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Update 1.185.2 - Beta Improvements

Discussion in 'Change Log' started by Drui, Nov 30, 2017.

Thread Status:
This last post in this thread was made more than 31 days old.
  1. Drui Keen Update Guy Administrator

    Messages:
    1,332
    Summary
    Hello, Engineers! Today's update continues with improvements for our last major update. Plus we are re-introducing a rotor lock option back into the game - it allows you to completely stop a rotor spinning even when external forces are applied. The internal working of this feature is different from its previous implementation and fits the new physics system.

    20.jpg
    Credit: Retractable Orbital Transport "Nyja" C-5/r by Quartofel: http://steamcommunity.com/sharedfiles/filedetails/?id=1209273221

    Join our Physics & Engineering Contest!
    We are also reminding you about our ongoing Physics & Engineering Contest. First creations are already pouring in and they are amazing! Now is your chance to really show everyone what you are capable of!
    Check the details at Marek's blog post: http://blog.marekrosa.org/2017/11/space-engineers-physics-engineering.html
    Because we are already in the process of switching to a new skybox, you can use it as well before it is officially released: http://steamcommunity.com/sharedfiles/filedetails/?id=1208808693

    004b.jpg

    Improvements:
    • added rotor lock (different from previous locking feature)
    Fixes:
    • fixed various random crashes
    • fixed issue with wheels introduced by the previous update
    • fixed Steering Angle not saving for copy/pasted vehicles
    • fixed particle effect for moving objects staying static
    • fixed issue with blueprints that were pasted into other grids having no synchronization
     
    • Like Like x 18
    • Informative Informative x 1
  2. Carlosmaid Apprentice Engineer

    Messages:
    167
    "fixed issue with wheels introduced by the previous update"

    yeah!
     
    • Like Like x 3
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  3. DrakoZ Trainee Engineer

    Messages:
    24
    next
     
    • Funny Funny x 1
  4. Ulfsark Master Engineer

    Messages:
    3,057
    • fixed issue with blueprints that were pasted into other grids having no synchronization

      is that to say the issue with cargo containers on projection built grids?
     
  5. captainbladej52 Apprentice Engineer

    Messages:
    208
    Keep the fixes and stuff coming guys. For the most part this new physics has been doing well imo. Only major issue I'm seeing is that atmospheric items tend to introduce a bit more lag than they did prior to the physics overhaul. That's the issue i'm seeing anyways. I'm sure you folks will get it sorted soon enough. Keep up the good work folks.
     
    • Like Like x 2
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  6. Forcedminer Senior Engineer

    Messages:
    2,008
    Cheering!.wav

    I enjoy making wheeled rovers and i laughed when i set the power to 100% and the wheels went into orbit and i just sat there in a rover with missing wheels.
     
    Last edited: Nov 30, 2017
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  7. SunsetRain Trainee Engineer

    Messages:
    1
    Is this the last major update to the game, or do they mean the most recent major update?
     
    • Funny Funny x 3
  8. Kurazarrh Apprentice Engineer

    Messages:
    205
    More reliable wheels and bringing back the rotor lock? I am one happy Engineer!
     
    • Like Like x 1
  9. StrikerBAY Trainee Engineer

    Messages:
    24
    Thank you guys :)
     
  10. Leadfootslim Senior Engineer

    Messages:
    1,295
    Does the new "rotor lock" also include safety lock for pistons? Either way, I'm quite excited!
     
  11. Echillion Senior Engineer

    Messages:
    1,316
    U - Turn anyone? Test it before release and fix it before our patience runs out! after all thats what the CTG is for? I've had more game crashes in the last 2 weeks than in the previous 2 years! one even crashed my PC!

    99 little bugs in the code,
    99 little bugs in the code,

    Take one down,patch it around.

    127 little bugs in the code....or in SE's case....9999 little bugs....
     
    Last edited: Nov 30, 2017
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  12. I23I7 Tester Staff

    Messages:
    3,584
    Hey,

    No this was the issue where when you pasted a blueprint on a grid (attaching it to it) then the grid's properties (like terminals and inventories) were not synchronized between server and client. This could be related to the issue you mentioned but that was not the fix intended for it.
    --- Automerge ---
    Hey,

    Send us the logs and a brief description of what is happening and what you are doing before the crash.

    Thanks!
     
    Last edited by a moderator: Nov 30, 2017
    • Like Like x 3
    • Informative Informative x 1
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  13. Venom415 Trainee Engineer

    Messages:
    13
    So whats different with the new rotor lock system? as I remember it was said to have caused more issues than solving them. Would love to hear how you guys worked around it! :)
     
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  14. darth_crunchus Apprentice Engineer

    Messages:
    236
    Well, considering that A) The game isn't finished, and B) we just had a major uptdate last week, I'm pretty sure it's safe to say they mean the most recent major update.

    Deductive reasoning for the win! ;D
    --- Automerge ---
    Sorry for the double post, but I felt this deserving of one...

    You know Echillion, there's something to be said for not being a prick...
     
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  15. Thrak Apprentice Engineer

    Messages:
    333
    Poor word choice on Keen's part. Substitute "latest" for "last" and it will make more sense.
    --- Automerge ---
    So they went through, refined the changes like they said they would, and listened to feedback from the community. And now you're digging them for making a "U-Turn"? Major dick move!
     
    • Agree Agree x 10
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  16. eviltek2099 Apprentice Engineer

    Messages:
    198
    Change the Skybox to whatever low-resolution image you want to use I'll be using this:
     
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  17. Thrak Apprentice Engineer

    Messages:
    333
    Keen would do well to carefully consider the comments in that Skybox thread on Steam.
     
    • Agree Agree x 5
  18. Daerqueside Trainee Engineer

    Messages:
    5
    Great work as always, Keen, but...

    Is anyone else having an issue with landing gear sinking into the terrain? I've tried this with mods, and in my "vanilla test" game and getting the same result.
     
  19. suicideneil Apprentice Engineer

    Messages:
    178
    Gyros/grid-mass issue needs resolving.

    Gatling issues need resolving ( able to point inside themselves, reticle overlay in spectator mode, appalling rate of fire on small grid version, hitting their own grid- friendly fire option is not a fix fyi ).

    Block attachment point issue needs fixing- various blocks have missing or fussy attachment points when trying to add other blocks, or delete the block in question; I keep on deleting blocks BEHIND thrusters because for some reason Ion thrusters are missing physics shapes or something on the front face.

    But keep up the good work... ( he said, through gritted teeth ).
     
    • Funny Funny x 1
  20. Tronix Trainee Engineer

    Messages:
    1
    New lock not work and piston hasn't lock! That's not help to us :(
     
  21. Sammson Trainee Engineer

    Messages:
    5
    Yes me, gear still sinking on a large grid with a piston attached subgrid and a small grid connected, same as it's been since the big update.
     
    Last edited: Nov 30, 2017
    • Informative Informative x 1
  22. Blacky [GER] Trainee Engineer

    Messages:
    7
    light flickering still not fixed?
    parts still not safe its settings (rotors, pistons, projectors assemblers ect reset after rebot)
    STILL NO SURVIVAL MODE?

    wtf are you doing devs .. ignoring your community even more in the last days huh, keep in mind, WE made your company to this, what is today, without us, you had 0 money, without us, ME would not exist, without us most of you would be without job .. keep that in mind and start listening or you will suffer in future like many other companys did wich went the same way as you do right now

    fix the f.... bugs wich are important like the 2 i named, oh and all those crash bugs im not going to name because those bugs are in the game since over 2 years now and still not fixed!
    and give us the stuff you promissed us for the game! like a survival mode
     
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  23. Pharap Apprentice Engineer

    Messages:
    175
    Personally I have no issue with the Skybox, but I have to admit it's kind of hard to ignore the complaints.
    When it comes to an aesthetic decision like this, complaints should be listened to.

    Maybe we ought to have a Skybox competition.
    (So Keen can throw in a 'submissions are property of Keen' clause like the last few times.)
    Or at least a handful of options and a democratic vote.

    ...

    @Daerqueside & @Sammson, hate to say it, but this isn't the bug report area.
    There's two of you experiencing the problem so you've got a good case if you head over to the bug report area and provide a detailed report.
     
    • Agree Agree x 2
  24. Officer Joe Balogna Trainee Engineer

    Messages:
    34
    Does this mean the problem with welder blocks not welding projections is fixed?
     
  25. Zac Lee Trainee Engineer

    Messages:
    18
    I'm gonna just assume the rotor/piston lock I knew and loved is incompatible with these physics updates and as such is dead and gone along with all the detailed cockpits and other interesting and fun stuff.
     
  26. Sumyunguy Trainee Engineer

    Messages:
    86
    Have the physics vortexes, where DS players get sucked into a 3m space and become unable to move, been fixed?

    Wheels fix is great. I am going to go try hopping on my server machine and giving the update a go.

    EDIT: Getting dragged across the surface by Clang himself about an hour in. This is going to be interesting and slightly frustrating. Server/Client desync has become a large problem.
     
    Last edited: Dec 1, 2017
  27. Sammson Trainee Engineer

    Messages:
    5
    Reported a week ago, just updating that it's still not fixed
     
  28. LostSoul3471 Trainee Engineer

    Messages:
    27
    I can report that yes they work, in that they will lock the rotors in place. However any and all phantom force effects that the old safety lock system had negated are all still there and in full force. Swing-wing aircraft designs are utterly useless as clang still clings to life. Also rotor forces are pathetically weak regardless of shared tensors, allowing whatever is attached to rotors flail about even with max torque and brakes when in motion.
     
  29. KissSh0t Master Engineer

    Messages:
    3,267
    Game crashes when I close it..... I'm not sure why, it's been doing it for a few updates now.

    [​IMG]

    *edit*

    I'm finding the sim speed drops quite a bit when welding a damaged small ship with a small ship welder.

    *editit*

    The players hands are floating when looking down while being sat in fighter cockpit, also you can look inside your own neck / torso by looking down.
     
    Last edited: Dec 1, 2017
    • Agree Agree x 1
  30. Echillion Senior Engineer

    Messages:
    1,316
    Before throwing "Insults" read a post thoroughly and consider from whom its coming from before replying! We were told " You don't need the locks because of the inertial tensor! now a week later the locks being put back in! hence U-Turn! that and the fact as I stated previously all the multiple crashes I have endured in the last week or so have been reported with logs attached!. As for being a "Prick" I have played this game since 2014 racked up over 3000 hrs played split between SP/MP on DS, been in direct contact with some of the SE Devs been on the previous SE forum before this one and been on this forum for over 2 years hence the 1200+ posts and the only reason I don't attach my steam profile to the forum is I value my privacy. I want this game to succeed just as much as you do I just don't want untested patches/updates dumped on the player base that make the game unplayable as I've been here when players couldn't even start the game between updates! So now whose being the "Prick!"? @darth_crunchus @Thrak Lurk more you might learn something? @12317 logs reported with the crashes mate.
     
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Thread Status:
This last post in this thread was made more than 31 days old.