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Update 01.126 - Bug Fixes and Improvements

Discussion in 'Change Log' started by Drui, Mar 17, 2016.

  1. Drui Keen Update Guy Developer

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    Summary
    This week's update is in the spirit of more optimizations, improvements and bug fixes. We've sped up download of the mods while loading/joining, upgraded the console server configurator and optimized the performance of the conveyor system. All blocks should be now rewritten to the new Multiplayer code, a long-awaited change that should improve server traffic.
    ModAPI has been changed in this release. We made most mods compile with the new references and also updated the usage. However, it's still possible there are some mods that use references directly to namespaces and won't be replaced automatically. For more details, follow the link below.
    A minor addition is new distant sounds for gatling turrets.



    Features
    - faster mod downloading
    - upgraded console server configurator
    - conveyor system optimization
    - new distant gatling turret sound
    - all blocks rewritten to the new MP
    - changes to the ModAPI: http://forums.keenswh.com/threads/changes-to-the-modapi-16-03-2016.7381306/
    - changed highlight for doors (so now the wings are highlighted)

    Fixes
    - fixed crash with inventories
    - fixed antenna broadcasting keeps turning off
    - fixed freeze when joining DS
    - fixed ModAPI - IsAttached is false for locked rotors
    - fixed highlights turning grass blue
    - fixed spiders are still spawning
    - fixed sound of entering cryochamber playing when exiting, joining DS
    - fixed unable to enter cockpit welded from projection, DS
     
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  2. Potter

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    First!

    Nice!

    Edit: so what does that mean for desync? If all blocks are rewritten does that mean desync is either fixed or will be soon?
     
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  3. russo_bolado

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    Wooow! First!

    EDIT: not so much... hahaha
     
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  4. Thomas_Jefferson

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    Cool deal, good to see the bug fixes still! :munch:
     
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  5. g0vernor

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    Please fix windows.
     
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  6. Potter

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    It was a good try! Hahah
     
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  7. Suicide_Jack

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    lol, highlight on doorframe was ok why change yet again?

    we will see about the rest.
     
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  8. aka13

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    Now that sounds very promising. I wonder if the inventory tabs finally got fixed, too.
     
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  9. Cmdr_Forge

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    Last! lol
     
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  10. BluntamisMaximus

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    Yes server love. I love you guys . No homo.
     
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  11. Wilks Checkov

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    Good update for us server owners. Keep up the great work keen.
     
  12. Commander Rotal

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    Conveyor System? CONVEYOR SYSTEM? I need to try dat.

    Edit: Holy Shit.

    [​IMG]
    [​IMG]
    If we can now fix the microfreezes every few seconds and MAYBE do a little bit of occlusion culling to pimp the FPS...
     
    Last edited: Mar 17, 2016
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  13. DarkRubberNeck

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    YAY new patch ^_^
    With the mp improvements hopefully this means that soon mp will play almost as great as sp
     
  14. Phoenix84

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    Excellent, and thanks again for the advanced warning on modapi changes!
     
  15. coolfarmer

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    Oh no .... not AGAIN! DAMN!

    RIP Immersive game...
     
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  16. Ronin1973

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    If you have to say "no homo" me thinks you protest too much.
     
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  17. Potter

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    Wow. World loads WAY faster. It was already pretty quick, but mod initialization seems to have been much improved. Great job KSH :D
     
  18. Pliskin

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    Nice! Does the faster mod loading also counts for singleplayer?
     
  19. WoYo-Sensei

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    Nice changes. Like it very much :)
    I think it's finally time to rent a server for SE.
    Does anyone know when we can expect Dedicated Server for Linux? I would like to use my own server (Linux server, Wine is not an option) instead of renting one.
     
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  20. Kham

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    Looking forward to testing the 'faster mod loading' part, connecting to my game usually takes 10 minutes.
     
  21. Diegor34

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    Awesome work! As a server host/admin, i have to say, big, big thanks guys! keep up the amazing work.
     
    Last edited: Mar 17, 2016
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  22. Ronin1973

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    Well, your enabled mods are stored locally. The only time they are pulled off the net is the very first time that you load them or when they've been updated.

    As far as multiplayer, the mods are downloaded each time a player logs in (at least that's the way it used to work).

    I doubt you'll see any improvement locally. However, considering that there are servers that have lots of mods running at once, there should be much celebrating.
     
  23. Sigurd Hansen

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    There's still delay in the data given to us by MaxOutput in the programming block.
     
  24. lostjounin

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    Great update! Glad to see the ability to scroll on the server configuration menu's. Was hard to see which mods you had before :)
     
  25. Potter

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    Loading time went down for me, and I have like 70 mods on this current world. Mod initialization seems much faster now.
     
  26. Tyrel

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    I've been out of the loop since the Planets release, as I'd play multiplayer with some of my friends and that was pretty pointless at the time (everything just kept shaking and exploding and we randomly died and stuff)

    I've seen on Marek's blog that MP will get rewritten, and have been waiting ever since then for the "NEW MP" release... but is that really going to be a thing, or it's coming in smaller portions? (no big announcement / release?)
    I've seen in some patch release notes and videos that they're mentioning MP changes and a "new MP", but it's all very confusing.

    So did the MP improve much? Is it worth firing up our server again, or is there more to come? Like... do we get a completely re-written dedicated server that is worth waiting for, or something?... I also remember mentions of a new, Steam-independent net code, what's with that one?
     
  27. CCampbell

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    Door Highlights are MUCH better... Now remove the glow effect that waste's CPU cycles every frame! Nice update with 2 of the guys are GDC.
     
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  28. demolish50

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    The end of those videos are so cringe worthy.
     
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  29. heartlessdeath

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    Keep Calm and Grind.

    [​IMG]
     
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  30. OmEgA_StOrM

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    KEEN Please remove the pulsing highlighting it is awful.
     
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