Discussion in 'Space Engineers' started by rhine, Sep 26, 2013.
If you have any suggestions for content, sections, or organizing information, please reply below.
Created a suggestion management page for the wiki too.
Love it! I'll keep my eyes on it. Totally agree about the items pages. Id like the summary on the components page to stay the same, but as we approach future builds, it will be great to elaborate on single pages.
I several suggestions for in-game content that I think would be nice, most of them are multi-player oriented but they are only ideas.
First, There should be some sort of buildable "Mass production" facility so you could perhaps make a fighter design and save it in the system and as long as you had the resources "non creative mode" then after a certain time it would put out a copy of your ship "Bigger ships take longer" perhaps you would need to build your "Facility" to the specs that you require.... I.E. If you are only replicating small ships then you only need to build a room that is about "20X20" it could build it one block at a time.... "could prove really interesting in intense drawn-out fights" as you might need to pilot a not fully finished ship due to time or resource restriction...
Second Some sort of Alien or Genetically created creature that can survive in space, they tear apart spaceships, and possibly move into ships if they are left broken down for too long "or perhaps on derelict ships that randomly spawn"
This could also be taken further in creating some sort of weapon like a "pod" that you could dolly into say the hanger of an enemy capital ship and on impact 4-5 aliens would come out and start slashing up firstly any people and if no people are in sight then they start chewing up systems, with priority put on small ships, and then on any ship systems they see, such as reactors... Thrusters, Doors.. "making them unoperational"
Third, C-4 Pretty simple right? I don't think it needs much explanation.
Four, Tethers, so you can hook yourself to the exterior of a ship or a fellow astronauts with cable, Could prove to be a bad decision if the ship goes into a death spiral but could be useful too.
Five, While on subject of cable, Harpoons, for both astronaut and ship mounted use. "For those tow jobs when you don't care if it leaves a gaping hole in targets"
*I have a bunch lol*
Six, Security card locks, Security cards should be able to be coded with customizable encriptions "Example would be each time you make a card a UI menu pops up for 'coding it' you enter a random code 'ABCDEF12345' and the same goes for *advanced door* 'more resources required to make than standard' when you place them a UI pops up and you enter code 'ABCDEF12345' and now you need that card to open that door, Cards could be lootable from killed astronauts or created with your own machines 'if you steal a card you can read the code and make copies'
7, Ship Signatures, So each ship would have a UI similar to the way that key pads/cards work in my explanation in "6", Each ship when in the cockpit you can press a key and open an interface to enter a code "that hopefully only your team will know" and then any ships with that signature will show up as friendly and any without will be "unknown" unless they are on your "blacklist" A "blacklist" does not tell you the exact signature of the other ship because it is 'encrypted' but your ship computers can recognize enough of it to differentiate when another ship is giving the same signal at a later point in time. thus marking it as "hostile"
you could 'protect' the cockpit's "Sig info" from being accessed by intruders by making it password protected. "On more advanced cockpits"
8, Cyber-Warfare or 'Computer Viruses' Every large ship should need 'computing power' to run automated systems, doors, unmanned weapons, etc... if an astronaut can get inside the mainframe room and upload a virus it will remove a certain amount of computing power that regenerates over time 'Anti-Viruses" can speed up the regeneration if it falls below a certain amount '100%' then systems will start to stop functioning in order, first advanced security such as the keypads I mentioned then more important stuff such as thrusters and even cooling for reactors and automated weapon systems and eventually total blackout, different viruses will take more time to make and be more powerful, this should be a 'Dedicated' Job as in 'the more time you spend doing it the more beneficial it becomes'
9, Expanding on Cyber-Warfare, Hacking, remote technology, and Drone Technology drones should be programmable with simple commands "go here" "Mine" "Return resources to Capital" and "detect ship signatures" "Orient toward closest hostile signature" "fire weapon gun/rocket/etc" "Use thruster back/front/left/Etc.." "Raise Alarm" <Which would link to your capital ship alerting you that there are intruders near your grid
Would be nice to have it programmable with a sort of "lua" like scripting language
BeginOn ThisShip.Detect HostileSignature = 1
If DetectWeapon = False
RaiseAlarm YourFleetSignatureHere 1
If DetectWeapon = True
If Distance => X
If Distance < X
Activate Thrust.Forward 1
I still have tons of ideas lol, not sure if this went in the correct place.
One thing I forgot, No Sigs should be given off when the ship is at 0 power I.E. "The reactors are off"
A "Kudos" feature for Forums would be nice.
Make all of the update pages into one page, I tried to do it myself, but I think the captica or whatever it is, is broken.
Fixed corrupted files during saving, inertial dampeners off, modding 3D models, red gizmo for removing, and more.
Full list of changes below:
*Inertial dampeners on a ship can be turned on/off - press key 'X' (when off, ship won't auto-decelerate)
*Modding of 3D models is now possible - see our MODDING page https://www.spaceengineersgame.com/modding.html and look for MwmBuilder in the game folder
*CTRL, ALT and SHIFT keys are now bindable
*Red semi-transmarent gizmo used for showing which blocks are going to be removed is now more visible
*New buttons for Steam Workshop
*Fixed corrupted files during saving
*Steam Workshop screenshots have proper resolution and do not contain saving wheel
*When language is changed, HUD texts are refreshed
*Fixed refinery and large thrust collision models
*Fixed few notification texts
=== Features ===
* added support for Steam Workshop (sharing worlds)
* added faster building and deleting CTRL+SHIFT (in plane)
* added number of cubes build when building with CTRL
* color of armor block is remembered
* block screen has been reordered
* linear and angular velocity of objects is now saved
* increased allowed penetration when building stations
* mouse buttons 4 and 5 are now bindable
* updated localized texts (more languages will be added in next release)
* added recommend button
=== Fixes ===
* fixed out of memory crash when game was minimized
* fixed some of ALT+TAB crashes
* fixed crash in render
[https://forums.keenswh.com/post/change-log-01-003-007-20131025-6589940 Posted Here]
This update was mostly about fixes
=== Features ===
* added experimental support for much larger worlds<ref>https://forums.keenswh.com/post/experimental-support-for-much-larger-worlds-6585613?pid=1280033112</ref>
* added community localization: Czech, Danish, Dutch, German, Icelandic, Polish and Spanish
* increased maximum jet-pack speed from 3.4 m/s to 5.7 m/s (8 m/s diagonally)
* minor performance optimization of thrust effects
=== Fixes ===
* fixed highlight blinking
* fixed asteroid physics after collisions
* fixed leaving cockpit during crashes
* fixed crash during deformation
* fixed interior wall rotation
* fixed blinking when many objects are rendered
From [https://forums.keenswh.com/post/change-log-01-002-014-20131023-6585610 here].
=== References ===
* precise building mode (building in full interiors is easier)
* more visible object highlight
* fixed startup audio issues
* fixed crash when cockpit is removed from ships and stations
* fixed crash during deformation
* fixed refresh rate issues
* fixed crash when dragging items to toolbar
* fixed crash with occlusion queries
* fixed filesystem unsufficient permission crash
* fixed render crash after longer play
* fixed crash in physics when updating shape of light
* fixed crash when leaving ladder
* fixed saving issues and crashes
* fixed cockpit drawing when cockpit was visible through other geomerty (after leaving it)
* fixed large thrust physics shape
* fixed disconnecting small thrust on small ships
* fixed crash when assigning controls in options
* fixed crash when removing block from large station or ship
* fixed rare crash when building using CTRL key
* added save dialog for autosaving
[https://forums.keenswh.com/post/change-log-01-002-009-20131021-6583219 Forum Thread]
* hidden welder notification
* added audio logging
* exceptions are now in english
* fixed leaving the cockpit
* fixed loading of DirectX libraries
* fixed locked config file and particle effect library
* fixed crash when assigning items to toolbar
* fixed many cockpit crashes
* added logging when create device fails
* fixed crash with on/off buttons* fixed crash with listbox
* fixed "Exit to windows" crashes
* fixed crashes when creating D3D device
* fixed issues with VC++ redists
* added logging of "Exit to windows" crashes
* fixed shader recompilation crash
* fixed crash caused by some missing .NET library
[https://forums.keenswh.com/post/change-log-01-001-005-20131017-6578809 Forum Thread]
[https://forums.keenswh.com/post/change-log-01-001-007-20131018-6578886 Forum Thread]
Gamebuster - can you try again? I have disabled linking to external sites by "non-trusted" users. I have since updated the list to include your username.
Is this forum still up because i have ideas and not sure if i can still put a suggestion
Sure it is, people are just not giving any suggestion since then.
Sweet i was horrified i'm post of a bunch of ideas but didn't know if this was the right place i hope i don't have to have great punctuation or spelling None of these you have to use and maybe half of them are impossible to implement but i just thought i throw out ideas that i think would be awesome but if there stupid or unfair i understand but at least i tried
Ship graveyards in which there are pirates or some kind of Alien hostile mob that protects the wreck ships the bigger the grave yard the more stuff you can salvage from these areas like reactors or just uranium iron Ect and the more monsters that might be there
Planets that have strong gravity that if your ships to big and the engines are not powerful enough it can get pulled in to the planet and wrecked also have plant life and water to survive off but as but also can have intelligent life and hostile animals that you can fight for skins or something to customize your suit also can have several stars and solar systems the planets don't have to be very big they could very small or in vary in sizes
Black holes which can suck you in and destroy your ships get more powerful with the bigger the black hole becomes stronger and can pull you in from a farther range
Worm Holes Can teleport you at random and only can be used as a one way ticket
Distress beacon will alert nearby players of some one that is stuck on a planet because there ship is to badly Beaten up or could be a trap to kill them or even a Alien using it to lure you in to there nest
Trackers adds on the mini map a way to find a set location so if you build a base and you get lost you can follow it back
Aesthetic items: Chairs,Tables,Counters,Cookers (I like to build Giant Realistic ships so i build Kitchens that have make shift tables and Tvs as well as beds)
Stairs are about 2 blocks long im hoping for 1 block long stairs so i can have the normal (2 block stairs) And a half stair (1 block long stair) And hopefully Light Fixtures (Require power if power goes out entire ship goes Dark)
Asteroids Can drift around and crash in to your ship and one another (allow people that fight in them to have a maneuver battle and have to dodge while fighting
Random Spawn stations(That cant be harvested for Material or if there abandoned maybe) have like Merchant Stations where you can sell and trade so lets say ive been mining and i have a ton of iron i dont really have a use for it but im running low on uranium for reactors i can sell the iron and but Uranium from the station (probably have a randomized amount at each station)
Merchant Ships: they fly around with cargo and an escort they protect Merchant Stations or resupply them if you can take them out you can take there loot
Pirates: They can board your ship and kill people and steal your loots or destroy parts of your ships and steal it for them self
Gravity on small ships i want to make a small personnel ship carrier that i can use to fly around with people inside of it when multiplayer comes out if it does (I hope it does) and be able to transport them from a giant ship carrier
Atmopshere, you can have oxygen generators on your ship so you can Grow plants or take off your suit (And have a custom made skin for your guy just an idea) and when a hole is blown out in your ship the oxygen is sucked out and so can your guys be pulled out in to space
Force Fields that can be used to keep oxygen in if you have a giant open area for like smaller ships to land in your ship
Reactor panels, so you can hook all your Reactors up to 1 control panel so you don't have to down and click each one and hit off or fill them up with uranium and be able to redirect power so you can send more power to Shielding or Shooting
Sheilding,Lasers,Cloaking(Can be for mini ships or large ones maybe large ones require More power to cloak entire thing
Reactors: Have solar reactors or something that doesn't cost Uranium because for the life of me i cant find any from asteroids around me (either that or I'm using Reactors wrong and they don't need Uranium o.o):crazy:
Emergency Door lock button to Lock doors and close them all so no one can get through them (I don't see doors can close i hope they can in the future)
Gravity Doesn't work outside of ship (This is just an ideas because i fall out of my ship and just continue to fall and keep going until i get far enough away)
Ship Coolant: You have to cool down reactors or they can stop working or explode (i can imagine a guy just building a ship and forgetting to cool the reactors and half of it explodes sending resources flying through space)
Able to remove suit
Require food and or water which can be made from hydroponics or something like that in side your ship
Able to Choose your suits color (Via Color wheel or something so you can mix them so you don't have like 4 people all blue)
Mini-map with a small range scanner to see nearby players (Can have large ones on ships)
Magnetic boots i like to walk around while i build a ship i use the jet-pack every so often but its hard to build when your floating around in space and you cant walk underneath because you cant have gravity on the roof and the ground with out one of them Dropping you in to space
Knifes and armor (maybe if your wearing like a Armored suit you cant build but only attack or something so you can have one person building and one of your friends as a guard in a heavy metal suit)
Little Salvage bots that after battle can run around and pick up nearby items that were blown off ships
Miner Bots: placed on asteroids and will search for minerals then return to a set point (Beacon points or just where they were placed)
Medical Bay where when you die you'll respawn at one of these if you set it as your spawn point
CraftingIve been mainly focusing on building so maybe i can think of some things when Survival Mode is in the game)
Animation for Refineries and Reactors all that like doors opening steam Ect
Armor being build able
I hope poeple use this Forum more would love to see what ideas others have
You know you posted suggestions about the GAME in the topic about suggestions for the WIKI ?
I feel the wiki has a bit to go..
First, language pages. I don't think its a good idea to have them on a page extension of the actual page. You will call things different things in different languages and when people of a foreign language are trying to search things on the wiki they are pulling up English named pages. I suggest you create subdomains for spaceengineerswiki and launch separate but linked wiki pages for example en.spaceengineerswiki.com (or leave it as www) es.spaceengineerswiki.com de.spaceengineerswiki.com etc. You can make things far more user friendly by leveraging the wiki software in this way.
Second, when visiting the wiki I feel like I'm looking at a brick wall, how do I get started helping maintain the wiki? How should pages be created? When I go to the community portal and help links there are no pages.
My suggestions for the community portal page would be links to a quick how to start page, a list of projects that the wiki contributors are working on, and any requests for technical administration and discussion about it should be on this page (till the wiki gets bigger then the latter item can be moved off).
The help page I feel should be more detailed in the technical side of editing a wiki as well as listing any policies active by the wiki that it expects its users to follow. As well as listing links to wiki formatting tips and tricks. For example I am confused a bit on how pages should be created currently, should I be making my pages on /pagename/en?
The copyrights page is missing even though it is linked to on edit pages.
And alliance pages: I am of the opinion that these should be moved into a new namespace. First I question its name, isn't Faction the in game term that is used? And I feel these need to be moved to their own namespace. If you search for an in-game term you should be given game pages as results, but if I type in things like 'faction' or 'physics' I get results about player alliances. This problem is only going to get worse as more player alliances are added. In addition alliances show up when you click random page, and edits to alliance pages cannot be filtered from recent changes. I suggest creating the alliance: or faction: namespace and allow users to create their own faction and alliance pages without moderator request to promote a more open wiki community. In addition these players can tag their pages with a category so you know which pages are requesting admin approval (if you want some sort of approval system). In my experience vandals can mostly be handled by the community as the community will revert vandalism relatively quickly assuming an active wiki community can be created.
Hitting random page brings me to pages that are not my language quite often.
And creating separate wikis would result in :
* Requiring more server resources.
* Requiring a bureaucrat for each of these wiki, hoping he would understand what's written on it. Good luck finding one bureaucrat per language.
* A small update in-game would mean a daaaaaamn lot of wikis updates, that's totally against any form of normalization/standardisation that exists.
Honestly, that language plugin has been created for such uses, using it is the best way to do and it always worked on the wikis I managed for other large companies. (Won't give names, no advertisement needed)
What about just ... PM'ing me ? Also, I remember telling you the current wiki staff system is being reviewed and gonna be changed to fit a better one that implies a better wiki maintenance by people knowing how to maintain a wiki (or atleast dedicated enough to learn how to). Again, worked for larger companies.
Gonna fix that.
Again, staff system is reviewed, alliances/factions editing/creating is part of it in my mind. For now, I'm reviewing alliances every hour (or so) and no vandalism has been detected nor people complained about the PM they have to send me prior to be listed on the alliances page.
Also, why do you check the recent changes ? The only people needing to see recent changes are the ones moderating the wiki, for now that includes only Rhine and me.
Aaaaand namespace process is alot of work JUST to fix 2-3 really small issues, and it won't even fix the search function by itself without further work to be done. I don't think Rhine wants to spend his freetime adding a namespace that isn't so required.
And you got the language bar on the left with the name of the language translated in the language itself.
I hear you on the language issue, this should work for now through the minor annoyances. Should redirect pages be made for the other languages in the main namespace? Like https://www.spaceengineerswiki.com/Naves -> https://www.spaceengineerswiki.com/Ships/es should help people searching in other languages land on the correct pages? (For example if you search Naves, the ships page is second from the bottom in the results). This is stuff I could do easily to help with this usability concern.
I'm getting mixed signals here, do you want the wiki to be edited and maintained by the player base or do you want the wiki to be edited and maintained by staff?
That could work, even if that doubles the number of pages per language (except in English, of course ...)
If you're up to it, feel free to do it.
Anyone could edit it, but the "anyone" part generally results in a super anarchic method of editing page, page creation, updates, reviews, bla bla bla. Hence why it would be better to restrict it abit to people trusted enough to maintain the wiki entirely. Not really staff, but trusted people.
PS on that : I'm basically not a staff, started as a simple player translating the wiki into French, then started to help Rhine on "this and that" and got "promoted" to administrator to help him maintaining the entire wiki on a more administrative aspect (blocking/unblocking users, deleting/renaming/moving pages, reviewing edits, avoiding griefing, bla bla bla) even though I still didn't finish to translate.
I ran into a few Spanish language pages in the main namespace that are duplicates of their page/es page I will be changing these pages to redirects and keeping the most recent one on the proper page.
Yeh, I never finished reviewing those Spanish pages ... It's like they don't want to listen on how to translate. :/
Request: can $wgRestrictDisplayTitle be set to false? This will allow changing of the display title on language pages to drop the /es /de /fr etc.
Also enabling Parser Functions would be extremely useful, just have to do step #4 and 5.
Sweet, thanks rhine.
omg this capcha is so annoying.
not the puzzle one, that one was tolerable. but the one where you have the match the blurry pictures in the different categories is driving me crazy.
Also just for you guys: https://www.spaceengineerswiki.com/Category:Articles_Marked_for_Deletion
And I created a proper community portal with a todo list: https://www.spaceengineerswiki.com/Space_Engineers_Wiki:Community_portal
We don't have those anymore as admin/bureaucrat.
PS : Why did you post that link on your previous post ? ops:
to show the display title is working
Thanks rhine for killing the capcha for me, I do recommend removing the picture matching one (puzzle one is fine) if possible. It was a pretty big source of irritation.
Edit: spoke too soon, its still there. Though I'm back to the puzzle one.
I'll look into removing captchas entirely. I hate them too
wgbla.skipcaptcha right to all confirmed users.
Ugh its back to the pictures one, kitten slaying will continue.
Fixed a bunch of backend stuff and filled out some help pages.
I posted a request to move Wiki Rules to Help:Rules to be consistent with the rest of the site.
Also many more kittens were slain.
Page moved as requested.
Separate names with a comma.