Welcome to Keen Software House Forums! Log in or Sign up to interact with the KSH community.
  1. You are currently browsing our forum as a guest. Create your own forum account to access all forum functionality.

Minor Update 1.192.1 is Live!

Discussion in 'Change Log' started by Blitzzz333, Sep 19, 2019.

  1. Blitzzz333 Keen PR Guy Staff

    Messages:
    471
    *UPDATED

    19/09/2019
    Minor Update 1.192.1


    Changes
    • Increased Safe Zone activation time to 120 seconds from 30 seconds
    • Increased min and max monetary reward for Escort contracts, but decreased their reputation changes for fail(10 7)/success(15 10)
    Crashes
    • Fixed a crash when players without faction initiated direct trade on PER_FACTION worlds
    • Fixed a crash in new game menu when switching to custom game tab
    • Fixed a crash when exiting steam client while game was still running
    Bugs
    • Fixed trash removal Other resetting itself when General was changed by a reconnecting admin
    • Fixed ability to use hand tools in short bursts when out of suit power
    • Fixed game starting a random SP scenario when mod download failed while joining an MP session
    • Fixed admin getting kicked when changing AFK timeout to 0 and then to a different number
    • Fixed PCU transaction results not being saved after server restart
    • Fixed inability to use Build Planner through hand welder secondary action on unfinished blocks when out of suit power
    • Fixed input validation in PCU trading text field
    • Fixed Mossy skin not being mossy on small Light armor Slope/Corner/Inv.Corner blocks variants
    • Fixed Wooden skin on large half armors sides being stretched
    • Fixed exclusively ore marker signal groups not being the new golden color (when at least one signal is not an ore marker it is other color)
    Solved Issues From Support Site
    • Added RequestChangeBalance to IMyPlayerCollection interface to allow adjusting NPC credits in custom factions
    • Added access to MySafeZoneBlockDefinition and MyObjectBuilder_SafeZoneBlock
    • Fixed research not working in Escape from Mars mod scenario
    • Fixed tools stopping double-click action when LMB was held
    • Fixed inability to buy ships from NPC factions in worlds with unlimited PCU
    • Fixed thrusters not consuming any power while overridden
    • Fixed grinders still deconstructing blocks even when character turns away on DS
    • Fixed timer block not checking for ownership of set up blocks, when executing actions on them
    • Fixed inability to see remote grids connected through laser antenna beyond sync distance
    • Fixed LCD scripts with sprites not working for clients on DS and in MP
    • Fixed replay tool clone shooting in inverse direction than intended
    • Fixed an exploit which allowed players to get the location of other players
    23/09/2019
    Hotfix 1.192.102

    • Fixed a crash in active contracts screen
    • Fixed Mossy and Wood armor skins having their DLC dependencies switched with Silver armor skin
    • Fixed inability to paste certain grids with Safe Zones on DS
    • Fixed Safe Zone blocks in projectors making grids invisible on DS due to never streaming in for clients
    01/10/2019
    Hotfix 1.192.103

    • Fixed a crash at MySessionComponentTrash.UpdateTrash
    • Fixed a crash on DS for UpdateConfiguration
    • Fixed a crash in audio system
    • Fixed a crash related to spawning prefab grids
    • Fixed a crash when trying to draw a bounding box for a blueprint preview on DS
    03/10/2019
    Hotfix 1.192.104

    • Fixed contract grids getting instantly removed due to trash removal (owner hasn't logged in for too long)
    • Fixed a crash at MyTerminalInventoryController.TransferToOppositeFirst
    • Fixed a crash at MyGuiScreenBase.GetExclusiveInputHandler
     
    Last edited: Oct 3, 2019
    • Like Like x 3
    • Late Late x 1
  2. mojomann71 Senior Engineer

    Messages:
    1,753
    First!!!!!!!

    On serious note, I like the fixes!

    Keep up the good work.
     
    • Agree Agree x 1
    • Late Late x 1
  3. Thales M. Senior Engineer

    Messages:
    1,001
    Please fix rubberbanding and latency.
     
  4. Elfi Wolfe Apprentice Engineer

    Messages:
    498
    Yeah. /goes back to updating scripts.
     
  5. Blitzzz333 Keen PR Guy Staff

    Messages:
    471
    Thanks! Will do.
     
  6. mleise Trainee Engineer

    Messages:
    26
    Nice. I'm hopeful that rovers falling through the ground and most importantly safe zones projections causing players to be stuck in spectator/unable to see their grids in MP is up next.
     
  7. Roxette Senior Engineer

    Messages:
    1,395
    The only absolute fix to that is single player mode, and that will never change.
     
  8. Bullet_Force Apprentice Engineer

    Messages:
    348
    Still no fix for the biggest cheapest exploit in the game that lets players do large damage at cost of 1 steel plate?? Yet you can find the time to fix irrelevant cosmetic skins? Priorities Keen.....

    Also we still need the programming APIs for all the new added blocks.
     
  9. Cyber Cheese Apprentice Engineer

    Messages:
    457
    I hate to sound like a broken record, but it is very easy to fix missile object collisions. This has been a problem for 3 months. It is confirmed on the support site. I don't see any indication from this change log that the problem is fixed.
    https://streamable.com/xvqke
    Please address this issue.
     
    • Agree Agree x 2
  10. DigitalStone Apprentice Engineer

    Messages:
    267
    What about the spotlight issue with those weird shadows?
    And cockpits not remembering their texture...
     
  11. Bullet_Force Apprentice Engineer

    Messages:
    348
    That is indeed another issue that needs fixing as it the current issues surround blast doors atm.
     
  12. Hauth Trainee Engineer

    Messages:
    7
    This was nice to see fixed so quickly after it appearing.
     
  13. Whiplash141 Junior Engineer

    Messages:
    958
    This is unfortunately not fixed. I booted up a small DS and followed the STR HERE and still had issues. Only some of the sprites are actually displaying. That light blue color is the text panel background and should not be visible if the sprites are being drawn correctly. Still works fine in single player.

    [​IMG]
    [​IMG]
     
  14. Deep Trainee Engineer

    Messages:
    2
    The broken collisions are making armoring against large-grid projectiles nearly impossible. I did extensive testing which shows that currently large grid blocks moving at close to 100 m/s are able to phase through blocks some of the time, depending partially on the types of blocks.

    A blast door hitting a blast door wall will phase through without dealing damage or slowing down 100% of the time.

    An armor block hitting an armor block wall will phase through and inflict damage about 30% of the time.

    Weirdly, the projectile is almost never destroyed and often not even damaged. I've seen blocks go through two layers of light armor, two layers of heavy armor, a hydrogen tank, and two layers of blast doors. The armor is torn away, the blast door armor is unaffected, the hydrogen tank is destroyed, and the projectile is undamaged.

    There is a Steam workshop design which penetrates 40 layers of heavy armor or 150+ layers of light armor with only a few blast door blocks by taking advantage of this physics glitch. It can annihilate entire ships in one hit if it impacts at the right angle.

    This is exceptionally broken behavior. I hope it gets fixed soon.
     
    • Agree Agree x 2
  15. Blitzzz333 Keen PR Guy Staff

    Messages:
    471
    We're planning to continue to fix bugs and optimize Space Engineers. :)
    --- Automerge ---
    Hi, Bullet_Force. We're still releasing free updates (major and minor), bug fixes and optimizations, alongside cosmetic DLC that is designed to not split the SE playerbase. :)
    --- Automerge ---
    Thanks for the feedback. We always try to fix bugs ASAP.
     
  16. V01t45 Staff

    Messages:
    1
    Hi, we have reopened our internal issue about it.
    We did not previously know how it should behave when fully functional, therefore it was fixed only partially, because our previous steps to reproduce covered only part of the overall problem.
    In our defense, our steps to reproduce indeed reproduced a broken LCD script, so from our standpoint at the time it was expected behaviour, which sadly did not cover all cases.
    Why we did not use your provided steps with provided grid, I do not know. Maybe there was an attempt at minimizing the repro.

    Thanks for the report and have a nice day,
    Keen QA
    --- Automerge ---
    Hello,

    we have internally reproduced the safe zone and subsequent spectator issue and it should be fixed in the next hotfix Soon™
     
    • Like Like x 2
  17. Harbinger Ace Trainee Engineer

    Messages:
    14
    Thank you for all the fixes. I still hear from people that Space Engineers has been "abandoned"; it's nice to know they're wrong.

    I hate to nag, but the Style Pack character animations (and some vanilla ones) are still borked. I understand this is probably low on the list of priorities (making the game stable is far more important), but the fact remains there is a one-in-three chance players will pay for content they will not receive.

    As I brought up in my Steam review, could this issue be related to Steam, or on Steam's end itself? While not the same issue, something like this happened to the Style Pack block skins. Could a similar problem have happened to the animations, too?
     
  18. captainbladej52 Apprentice Engineer

    Messages:
    378
    Do you want them to fix it fast, or do you want them to fix it right? You can't have it both ways. Bug fixing isn't as simple as flipping switches and it takes time to do it properly depending on the severity of the break. Minor bugs are always going to be fixed faster than larger bugs. Coding is also very precise and can be very complex. A single one or zero out of place and the entire thing can come crashing down. None of us want bugs or exploits to exist, but you have to get them time to fix said bugs and exploits. If you want them to fix it fast, then odds are it will break 15 other things requiring a ton of additional patches, vs just fixing it right the first time and taking a little bit longer. Give it time dude, seriously.

    Potentially stupid question, but have you tried using the standard rocket launchers that you have to reload manually and/or missile turrets? In the video I noticed you're using what appears to be the small grid reloadable rocket launcher. I personally don't utilize that block variant and I'm not noticing the issue, even with the large grid variants. Also are you testing with any of your mods enabled on the server? If it's just the reloadable rocket launcher on the small grid, I can't imagine that being that large of an issue to fix. If it's missiles as a whole then that's another story. From what I see in the video it appears that the collision for missiles is just straight up disabled as though someone flipped on a no-clip cheat like in an old pc or console game. I will try to reproduce on my end.
     
  19. Bullet_Force Apprentice Engineer

    Messages:
    348
    This bug has existed for several years and remains unfixed, its not something new.
     
    • Funny Funny x 1
  20. Stardriver907 Master Engineer

    Messages:
    3,039
    Everyone please feel free to point out what was not fixed in the latest update, and also bring up things that have been a problem for a long time yet have not been addressed, as far as you can tell, in an attempt to shame Keen into immediate action, or at the very least to let Keen know that someone is watching.

    This tactic has been highly successful every time it has been used. Keen always responds, and you can rest assured they will do as you request, or else.

    Go ahead. Have at it. See where it gets you.



    Best of luck.
     
    • Funny Funny x 1
  21. Bullet_Force Apprentice Engineer

    Messages:
    348
    I can attest to that. Here is a screenshot of this in effect. Notice the blast door block is still there but has 0% health and only 1 plate in it.
    [​IMG]
     
  22. KissSh0t Master Engineer

    Messages:
    3,506
    Where is Uranium? I am still looking for it, does it appear only in a specific place now? I've checked many asteroids and nothing...

    I'm not so much playing the game as I am spending hours upon hours drifting between asteroids looking for Uranium.

    Maybe this would be more fun if I was being paid real world money to look for Uranium in Space Engineers..................................
     
  23. Spaceman Spiff Senior Engineer

    Messages:
    1,449
    My current game had me jumping from asteroid to asteroid trying to find platinum. Sheesh! I must've checked dozens before I finally scored.
     
  24. Cyber Cheese Apprentice Engineer

    Messages:
    457
    Yes. The bug is present for everything that is a missile object (as opposed to projectiles like gatling bullets). I actually opened up the .dll and copied in the raycast code that someone else (djoslin aka MysterD) wrote and fixed the issue myself. There is no way to mod an explosive weapon without scripts other than missile projectiles, and scripts are very performance intensive, so basically half of all weapons are broken unless you hack the game. Sadly Keen (unsurprisingly) does not support hacking the core game files, so there is no way to make a mod for this. Every. Single. Update. Breaks the .dll again and requires us to rewrite the fix.

    If you read the support ticket you can see other video tests I did. I showed first that the missiles do explode eventually, but inside the ship. On a large grid, this appears to cause them to do 8x damage because they hit all sides of armor blocks simultaneously (from inside the block). Modded missiles are also affected, and servers like mine with faster missiles just lead to missiles flying through the entire ship (hence the motivation to hack a fix together).

    The one part that remains mysterious to me is that station grids are not affected, so they didn't just dial down the collision detection. It was probably a misguided attempt to optimize ship collisions that bleeds into missile object collisions. Notably, the speed of the target grid affects the issue as well.

    I did it the right way three months ago and even garnered 100 votes on the support site. So yeah, we are desperate.
     
    Last edited: Sep 22, 2019
    • Agree Agree x 1
  25. KissSh0t Master Engineer

    Messages:
    3,506
    Has anyone seen this problem before?

    I'm connecting a small ship and a small large ship to my large carrier but when I click "connect" with the connector all the thrusters on my large ship turn off.... my first thought was power draw but It's not that, there is plenty of that.
     
  26. Ironviper42 Trainee Engineer

    Messages:
    28
    I have a problem with the DLC skins for blocks. I have used the silver armor skin I purchased recently on my base after the recent update now it says that the silver armor is requiring another purchase of DLC. I really hope this was a mistake and will be reversed as I find that to be very poor business practice to offer a product then change what that product contains after purchase. It is clearly defined in the description of the DLC when purchased what was included and to change this is wrong. Keen please, please confirm that you will correct this and it was simply an oversite?
     
  27. KissSh0t Master Engineer

    Messages:
    3,506
    Report this here as well.

    https://support.keenswh.com/
     
  28. Ondřej Nahálka QA Lead Staff

    Messages:
    88
    It already reported and fixed. Some skins were wrongly set.

    https://support.keenswh.com/spaceen...paint-skin-and-style-pack-moss-and-wood-skins

    Please wait for the hotfix. We will release it today.

    Sorry for any inconvenience caused.
     
    Last edited: Sep 23, 2019
  29. KissSh0t Master Engineer

    Messages:
    3,506
    After about.... I guess 14 hours since starting new a survival world I finally found Platinum.


    Now to find that illusive Uranium 0__0
     
  30. Ondřej Nahálka QA Lead Staff

    Messages:
    88
    23/09/2019
    Hotfix 1.192.102

    • Fixed a crash in active contracts screen
    • Fixed Mossy and Wood armor skins having their DLC dependencies switched with Silver armor skin
    • Fixed inability to paste certain grids with Safe Zones on DS
    • Fixed Safe Zone blocks in projectors making grids invisible on DS due to never streaming in for clients
     
    • Like Like x 2