickly found solutions that seemed to work. But they didn't.
    Tried the proposed solution in here: https://forum.keenswh.com/threads/world-failed-to-save.7390791/
    Even went so far to try programs that people did to solve this.

    But all this did was making the game crash two seconds after loading the saves.
    What am I to do? Guess it's back to not playing SE.
     
    Last edited: Jul 14, 2018
  2. Roxette Senior Engineer

    Messages:
    1,461
    your system specs and the game log would be the minimum requirement for anybody to try to help you resolve the problem
     
  3. Antelano Trainee Engineer

    Messages:
    4
    My specs are good enough. Don't seem to be spec related, to me anyways, since the problem persists any world or graphic settings.

    By messing around I've found that doing anything in Creative mode, like reshaping terrain immediately pushes the game too far and makes it unable to save.

     
    Last edited: Jul 14, 2018
  4. Roxette Senior Engineer

    Messages:
    1,461
    OK, this is the well-known problem of voxel filename insanity:

    2018-07-14 19:52:01.661 - Thread: 16 -> Failed to write voxel file 'C:\Users\Andreas\AppData\Roaming\SpaceEngineers\Saves\76561198006275350\Sista\.new\EarthLike-1779144428d120000-3868533696819502467-3868533696819502467-3868533696819502467-3868533696819502467-3868533696819502467-3868533696819502467-3868533696819502467-3868533696819502467.vx2'
    2018-07-14 19:52:01.663 - Thread: 16 -> Exception occured: System.IO.PathTooLongException: The specified path, file name, or both are too long. The fully qualified file name must be less than 260 characters, and the directory name must be less than 248 characters.
    at System.IO.PathHelper.GetFullPathName()

    See this thread for instructions on fixing it and a list of most of the other threads reporting the problem:

    https://forums.keenswh.com/threads/...ted-filename-for-voxel-data-too-long.7394089/
     
  5. Antelano Trainee Engineer

    Messages:
    4
    Thanks for the reply. But I've already tried this. It doesn't work. When I load saves that I've tried this on, I got a 1-2 second window where I see that all planets are gone, and then it crashes.

    Code:
    2018-07-14 21:56:43.604 - Thread:  1 ->  Log Started
    2018-07-14 21:56:43.604 - Thread:  1 ->  Timezone (local - UTC): 2h
    2018-07-14 21:56:43.604 - Thread:  1 ->  App Version: 01_186_500
    2018-07-14 21:56:43.604 - Thread:  1 ->  Steam build: Always true
    2018-07-14 21:56:43.604 - Thread:  1 ->  Is official: True [NO][IS][NAMP]
    2018-07-14 21:56:43.604 - Thread:  1 ->  Environment.ProcessorCount: 8
    2018-07-14 21:56:43.659 - Thread:  1 ->  Environment.OSVersion: Microsoft Windows 8.1 (Microsoft Windows NT 6.3.9600.0)
    2018-07-14 21:56:43.659 - Thread:  1 ->  Environment.CommandLine: "C:\Steam Games\steamapps\common\SpaceEngineers\Bin64\SpaceEngineers.exe"
    2018-07-14 21:56:43.659 - Thread:  1 ->  Environment.Is64BitProcess: True
    2018-07-14 21:56:43.659 - Thread:  1 ->  Environment.Is64BitOperatingSystem: True
    2018-07-14 21:56:43.659 - Thread:  1 ->  Environment.Version: 4.6.2 or later (461310)
    2018-07-14 21:56:43.659 - Thread:  1 ->  Environment.CurrentDirectory: C:\Steam Games\steamapps\common\SpaceEngineers\Bin64
    2018-07-14 21:56:44.705 - Thread:  1 ->  CPU Info: Intel(R) Core(TM) i7-4770K CPU @ 3.50GHz
    2018-07-14 21:56:44.705 - Thread:  1 ->  IntPtr.Size: 8
    2018-07-14 21:56:44.705 - Thread:  1 ->  Default Culture: sv-SE
    2018-07-14 21:56:44.705 - Thread:  1 ->  Default UI Culture: sv-SE
    2018-07-14 21:56:44.705 - Thread:  1 ->  IsAdmin: False
    2018-07-14 21:56:44.706 - Thread:  1 ->  MyConfig.Load() - START
    2018-07-14 21:56:44.707 - Thread:  1 ->	 Path: C:\Users\Andreas\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg
    2018-07-14 21:56:44.751 - Thread:  1 ->	 EnableDamageEffects: True
    2018-07-14 21:56:44.751 - Thread:  1 ->	 VegetationViewDistance: 1000
    2018-07-14 21:56:44.751 - Thread:  1 ->	 GraphicsRenderer: DirectX 11
    2018-07-14 21:56:44.751 - Thread:  1 ->	 EnableReverb: False
    2018-07-14 21:56:44.751 - Thread:  1 ->	 DebugInputs: VRage.Serialization.SerializableDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData]
    2018-07-14 21:56:44.751 - Thread:  1 ->	 ControlsGeneral: VRage.Serialization.SerializableDictionary`2[System.String,System.Object]
    2018-07-14 21:56:44.751 - Thread:  1 ->	 ControlsButtons: VRage.Serialization.SerializableDictionary`2[System.String,System.Object]
    2018-07-14 21:56:44.751 - Thread:  1 ->	 FirstTimeRun: False
    2018-07-14 21:56:44.751 - Thread:  1 ->	 WelcomeScreenCurrentStatus: 1
    2018-07-14 21:56:44.751 - Thread:  1 ->	 VideoAdapter: 0
    2018-07-14 21:56:44.751 - Thread:  1 ->	 ScreenWidth: 1920
    2018-07-14 21:56:44.751 - Thread:  1 ->	 ScreenHeight: 1080
    2018-07-14 21:56:44.751 - Thread:  1 ->	 RefreshRate: 60000
    2018-07-14 21:56:44.751 - Thread:  1 ->	 WindowMode: 2
    2018-07-14 21:56:44.751 - Thread:  1 ->	 VerticalSync: False
    2018-07-14 21:56:44.751 - Thread:  1 ->	 FieldOfView: 90.22276
    2018-07-14 21:56:44.751 - Thread:  1 ->	 PostProcessingEnabled: False
    2018-07-14 21:56:44.751 - Thread:  1 ->	 FlaresIntensity: 1
    2018-07-14 21:56:44.751 - Thread:  1 ->	 GrassDensity: 3
    2018-07-14 21:56:44.751 - Thread:  1 ->	 GrassDrawDistance: 1000
    2018-07-14 21:56:44.751 - Thread:  1 ->	 AntialiasingMode: 1
    2018-07-14 21:56:44.751 - Thread:  1 ->	 ShadowMapResolution: 1
    2018-07-14 21:56:44.751 - Thread:  1 ->	 AmbientOcclusionEnabled: True
    2018-07-14 21:56:44.751 - Thread:  1 ->	 TextureQuality: 2
    2018-07-14 21:56:44.751 - Thread:  1 ->	 AnisotropicFiltering: 4
    2018-07-14 21:56:44.751 - Thread:  1 ->	 ModelQuality: 2
    2018-07-14 21:56:44.751 - Thread:  1 ->	 VoxelQuality: 1
    2018-07-14 21:56:44.751 - Thread:  1 ->	 ShaderQuality: 2
    2018-07-14 21:56:44.751 - Thread:  1 ->	 LowMemSwitchToLow: 0
    2018-07-14 21:56:44.751 - Thread:  1 ->	 ScreenshotSizeMultiplier: 1
    2018-07-14 21:56:44.751 - Thread:  1 ->	 ShowCrosshair: True
    2018-07-14 21:56:44.751 - Thread:  1 ->	 UiTransparency: 1
    2018-07-14 21:56:44.751 - Thread:  1 ->	 UiBkTransparency: 0.4755328
    2018-07-14 21:56:44.751 - Thread:  1 ->	 HUDBkTransparency: 0.6
    2018-07-14 21:56:44.751 - Thread:  1 ->	 Language: 0
    2018-07-14 21:56:44.751 - Thread:  1 ->	 CubeBuilderBuildingMode: 0
    2018-07-14 21:56:44.751 - Thread:  1 ->	 ControlsHints: False
    2018-07-14 21:56:44.751 - Thread:  1 ->	 RotationHints: True
    2018-07-14 21:56:44.751 - Thread:  1 ->	 CubeBuilderAlignToDefault: True
    2018-07-14 21:56:44.751 - Thread:  1 ->	 MinimalHud: False
    2018-07-14 21:56:44.751 - Thread:  1 ->	 GameVolume: 0.314663
    2018-07-14 21:56:44.751 - Thread:  1 ->	 Music_Volume: 0.08167912
    2018-07-14 21:56:44.751 - Thread:  1 ->	 VoiceChatVolume: 1
    2018-07-14 21:56:44.751 - Thread:  1 ->	 HudWarnings: True
    2018-07-14 21:56:44.751 - Thread:  1 ->	 VoiceChat: True
    2018-07-14 21:56:44.751 - Thread:  1 ->	 EnableMuteWhenNotInFocus: True
    2018-07-14 21:56:44.751 - Thread:  1 ->	 EnableDynamicMusic: True
    2018-07-14 21:56:44.751 - Thread:  1 ->	 ShipSoundsAreBasedOnSpeed: True
    2018-07-14 21:56:44.751 - Thread:  1 ->	 EnableDoppler: True
    2018-07-14 21:56:44.751 - Thread:  1 ->	 ServerSearchSettings: VRage.Game.ObjectBuilders.Gui.MyObjectBuilder_ServerFilterOptions
    2018-07-14 21:56:44.752 - Thread:  1 ->  MyConfig.Load() - END
    2018-07-14 21:56:44.752 - Thread:  1 ->  Checksum file is missing, game will run as usual but file integrity won't be verified
    2018-07-14 21:56:45.872 - Thread:  1 ->  AdapterInfo = {
    2018-07-14 21:56:45.872 - Thread:  1 ->	 Name = NVIDIA GeForce GTX 1070 + DISPLAY1
    2018-07-14 21:56:45.872 - Thread:  1 ->	 Description = dev id: 7041, mem: 8436899840, shared mem: 8557568000, Luid: 40784, rev: 161, subsys id: 1634940994, vendor id: 4318
    2018-07-14 21:56:45.872 - Thread:  1 ->	 Driver version = 24.21.13.9836
    2018-07-14 21:56:45.872 - Thread:  1 ->	 Driver date = 20180624000000.000000-000
    2018-07-14 21:56:45.872 - Thread:  1 ->	 DriverUpdateNecessary = False
    2018-07-14 21:56:45.872 - Thread:  1 ->	 Adapter id = 0
    2018-07-14 21:56:45.872 - Thread:  1 ->	 Supported = True
    2018-07-14 21:56:45.872 - Thread:  1 ->	 RAM = 8436899840
    2018-07-14 21:56:45.872 - Thread:  1 ->	 Priority = 2
    2018-07-14 21:56:45.872 - Thread:  1 ->	 Multithreaded rendering supported = True
    2018-07-14 21:56:45.872 - Thread:  1 ->	 Output is attached = True
    2018-07-14 21:56:45.872 - Thread:  1 ->	 DesktopBounds = {X:0 Y:0 Width:1920 Height:1080}
    2018-07-14 21:56:45.872 - Thread:  1 ->	 Display modes = {
    2018-07-14 21:56:45.873 - Thread:  1 ->		DXGIOutput id = 0
    2018-07-14 21:56:45.873 - Thread:  1 ->		640x480@60Hz
    2018-07-14 21:56:45.873 - Thread:  1 ->		720x480@59.94Hz
    2018-07-14 21:56:45.873 - Thread:  1 ->		720x576@50Hz
    2018-07-14 21:56:45.873 - Thread:  1 ->		800x600@56.25Hz
    2018-07-14 21:56:45.873 - Thread:  1 ->		800x600@60.317Hz
    2018-07-14 21:56:45.873 - Thread:  1 ->		1024x768@60.004Hz
    2018-07-14 21:56:45.873 - Thread:  1 ->		1152x864@60Hz
    2018-07-14 21:56:45.873 - Thread:  1 ->		1152x864@60Hz
    2018-07-14 21:56:45.873 - Thread:  1 ->		1176x664@50Hz
    2018-07-14 21:56:45.873 - Thread:  1 ->		1176x664@50Hz
    2018-07-14 21:56:45.873 - Thread:  1 ->		1176x664@59.94Hz
    2018-07-14 21:56:45.873 - Thread:  1 ->		1176x664@59.94Hz
    2018-07-14 21:56:45.873 - Thread:  1 ->		1176x664@59.94006Hz
    2018-07-14 21:56:45.873 - Thread:  1 ->		1176x664@59.94006Hz
    2018-07-14 21:56:45.873 - Thread:  1 ->		1280x720@50Hz
    2018-07-14 21:56:45.873 - Thread:  1 ->		1280x720@59.94Hz
    2018-07-14 21:56:45.873 - Thread:  1 ->		1280x720@59.94006Hz
    2018-07-14 21:56:45.873 - Thread:  1 ->		1280x768@59.81Hz
    2018-07-14 21:56:45.873 - Thread:  1 ->		1280x768@59.81Hz
    2018-07-14 21:56:45.873 - Thread:  1 ->		1280x800@59.81Hz
    2018-07-14 21:56:45.873 - Thread:  1 ->		1280x960@60Hz
    2018-07-14 21:56:45.873 - Thread:  1 ->		1280x1024@60.02Hz
    2018-07-14 21:56:45.873 - Thread:  1 ->		1360x768@59.887Hz
    2018-07-14 21:56:45.873 - Thread:  1 ->		1360x768@59.887Hz
    2018-07-14 21:56:45.873 - Thread:  1 ->		1366x768@59.887Hz
    2018-07-14 21:56:45.873 - Thread:  1 ->		1366x768@59.887Hz
    2018-07-14 21:56:45.873 - Thread:  1 ->		1440x900@59.887Hz
    2018-07-14 21:56:45.873 - Thread:  1 ->		1600x900@59.954Hz
    2018-07-14 21:56:45.873 - Thread:  1 ->		1600x900@59.954Hz
    2018-07-14 21:56:45.873 - Thread:  1 ->		1600x1024@59.954Hz
    2018-07-14 21:56:45.873 - Thread:  1 ->		1600x1024@59.954Hz
    2018-07-14 21:56:45.873 - Thread:  1 ->		1600x1200@60Hz
    2018-07-14 21:56:45.873 - Thread:  1 ->		1680x1050@59.954Hz
    2018-07-14 21:56:45.873 - Thread:  1 ->		1768x992@50Hz
    2018-07-14 21:56:45.873 - Thread:  1 ->		1768x992@50Hz
    2018-07-14 21:56:45.873 - Thread:  1 ->		1768x992@59.94Hz
    2018-07-14 21:56:45.873 - Thread:  1 ->		1768x992@59.94Hz
    2018-07-14 21:56:45.873 - Thread:  1 ->		1768x992@59.94006Hz
    2018-07-14 21:56:45.873 - Thread:  1 ->		1768x992@59.94006Hz
    2018-07-14 21:56:45.873 - Thread:  1 ->		1920x1080@50Hz
    2018-07-14 21:56:45.873 - Thread:  1 ->		1920x1080@50Hz
    2018-07-14 21:56:45.873 - Thread:  1 ->		1920x1080@59.94Hz
    2018-07-14 21:56:45.873 - Thread:  1 ->		1920x1080@59.94Hz
    2018-07-14 21:56:45.873 - Thread:  1 ->		1920x1080@59.94006Hz
    2018-07-14 21:56:45.873 - Thread:  1 ->		1920x1080@59.94006Hz
    2018-07-14 21:56:45.873 - Thread:  1 ->	 }
    2018-07-14 21:56:45.873 - Thread:  1 ->  }
    2018-07-14 21:56:45.874 - Thread:  1 ->  AdapterInfo = {
    2018-07-14 21:56:45.874 - Thread:  1 ->	 Name = NVIDIA GeForce GTX 1070 + DISPLAY2
    2018-07-14 21:56:45.874 - Thread:  1 ->	 Description = dev id: 7041, mem: 8436899840, shared mem: 8557568000, Luid: 40784, rev: 161, subsys id: 1634940994, vendor id: 4318
    2018-07-14 21:56:45.874 - Thread:  1 ->	 Driver version = 24.21.13.9836
    2018-07-14 21:56:45.874 - Thread:  1 ->	 Driver date = 20180624000000.000000-000
    2018-07-14 21:56:45.874 - Thread:  1 ->	 DriverUpdateNecessary = False
    2018-07-14 21:56:45.874 - Thread:  1 ->	 Adapter id = 0
    2018-07-14 21:56:45.874 - Thread:  1 ->	 Supported = True
    2018-07-14 21:56:45.874 - Thread:  1 ->	 RAM = 8436899840
    2018-07-14 21:56:45.874 - Thread:  1 ->	 Priority = 2
    2018-07-14 21:56:45.874 - Thread:  1 ->	 Multithreaded rendering supported = True
    2018-07-14 21:56:45.874 - Thread:  1 ->	 Output is attached = True
    2018-07-14 21:56:45.874 - Thread:  1 ->	 DesktopBounds = {X:1920 Y:0 Width:1920 Height:1080}
    2018-07-14 21:56:45.874 - Thread:  1 ->	 Display modes = {
    2018-07-14 21:56:45.874 - Thread:  1 ->		DXGIOutput id = 1
    2018-07-14 21:56:45.874 - Thread:  1 ->		640x480@75Hz
    2018-07-14 21:56:45.874 - Thread:  1 ->		640x480@59.94Hz
    2018-07-14 21:56:45.874 - Thread:  1 ->		720x480@59.94Hz
    2018-07-14 21:56:45.874 - Thread:  1 ->		720x576@50Hz
    2018-07-14 21:56:45.874 - Thread:  1 ->		800x600@75Hz
    2018-07-14 21:56:45.874 - Thread:  1 ->		800x600@60.317Hz
    2018-07-14 21:56:45.874 - Thread:  1 ->		1024x768@60.004Hz
    2018-07-14 21:56:45.874 - Thread:  1 ->		1024x768@75.029Hz
    2018-07-14 21:56:45.874 - Thread:  1 ->		1152x864@60Hz
    2018-07-14 21:56:45.874 - Thread:  1 ->		1152x864@60Hz
    2018-07-14 21:56:45.874 - Thread:  1 ->		1176x664@50Hz
    2018-07-14 21:56:45.874 - Thread:  1 ->		1176x664@50Hz
    2018-07-14 21:56:45.874 - Thread:  1 ->		1176x664@59.94Hz
    2018-07-14 21:56:45.874 - Thread:  1 ->		1176x664@59.94Hz
    2018-07-14 21:56:45.874 - Thread:  1 ->		1176x664@59.94006Hz
    2018-07-14 21:56:45.874 - Thread:  1 ->		1176x664@59.94006Hz
    2018-07-14 21:56:45.874 - Thread:  1 ->		1280x720@50Hz
    2018-07-14 21:56:45.874 - Thread:  1 ->		1280x720@59.94Hz
    2018-07-14 21:56:45.874 - Thread:  1 ->		1280x720@59.94006Hz
    2018-07-14 21:56:45.874 - Thread:  1 ->		1280x768@59.81Hz
    2018-07-14 21:56:45.874 - Thread:  1 ->		1280x768@59.81Hz
    2018-07-14 21:56:45.874 - Thread:  1 ->		1280x800@59.81Hz
    2018-07-14 21:56:45.874 - Thread:  1 ->		1280x960@60.02Hz
    2018-07-14 21:56:45.874 - Thread:  1 ->		1280x960@60.02Hz
    2018-07-14 21:56:45.874 - Thread:  1 ->		1280x960@75.025Hz
    2018-07-14 21:56:45.874 - Thread:  1 ->		1280x960@75.025Hz
    2018-07-14 21:56:45.874 - Thread:  1 ->		1280x1024@60.02Hz
    2018-07-14 21:56:45.874 - Thread:  1 ->		1280x1024@75.025Hz
    2018-07-14 21:56:45.874 - Thread:  1 ->		1360x768@60Hz
    2018-07-14 21:56:45.874 - Thread:  1 ->		1360x768@60Hz
    2018-07-14 21:56:45.874 - Thread:  1 ->		1366x768@60Hz
    2018-07-14 21:56:45.874 - Thread:  1 ->		1366x768@60Hz
    2018-07-14 21:56:45.874 - Thread:  1 ->		1440x900@60Hz
    2018-07-14 21:56:45.874 - Thread:  1 ->		1440x900@60Hz
    2018-07-14 21:56:45.874 - Thread:  1 ->		1600x900@60Hz
    2018-07-14 21:56:45.874 - Thread:  1 ->		1600x1024@59.954Hz
    2018-07-14 21:56:45.874 - Thread:  1 ->		1600x1024@59.954Hz
    2018-07-14 21:56:45.874 - Thread:  1 ->		1680x1050@59.954Hz
    2018-07-14 21:56:45.874 - Thread:  1 ->		1768x992@50Hz
    2018-07-14 21:56:45.874 - Thread:  1 ->		1768x992@50Hz
    2018-07-14 21:56:45.874 - Thread:  1 ->		1768x992@59.94Hz
    2018-07-14 21:56:45.874 - Thread:  1 ->		1768x992@59.94Hz
    2018-07-14 21:56:45.874 - Thread:  1 ->		1920x1080@50Hz
    2018-07-14 21:56:45.874 - Thread:  1 ->		1920x1080@50Hz
    2018-07-14 21:56:45.874 - Thread:  1 ->		1920x1080@59.94Hz
    2018-07-14 21:56:45.874 - Thread:  1 ->		1920x1080@59.94Hz
    2018-07-14 21:56:45.874 - Thread:  1 ->		1920x1080@59.94006Hz
    2018-07-14 21:56:45.874 - Thread:  1 ->	 }
    2018-07-14 21:56:45.874 - Thread:  1 ->  }
    2018-07-14 21:56:45.883 - Thread:  1 ->  Steam.IsActive: True
    2018-07-14 21:56:45.883 - Thread:  1 ->  Steam.IsOnline: True
    2018-07-14 21:56:45.883 - Thread:  1 ->  Steam.OwnsGame: True
    2018-07-14 21:56:45.883 - Thread:  1 ->  Steam.UserId: 76561198006275350
    2018-07-14 21:56:45.883 - Thread:  1 ->  Steam.UserName: Antelano
    2018-07-14 21:56:45.883 - Thread:  1 ->  Steam.Branch: default
    2018-07-14 21:56:45.883 - Thread:  1 ->  Build date: 2018-03-07 06:03
    2018-07-14 21:56:45.883 - Thread:  1 ->  Build version: 0.1.6640.32495
    2018-07-14 21:56:45.907 - Thread:  1 ->  MySandboxGame.Constructor() - START
    2018-07-14 21:56:45.907 - Thread:  1 ->	 MyScreenManager()
    2018-07-14 21:56:45.907 - Thread:  1 ->	 Game dir: C:\Steam Games\steamapps\common\SpaceEngineers\Bin64
    2018-07-14 21:56:45.907 - Thread:  1 ->	 Content dir: C:\Steam Games\steamapps\common\SpaceEngineers\Content
    2018-07-14 21:56:45.908 - Thread:  1 ->	 Found processor count: 8
    2018-07-14 21:56:45.908 - Thread:  1 ->	 Using processor count: 8
    2018-07-14 21:56:46.849 - Thread:  1 ->	 Preallocate - START
    2018-07-14 21:56:46.849 - Thread:  1 ->		MySpaceBuildComponent - START
    2018-07-14 21:56:46.849 - Thread:  1 ->		MySpaceBuildComponent - END
    2018-07-14 21:56:46.849 - Thread:  1 ->		MySpaceWorldGenerator - START
    2018-07-14 21:56:46.852 - Thread:  1 ->		MySpaceWorldGenerator - END
    2018-07-14 21:56:46.852 - Thread:  1 ->		MyEntities - START
    2018-07-14 21:56:46.865 - Thread:  8 ->  MyDefinitionManager.LoadScenarios() - START
    2018-07-14 21:56:46.870 - Thread:  8 ->	 94b7bb19f84a3b5d3cf13196c0efb3ea1f48f1e0
    2018-07-14 21:56:46.878 - Thread:  1 ->		MyEntities - END
    2018-07-14 21:56:46.878 - Thread:  1 ->		MyObjectBuilder_Base - START
    2018-07-14 21:56:46.878 - Thread:  1 ->		MyObjectBuilder_Base - END
    2018-07-14 21:56:46.878 - Thread:  1 ->		MyTransparentGeometry - START
    2018-07-14 21:56:46.883 - Thread:  1 ->		MyTransparentGeometry - END
    2018-07-14 21:56:46.883 - Thread:  1 ->		MyCubeGridDeformationTables - START
    2018-07-14 21:56:46.898 - Thread:  1 ->		MyCubeGridDeformationTables - END
    2018-07-14 21:56:46.898 - Thread:  1 ->		MyMath - START
    2018-07-14 21:56:46.898 - Thread:  1 ->		MyMath - END
    2018-07-14 21:56:46.898 - Thread:  1 ->		MySimpleObjectDraw - START
    2018-07-14 21:56:46.899 - Thread:  1 ->		MySimpleObjectDraw - END
    2018-07-14 21:56:46.907 - Thread:  1 ->		MyDefinitionManager - START
    2018-07-14 21:56:46.907 - Thread:  1 ->		MyDefinitionManager - END
    2018-07-14 21:56:46.907 - Thread:  1 ->		MyCubeGridDefinitions - START
    2018-07-14 21:56:46.910 - Thread:  1 ->		MyCubeGridDefinitions - END
    2018-07-14 21:56:46.910 - Thread:  1 ->		MyAIActionsParser - START
    2018-07-14 21:56:46.910 - Thread:  1 ->		MyAIActionsParser - END
    2018-07-14 21:56:46.910 - Thread:  1 ->		MyMultiplayerBase - START
    2018-07-14 21:56:46.910 - Thread:  1 ->		MyMultiplayerBase - END
    2018-07-14 21:56:46.910 - Thread:  1 ->		MyMultiplayerServerBase - START
    2018-07-14 21:56:46.910 - Thread:  1 ->		MyMultiplayerServerBase - END
    2018-07-14 21:56:46.910 - Thread:  1 ->		MyDedicatedServerBase - START
    2018-07-14 21:56:46.910 - Thread:  1 ->		MyDedicatedServerBase - END
    2018-07-14 21:56:46.910 - Thread:  1 ->		MyMultiplayerClientBase - START
    2018-07-14 21:56:46.910 - Thread:  1 ->		MyMultiplayerClientBase - END
    2018-07-14 21:56:46.910 - Thread:  1 ->		MyMultiplayerLobbyClient - START
    2018-07-14 21:56:46.910 - Thread:  1 ->		MyMultiplayerLobbyClient - END
    2018-07-14 21:56:46.910 - Thread:  1 ->		MyServerDebugCommands - START
    2018-07-14 21:56:46.916 - Thread:  1 ->		MyServerDebugCommands - END
    2018-07-14 21:56:46.916 - Thread:  1 ->		MyClientDebugCommands - START
    2018-07-14 21:56:46.917 - Thread:  1 ->		MyClientDebugCommands - END
    2018-07-14 21:56:46.917 - Thread:  1 ->		MyMultiplayerClient - START
    2018-07-14 21:56:46.917 - Thread:  1 ->		MyMultiplayerClient - END
    2018-07-14 21:56:46.917 - Thread:  1 ->		MyMultiplayerLobby - START
    2018-07-14 21:56:46.917 - Thread:  1 ->		MyMultiplayerLobby - END
    2018-07-14 21:56:46.917 - Thread:  1 ->		MyDedicatedServer - START
    2018-07-14 21:56:46.917 - Thread:  1 ->		MyDedicatedServer - END
    2018-07-14 21:56:46.917 - Thread:  1 ->		MyAiTargetManager - START
    2018-07-14 21:56:46.917 - Thread:  1 ->		MyAiTargetManager - END
    2018-07-14 21:56:46.917 - Thread:  1 ->		MyEntityComponentsDebugDraw - START
    2018-07-14 21:56:46.917 - Thread:  1 ->		MyEntityComponentsDebugDraw - END
    2018-07-14 21:56:46.917 - Thread:  1 ->		MyChatHistory - START
    2018-07-14 21:56:46.917 - Thread:  1 ->		MyChatHistory - END
    2018-07-14 21:56:46.917 - Thread:  1 ->		MySyncDestructions - START
    2018-07-14 21:56:46.917 - Thread:  1 ->		MySyncDestructions - END
    2018-07-14 21:56:46.917 - Thread:  1 ->		MyGuiIngameScriptsPage - START
    2018-07-14 21:56:46.954 - Thread:  1 ->		MyGuiIngameScriptsPage - END
    2018-07-14 21:56:46.954 - Thread:  1 ->		MyGuiScreenAdminMenu - START
    2018-07-14 21:56:46.954 - Thread:  1 ->		MyGuiScreenAdminMenu - END
    2018-07-14 21:56:46.954 - Thread:  1 ->		MyCommandCharacter - START
    2018-07-14 21:56:46.956 - Thread:  1 ->		MyCommandCharacter - END
    2018-07-14 21:56:46.956 - Thread:  1 ->		MyCommandConsole - START
    2018-07-14 21:56:46.957 - Thread:  1 ->		MyCommandConsole - END
    2018-07-14 21:56:46.957 - Thread:  1 ->		MyCommandEntity - START
    2018-07-14 21:56:46.958 - Thread:  1 ->		MyCommandEntity - END
    2018-07-14 21:56:46.958 - Thread:  1 ->		MySyncScenario - START
    2018-07-14 21:56:46.958 - Thread:  1 ->		MySyncScenario - END
    2018-07-14 21:56:46.958 - Thread:  1 ->		MySyncEntity - START
    2018-07-14 21:56:46.958 - Thread:  1 ->		MySyncEntity - END
    2018-07-14 21:56:46.958 - Thread:  1 ->	 Preallocate - END
    2018-07-14 21:56:46.970 - Thread:  1 ->	 MyCampaignManager.Constructor() - START
    2018-07-14 21:56:47.022 - Thread:  1 ->	 MyCampaignManager.Constructor() - END
    2018-07-14 21:56:47.022 - Thread:  1 ->  MySandboxGame.Constructor() - END
    2018-07-14 21:56:47.022 - Thread:  1 ->  MyVideoModeManager.LogApplicationInformation - START
    2018-07-14 21:56:47.022 - Thread:  1 ->	 Assembly.GetName: Sandbox.Game, Version=0.1.6640.32495, Culture=neutral, PublicKeyToken=null
    2018-07-14 21:56:47.022 - Thread:  1 ->	 Assembly.FullName: Sandbox.Game, Version=0.1.6640.32495, Culture=neutral, PublicKeyToken=null
    2018-07-14 21:56:47.022 - Thread:  1 ->	 Assembly.Location: C:\Steam Games\steamapps\common\SpaceEngineers\Bin64\Sandbox.Game.dll
    2018-07-14 21:56:47.022 - Thread:  1 ->	 Assembly.ImageRuntimeVersion: v4.0.30319
    2018-07-14 21:56:47.022 - Thread:  1 ->  MyVideoModeManager.LogApplicationInformation - END
    2018-07-14 21:56:47.022 - Thread:  1 ->  MyVideoModeManager.LogEnvironmentInformation - START
    2018-07-14 21:56:47.027 - Thread:  1 ->	 Win32_ComputerSystem.Manufacturer: ASUS
    2018-07-14 21:56:47.028 - Thread:  1 ->	 Win32_ComputerSystem.Model: All Series
    2018-07-14 21:56:47.028 - Thread:  1 ->	 Virtualized: False
    2018-07-14 21:56:47.043 - Thread:  1 ->	 Environment.ProcessorName: Intel(R) Core(TM) i7-4770K CPU @ 3.50GHz
    2018-07-14 21:56:47.043 - Thread:  1 ->	 ComputerInfo.TotalPhysicalMemory: 17,115,136,000 bytes
    2018-07-14 21:56:47.043 - Thread:  1 ->	 ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes
    2018-07-14 21:56:47.043 - Thread:  1 ->	 ComputerInfo.AvailablePhysicalMemory: 13,126,791,168 bytes
    2018-07-14 21:56:47.043 - Thread:  1 ->	 ComputerInfo.AvailableVirtualMemory: 140,702,005,772,288 bytes
    2018-07-14 21:56:47.045 - Thread:  1 ->	 Drive C: | Capacity: 225,050,619,904 bytes | Free space: 27,724,357,632 bytes
    2018-07-14 21:56:47.046 - Thread:  1 ->	 Drive D: | Capacity: 250,048,479,232 bytes | Free space: 94,272,311,296 bytes
    2018-07-14 21:56:47.046 - Thread:  1 ->	 Drive E: | Capacity: 2,000,396,742,656 bytes | Free space: 1,444,023,058,432 bytes
    2018-07-14 21:56:47.046 - Thread:  1 ->  MyVideoModeManager.LogEnvironmentInformation - END
    2018-07-14 21:56:47.046 - Thread:  1 ->  MySandboxGame.Initialize() - START
    2018-07-14 21:56:47.100 - Thread:  1 ->	 MyGuiGameControlsHelpers()
    2018-07-14 21:56:47.184 - Thread:  1 ->	 Havok: Physics.Init
    2018-07-14 21:56:47.184 - Thread:  1 ->	 Havok: Version: Release(0), 1800, [S]
    2018-07-14 21:56:47.188 - Thread:  1 ->	 HkGameName: SpaceEngineers Release
    2018-07-14 21:56:47.208 - Thread:  1 ->	 MySandboxGame.LoadData() - START
    2018-07-14 21:56:47.211 - Thread:  1 ->		MyDefinitionManager.PreloadDefinitions() - START
    2018-07-14 21:56:47.263 - Thread:  8 ->	 Loading scenarios
    2018-07-14 21:56:47.318 - Thread:  8 ->  MyDefinitionManager.LoadScenarios() - END
    2018-07-14 21:56:47.504 - Thread:  1 ->		  Loading sound definitions
    2018-07-14 21:56:47.519 - Thread:  1 ->		  Loading shadow textures definitions
    2018-07-14 21:56:47.519 - Thread:  1 ->		  WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets'
    2018-07-14 21:56:47.519 - Thread:  1 ->		MyDefinitionManager.PreloadDefinitions() - END
    2018-07-14 21:56:47.524 - Thread:  1 ->		MyAudio.LoadData - START
    2018-07-14 21:56:47.556 - Thread:  1 ->		  MyAudio.CreateX3DAudio - Device: Högtalare (2- USB PnP Sound Device) - Channel #: 2 - Sample rate: 44100
    2018-07-14 21:56:47.613 - Thread:  1 ->		MyAudio.LoadData - END
    2018-07-14 21:56:47.618 - Thread:  1 ->		MyGuiManager()
    2018-07-14 21:56:47.732 - Thread:  1 ->		MyGuiManager.LoadContent() - START
    2018-07-14 21:56:49.500 - Thread:  16 ->  MyDefinitionManager.PrepareBaseDefinitions() - START
    2018-07-14 21:56:51.030 - Thread:  1 ->		  MyGuiManager.LoadContent() - START
    2018-07-14 21:56:51.030 - Thread:  1 ->		  MyGuiManager.LoadContent() - END
    2018-07-14 21:56:51.030 - Thread:  1 ->		MyGuiManager.LoadContent() - END
    2018-07-14 21:56:51.032 - Thread:  1 ->			Loading default controls
    2018-07-14 21:56:51.103 - Thread:  1 ->	 MySandboxGame.LoadData() - END
    2018-07-14 21:56:51.612 - Thread:  1 ->  MySandboxGame.Initialize() - END
    2018-07-14 21:56:51.626 - Thread:  1 ->  Timer Frequency: 3423913
    2018-07-14 21:56:51.626 - Thread:  1 ->  Ticks per frame: 57065
    2018-07-14 21:56:51.890 - Thread:  16 ->  MyDefinitionManager.PrepareBaseDefinitions() - END
    2018-07-14 21:56:52.025 - Thread:  1 ->  MyVideoModeManager.Apply(MyGraphicsSettings1)
    2018-07-14 21:56:52.025 - Thread:  1 ->	 Flares Intensity: 1
    2018-07-14 21:56:52.025 - Thread:  1 ->	 Field of view: 1.574684
    2018-07-14 21:56:52.025 - Thread:  1 ->	 PostProcessingEnabled: False
    2018-07-14 21:56:52.025 - Thread:  1 ->	 Render.GrassDensityFactor: 3
    2018-07-14 21:56:52.025 - Thread:  1 ->	 Render.GrassDrawDistance: 1000
    2018-07-14 21:56:52.025 - Thread:  1 ->	 Render.AntialiasingMode: FXAA
    2018-07-14 21:56:52.025 - Thread:  1 ->	 Render.ShadowQuality: MEDIUM
    2018-07-14 21:56:52.025 - Thread:  1 ->	 Render.AmbientOcclusionEnabled: True
    2018-07-14 21:56:52.025 - Thread:  1 ->	 Render.TextureQuality: HIGH
    2018-07-14 21:56:52.025 - Thread:  1 ->	 Render.AnisotropicFiltering: ANISO_16
    2018-07-14 21:56:52.025 - Thread:  1 ->	 Render.VoxelShaderQuality: HIGH
    2018-07-14 21:56:52.026 - Thread:  1 ->	 Render.AlphaMaskedShaderQuality: HIGH
    2018-07-14 21:56:52.026 - Thread:  1 ->	 Render.AtmosphereShaderQuality: HIGH
    2018-07-14 21:56:52.101 - Thread:  1 ->  Analytics helper process start reported
    2018-07-14 21:56:56.502 - Thread:  16 ->  Loading available saves - START
    2018-07-14 21:56:56.502 - Thread:  16 ->	 GetWorldInfoFromDirectory (Exists: True) 'C:\Users\Andreas\AppData\Roaming\SpaceEngineers\Saves\76561198006275350'
    2018-07-14 21:56:56.515 - Thread:  16 ->  Loading available saves - END
    2018-07-14 21:56:56.919 - Thread:  1 ->  MyGuiScreenBase.UnloadContent - START
    2018-07-14 21:56:56.919 - Thread:  1 ->  MyGuiScreenBase.UnloadContent - END
    2018-07-14 21:56:58.269 - Thread:  1 ->  LoadSandbox() - Start
    2018-07-14 21:56:58.269 - Thread:  1 ->  LoadSession() - Start
    2018-07-14 21:56:58.269 - Thread:  1 ->  C:\Users\Andreas\AppData\Roaming\SpaceEngineers\Saves\76561198006275350\Fungeraaa
    2018-07-14 21:56:58.465 - Thread:  1 ->  LoadSession() - End
    2018-07-14 21:56:58.465 - Thread:  1 ->  LoadSandbox() - End
    2018-07-14 21:56:58.466 - Thread:  1 ->  MyGuiScreenBase.UnloadContent - START
    2018-07-14 21:56:58.466 - Thread:  1 ->  MyGuiScreenBase.UnloadContent - END
    2018-07-14 21:56:58.466 - Thread:  1 ->  MyGuiScreenBase.UnloadContent - START
    2018-07-14 21:56:58.466 - Thread:  1 ->  MyGuiScreenBase.UnloadContent - END
    2018-07-14 21:56:58.466 - Thread:  1 ->  MyGuiScreenBase.UnloadContent - START
    2018-07-14 21:56:58.467 - Thread:  1 ->  MyGuiScreenBase.UnloadContent - END
    2018-07-14 21:56:58.479 - Thread:  1 ->  MyGuiScreenLoading.LoadContent - START
    2018-07-14 21:56:58.480 - Thread:  1 ->  MyGuiScreenLoading.LoadContent - END
    2018-07-14 21:56:58.683 - Thread:  1 ->  RunLoadingAction - START
    2018-07-14 21:56:58.685 - Thread:  1 ->  Loading session: C:\Users\Andreas\AppData\Roaming\SpaceEngineers\Saves\76561198006275350\Fungeraaa
    2018-07-14 21:56:59.158 - Thread:  1 ->  GC Memory: 842,568,672 B
    2018-07-14 21:56:59.161 - Thread:  1 ->  Process Memory: 1,646,645,248 B
    2018-07-14 21:57:00.257 - Thread:  1 ->  MyScriptManager.LoadData() - START
    2018-07-14 21:57:00.266 - Thread:  1 ->  MyScriptManager.LoadData() - END
    2018-07-14 21:57:00.270 - Thread:  1 ->  MyDefinitionManager.LoadData() - START
    2018-07-14 21:57:00.271 - Thread:  1 ->  MyDefinitionManager.LoadScenarios() - START
    2018-07-14 21:57:00.272 - Thread:  1 ->	 94b7bb19f84a3b5d3cf13196c0efb3ea1f48f1e0
    2018-07-14 21:57:00.404 - Thread:  1 ->	 Loading scenarios
    2018-07-14 21:57:00.404 - Thread:  1 ->  MyDefinitionManager.LoadScenarios() - END
    2018-07-14 21:57:00.410 - Thread:  1 ->	 Loading behaviors
    2018-07-14 21:57:00.411 - Thread:  1 ->	 Loading ammo magazines
    2018-07-14 21:57:00.413 - Thread:  1 ->	 Loading ammo definitions
    2018-07-14 21:57:00.415 - Thread:  1 ->	 Loading animations
    2018-07-14 21:57:00.418 - Thread:  1 ->	 Loading animations
    2018-07-14 21:57:00.419 - Thread:  1 ->	 Loading sound definitions
    2018-07-14 21:57:00.420 - Thread:  1 ->	 Loading sound definitions
    2018-07-14 21:57:00.420 - Thread:  1 ->	 Loading sound definitions
    2018-07-14 21:57:00.420 - Thread:  1 ->	 Loading sound definitions
    2018-07-14 21:57:00.420 - Thread:  1 ->	 Loading sound definitions
    2018-07-14 21:57:00.420 - Thread:  1 ->	 Loading category classes
    2018-07-14 21:57:00.421 - Thread:  1 ->	 Loading blueprint classes
    2018-07-14 21:57:00.422 - Thread:  1 ->	 Loading blueprint class entries
    2018-07-14 21:57:00.423 - Thread:  1 ->	 Loading blueprints
    2018-07-14 21:57:00.424 - Thread:  1 ->	 Loading agent definitions
    2018-07-14 21:57:00.426 - Thread:  1 ->	 Loading character definitions
    2018-07-14 21:57:00.440 - Thread:  1 ->	 Loading character definitions
    2018-07-14 21:57:00.440 - Thread:  1 ->	 Loading components
    2018-07-14 21:57:00.441 - Thread:  1 ->	 Loading configuration
    2018-07-14 21:57:00.442 - Thread:  1 ->	 Loading container types
    2018-07-14 21:57:00.444 - Thread:  1 ->	 Loading block positions
    2018-07-14 21:57:00.447 - Thread:  1 ->	 Loading curve definitions
    2018-07-14 21:57:00.450 - Thread:  1 ->	 Loading debris
    2018-07-14 21:57:00.451 - Thread:  1 ->	 Loading environment items entries
    2018-07-14 21:57:00.451 - Thread:  1 ->	 Loading decal global definitions
    2018-07-14 21:57:00.452 - Thread:  1 ->	 Loading decal definitions
    2018-07-14 21:57:00.455 - Thread:  1 ->	 Loading drone behaviors
    2018-07-14 21:57:00.458 - Thread:  1 ->	 Loading edges
    2018-07-14 21:57:00.459 - Thread:  1 ->	 Loading emissive color definitions
    2018-07-14 21:57:00.463 - Thread:  1 ->	 Loading emissive color default states
    2018-07-14 21:57:00.465 - Thread:  1 ->	 Loading entity components
    2018-07-14 21:57:00.471 - Thread:  1 ->	 Loading component containers
    2018-07-14 21:57:00.482 - Thread:  1 ->	 Loading environment items entries
    2018-07-14 21:57:00.483 - Thread:  1 ->	 Loading factions
    2018-07-14 21:57:00.484 - Thread:  1 ->	 Loading flare definitions
    2018-07-14 21:57:00.492 - Thread:  1 ->	 Loading gas property definitions
    2018-07-14 21:57:00.493 - Thread:  1 ->	 Loading event definitions
    2018-07-14 21:57:00.495 - Thread:  1 ->	 Loading physical items
    2018-07-14 21:57:00.517 - Thread:  1 ->	 Loading LCD texture categories
    2018-07-14 21:57:00.518 - Thread:  1 ->	 Loading physical items
    2018-07-14 21:57:00.518 - Thread:  1 ->	 Loading physical material properties
    2018-07-14 21:57:00.522 - Thread:  1 ->	 Loading pirate antennas
    2018-07-14 21:57:00.528 - Thread:  1 ->	 Loading resource distribution groups
    2018-07-14 21:57:00.528 - Thread:  1 ->	 Loading shadow textures definitions
    2018-07-14 21:57:00.528 - Thread:  1 ->	 Loading ship sound groups
    2018-07-14 21:57:00.540 - Thread:  1 ->	 Loading ship sound groups
    2018-07-14 21:57:00.541 - Thread:  1 ->	 Loading sound categories
    2018-07-14 21:57:00.542 - Thread:  1 ->	 Loading stat definitions
    2018-07-14 21:57:00.543 - Thread:  1 ->	 Loading grid creators
    2018-07-14 21:57:00.544 - Thread:  1 ->	 Loading transparent material properties
    2018-07-14 21:57:00.546 - Thread:  1 ->	 Loading voxel map storage definitions
    2018-07-14 21:57:00.546 - Thread:  1 ->	 Loading voxel material definitions
    2018-07-14 21:57:00.552 - Thread:  1 ->	 Loading voxel material definitions
    2018-07-14 21:57:00.555 - Thread:  1 ->	 Audio effects definitions
    2018-07-14 21:57:00.558 - Thread:  1 ->	 Loading environment items definitions
    2018-07-14 21:57:00.559 - Thread:  1 ->	 Loading environment items definitions
    2018-07-14 21:57:00.559 - Thread:  1 ->	 Loading physical material properties
    2018-07-14 21:57:00.564 - Thread:  1 ->	 Loading particle effect definitions
    2018-07-14 21:57:00.630 - Thread:  1 ->	 Loading particle effect definitions
    2018-07-14 21:57:00.640 - Thread:  1 ->	 Loading environment item definitions
    2018-07-14 21:57:00.644 - Thread:  1 ->	 Loading weapon definitions
    2018-07-14 21:57:00.649 - Thread:  1 ->	 Loading cube blocks
    2018-07-14 21:57:00.747 - Thread:  1 ->	 Created block definitions
    2018-07-14 21:57:00.758 - Thread:  1 ->	 Loading prefab: C:\Steam Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_MK_I.sbc
    2018-07-14 21:57:00.758 - Thread:  1 ->	 Loading prefab: C:\Steam Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_Mk_II.sbc
    2018-07-14 21:57:00.758 - Thread:  1 ->	 Loading prefab: C:\Steam Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_I.sbc
    2018-07-14 21:57:00.758 - Thread:  1 ->	 Loading prefab: C:\Steam Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_II.sbc
    2018-07-14 21:57:00.758 - Thread:  1 ->	 Loading prefab: C:\Steam Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Mining_Drone_MK_I.sbc
    2018-07-14 21:57:00.758 - Thread:  1 ->	 Loading prefab: C:\Steam Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Mining_Drone_Mk_II.sbc
    2018-07-14 21:57:00.758 - Thread:  1 ->	 Loading prefab: C:\Steam Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Welder_Drone_Mk_I.sbc
    2018-07-14 21:57:00.758 - Thread:  1 ->	 Loading prefab: C:\Steam Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Welder_Drone_Mk_II.sbc
    2018-07-14 21:57:00.758 - Thread:  1 ->	 Loading prefab: C:\Steam Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\[O-S-L-E]_Enforcer.sbc
    2018-07-14 21:57:00.758 - Thread:  1 ->	 Loading prefab: C:\Steam Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Ablator.sbc
    2018-07-14 21:57:00.758 - Thread:  1 ->	 Loading prefab: C:\Steam Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\AlienEasyStation.sbc
    2018-07-14 21:57:00.758 - Thread:  1 ->	 Loading prefab: C:\Steam Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\AlienLander.sbc
    2018-07-14 21:57:00.758 - Thread:  1 ->	 Loading prefab: C:\Steam Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Argentavis_mk.1.sbc
    2018-07-14 21:57:00.758 - Thread:  1 ->	 Loading prefab: C:\Steam Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Arke_Supply_Ship.sbc
    2018-07-14 21:57:00.758 - Thread:  1 ->	 Loading prefab: C:\Steam Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Armed_Transport_Charon.sbc
    2018-07-14 21:57:00.759 - Thread:  1 ->	 Loading prefab: C:\Steam Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\ASM-2.sbc
    2018-07-14 21:57:00.759 - Thread:  1 ->	 Loading prefab: C:\Steam Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Assailant_mk.1.sbc
    2018-07-14 21:57:00.759 - Thread:  1 ->	 Loading prefab: C:\Steam Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Atmospheric_Miner_mk.2.sbc
    2018-07-14 21:57:00.759 - Thread:  1 ->	 Loading prefab: C:\Steam Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\AtmosphericLander.sbc
    2018-07-14 21:57:00.759 - Thread:  1 ->	 Loading prefab: C:\Steam Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Barb_mk.1.sbc
    2018-07-14 21:57:00.759 - Thread:  1 ->	 Loading prefab: C:\Steam Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Base1.sbc
    2018-07-14 21:57:00.759 - Thread:  1 ->	 Loading prefab: C:\Steam Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Base4.sbc
    2018-07-14 21:57:00.759 - Thread:  1 ->	 Loading prefab: C:\Steam Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\BaseEasyStart1.sbc
    2018-07-14 21:57:00.759 - Thread:  1 ->	 Loading prefab: C:\Steam Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\BaseLoneSurvivor.sbc
    2018-07-14 21:57:00.759 - Thread:  1 ->	 Loading prefab: C:\Steam Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Buggy.sbc
    2018-07-14 21:57:00.759 - Thread:  1 ->	 Loading prefab: C:\Steam Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Bumblebee.sbc
    2018-07-14 21:57:00.759 - Thread:  1 ->	 Loading prefab: C:\Steam Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Camera_Creep_mk.1.sbc
    2018-07-14 21:57:00.759 - Thread:  1 ->	 Loading prefab: C:\Steam Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Cargo_Buddy_mk.1.sbc
    2018-07-14 21:57:00.759 - Thread:  1 ->	 Loading prefab: C:\Steam Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\CargoShip.sbc
    2018-07-14 21:57:00.759 - Thread:  1 ->	 Loading prefab: C:\Steam Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Carrier_[Infinity].sbc
    2018-07-14 21:57:00.759 - Thread:  1 ->	 Loading prefab: C:\Steam Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\CarrierShipProjector.sbc
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    2018-07-14 21:57:00.760 - Thread:  1 ->	 Loading prefab: C:\Steam Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Thief_mk.1.sbc
    2018-07-14 21:57:00.760 - Thread:  1 ->	 Loading prefab: C:\Steam Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\'Tick'_Ore_Scow_and_'Mite'_Mining_Drone.sbc
    2018-07-14 21:57:00.760 - Thread:  1 ->	 Loading prefab: C:\Steam Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TLF-28a_(LSF_CargoShip_Mod).sbc
    2018-07-14 21:57:00.760 - Thread:  1 ->	 Loading prefab: C:\Steam Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade1.sbc
    2018-07-14 21:57:00.760 - Thread:  1 ->	 Loading prefab: C:\Steam Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade2.sbc
    2018-07-14 21:57:00.760 - Thread:  1 ->	 Loading prefab: C:\Steam Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade3.sbc
    2018-07-14 21:57:00.760 - Thread:  1 ->	 Loading prefab: C:\Steam Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trader1.sbc
    2018-07-14 21:57:00.760 - Thread:  1 ->	 Loading prefab: C:\Steam Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trainspark.sbc
    2018-07-14 21:57:00.760 - Thread:  1 ->	 Loading prefab: C:\Steam Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Tusk_mk.1.sbc
    2018-07-14 21:57:00.760 - Thread:  1 ->	 Loading prefab: C:\Steam Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Ubumboo_(for_Exploration).sbc
    2018-07-14 21:57:00.761 - Thread:  1 ->	 Loading prefab: C:\Steam Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\VehicleProjector.sbc
    2018-07-14 21:57:00.761 - Thread:  1 ->	 Loading prefab: C:\Steam Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Volunder_exploration_ship.sbc
    2018-07-14 21:57:00.761 - Thread:  1 ->	 Loading prefab: C:\Steam Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Weapon_Platform_Gatling_mk.1.sbc
    2018-07-14 21:57:00.761 - Thread:  1 ->	 Loading prefab: C:\Steam Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Xedus_Ophiniam_class_Attack_Frigate.sbc
    2018-07-14 21:57:00.761 - Thread:  1 ->	 Loading prefab: C:\Steam Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\YellowDrone.sbc
    2018-07-14 21:57:00.761 - Thread:  1 ->	 Loading drop containers
    2018-07-14 21:57:00.762 - Thread:  1 ->	 Loading respawn ships
    2018-07-14 21:57:00.763 - Thread:  1 ->	 Loading spawn groups
    2018-07-14 21:57:00.767 - Thread:  1 ->	 Loading wheel speeds
    2018-07-14 21:57:00.769 - Thread:  1 ->	 List of used mods (0) - START
    2018-07-14 21:57:00.769 - Thread:  1 ->	 List of used mods - END
    2018-07-14 21:57:00.799 - Thread:  1 ->	 MyAudio.UnloadData - START
    2018-07-14 21:57:00.822 - Thread:  1 ->	 MyAudio.UnloadData - END
    2018-07-14 21:57:00.822 - Thread:  1 ->	 MyAudio.LoadData - START
    2018-07-14 21:57:00.837 - Thread:  1 ->		MyAudio.CreateX3DAudio - Device: Högtalare (2- USB PnP Sound Device) - Channel #: 2 - Sample rate: 44100
    2018-07-14 21:57:00.872 - Thread:  1 ->	 MyAudio.LoadData - END
    2018-07-14 21:57:00.913 - Thread:  1 ->  MyDefinitionManager.LoadData() - END
    2018-07-14 21:57:00.917 - Thread:  1 ->  Registered modules from: VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
    2018-07-14 21:57:00.931 - Thread:  1 ->  Registered modules from: Sandbox.Graphics, Version=0.1.6640.32480, Culture=neutral, PublicKeyToken=null
    2018-07-14 21:57:00.932 - Thread:  1 ->  Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
    2018-07-14 21:57:00.932 - Thread:  1 ->  Registered modules from: SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
    2018-07-14 21:57:00.941 - Thread:  1 ->  Registered modules from: Sandbox.Game, Version=0.1.6640.32495, Culture=neutral, PublicKeyToken=null
    2018-07-14 21:57:01.131 - Thread:  32 ->  External debugger: listening...
    2018-07-14 21:57:01.133 - Thread:  1 ->  MyTransparentGeometry.LoadData - START
    2018-07-14 21:57:01.173 - Thread:  1 ->  Loading Procedural World Generator: Seed = '0' = 0, Density = 0.35
    2018-07-14 21:57:01.319 - Thread:  1 ->  MyLights.LoadData() - START
    2018-07-14 21:57:01.320 - Thread:  1 ->  MyLights.LoadData() - END
    2018-07-14 21:57:01.320 - Thread:  1 ->  MyExplosions.LoadData() - START
    2018-07-14 21:57:01.328 - Thread:  1 ->  MyExplosions.LoadData() - END
    2018-07-14 21:57:01.328 - Thread:  1 ->  MyMissiles.LoadContent() - START
    2018-07-14 21:57:01.328 - Thread:  1 ->  MyMissiles.LoadContent() - END
    2018-07-14 21:57:01.331 - Thread:  1 ->  Pre-loading neutral ship spawn groups...
    2018-07-14 21:57:01.331 - Thread:  1 ->  End pre-loading neutral ship spawn groups.
    2018-07-14 21:57:01.391 - Thread:  1 ->  Warning: Missing definition MyObjectBuilder_DemoComponentDefinition/Default : for session component DemoComponent
    2018-07-14 21:57:01.452 - Thread:  16 ->  Planet init info - MutableStorage:True StorageName:EarthLike-1779144428d120000-3868533696819502467-3868533696819502467-3868533696819502467-3868533696819502467-3868533696819502467-3868533696819502467-3868533696819502467 storage?:False
    2018-07-14 21:57:01.457 - Thread:  16 ->  Loading voxel storage from file 'C:\Users\Andreas\AppData\Roaming\SpaceEngineers\Saves\76561198006275350\Fungeraaa\EarthLike-1779144428d120000-3868533696819502467-3868533696819502467-3868533696819502467-3868533696819502467-3868533696819502467-3868533696819502467-3868533696819502467.vox'
    2018-07-14 21:57:01.457 - Thread:  16 ->  No storage loaded for planet EarthLike-1779144428d120000-3868533696819502467-3868533696819502467-3868533696819502467-3868533696819502467-3868533696819502467-3868533696819502467-3868533696819502467.
    2018-07-14 21:57:01.458 - Thread:  16 ->  ERROR Entity init!: VRage.MyIncompatibleDataException: No storage loaded for planet EarthLike-1779144428d120000-3868533696819502467-3868533696819502467-3868533696819502467-3868533696819502467-3868533696819502467-3868533696819502467-3868533696819502467.
      at Sandbox.Game.Entities.MyPlanet.Init(MyObjectBuilder_EntityBase builder, IMyStorage storage)
      at Sandbox.Game.Entities.MyEntities.InitEntity(MyObjectBuilder_EntityBase objectBuilder, MyEntity& entity)
    2018-07-14 21:57:01.459 - Thread:  16 ->  Planet init info - MutableStorage:True StorageName:Moon-1353915701d19000 storage?:False
    2018-07-14 21:57:01.459 - Thread:  16 ->  Loading voxel storage from file 'C:\Users\Andreas\AppData\Roaming\SpaceEngineers\Saves\76561198006275350\Fungeraaa\Moon-1353915701d19000.vx2'
    2018-07-14 21:57:02.238 - Thread:  16 ->  Info: Planet generator name: Moon
    2018-07-14 21:57:02.243 - Thread:  16 ->  Info: Planet init values: Planet init arguments:
    Storage name: Moon-1353915701d19000
    Storage: Sandbox.Engine.Voxels.MyOctreeStorage
    PositionMinCorner: {X:0 Y:120000 Z:-130000}
    Radius: 0
    AtmosphereRadius: 16625
    MaxRadius: 0
    MinRadius: 0
    HasAtmosphere: False
    AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475}
    GravityFalloff: 7
    MarkAreaEmpty: True
    AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings
    SurfaceGravity: 0.25
    AddGps: False
    SpherizeWithDistance: True
    Generator: MyObjectBuilder_PlanetGeneratorDefinition/Moon
      EnvironmentId = <null>
      EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Moon
      HasAtmosphere = False
      CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings]
      PlanetMaps = VRage.Game.MyPlanetMaps
      HillParams = Range[-0.03, 0.03]
      MaterialsMaxDepth = Range[4000, 4000]
      MaterialsMinDepth = Range[20, 20]
      OreMappings = VRage.Game.MyPlanetOreMapping[]
      GravityFalloffPower = 7
      MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider
      HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift
      SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[]
      DistortionTable = VRage.Game.MyPlanetDistortionDefinition[]
      DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
      DefaultSubSurfaceMaterial = <null>
      SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[]
      MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory]
      MaterialGroups = VRage.Game.MyPlanetMaterialGroup[]
      MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]]
      SurfaceGravity = 0.25
      AtmosphereHeight = 0
      SectorDensity = 0.0017
      Atmosphere = VRage.Game.MyPlanetAtmosphere
      AtmosphereSettings = <null>
      MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings
      FolderName = Moon
      Detail = VRage.Game.MyPlanetSurfaceDetail
      AnimalSpawnInfo = <null>
      NightAnimalSpawnInfo = <null>
      EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector
      Id = MyObjectBuilder_PlanetGeneratorDefinition/Moon
      DisplayNameEnum = <null>
      DescriptionEnum = <null>
      DisplayNameString = <null>
      DescriptionString = <null>
      Icons = <null>
      Enabled = True
      Public = True
      AvailableInSurvival = True
      Context = VRage.Game.MyModContext
      DisplayNameText = <null>
      DescriptionText = <null>
    UserCreated: False
    InitializeComponents: False
    2018-07-14 21:57:02.255 - Thread:  16 ->  Planet init info - MutableStorage:True StorageName:Alien-291759539d120000 storage?:False
    2018-07-14 21:57:02.255 - Thread:  16 ->  Loading voxel storage from file 'C:\Users\Andreas\AppData\Roaming\SpaceEngineers\Saves\76561198006275350\Fungeraaa\Alien-291759539d120000.vx2'
    2018-07-14 21:57:03.094 - Thread:  16 ->  Info: Planet generator name: Alien
    2018-07-14 21:57:03.094 - Thread:  16 ->  Info: Planet init values: Planet init arguments:
    Storage name: Alien-291759539d120000
    Storage: Sandbox.Engine.Voxels.MyOctreeStorage
    PositionMinCorner: {X:0 Y:0 Z:5600000}
    Radius: 0
    AtmosphereRadius: 105000
    MaxRadius: 0
    MinRadius: 0
    HasAtmosphere: True
    AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475}
    GravityFalloff: 7
    MarkAreaEmpty: True
    AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings
    SurfaceGravity: 1.1
    AddGps: False
    SpherizeWithDistance: True
    Generator: MyObjectBuilder_PlanetGeneratorDefinition/Alien
      EnvironmentId = <null>
      EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Alien
      HasAtmosphere = True
      CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings]
      PlanetMaps = VRage.Game.MyPlanetMaps
      HillParams = Range[-0.01, 0.12]
      MaterialsMaxDepth = Range[4000, 4000]
      MaterialsMinDepth = Range[20, 20]
      OreMappings = VRage.Game.MyPlanetOreMapping[]
      GravityFalloffPower = 7
      MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider
      HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift
      SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[]
      DistortionTable = VRage.Game.MyPlanetDistortionDefinition[]
      DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
      DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
      SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[]
      MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory]
      MaterialGroups = VRage.Game.MyPlanetMaterialGroup[]
      MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]]
      SurfaceGravity = 1.1
      AtmosphereHeight = 0
      SectorDensity = 0.0017
      Atmosphere = VRage.Game.MyPlanetAtmosphere
      AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings
      MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings
      FolderName = Alien
      Detail = VRage.Game.MyPlanetSurfaceDetail
      AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo
      NightAnimalSpawnInfo = <null>
      EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector
      Id = MyObjectBuilder_PlanetGeneratorDefinition/Alien
      DisplayNameEnum = <null>
      DescriptionEnum = <null>
      DisplayNameString = <null>
      DescriptionString = <null>
      Icons = <null>
      Enabled = True
      Public = True
      AvailableInSurvival = True
      Context = VRage.Game.MyModContext
      DisplayNameText = <null>
      DescriptionText = <null>
    UserCreated: False
    InitializeComponents: False
    2018-07-14 21:57:03.094 - Thread:  16 ->  Planet init info - MutableStorage:True StorageName:Titan-2124704365d19000 storage?:False
    2018-07-14 21:57:03.095 - Thread:  16 ->  Loading voxel storage from file 'C:\Users\Andreas\AppData\Roaming\SpaceEngineers\Saves\76561198006275350\Fungeraaa\Titan-2124704365d19000.vx2'
    2018-07-14 21:57:03.681 - Thread:  16 ->  Info: Planet generator name: Titan
    2018-07-14 21:57:03.681 - Thread:  16 ->  Info: Planet init values: Planet init arguments:
    Storage name: Titan-2124704365d19000
    Storage: Sandbox.Engine.Voxels.MyOctreeStorage
    PositionMinCorner: {X:20000 Y:210000 Z:5780000}
    Radius: 0
    AtmosphereRadius: 16625
    MaxRadius: 0
    MinRadius: 0
    HasAtmosphere: True
    AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475}
    GravityFalloff: 7
    MarkAreaEmpty: True
    AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings
    SurfaceGravity: 0.25
    AddGps: False
    SpherizeWithDistance: True
    Generator: MyObjectBuilder_PlanetGeneratorDefinition/Titan
      EnvironmentId = <null>
      EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Titan
      HasAtmosphere = True
      CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings]
      PlanetMaps = VRage.Game.MyPlanetMaps
      HillParams = Range[-0.03, 0.03]
      MaterialsMaxDepth = Range[4000, 4000]
      MaterialsMinDepth = Range[20, 20]
      OreMappings = VRage.Game.MyPlanetOreMapping[]
      GravityFalloffPower = 7
      MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider
      HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift
      SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[]
      DistortionTable = VRage.Game.MyPlanetDistortionDefinition[]
      DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
      DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
      SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[]
      MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory]
      MaterialGroups = VRage.Game.MyPlanetMaterialGroup[]
      MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]]
      SurfaceGravity = 0.25
      AtmosphereHeight = 0
      SectorDensity = 0.0017
      Atmosphere = VRage.Game.MyPlanetAtmosphere
      AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings
      MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings
      FolderName = Titan
      Detail = VRage.Game.MyPlanetSurfaceDetail
      AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo
      NightAnimalSpawnInfo = <null>
      EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector
      Id = MyObjectBuilder_PlanetGeneratorDefinition/Titan
      DisplayNameEnum = <null>
      DescriptionEnum = <null>
      DisplayNameString = <null>
      DescriptionString = <null>
      Icons = <null>
      Enabled = True
      Public = True
      AvailableInSurvival = True
      Context = VRage.Game.MyModContext
      DisplayNameText = <null>
      DescriptionText = <null>
    UserCreated: False
    InitializeComponents: False
    2018-07-14 21:57:03.681 - Thread:  16 ->  Planet init info - MutableStorage:True StorageName:Mars-2044023682d120000 storage?:False
    2018-07-14 21:57:03.681 - Thread:  16 ->  Loading voxel storage from file 'C:\Users\Andreas\AppData\Roaming\SpaceEngineers\Saves\76561198006275350\Fungeraaa\Mars-2044023682d120000.vx2'
    2018-07-14 21:57:04.224 - Thread:  16 ->  Info: Planet generator name: Mars
    2018-07-14 21:57:04.224 - Thread:  16 ->  Info: Planet init values: Planet init arguments:
    Storage name: Mars-2044023682d120000
    Storage: Sandbox.Engine.Voxels.MyOctreeStorage
    PositionMinCorner: {X:900000 Y:0 Z:1500000}
    Radius: 0
    AtmosphereRadius: 105000
    MaxRadius: 0
    MinRadius: 0
    HasAtmosphere: True
    AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475}
    GravityFalloff: 7
    MarkAreaEmpty: True
    AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings
    SurfaceGravity: 0.9
    AddGps: False
    SpherizeWithDistance: True
    Generator: MyObjectBuilder_PlanetGeneratorDefinition/Mars
      EnvironmentId = <null>
      EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Mars
      HasAtmosphere = True
      CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings]
      PlanetMaps = VRage.Game.MyPlanetMaps
      HillParams = Range[-0.01, 0.12]
      MaterialsMaxDepth = Range[4000, 4000]
      MaterialsMinDepth = Range[20, 20]
      OreMappings = VRage.Game.MyPlanetOreMapping[]
      GravityFalloffPower = 7
      MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider
      HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift
      SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[]
      DistortionTable = VRage.Game.MyPlanetDistortionDefinition[]
      DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
      DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
      SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[]
      MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory]
      MaterialGroups = VRage.Game.MyPlanetMaterialGroup[]
      MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]]
      SurfaceGravity = 0.9
      AtmosphereHeight = 0
      SectorDensity = 0.0017
      Atmosphere = VRage.Game.MyPlanetAtmosphere
      AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings
      MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings
      FolderName = Mars
      Detail = VRage.Game.MyPlanetSurfaceDetail
      AnimalSpawnInfo = <null>
      NightAnimalSpawnInfo = <null>
      EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector
      Id = MyObjectBuilder_PlanetGeneratorDefinition/Mars
      DisplayNameEnum = <null>
      DescriptionEnum = <null>
      DisplayNameString = <null>
      DescriptionString = <null>
      Icons = <null>
      Enabled = True
      Public = True
      AvailableInSurvival = True
      Context = VRage.Game.MyModContext
      DisplayNameText = <null>
      DescriptionText = <null>
    UserCreated: False
    InitializeComponents: False
    2018-07-14 21:57:04.224 - Thread:  16 ->  Planet init info - MutableStorage:True StorageName:Europa-595048092d19000 storage?:False
    2018-07-14 21:57:04.224 - Thread:  16 ->  Loading voxel storage from file 'C:\Users\Andreas\AppData\Roaming\SpaceEngineers\Saves\76561198006275350\Fungeraaa\Europa-595048092d19000.vx2'
    2018-07-14 21:57:04.913 - Thread:  16 ->  Info: Planet generator name: Europa
    2018-07-14 21:57:04.913 - Thread:  16 ->  Info: Planet init values: Planet init arguments:
    Storage name: Europa-595048092d19000
    Storage: Sandbox.Engine.Voxels.MyOctreeStorage
    PositionMinCorner: {X:900000 Y:0 Z:1600000}
    Radius: 0
    AtmosphereRadius: 16625
    MaxRadius: 0
    MinRadius: 0
    HasAtmosphere: True
    AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475}
    GravityFalloff: 7
    MarkAreaEmpty: True
    AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings
    SurfaceGravity: 0.25
    AddGps: False
    SpherizeWithDistance: True
    Generator: MyObjectBuilder_PlanetGeneratorDefinition/Europa
      EnvironmentId = <null>
      EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Europa
      HasAtmosphere = True
      CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings]
      PlanetMaps = VRage.Game.MyPlanetMaps
      HillParams = Range[-0.03, 0.06]
      MaterialsMaxDepth = Range[4000, 4000]
      MaterialsMinDepth = Range[20, 20]
      OreMappings = VRage.Game.MyPlanetOreMapping[]
      GravityFalloffPower = 7
      MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider
      HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift
      SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[]
      DistortionTable = VRage.Game.MyPlanetDistortionDefinition[]
      DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
      DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
      SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[]
      MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory]
      MaterialGroups = VRage.Game.MyPlanetMaterialGroup[]
      MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]]
      SurfaceGravity = 0.25
      AtmosphereHeight = 0
      SectorDensity = 0.0017
      Atmosphere = VRage.Game.MyPlanetAtmosphere
      AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings
      MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings
      FolderName = Europa
      Detail = VRage.Game.MyPlanetSurfaceDetail
      AnimalSpawnInfo = <null>
      NightAnimalSpawnInfo = <null>
      EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector
      Id = MyObjectBuilder_PlanetGeneratorDefinition/Europa
      DisplayNameEnum = <null>
      DescriptionEnum = <null>
      DisplayNameString = <null>
      DescriptionString = <null>
      Icons = <null>
      Enabled = True
      Public = True
      AvailableInSurvival = True
      Context = VRage.Game.MyModContext
      DisplayNameText = <null>
      DescriptionText = <null>
    UserCreated: False
    InitializeComponents: False
    2018-07-14 21:57:06.013 - Thread:  1 ->  Checkpoint.CameraAttachedTo: 107066249990995296
    2018-07-14 21:57:06.025 - Thread:  1 ->  MySession.Static.LogSettings - START
    2018-07-14 21:57:06.026 - Thread:  1 ->	 Name = Fungeraaa
    2018-07-14 21:57:06.026 - Thread:  1 ->	 Description =
    2018-07-14 21:57:06.026 - Thread:  1 ->	 GameDateTime = 01/01/2081 03:55:27
    2018-07-14 21:57:06.026 - Thread:  1 ->	 Password =
    2018-07-14 21:57:06.026 - Thread:  1 ->	 CurrentPath = C:\Users\Andreas\AppData\Roaming\SpaceEngineers\Saves\76561198006275350\Fungeraaa
    2018-07-14 21:57:06.026 - Thread:  1 ->	 WorkshopId =
    2018-07-14 21:57:06.026 - Thread:  1 ->	 CameraController = Default_Astronaut
    2018-07-14 21:57:06.026 - Thread:  1 ->	 ThumbPath = C:\Users\Andreas\AppData\Roaming\SpaceEngineers\Saves\76561198006275350\Fungeraaa\thumb.jpg
    2018-07-14 21:57:06.027 - Thread:  1 ->	 Settings:
    2018-07-14 21:57:06.028 - Thread:  1 ->		GameMode = Creative
    2018-07-14 21:57:06.028 - Thread:  1 ->		MaxPlayers = 4
    2018-07-14 21:57:06.028 - Thread:  1 ->		OnlineMode = OFFLINE
    2018-07-14 21:57:06.028 - Thread:  1 ->		AutoHealing = True
    2018-07-14 21:57:06.028 - Thread:  1 ->		WeaponsEnabled = True
    2018-07-14 21:57:06.028 - Thread:  1 ->		ThrusterDamage = False
    2018-07-14 21:57:06.028 - Thread:  1 ->		EnableSpectator = True
    2018-07-14 21:57:06.028 - Thread:  1 ->		EnableCopyPaste = False
    2018-07-14 21:57:06.028 - Thread:  1 ->		MaxFloatingObjects = 56
    2018-07-14 21:57:06.028 - Thread:  1 ->		MaxGridSize = 50000
    2018-07-14 21:57:06.028 - Thread:  1 ->		MaxBlocksPerPlayer = 100000
    2018-07-14 21:57:06.028 - Thread:  1 ->		CargoShipsEnabled = True
    2018-07-14 21:57:06.028 - Thread:  1 ->		EnvironmentHostility = SAFE
    2018-07-14 21:57:06.028 - Thread:  1 ->		ShowPlayerNamesOnHud = True
    2018-07-14 21:57:06.028 - Thread:  1 ->		InventorySizeMultiplier = 10
    2018-07-14 21:57:06.028 - Thread:  1 ->		RefinerySpeedMultiplier = 3
    2018-07-14 21:57:06.028 - Thread:  1 ->		AssemblerSpeedMultiplier = 3
    2018-07-14 21:57:06.028 - Thread:  1 ->		AssemblerEfficiencyMultiplier = 3
    2018-07-14 21:57:06.028 - Thread:  1 ->		WelderSpeedMultiplier = 2
    2018-07-14 21:57:06.028 - Thread:  1 ->		GrinderSpeedMultiplier = 2
    2018-07-14 21:57:06.028 - Thread:  1 ->		ClientCanSave = False
    2018-07-14 21:57:06.028 - Thread:  1 ->		HackSpeedMultiplier = 0.33
    2018-07-14 21:57:06.028 - Thread:  1 ->		PermanentDeath = False
    2018-07-14 21:57:06.028 - Thread:  1 ->		DestructibleBlocks =  True
    2018-07-14 21:57:06.028 - Thread:  1 ->		EnableScripts =  True
    2018-07-14 21:57:06.028 - Thread:  1 ->		AutoSaveInMinutes = 5
    2018-07-14 21:57:06.028 - Thread:  1 ->		SpawnShipTimeMultiplier = 0.5
    2018-07-14 21:57:06.028 - Thread:  1 ->		ProceduralDensity = 0.35
    2018-07-14 21:57:06.028 - Thread:  1 ->		ProceduralSeed = 0
    2018-07-14 21:57:06.028 - Thread:  1 ->		DestructibleBlocks = True
    2018-07-14 21:57:06.028 - Thread:  1 ->		EnableIngameScripts = True
    2018-07-14 21:57:06.028 - Thread:  1 ->		ViewDistance = 20000
    2018-07-14 21:57:06.028 - Thread:  1 ->		Voxel destruction = True
    2018-07-14 21:57:06.028 - Thread:  1 ->		EnableStructuralSimulation = False
    2018-07-14 21:57:06.028 - Thread:  1 ->		MaxActiveFracturePieces = 50
    2018-07-14 21:57:06.028 - Thread:  1 ->		EnableContainerDrops = True
    2018-07-14 21:57:06.028 - Thread:  1 ->		MinDropContainerRespawnTime = 5
    2018-07-14 21:57:06.028 - Thread:  1 ->		MaxDropContainerRespawnTime = 20
    2018-07-14 21:57:06.028 - Thread:  1 ->		EnableTurretsFriendlyFire = False
    2018-07-14 21:57:06.028 - Thread:  1 ->		EnableSubgridDamage = False
    2018-07-14 21:57:06.028 - Thread:  1 ->  MySession.Static.LogSettings - END
    2018-07-14 21:57:06.139 - Thread:  1 ->  Session loaded
    2018-07-14 21:57:06.139 - Thread:  1 ->  RunLoadingAction - END
    2018-07-14 21:57:06.140 - Thread:  1 ->  MyGuiScreenGamePlay.LoadData - START
    2018-07-14 21:57:06.160 - Thread:  1 ->  MyGuiScreenGamePlay.LoadData - END
    2018-07-14 21:57:06.160 - Thread:  1 ->  MyGuiScreenGamePlay.LoadContent - START
    2018-07-14 21:57:06.161 - Thread:  1 ->  MyGuiScreenGamePlay.LoadContent - END
    2018-07-14 21:57:06.169 - Thread:  1 ->  Updating continues.
    2018-07-14 21:57:06.309 - Thread:  1 ->  Loading voxel storage from file 'C:\Steam Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\VangelisBase.vx2'
    2018-07-14 21:57:06.354 - Thread:  1 ->  Voxel storage was in old format. It is updated but needs to be saved.
    2018-07-14 21:57:06.381 - Thread:  1 ->  GC Memory: 1,548,903,232 B
    2018-07-14 21:57:06.989 - Thread:  1 ->  Clusters reordered
    2018-07-14 21:57:09.604 - Thread:  1 ->  MyGuiScreenBase.UnloadContent - START
    2018-07-14 21:57:09.615 - Thread:  1 ->  MyGuiScreenBase.UnloadContent - END
    2018-07-14 21:57:12.184 - Thread:  1 ->  Exception occured: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.ArgumentNullException: Value cannot be null.
    Parameter name: key
      at System.ThrowHelper.ThrowArgumentNullException(ExceptionArgument argument)
      at System.Collections.Generic.Dictionary`2.FindEntry(TKey key)
      at Sandbox.Game.AI.Pathfinding.MyRDPathfinding.GetPath(MyPlanet planet, Vector3D initialPosition, Vector3D targetPosition)
      at Sandbox.Game.AI.Pathfinding.MyRDPath.GetNextTarget(Vector3D position, Vector3D& target, Single& targetRadius, IMyEntity& relativeEntity)
      at Sandbox.Game.AI.Pathfinding.MyRDPathfinding.FindPathGlobal(Vector3D begin, IMyDestinationShape end, MyEntity relativeEntity)
      at Sandbox.Game.AI.Navigation.MyBotNavigation.Goto(IMyDestinationShape destination, MyEntity relativeEntity)
      at Sandbox.Game.AI.MyAiTargetBase.GotoTarget()
      at Sandbox.Game.AI.Actions.MyAgentActions.Init_GotoTarget()
      --- End of inner exception stack trace ---
      at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
      at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
      at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
      at Sandbox.Game.AI.ActionCollection.<>c__DisplayClass6.<ExtractAction>b__0(IMyBot x)
      at Sandbox.Game.AI.ActionCollection.PerformInitAction(IMyBot bot, MyStringId actionId)
      at Sandbox.Game.AI.BehaviorTree.MyBehaviorTreeActionNode.Tick(IMyBot bot, MyPerTreeBotMemory botTreeMemory)
      at Sandbox.Game.AI.BehaviorTree.MyBehaviorTreeControlBaseNode.Tick(IMyBot bot, MyPerTreeBotMemory botTreeMemory)
      at Sandbox.Game.AI.BehaviorTree.MyBehaviorTreeControlBaseNode.Tick(IMyBot bot, MyPerTreeBotMemory botTreeMemory)
      at Sandbox.Game.AI.BehaviorTree.MyBehaviorTreeControlBaseNode.Tick(IMyBot bot, MyPerTreeBotMemory botTreeMemory)
      at Sandbox.Game.AI.BehaviorTree.MyBehaviorTreeControlBaseNode.Tick(IMyBot bot, MyPerTreeBotMemory botTreeMemory)
      at Sandbox.Game.AI.BehaviorTree.MyBehaviorTreeControlBaseNode.Tick(IMyBot bot, MyPerTreeBotMemory botTreeMemory)
      at Sandbox.Game.AI.BehaviorTree.MyBehaviorTreeControlBaseNode.Tick(IMyBot bot, MyPerTreeBotMemory botTreeMemory)
      at Sandbox.Game.AI.BehaviorTree.MyBehaviorTreeRoot.Tick(IMyBot bot, MyPerTreeBotMemory botTreeMemory)
      at Sandbox.Game.AI.BehaviorTree.MyBehaviorTreeCollection.Update()
      at Sandbox.Game.AI.MyAIComponent.Simulate()
      at Sandbox.Game.World.MySession.UpdateComponents()
      at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime)
      at Sandbox.MySandboxGame.Update()
      at Sandbox.Engine.Platform.Game.UpdateInternal()
      at Sandbox.Engine.Platform.Game.RunSingleFrame()
      at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass1.<Run>b__0()
      at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
      at Sandbox.Engine.Platform.Game.RunLoop()
      at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
      at SpaceEngineers.MyProgram.Main(String[] args)
    2018-07-14 21:57:12.184 - Thread:  1 ->  InnerException:
    2018-07-14 21:57:12.184 - Thread:  1 ->  Exception occured: System.ArgumentNullException: Value cannot be null.
    Parameter name: key
      at System.ThrowHelper.ThrowArgumentNullException(ExceptionArgument argument)
      at System.Collections.Generic.Dictionary`2.FindEntry(TKey key)
      at Sandbox.Game.AI.Pathfinding.MyRDPathfinding.GetPath(MyPlanet planet, Vector3D initialPosition, Vector3D targetPosition)
      at Sandbox.Game.AI.Pathfinding.MyRDPath.GetNextTarget(Vector3D position, Vector3D& target, Single& targetRadius, IMyEntity& relativeEntity)
      at Sandbox.Game.AI.Pathfinding.MyRDPathfinding.FindPathGlobal(Vector3D begin, IMyDestinationShape end, MyEntity relativeEntity)
      at Sandbox.Game.AI.Navigation.MyBotNavigation.Goto(IMyDestinationShape destination, MyEntity relativeEntity)
      at Sandbox.Game.AI.MyAiTargetBase.GotoTarget()
      at Sandbox.Game.AI.Actions.MyAgentActions.Init_GotoTarget()
    2018-07-14 21:57:12.185 - Thread:  1 ->  Hiding window
    2018-07-14 21:57:12.185 - Thread:  1 ->  Hiding window done
    2018-07-14 21:57:12.185 - Thread:  1 ->  Showing message
    
     
    Last edited: Jul 15, 2018
Thread Status:
This last post in this thread was made more than 31 days old.