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0.6 Modding Changes Discussion Thread

Discussion in 'Modding' started by Deepflame, Nov 14, 2017.

Thread Status:
This last post in this thread was made more than 31 days old.
  1. Deepflame ME Director Staff

    Messages:
    345
    I locked the 0.6 Modding Changes thread because I wanted to keep it clean and tidy as reference material.

    You can discuss it here. :)
     
  2. Forcedminer Senior Engineer

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    2,000
    Although I haven't touched modding in ME.
    the New Definition Format looks like it'll load things much much faster especially when it has to load alot of things since it has to read only 1 type of Definition instead of 3 different types.
    .
    .
    Flash backs to pink things oh...man......but...compression faster loading.
    .
     
  3. Deepflame ME Director Staff

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    345
    I can confirm pink things are a thing. :p
     
  4. Köbi 2 Apprentice Engineer

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    134
    Clay confirmed? That would be nice :) Finding a claypit and making some pottery.
    --- Automerge ---
    And hay confirmed? That is even more nice... Because horses need hay. :)
     
  5. Sir_Moodz Apprentice Engineer

    Messages:
    377
    furnace and wooden walls are renamed to clay now, I wonder if we will find more soil types. Would be nice. Maybe even more ores? (we need copper for gears :D)
     
  6. Forcedminer Senior Engineer

    Messages:
    2,000
    ahhh yes copper. :) for gears and for decorative jewelry.
     
Thread Status:
This last post in this thread was made more than 31 days old.