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Faction [Faction] NPC Factions of the C2

Discussion in 'Roleplaying' started by FatalPapercut, Apr 3, 2015.

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  1. FatalPapercut

    FatalPapercut Senior Engineer

    Messages:
    1,197
    NPC factions and the ships they possess that may have influence during games set in the C2 universe.

    Daishi Technologies Foundation

    "The first step toward the future."

    A corporation dating back to before the exodus, DTF specializes in innovation, being credited with creating one of the first stable, easily mass-produced warp drives. Their holdings consist of several stations devoted to research and application, as well as multiple planet side complexes. Though once highly respected, DTF has in recent years fallen out of the spotlight as factionalized powers have become less reliant on outside contractors for their equipment. DTF has been rallying to rebuild their reputation, though so far results have been less than impressive.

    Guren Spacetech Industries
    "Making the impossible, possible!"

    A civilian manufacturer of starships, GSI's line of freighters are highly prized for their large cargo capacities. Based out of their orbital shipyard Cathedral Terra, GSI offers sales and service across multiple systems. Well known for their friendly, if not sometimes overly enthusiastic staff, GSI has established its vessels as common sights on trade routes the galaxy over.

    Brightside Mining Solutions
    "Always look on the Brightside."

    BMS is a very new entity in the business of offworld resource collection. Specializing in ice mining, their only stable operation is a processing and refining facility in the Canon-Rei system's ice belt. While not as able to mass-produce material on the scale of other companies, BMS offers a consistently higher degree of quality in their product. Curiously, income from sales doesn't appear to be enough to cover expenses, though the company continues operations regardless.

    Whimsywork Shipyards
    "Dream over the rainbow."

    The pet project of one of the more eccentric princes of the Imperial House Ritcherson, Whimsywork Shipyards strives to create the unique and bizarre. Common orders placed (by the often equally eccentric) include so called "steam punk" themed vessels, as well as ones shaped to any variety of animal, real or fantastical. While the primarily state-sponsored organization was originally a bit of a black sheep to the IHR, over time their popularity has grown to becoming a respected and endeared part of the empire's holdings. Even more traditional shipyards and workshops tend to let their imaginations run wild to create entries for the Whimsywork Parade, held on the anniversary of the emperor's coronation. The entries are then judged in contest by the imperial family themselves, the winner being gifted with special contracts from the parliament for the following year. Whimsywork itself is often victorious, though this is not always the case.

    Mannequin Arms
    "Unwavering performance."

    A private manufacturer of handheld weapons, Mannequin Arms has not seen much business since its incorporation. It has since expanded its portfolio with the addition of a private security consulting and staffing department, becoming more of a self-equipped mercenary force. Their equipment and personnel are top-notch, and all are said to preform reliably in the field. Strangely, even with their seeming lack of business, potential clients of their security forces are frequently politely turned down with the explanation that Mannequin Arms "is currently operating at full capacity." With an extensive catalog and high marks in craftsmanship and service, however, their sale of weapons continues to grow in popularity with private captains and crews who would prefer not to have to deal with state owned and regulated companies.

    Advanced Neurological Integration Research Institute
    "Mind within matter."

    A tech startup company based out of the Freeports. ANIRI (pronounced an-a-rye) offers a product line of cybernetic implants and equipment that allow the user to, in effect, control devices by thought alone. Though this effect extends little beyond simple functions such as opening doors or turning lights on and off, the system generates a large amount of strain on the user. Still, ANIRI seems to be doing modest business, and press releases hint at bigger things on the horizon.

    Scrapmason Salvage Guild

    "Leave no stone unturned."

    A collective of individuals who profit from collecting debris following battles or other disasters. The SSG owns several scrapyards and maintains offices spread throughout the galaxy. Though typically they focus on recovery of derelicts, some of their less than scrupulous members have been known to pick apart wrecks before conducting rescue operations, taking valuable components for profit over saving lives. Such despicable actions have earned SSG members the nickname "vultures", even though the majority are honest, hardworking individuals who take pride in recycling the useless scrap left drifting the cosmos.

    Communist State Alliance of Republics
    Described by some as Space Russia, the systems that fall in the CSAR's borders fall under the jurisdiction of the central government. Though great efforts are made to showcase how wonderful life is for it's citizens, anyone that takes the time to go through the extensive border security and leave the painstakingly choreographed "tourist zones" will find the common man working a hard, thankless existence, more often than not in the service of the CSAR's extensive military industrial complex. The military has become split following the events of the Styx conflict, culminating in an attempted coup that has reached a stalemate. The death toll rises daily, both soldier and civilian, though at times both sides have come together to repel any outside influence in the conflict. Travel to the CSAR is highly discouraged, though opportunities abound for those who choose to take the risk.

    Imperial House Ritcherson
    Several populated systems fall under the banner of the IHR. The parliamentary monarchy closely resembles that of Great Britain of Earth during the height of its power, both in policy and aesthetic design. A major political, economical, and military power in its region, the IHR is known both for its readiness to aid its allies, and its tendency to become involved in matters that don't concern it. Currently under the rulership of King Elsworth Ritcherson II, the IHR has in recent years become more aggressively expansionist, planting its flag in systems owned only unofficially by the current occupants. The empire controls its holdings from the Ritcherson Palace, located unsurprisingly on the planet Ritcherson, in the Ritcherson system.

    Amaranth Commonwealth

    A government entity that controls the Ageis system. Nestled in the shadow of the CSAR, the commonwealth does the best it can to secure its borders and safeguard its citizens. The capital is located on the planet Serendipity, where the elected government tries to maintain a balance of security and freedoms for both the citizens and companies based in Ageis. The commonwealth is also home to a vast asteroid field, formed from the rare collision of two planets that had occurred before the system was populated. The so-called "Pinyin field", named for the Chinese word for paradox (referencing the unstoppable force-immovable object paradox) has become both a tourist attraction and research subject due to the rarity of such events. Mining in the field is restricted to the Amaranth government only, with all other ventures being heavily prosecuted.

    Church of Gravitanis Light

    Considered to be less of the religious environmentally-minded group is once was, the church is now more of a terrorist organization hell-bent on stopping the expansion of the human race. Claiming that they can "hear the universe" through the use of some rather questionable substances, their primary goal is to see all of humanity returned to the Sol system, and they are willing to do whatever it takes to achieve that end. Their operations consist often of attempting sabotage at orbital shipyard facilities, as well as directly open attacks at construction sites of space stations. Recently, ships of the church have been targeting jump gates in an attempt to shut down commerce to outlying systems, wreaking havoc on ships trapped without their own jump drives.

    Sheshir Dominion
    The Sheshir dominion will not be appearing anywhere in the C2. Thank whatever deity you may for that.
     
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  2. FatalPapercut

    FatalPapercut Senior Engineer

    Messages:
    1,197
    Ship Submission Form

    Class name:
    Fishbone

    Ship Class:
    Freighter

    Image link:
    [​IMG]

    Mission Role:
    Long range cargo transit, mobile multi-user storage facility.

    Weapons Loadout:
    Default - None

    Stored Munitions:
    Default - None

    Defensive Capabilities:

    Default - None

    Special Equipment:

    -Separated cargo storage units

    Additional Notes:

    The Guren Spacetech Industries Fishbone class Freighter specializes in aiding the early colonization of space stations or other installations that are still under construction. Designed to act as a mobile self-storage facility of sorts, the expansive forward cargo bay can cater to up to twenty individual clientele, allowing small populations the benefit of having somewhere to store their belongings until more dedicated spaces can be constructed.

    While the Fishbone proves itself as a stationary entity, it fares far worse while mobile. A large, lumbering freighter, it receives poor marks in both acceleration and turning ability. As such, when combined with a complete lack of standard weaponry and only the bare minimum of armor plating, the Fishbone is considered woefully unprotected against attackers, and it is advised to only operate one while under escort.

    -Ship length: 243m
    -Ship mass: 5,500 tons unloaded
    -Crew compliment: 4-12
     
    Last edited: Apr 3, 2015
  3. FatalPapercut

    FatalPapercut Senior Engineer

    Messages:
    1,197
    Ship Submission Form

    Class name:
    Executioner

    Ship Class:
    Assault Frigate

    Image link:
    [​IMG]

    Mission Role:
    Quick attack, heavy damage combat

    Weapons Loadout:
    -6 Gatling gun turrets
    -4 Six tube missile launcher turrets
    -3 Dual barreled large caliber cannon turrets

    Stored Munitions:
    -Normal shot gattling turret ammunition
    -High explosive missiles
    -Armor piercing large caliber shells
    -High explosive large caliber shells

    Defensive Capabilities:

    -Standard armor plating

    Special Equipment:

    Default - None

    Additional Notes:

    A combat warship used by the terrorist group Church of Gravitanis Light. Little is known of it's capabilities or origins.

    -Ship length: 158m
    -Ship mass: Unknown
    -Crew compliment: Unknown

    Primary design constructed by Bad_Idea
     
  4. FatalPapercut

    FatalPapercut Senior Engineer

    Messages:
    1,197
    Ship Submission Form

    Class name:
    Hangman

    Ship Class:
    Gunboat

    Image link:
    [​IMG]

    Mission Role:
    Harassment tactics, precision high-damage attacks

    Weapons Loadout:
    -1 19 tube forward fixed missile launcher
    -1 Large caliber forward-fixed cannon
    -4 Point defense guns

    Stored Munitions:
    -Normal shot PDF ammunition
    -High explosive missiles
    -Armor piercing large caliber shells
    -High explosive large caliber shells

    Defensive Capabilities:

    -Rapid evasion capabilities

    Special Equipment:

    Default- None

    Additional Notes:

    A quick attack vessel used by the terrorist group Church of Gravitanis Light. Fast, agile, and capable of inflicting heavy damage for its small size, though little else is known of its capabilities or origins.

    -Ship length: 48m
    -Ship mass: Unknown
    -Crew compliment: Unknown

    Primary design constructed by Bad_Idea
     
    Last edited: Apr 3, 2015
  5. FatalPapercut

    FatalPapercut Senior Engineer

    Messages:
    1,197
    Ship Submission Form

    Class name:
    Orillian

    Ship Class:
    Patrol Boat

    Image link:
    [​IMG]

    Mission Role:
    Security patrol and defense, law enforcement

    Weapons Loadout:
    All equipped offensive systems. Include the following, with quantity, if applicable:
    -6 Gatling gun turrets
    -2 19 tube missile turrets

    Stored Munitions:
    -Normal shot gatling gun ammunition
    -High explosive missiles
    -Armor piercing missiles

    Defensive Capabilities:

    Default - None

    Special Equipment:

    -Soldier compliment
    -Detainment brig

    Additional Notes:

    The Orillian class patrol boat is a well rounded unit built and sold by Mannequin Arms' spacecraft department. While designed to be a low-cost alternative to other more expensive models, the Orillian has earned a reputation as a paper tiger, its performance often being equated to the price tag. Buyers often complain that the armor plating is inadequate against concentrated fire, and the ship also scores low marks in maneuverability in consumer tests. Despite these drawbacks, the Orillian still finds a market among budget-strapped organizations due to its ability to carry several well-equipped security personnel, as well as having space dedicated to a brig, allowing the ship to deploy boarding forces and detain suspects where other patrol boats would need to wait for reinforcement to preform similar tasks.

    -Ship length: 63m
    -Ship mass: 809 tons
    -Crew compliment: 4 crew, 6 security personnel
     
  6. FatalPapercut

    FatalPapercut Senior Engineer

    Messages:
    1,197
    Ship Submission Form

    Class name:
    Fat Regent (Unique)

    Ship Class:
    Industrial Ship

    Image link:
    [​IMG]

    Mission Role:
    Ice mining tender/hauler

    Weapons Loadout:
    N/A

    Stored Munitions:
    N/A

    Defensive Capabilities:

    -Reinforced armor

    Special Equipment:

    N/A

    Additional Notes:

    The Fat Regent is a custom design, built specifically for the Brightside Mining Solutions company. Used as a mobile collection point by BMS's mining ships, the Fat Regent can collect large amounts of ice in it's internal stores before needing to return to the main facility for offloading. The Fat Regent is also characterized by a spacious lounge for the crew, providing them a place to relax during the long harvesting operations. Though slow, it boasts a surprising maneuverability, as well as above average durability when compared to similar ships, meant to protect from any rogue asteroid impacts that may be sustained out in the field.

    -Ship length: 115m
    -Ship mass: 3,000 tons unloaded
    -Crew compliment: 4
     
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