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New! Important Update 1.193 - 6th Anniversary & Decorative Pack II

Discussion in 'Change Log' started by Drui, Oct 24, 2019.

  1. Drui Keen Update Guy Staff

    Messages:
    1,404
    Hello, Engineers!

    It’s hard to believe, but Space Engineers was released six years ago. It seems like yesterday, but I think the time always runs very fast with the things you love. It would take the entire blog post to mention all names and people who contributed to the success of Space Engineers. But it were not only my colleagues who I’d like to thank, it’s also you, our players and modders, who helped us to shape the game, gave us great ideas and who constantly provided us with feedback.

    This update is full of new things, improvements and surprises. We combined the things which were inspired by you, with the things we think you will like.
    With this release, we are also releasing the Xbox optimizations and improved controller support.

    Similar to our previous major releases, we decided to give you an opportunity to support the further development of Space Engineers. We have created a pack which consists of cosmetic items designed to enrich your game visually. The package is the second edition of the Decorative Pack, which was released back in April this year. None of the things in the package brings any advantage to players who purchase this DLC. The price of the Decorative Pack II is $3.99 USD, or your regional Steam equivalent, so if you wish to support us, check out the Decorative Pack II on Steam.




    Marek's blog post: https://blog.marekrosa.org/2019/10/space-engineers-6th-anniversary.html

    Main Features & Changes
    • Added Small Ladder Block
    • Added New World Scenario: Lost Colony
    • Added New Armor Skins:
      • Battered Armor Skin
      • Rusty Armor Skin
    • Improved Controller Support (still work in progress)
    • A newly added GPS is now automatically selected in the GPS list
    • Added Control Gyros checkbox to cockpits to allow/disallow control of gyroscopes from that cockpit
    • Any player can now use Store and Contract blocks which are owned by other players and set to Anyone Can Use (NPC owned blocks cannot be used this way for gameplay reasons)
    • Deleting a GPS from the list now automatically selects another GPS if there is any
    • It is now possible to manage Store block orders/offers by Programmable Blocks
    • Made "MyStoreItemData" events "OnTransaction", "OnCancel" ModAPI only (previously were available to Programmable block)
    • Moved Enable sun rotation advanced world setting above the Day duration slider
    • Reputation notifications now aggregate
    • Language updates
      • Updated Portuguese BR-PT localization
      • Updated Spanish localization
    Decorative Pack II
    • Dispenser
    • Jukebox
    • Small Control Seat
    • Lab Equipment
    • Shower
    • Window Walls
    • Medical Station
    • Transparent LCD
    • Grated Catwalks
    • Grated Stairs and Half Stairs
    • Railings
    • Rotating Light
    • Freight
    Fixes
    • Fixed connectors staying connected when damaged
    • Fixed a crash at Sandbox.Game.AI.MyAiTargetBase.GetRandomDirectedPosition
    • Fixed a crash at VRage.Audio.MyCueBank.Update
    • Fixed a crash when removing old identities
    • Fixed a crash in OnControlAcquired in ship welders
    • Fixed a crash in physics that allowed players to jump away with an asteroid or part of a planet surface
    • Fixed server incorrectly computing the center of rotation for merged grids, thus confusing client prediction
    • Fixed Autopilot not activating in Campaign Mission 3
    • Fixed character trash removal setting for offline players activating immediately when set to 0 (Zero now means Disabled again)
    • Fixed game still accepting inputs after player tabbed to some other application during starting up SE
    • Fixed stone appearing in inventories where it should not be appearing
    • Fixed the strength of the gyroscope of the surveillance camera in the Campaign Mission 4 Hangar
    • Fixed show current ship inventories filter not switching back to show all inventories
    • Fixed ship inventory volume not updating when buying Hydrogen from NPC stations
    • Fixed PCUs not being correctly transferred when traded via Player to Player trading
    • Fixed character getting stuck in no gravity in Campaign Mission 1 by jumping near a Medical room
    • Fixed display component texture
    • Fixed LCDs for powered blocks not updating when those blocks are damaged below functional
    • Fixed spotlights casting incorrect or offset shadows after switching between graphical settings
    • Fixed incorrect message showing up when trying to accept an invite into a game which no longer exists
    • Fixed another instance of a black octagon appearing on the screen
    • Fixed Ultrawide screen resolutions allowing to see around respawn screen cover
    • Fixed incorrect help screen keybinds for color picker
    • Fixed the ability to see NPCs listed in ownership drop-down menu without creative (tools)
    • Fixed Contract block emissivity not being visible from larger distance
    • Fixed missiles teleporting through ship armor layers
    • Fixed a crash when trying to deposit credits into faction using arrow keys
    • Fixed "Smile and Wave" achievement not working
    • Fixed spotlights flickering lights through grids
    • Fixed an inventory exploit
    • Fixed servers not starting with specific GPS names
    • Fixed a crash when trying to access an empty waypoint. Invalid waypoint will now return MyWaypointInfo.Empty when calling IsEmpty() method
    • Fixed item mass not being counted towards grids which have been split
    • Fixed landing gear connection making connected grids count as one entity in entity list
    • Fixed getting two achievements just by creating a faction as a new player
    • Fixed shadow quality not refreshing when changing only it in the options
    • Fixed connectors disconnecting all at once when trying to dock to a complex base
    • Fixed ship welder not being able to show which block is targeted (what is the percentage and what components are missing)
    • Fixed "Tool shake" advanced world setting tooltip being inaccurate
    • Fixed block preview not showing selected armor skin in the preview
    • Fixed passage levels of detail not blending correctly
    • Fixed armor locker mirroring
    • Fixed spectator flashlight being vertical instead of horizontal
    • Fixed MyFactionDefinition "DefaultRelation" to accept Neutral as a valid relation (Friends works partially)
    25/10/2019
    Hotfix 193.019

    • Fixed a crash when selecting a block from toolbar caused by old version of .NET Framework (Runtime) installation
    • Fixed a crash when trying to select non-existent block size/variant for a modded block
    • Fixed a crash when trying to load a world with a modded HUD
    • Fixed a crash when loading the game with Chinese translation
    • Fixed a crash when manipulating tracks for Jukeboxes and Soundblocks
    • Fixed a crash when changing character model to non-humans
    • Fixed PlanetGeneratorDefinitions.sbc making all planets strictly spherical
    • Fixed planets failing to appear on loading a save
    • Fixed saves not loading with mods for removing Vanilla blocks
    30/10/2019
    Hotfix 193.020


    Changes
    • Removed additional force from dispensing Clang Kola, it phased through grids and buyers could not find it
    • Moved Small Control Seat out of Decorative Pack II and into the base version of the game
    Fixes
    • Fixed a crash when trying to view info for an undefined block group in G screen
    • Fixed character's legs clipping into surface when exiting toilet
    • Fixed SafeZoneBlock not being correctly accessible for programmable block
    Fixes from our support site
    • Fixed a crash when editing GPS description
    • Fixed [] and {} switching tabs in terminal when trying to type them into text fields
    • Fixed being forced out of iron-sights when trying to move diagonally (W+A/D), also fixed caps-lock not limiting character speed
    • Fixed inability to select empty inventories for item transfer by clicking into them
    • Fixed items being transferred into previously selected inventory instead of the filtered one
    • Fixed filled inventory scrolling up/down upon interaction when the contents did not fit the screen
    • Fixed incorrect collision model for Toilet block above functional line
    • Fixed missing control panel option for rotation speed of rotating light
    01/11/2019
    Hotfix 193.021


    Fixes
    • Fixed inventory focus not changing correctly when switching between character/interacted/connected inventories
    Fixes from our support site
    • Fixed a crash due to trying to transfer items from a third unfocused inventory with two other focused inventories
    • Fixed inventory focus not switching away from hidden/filtered out inventories
    • Fixed freight blocks containing components after being welded from a projection
    14/11/2019
    Hotfix 193.022


    Fixes
    • Fixed a crash when reloading the game while an ore detector is working
    • Fixed a crash when character was removed from scene (unloading a scene)
    • Fixed a crash at Sandbox.Game.Entities.MySkinnedEntity.UpdateAnimation
    • Fixed a crash when a surface under a character was removed (mainly by unloading a scene in a respawn screen)
    • Fixed missing/not updating detail info on specific blocks
    • Fixed armor skin not appearing on some blocks after save & reload
    • Fixed character crouching down even on a successful Ctrl+C
    • Fixed Replay tool replaying only Victory emotes
    Fixes from our support site
    • Fixed game client occasionally being frozen when exiting back to main menu
    • Fixed Lost Colony datapads in inventories not being synchronised to clients in lobbies (their max character limit was too long)
     
    Last edited by a moderator: Nov 14, 2019 at 15:00
    • Like Like x 10
    • Agree Agree x 1
    • Late Late x 1
  2. posthy Apprentice Engineer

    Messages:
    118
    Holy shit! That dlc pack has a bunch of awesome stuff! But putting blocks behind paywall again splitting the community? Are you sure about this, Keen?
     
    • Disagree Disagree x 2
    • Late Late x 2
    • Like Like x 1
  3. Burstar Apprentice Engineer

    Messages:
    458
    "this DLC is not pay to win because..."
    Window blocks better cost the same PCU as 2 doors and count as 2 blocks then...
    Tranparent displays allow more data to be displayed in front of cockpits without obstructing vision...

    "We believe Space Engineers has too many blocks already, and it would increase the game's complexity too much."
    https://support.keenswh.com/spaceengineers/general/topic/glass-for-small-ships

    Mmmphff. Dish (gag) DLC ish, mmmph, the beft (cough). Kehp milking that (slurp) cow Keen. I'll swallow it all because I love you!.
     
    Last edited: Oct 24, 2019
    • Agree Agree x 2
    • Disagree Disagree x 1
    • Late Late x 1
  4. Angius Trainee Engineer

    Messages:
    7
    "This update is full of new things, improvements and surprises."

    Update: adds small ladder block
    New DLC: adds something like 20+ blocks

    Didn't you mean "This update is full of improvements, and all new stuff has ben put in the DLC"?
     
    Last edited: Oct 24, 2019
    • Agree Agree x 3
    • Late Late x 1
  5. May Rears Apprentice Engineer

    Messages:
    408
    Holy Hell, it is $4 US.£2.89 UK

    Pay it or don't they are decorative blocks not advanced weapons.
     
    • Agree Agree x 2
  6. JD.Horx Senior Engineer

    Messages:
    1,032
    I really appreciate you still working on the game Keen! Tho I have to agree, some of these Blocks are theoretically decorative, but I mean, come on... the ladders [Edit: stairs, not ladders], the railings, the WINDOW WALL.
    I have been trying to construct my way around these things with the blocks we had while I was building for the last 6 years. Like this is essential building material. We have no other blocks like these.

    love the work tho
    but please consider making alternatives for the core game.
     
    Last edited: Oct 24, 2019
    • Agree Agree x 6
  7. Slye_Fox Trainee Engineer

    Messages:
    8
    Still no fix for faction painting?
     
  8. carnivore Apprentice Engineer

    Messages:
    158
    New battered armor looks sick af
    --- Automerge ---
    Sorry for double posting, but I love these new windows stairs and catwalks so much! And the transparent LCDs! And the small control seat! And you guys finally grouped blocks and cleaned up the g menu! And railings! Everything in this update is awesome. This is an epic update!
     
    • Agree Agree x 1
  9. kai769 Trainee Engineer

    Messages:
    69
    My game is crashing when i right click any block in the G menu, hopefully it can be fixed soon so i can try the new blocks.
     
  10. Angius Trainee Engineer

    Messages:
    7
    You mean "this DLC", not "this update", I believe. The update added a small ladder block, everything you mention is in the DLC.
     
    • Agree Agree x 2
  11. carnivore Apprentice Engineer

    Messages:
    158
    Sorry for double posting, but I love these new windows stairs and catwalks so much! And the transparent LCDs! And the small control seat! And you guys finally grouped blocks and cleaned up the g menu! And railings! This is an epic update!
    Alright, lol. This DLC. This DLC is epic, and I love it.
     
  12. mojomann71 Senior Engineer

    Messages:
    1,761

    Nope, just 13 blocks added.

    Overreact much? :D
     
  13. carnivore Apprentice Engineer

    Messages:
    158
    I count 24 blocks, and three armor skins.

    Edit: 25, I forgot small grid ladder
     
    • Agree Agree x 1
  14. mojomann71 Senior Engineer

    Messages:
    1,761
    @carnivore :
    • Dispenser
    • Jukebox
    • Small Control Seat
    • Lab Equipment
    • Shower
    • Window Walls
    • Medical Station
    • Transparent LCD
    • Grated Catwalks
    • Grated Stairs and Half Stairs
    • Railings
    • Rotating Light
    • Freight
    Pretty sure those listed above are just the DLC, the other items at least the way I read it, are included in the update if you do not get the decorative pack. So 13 extra blocks seems accurate to me.
     
  15. Blitzzz333 Keen PR Guy Staff

    Messages:
    472
    The Rusty and Damaged armor skins, small ladder, new scenario and bug fixes/optimizations are free, but the Decorative Pack II is available for purchase. :)
     
  16. Burstar Apprentice Engineer

    Messages:
    458
    He means actual blocks, not block categories.
     
  17. Blitzzz333 Keen PR Guy Staff

    Messages:
    472
    Hi, posthy. We released a free update and if players don't decide to purchase the Decorative Pack II, but they're playing with other users who did buy these blocks, they can still use them, only they won't be able to build/place them.
     
  18. RkyMtnDude Apprentice Engineer

    Messages:
    136
    Lol.... Yes.. You ARE correct.. Technically.
    However, if you are a creep and just throw those blocks (unfinished) at high speed they can be a devastating, albeit, decorative, weapon. Imagine seeing a jukebox flying through space as it crumbles your base. KEEN.. please somehow find a solution to this exploit!
     
    • Funny Funny x 3
  19. Angius Trainee Engineer

    Messages:
    7
    Thanks for confirming what I said.
     
  20. HyperStorm Apprentice Engineer

    Messages:
    122
    I have bued the new DLC. Now during the start of the game and 1 or 2 minutes after it (in the main menu) i have 1 FPS, what makes it impossible to do something. After a few minutes it will stabelize it self. Hope u will fix this soon.
     
  21. shadoskill Trainee Engineer

    Messages:
    7
    Its dead.
    Starting literally anything, joing a server, etc.
    Exception occured: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object.
    at Sandbox.Game.Screens.Helpers.MyGuiControlDPad..ctor(MyObjectBuilder_DPadControlVisualStyle style)
    at Sandbox.Game.Gui.MyGuiScreenHudSpace.RecreateControls(Boolean constructor)
    at Sandbox.Game.Gui.MyGuiScreenHudSpace..ctor()
    --- End of inner exception stack trace ---
     
  22. Cetric Junior Engineer

    Messages:
    790
    Now a fixed SE Toolbox and I am happy for the next months to come...
    (Decorative Pack 2: bought)
     
  23. SileniusFF Apprentice Engineer

    Messages:
    111
    That is impressive amount of features and fixes. Great work! Love new transparent LCDs and catwalks.
    And we finally have stairs and vented windows can rest in peace now :p

    Oh - and this feature is awesome:
    Added Control Gyros checkbox to cockpits
     
    • Agree Agree x 1
  24. odizzido Junior Engineer

    Messages:
    670
    From marek's blog page in the News about the Space Engineers Xbox One Version:
    :
    Does this mean we will be getting optimizations being made for the xbox version on PC? As someone with only 8gigs of ram this is something I hope for.
     
  25. mojomann71 Senior Engineer

    Messages:
    1,761
    Now that I am home and got a chance to play around with the new DLC, I am thinking you guys should have gave everyone the catwalks and the rails or the stairs in the update and added the armor skins to the DLC pack.

    The catwalks, rails and stairs would be useful for all to be able to build. It kind of feels cheaty for those that have the DLC that can build and use while those who don't can only use them and would not be able to build them if they were in a blueprint.

    Just my 2 cents.

    I do like the DLC, just I can see where this will get a few feathers ruffled. (Not like the other packs haven't.)
     
    • Agree Agree x 1
  26. FoolishOwl Junior Engineer

    Messages:
    509
    I really like how well the railings, grated catwalks, and grated stairs are co-ordinated, and they have the right visual weight to them. I've often wanted to add railings to bare platforms. the cover walls seemed too massive and incomplete cover walls were too crude.
     
  27. Buzzed_Bear Trainee Engineer

    Messages:
    6

    The windowed walls are available as a mod, so are the Transparent LCD's - and the mod offers more variations of it.
    The railings are right out of Eiksters Decorations and More Mod, so you can get them there - there was a workshop submission that updated the textures on it...
    --- Automerge ---

    I agree - Those blocks should be standard stock... I would also like to see a control for the speed at which the spinning light spins. Good God it's horribly fast!
     
  28. Bullet_Force Apprentice Engineer

    Messages:
    348
    This is pathetic Keen. Nothing more then pointless DLC cosmetic stuff and yet still no content for the other 50% of your player base. When are you going to give us PVP players some content, 6 years and still nothing.
     
    Last edited: Oct 25, 2019
    • Disagree Disagree x 4
  29. DigitalStone Apprentice Engineer

    Messages:
    267
    Whatsup with the "CowMooFlage armor"?
    It's there in the skin-panel but can't click it.

    On hovering it says:
    "CowMooFlage Armor
    Requires CowMooFlage Armor Steam Inventory Item"
     
  30. mojomann71 Senior Engineer

    Messages:
    1,761
    @DigitalStone I am guessing that armor skin is one that can be found by the random drop pods (unidentified signals) like suit skins. I could be wrong just my take on it, not trying to make it sound like I know for sure, lol.
    --- Automerge ---
    @Bullet_Force I guess you missed all the fixes that were listed...that covers 100% of the player base? :) I know in other threads it has been pointed out that SE is not a PvP based game, it is an option that many choose to do in this sandbox. :)
     
    • Agree Agree x 2