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Update 0.6.2 Patch 2 - Mod Collector

Discussion in 'Change Log' started by Drui, Jan 23, 2018.

Thread Status:
This last post in this thread was made more than 31 days old.
  1. Drui Keen Update Guy Staff

    Hello, Engineers!
    In this patch we're enabling mod collection downloading for the dedicated servers. This feature was introduced into the clients on the release of 0.6.2, and now it's there for dedicated servers too. Admins can simply create a mod collection on Steam and then tell their server just to load the mod collection ID. The game will automatically figure out which mods to download, and from then on you can manage your server's mods from the Steam workshop. We also resolved various issues with the player's death handling, such as the corpses not loading correctly and the character getting disconnected from their character on respawn.

    Enjoy the update!


    General improvements:
    - Resolved the large amount of error logging from the log files.
    - Mod Collections now download correctly on dedicated servers.
    - Deer pelts no longer intersect each other in the tanning rack.
    - Dead herbs now return sticks.
    - Shovel no longer rotates in the hand while starting to sprint.
    - Shovel animation for the female in first person now plays correctly.
    - Falling animation now loops properly.
    - Landscaping stake is now in the correct hand position.
    - Reduced the character's spawn size so that you more accurately spawn where you log out.
    - Saving the game with dead characters no longer causes the player to get disconnected from their character on respawn.
    - Dead bodies that were saved no longer get stuck as undead on reload and correctly fall to the ground again.
    - Melee weapon impacts no longer play the crossbow bolt impact sound on top of their own impact sound.

    Crash fixes:
    - Fixed a crash in the AI pathfinding.
    - Fixed a crash in the fast travel loading code.
    - Fixed a crash in the map generator when a modded planet name contained invalid characters.
    - Solved a potential game freeze when the voxels were refreshed during game load.

    Modding changes:
    - Fuel and tax components now merge correctly.
    - Local mods now load when Steam is set to offline mode.
    - Edit world screen now switches to Offline when a local mod is added to the mods list.

    Note: We're aware of a little issue with AI bodies spawning twice. We'll fix that one in a hotfix tomorrow.

    Medieval Engineers
    - Fixed mods with scripts not loading.

    Keen Software House team
    Last edited by a moderator: Jan 23, 2018
    • Like Like x 10
  2. ibisgrunk Apprentice Engineer

    me me me me me me

  3. Ed Frost Senior Engineer

    YAAAAAY _im late_
    • Late Late x 3
  4. scouterdude Trainee Engineer

    So, I decide to take a quick break. Start steam, then the game, apparently like 2 min after the patch. Click Join Server to an empty list. Sigh.
  5. Ghostickles Senior Engineer

    Update all the things!
    Thanks for the fixes KEEN!
    ...and first crash log incoming!
    all i did was open and check the browser and close the game..
    • Funny Funny x 2
    • Like Like x 1
  6. Cetric Junior Engineer

    Yeah. I really hate when corpses are not loading to and fro between warehouse and truck. What we don't pay them for??
    All this talking about 'resting in peace' is only a cheap excuse for those lazy bums, IMO. :woot:
  7. Ghostickles Senior Engineer

    You need the proper tools for loading corpses. Pitchforks confirmed!
    • Funny Funny x 3
  8. scouterdude Trainee Engineer

    Bring out the dead! Bring out the dead!
    • Funny Funny x 1
  9. Noirdrath Trainee Engineer

    Good work guys!
    Hey, any chance can you fix plants growing through stone blocks used as structure floors? It's odd having trees and plants in my building lol.
  10. MorshuArtsInc Apprentice Engineer

    Phew, thanks for that! I had that problem twice now. It was really annoying getting all my stuff and research back, even as Medieval Master. Especially the research thing. My poor ears.
  11. JuStX2 Apprentice Engineer

    i know there's absolutely 0 room for water - but can we at least have rain?
    --- Automerge ---
    Fact is more people associate rain with funerals than anything else related to death - give those SoB's a chance at a proper burial :p
  12. sonicthe Trainee Engineer

    "I'm not dead yet!"

    "Shut up!"
  13. Vallion Trainee Engineer

    Any chance of fixes for creative?? When deleting any 1 wall, door or whatever, it deletes everything around it too :'(
  14. CptTwinkie Master Engineer

    Try holding shift while deleting.
    • Like Like x 1
  15. Vallion Trainee Engineer

    Thanks I will try =)

    Any chance there could be a setting to default that if it works? =)

    Just tried and it works (Obviously, it was designed this way, I didn't know)
    Thank you so much!

    Still wish for maybe a checkbox or something to default what is now "Shift+Right Click" to just Right Click.

    Or is there a porpuse to why it deletes so much as a default?
    Last edited: Jan 26, 2018
  16. CptTwinkie Master Engineer

    Shift is the key for compound mode. You can press z to toggle it. The only weird part is that if you hold shift to run it will reset things. You can solve that by binding the "Compound" key to something else or removing the binding completely so that it stays in your preferred mode.
  17. Ed Frost Senior Engineer

    Wakes up from his slumbers and crawls towards his desk UPDAAAAAAATEEEEEE crawls back into bed its too early
Thread Status:
This last post in this thread was made more than 31 days old.